死亡 生成 黄豆获取1
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@@ -44,6 +44,10 @@ from ...BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
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from ...BlueFoxTools.ToolsConfig import LevelId
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from ...BlueFoxTools.ModConfig import MOD_NAME
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# ---- 死亡生物·生成引擎: 玩家杀猪/牛/羊/鱿鱼/村民 -> 尸体方块 ----
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# 它是"普通逻辑类"(自己不监听), 由本分发器实例化并把 ServerEntityDieEvent 转给它。
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from ..siwangshengwu.service.DeadmobGeneratorService import DeadmobGeneratorService
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# ---- 汤锅盛出自定义事件名(与客户端 ClientFeatureDispatcher TAKEOUT_EVENT 一致) ----
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TAKEOUT_EVENT = "TakeoutRequest"
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@@ -112,6 +116,7 @@ class FeatureDispatcher(BlueFoxServerSystem):
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timerSet = set()
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tryUseOwner = {} # 物品名 -> 服务: 手持"直接吃"物品(长按使用)路由
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tryUseSet = set()
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grassDropOwners = [] # 破坏"草/杂草"时概率掉食材(如黄豆)的服务列表; OnDestroy 逐个尝试
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# ---- 拆方块掉落映射: 方块名 → 掉落对应的原版生食材 ----
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# 玩家左键破坏这些"放置的半成品/死鱼"方块时, 取消默认掉落, 改为掉对应的原版生食材
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@@ -166,6 +171,15 @@ class FeatureDispatcher(BlueFoxServerSystem):
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cls.tryUseOwner[item] = service
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cls.tryUseSet.add(item)
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@classmethod
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def registerGrassDrop(cls, service):
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"""
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破坏草/杂草掉食材(如黄豆)的服务初始化时调用:把自己挂进 grassDropOwners。
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OnDestroy 遇到草/杂草方块会逐个调用这些服务的 handleGrassDrop(args)。
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"""
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if service not in cls.grassDropOwners:
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cls.grassDropOwners.append(service)
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@classmethod
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def startTimerFor(cls, blockName, dim, pos, playerId=None):
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"""
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@@ -190,6 +204,7 @@ class FeatureDispatcher(BlueFoxServerSystem):
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super(FeatureDispatcher, self).__init__(namespace, systemName)
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print "===== FeatureDispatcher init ====="
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self._cancelItemUse = {} # 将要取消下一次物品使用的玩家ID集合(防止喝药水等)
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self._deadmobGen = DeadmobGeneratorService() # 死亡生物·生成引擎(杀猪牛羊等->尸体方块)
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self.ListenEvent()
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def Destroy(self):
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@@ -202,15 +217,19 @@ class FeatureDispatcher(BlueFoxServerSystem):
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def ListenEvent(self):
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"""
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注册六个事件:
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注册七个事件:
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1. ServerBlockUseEvent —— 玩家右键方块(所有功能的右键转换入口)
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2. ServerItemUseOnEvent —— 手持物品右键方块表面(如放置生鸡肉)
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3. ServerItemTryUseEvent —— 玩家尝试使用物品(拦截喝药水/吃食物等默认行为)
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4. ServerBlockEntityTickEvent —— 计时方块每tick触发(烤制/饲料变空等,持久化计时)
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5. ServerPlayerTryDestroyBlockEvent —— 玩家拆方块(放置的死鱼/生鸡肉掉回原版生食材)
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5. ServerPlayerTryDestroyBlockEvent —— 玩家拆方块(放置的死鱼/生鸡肉掉回原版生食材;
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以及草/杂草 概率掉黄豆→ 转给 shicai 的 handleGrassDrop)
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6. ItemUseOnAfterServerEvent —— 放置方块/生态后触发(携带放置者 entityId)。
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用于"创造模式直接放生态"也能拿到是谁放的 → 记录到计时源方块 rtdd_tp,
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让计时源服务能"谁放提示发给谁"(如烧烤直接放烤乳猪也提示营火)。
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7. MobDieEvent —— 生物死亡(玩家杀死猪/牛/羊/鱿鱼/村民 →
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转给 _deadmobGen 生成尸体方块)。注意: 网易该 SDK 里死亡事件叫 MobDieEvent
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(参数 id=死亡实体, attacker=击杀者), 不是 ServerEntityDieEvent。
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"""
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self.ListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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@@ -230,6 +249,9 @@ class FeatureDispatcher(BlueFoxServerSystem):
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self.ListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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"ItemUseOnAfterServerEvent", self, self.OnItemPlaceAfter)
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self.ListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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"MobDieEvent", self, self.OnEntityDie)
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# 7. TakeoutRequest —— 客户端拦截(碗/盘,汤锅/炒锅/油锅成品)放置预览后, 显式请求服务端盛出。
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# 客户端系统 ClientFeatureDispatcher 用 NotifyToServer(TAKEOUT_EVENT) 发送,
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# 服务端以 MOD_NAME + 客户端系统名 监听该自定义事件。
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@@ -268,6 +290,9 @@ class FeatureDispatcher(BlueFoxServerSystem):
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self.UnListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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"ItemUseOnAfterServerEvent", self, self.OnItemPlaceAfter)
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self.UnListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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"MobDieEvent", self, self.OnEntityDie)
