如果玩家背包有这个成品菜,优先给这个数量加一,也就是把取到的成品菜放到同类项,次优先则:当我们主手没有物品时,获取到玩家主手上去,再次级,则是玩家主手有东西,背包有空余位置,那么将成品菜放到玩家背包里去,最次就是玩家背包满了,主手也有东西,那么就以现在我们这样的掉落物形式获得
This commit is contained in:
1 parent
36af4e3c59
commit
14de700929
6 files changed
+73
-10
No files matched your search
@@ -3,7 +3,7 @@
|
||||
"minecraft:recipe_shaped": {
|
||||
"key": {
|
||||
"0": {
|
||||
"tag": "minecraft:wooden_trapdoors",
|
||||
"item": "minecraft:spruce_trapdoor",
|
||||
"data": 0
|
||||
},
|
||||
"3": {
|
||||
|
||||
Reference in new issue
Block a user