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self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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TAKEOUT_EVENT, self, self.OnTakeoutRequest)
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self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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@@ -630,6 +655,17 @@ class FeatureDispatcher(BlueFoxServerSystem):
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# 主入口5:玩家拆方块 → 放置的死鱼/生鸡肉掉回原版生食材
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# ============================================================================
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def OnEntityDie(self, args):
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"""
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玩家杀死生物时触发(ServerEntityDieEvent)。
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转给死亡生物·生成引擎: 若击杀者是玩家且被杀是 猪/牛/羊/鱿鱼/村民,
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在死亡位置生成对应尸体方块。
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"""
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try:
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self._deadmobGen.OnEntityDie(args)
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except Exception as e:
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print "[FD-OnEntityDie-ERR]", e
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def OnDestroy(self, args):
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"""
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玩家拆方块时触发。
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@@ -642,6 +678,13 @@ class FeatureDispatcher(BlueFoxServerSystem):
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blockName = args.get("fullName") or args.get("blockName")
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args["blockName"] = blockName # 统一成 blockName 字段, 服务内部直接用
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# 0. 草/杂草 概率掉食材(黄豆): 逐个尝试挂了 handleGrassDrop 的服务。
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# 如 shicai: 打草概率掉黄豆, 不取消破坏本身。
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if self.grassDropOwners:
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for _s in self.grassDropOwners:
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if hasattr(_s, "handleGrassDrop") and _s.handleGrassDrop(args):
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return
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# 1. 优先: 归属的右键服务实现了 handleDestroy → 交给服务处理(逐个 fallback)
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services = self.blockOwnerAll.get(blockName)
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if services:
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@@ -107,4 +107,14 @@ DESTROY_DROP = {
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"rtdd:cutscallions_2": "rtdd:scallions",
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"rtdd:cutscallions_3": "rtdd:scallions",
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"rtdd:cutscallions_4": "rtdd:scallions",
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}
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# ---- 打碎草/杂草 概率获得黄豆(和黄原版打草掉小麦种子一样, ~14%) ----
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# 黄豆物品与石磨(CHUJU)共用同一物品 rtndd:soybean
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SOYBEAN_ITEM = "rtdd:soybean" # 黄豆(与石磨同物品, 见 ChujuData)
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GRASS_DROP_CHANCE = 0.15 # 打草掉黄豆概率(参照原版小麦种子)
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GRASS_BLOCKS = { # 草/杂草方块(网易 tallgrass 含 aux 变体)
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"minecraft:tallgrass",
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"minecraft:short_grass",
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"minecraft:double_plant",
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}
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+27
@@ -21,6 +21,7 @@
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================================================================================
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"""
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import time
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import random
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import mod.server.extraServerApi as serverApi
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# ---- 网易API基础对象 ----
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@@ -36,6 +37,7 @@ from ..ShicaiData import (
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CLEAVER_ITEM, CHOP_CHAINS, GARLIC_BLOCK, GARLIC_CHOP_COUNT,
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GARLIC_DROP, FLOUR_BLOCK, COATING_RULES, DESTROY_DROP,
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MEAT_PRESS_RULES,
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SOYBEAN_ITEM, GRASS_DROP_CHANCE, GRASS_BLOCKS,
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)
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# ---- 统一分发器 ----
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@@ -87,6 +89,8 @@ class ShicaiService(BlueFoxServerSystem):
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# ---- 注册到统一分发器 ----
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FeatureDispatcher.register(self)
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# 打碎草掉黄豆: 把本服务的草掉落逻辑挂到分发器的破坏方块路由上
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FeatureDispatcher.registerGrassDrop(self)
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# ============================================================================
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# 一、给 FeatureDispatcher 的接口
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@@ -161,6 +165,29 @@ class ShicaiService(BlueFoxServerSystem):
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pass
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return True
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def handleGrassDrop(self, args):
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"""由 FeatureDispatcher 破坏方块路由调用的"打草掉黄豆"。
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被破坏方块是草/杂草时, 按 GRASS_DROP_CHANCE 概率掉 1 个黄豆掉落物。
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只产生掉落, 不取消破坏本身、不设 skip, 原版打草行为保持不变。
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返回 True=已处理(是草); False=不属本功能(非草)。"""
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blockName = args.get("fullName") or args.get("blockName")
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if not blockName or blockName not in GRASS_BLOCKS:
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return False
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playerId = args.get("playerId")
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if not playerId:
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return True
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# 概率掉落黄豆
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if random.random() <= GRASS_DROP_CHANCE:
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x, y, z = args.get("x"), args.get("y"), args.get("z")
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dim = comp.CreateDimension(playerId).GetEntityDimensionId()
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try:
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self.CreateEngineItemEntity(
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{"itemName": SOYBEAN_ITEM, "count": 1, "auxValue": 0},
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dim, (x, y + 0.5, z))
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except Exception:
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pass
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return True
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def handleBlockUse(self, args):
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"""由 FeatureDispatcher 转发的右键方块入口"""
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blockName = args.get("blockName")
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+191
@@ -0,0 +1,191 @@
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# -*- coding: utf-8 -*-
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"""
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================================================================================
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死亡生物·生成引擎(服务端逻辑类)
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================================================================================
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功能:
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玩家杀死对应生物(牛/猪/羊/鱿鱼/村民)后, 在该生物死亡位置附近生成对应
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死亡方块(尸体), 供其后的"挂肉钩挂放/切肉"体系使用。
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【这个类为什么是"普通类"、不继承 BlueFoxServerSystem、也不监听事件】
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全模组只有 FeatureDispatcher 监听游戏事件(架构约定), 本类不监听任何东西。
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由于此前本类继承 BlueFoxServerSystem 想靠框架自动注册监听, 但新类未被打进
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运行环境 -> 一直没被实例化, 日志里连 init 都没有。现在改为:
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- 本类只是"逻辑处理类": __init__ 不需要 namespace/systemName, 方法用模块级
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comp / LevelId 直接工作。
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- 真正的 ServerEntityDieEvent 监听在 FeatureDispatcher, 由它实例化本类并
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把事件转发给本类的 OnEntityDie。
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【黄豆打草掉黄豆】
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已移回"乡野食材"(shicai): 常量在 ShicaiData, 掉落方法在 ShicaiService,
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由 FeatureDispatcher 的破坏方块路由调用。本类不再包含黄豆逻辑。
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【死亡方块清单】
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死亡方块: 牛=rtdd:dead_cow, 猪=rtdd:dead_pig, 羊=rtdd:dead_sheep,
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鱿鱼=rtdd:deadsquida, 村民=rtdd:dead_villager
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对应实体类型(minecraft EntityType 枚举名): Cow/Pig/Sheep/Squid/Villager
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================================================================================
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"""
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import mod.server.extraServerApi as serverApi
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# ---- 网易API基础对象 ----
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comp = serverApi.GetEngineCompFactory() # 组件工厂
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# ---- 只有方块信息组件用 LevelId(查询全维方块) ----
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from ....BlueFoxTools.ToolsConfig import LevelId
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# ---- 尸体生成延迟(秒): 死亡 1.5 秒后才生成尸体方块, 不会刚死瞬间就出现 ----
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GEN_DELAY = 1.5
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class DeadmobGeneratorService(object):
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"""
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死亡生物·生成引擎(逻辑类, 由 FeatureDispatcher 实例化并调用)
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"""
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def __init__(self):
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print "===== DeadmobGeneratorService 逻辑类已挂载到 FeatureDispatcher ====="
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# ============================================================================
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# 一、玩家杀死生物 → 生成死亡方块(由 FeatureDispatcher 的
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# MobDieEvent 监听转发到这里)
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# ============================================================================
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def OnEntityDie(self, args):
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"""
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玩家杀死对应生物时触发(网易死亡事件 MobDieEvent)。args:
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id 死亡实体
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attacker 伤害来源(击杀者)实体(近战=玩家; 远程=玩家射出的抛射物)
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仅当击杀者是玩家、且死亡生物属于牛/猪/羊/鱿鱼/村民时, 在死亡位置延迟生成尸体。
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"""
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try:
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killedId = args.get("id") or args.get("entityId")
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attackerId = args.get("attacker") or args.get("attackedByEntId")
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if not killedId or not attackerId:
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return
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# 解析"由玩家击杀": 近战 attacker 就是玩家; 远程 attacker 是抛射物, 取其发射者
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if not self._resolvePlayerAttacker(attackerId):
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return
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# 命中"被玩家击杀": 打印实际类型串与映射结果, 便于确认事件与类型判断是否命中
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blockName = self._mobTypeToBlock(killedId)
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print "[DeadmobGen-Attack] killedType=%s -> block=%s" % (
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self._mobTypeStr(killedId), blockName)
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if not blockName:
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return
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# 死亡位置: 取实体脚下坐标(死亡时实体仍在场)
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pos = self._getFootPos(killedId)
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if not pos:
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return
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px, py, pz = (int(pos[0]), int(pos[1]), int(pos[2]))
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dim = self._getDim(killedId)
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# 该格若非空气则垫高找到可放格, 避免覆盖已存在的方块(如草/其他方块)
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target = (px, py, pz)
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if not self._isPlaceable(target, dim):
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for dy in range(1, 4):
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candidate = (px, py + dy, pz)
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if self._isAir(candidate, dim):
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target = candidate
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break
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else:
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return # 周围都放不下
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# 延迟生成尸体方块: 死亡后约 1.5 秒才出现(不是刚死瞬间)
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comp.CreateGame(LevelId).AddTimer(
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GEN_DELAY, self._placeBlockDelayed, target, blockName, dim)
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except Exception as e:
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print "[DeadmobGen-ERR]", e
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def _resolvePlayerAttacker(self, attackerId):
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"""判断击杀者是否玩家(近战直接是玩家; 远程是玩家射出的抛射物)。
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返回 True 表示由玩家击杀。"""
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if not attackerId:
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return False
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if self._isPlayer(attackerId):
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return True
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# 远程: attacker 是抛射物(箭等), 取发射者, 发射者是玩家则算玩家击杀
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try:
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owner = comp.CreateBulletAttributes(attackerId).GetSourceEntityId()
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return bool(owner) and self._isPlayer(owner)
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except Exception:
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return False
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def _placeBlockDelayed(self, target, blockName, dim):
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"""AddTimer 到点后真正放置尸体方块"""
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self._setBlock(target, blockName, dim)
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print "[DeadmobGen]", blockName, "at", target
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def _mobTypeStr(self, entityId):
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"""取实体类型字符串(如 minecraft:pig), 小写; 取不到返回空串"""
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try:
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return (comp.CreateEngineType(entityId).GetEngineTypeStr() or "").lower()
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except Exception:
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return ""
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def _mobTypeToBlock(self, entityId):
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"""返回该实体对应的死亡方块名; 非目标生物返回 None。
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用 GetEngineTypeStr() 拿类型字符串精确匹配(项目已有用法见 EventFilter),
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不使用 EntityType 位掩码(不同版本的枚举/Squid/Villager 存在性不稳)。"""
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return {
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"minecraft:pig": "rtdd:dead_pig",
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"minecraft:cow": "rtdd:dead_cow",
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"minecraft:sheep": "rtdd:dead_sheep",
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"minecraft:squid": "rtdd:deadsquida",
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"minecraft:villager": "rtdd:dead_villager",
|
||||
"minecraft:villager_v2": "rtdd:dead_villager",
|
||||
}.get(self._mobTypeStr(entityId))
|
||||
|
||||
# ============================================================================
|
||||
# 二、工具方法
|
||||
# ============================================================================
|
||||
|
||||
def _isPlayer(self, entityId):
|
||||
try:
|
||||
ET = serverApi.GetMinecraftEnum().EntityType
|
||||
v = comp.CreateEngineType(entityId).GetEngineType()
|
||||
return v & ET.Player == ET.Player
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
def _getFootPos(self, entityId):
|
||||
try:
|
||||
return comp.CreatePos(entityId).GetFootPos()
|
||||
except Exception:
|
||||
return None
|
||||
|
||||
def _getDim(self, entityId):
|
||||
try:
|
||||
return comp.CreateDimension(entityId).GetEntityDimensionId()
|
||||
except Exception:
|
||||
return 0
|
||||
|
||||
def _isAir(self, pos, dim):
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
|
||||
return b is None or b.get("name") == "minecraft:air"
|
||||
except Exception:
|
||||
return True
|
||||
|
||||
def _isPlaceable(self, pos, dim):
|
||||
"""目标格要么是空气、要么是可通过的草/花等非实体方块(可直接替换)"""
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
|
||||
if not b:
|
||||
return True
|
||||
name = b.get("name", "minecraft:air")
|
||||
if name == "minecraft:air":
|
||||
return True
|
||||
if name in ("minecraft:tallgrass", "minecraft:short_grass",
|
||||
"minecraft:red_flower", "minecraft:yellow_flower",
|
||||
"minecraft:double_plant"):
|
||||
return True
|
||||
return False
|
||||
except Exception:
|
||||
return True
|
||||
|
||||
def _setBlock(self, pos, blockName, dim):
|
||||
"""放置死亡方块, aux 强制 0"""
|
||||
try:
|
||||
comp.CreateBlockInfo(LevelId).SetBlockNew(
|
||||
pos, blockDict={"name": blockName, "aux": 0},
|
||||
oldBlockHandling=0, dimensionId=dim)
|
||||
except Exception:
|
||||
pass
|
||||
Reference in new issue
Block a user