汤锅功能实现 6
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@@ -277,67 +277,67 @@ SWITCH_RULES = [
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# ---------------- 四、加肉/鱼/豆腐 -> 汤羹(生), 开始计时 ----------------
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{"block": CARROT_SOUP, "item": BEEF, "target": CARROT_BEEF_SOUP,
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"consume": 2, "startTimer": CARROT_BEEF_SOUP,
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"tip": "§a胡萝卜汤加生牛肉x2, 开始熬制(共90秒, 3级×30秒); 等计时结束变成 胡萝卜牛肉汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜汤加生牛肉x2, 开始熬制(共90秒, 3级,30秒); 等计时结束变成 胡萝卜牛肉汤(熟), 手持木碗出锅"},
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{"block": CARROT_SOUP, "item": MUTTON, "target": LAMB_SOUP_WITH_TURNIPS,
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"consume": 2, "startTimer": LAMB_SOUP_WITH_TURNIPS,
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"tip": "§a胡萝卜汤加羊肉x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 胡萝卜羊肉汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜汤加羊肉x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 胡萝卜羊肉汤(熟), 手持木碗出锅"},
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{"block": CARROT_SOUP, "item": PORKRIB, "target": CARROT_RIBS,
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"consume": 2, "startTimer": CARROT_RIBS,
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"tip": "§a胡萝卜汤加猪肋排x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 胡萝卜排骨汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜汤加猪肋排x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 胡萝卜排骨汤(熟), 手持木碗出锅"},
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{"block": VEGETABLE_SOUP, "item": MUTTON, "target": VEGETABLE_BEEF_SOUP,
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"consume": 2, "startTimer": VEGETABLE_BEEF_SOUP,
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"tip": "§a蔬菜汤加羊肉x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 清汤羊肉(熟), 手持木碗出锅"},
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"tip": "§a蔬菜汤加羊肉x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 清汤羊肉(熟), 手持木碗出锅"},
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{"block": VEGETABLE_SOUP, "item": BEEF, "target": VEGETABLE_LAMB_SOUP,
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"consume": 2, "startTimer": VEGETABLE_LAMB_SOUP,
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"tip": "§a蔬菜汤加生牛肉x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 蔬菜牛肉汤(熟), 手持木碗出锅"},
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"tip": "§a蔬菜汤加生牛肉x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 蔬菜牛肉汤(熟), 手持木碗出锅"},
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{"block": VEGETABLE_SOUP, "item": CRUSHED_MEAT, "target": VEGETABLE_LEAN_BROTH,
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"consume": 5, "startTimer": VEGETABLE_LEAN_BROTH,
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"tip": "§a蔬菜汤加碎肉x5, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 蔬菜瘦肉汤(熟), 手持木碗出锅"},
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"tip": "§a蔬菜汤加碎肉x5, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 蔬菜瘦肉汤(熟), 手持木碗出锅"},
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{"block": VEGETABLE_SOUP, "item": CARROT_POTATO_SOUP, "target": VEGETABLE_SSTEW,
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"consume": 1, "drop": POT_EMPTY, "startTimer": VEGETABLE_SSTEW,
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"tip": "§a蔬菜汤加胡萝卜土豆汤, 变成 蔬菜乱炖(生), 掉落一个汤锅(空); 开始熬制(共180秒, 3级×60秒), 等计时结束变熟, 手持木碗出锅"},
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"tip": "§a蔬菜汤加胡萝卜土豆汤, 变成 蔬菜乱炖(生), 掉落一个汤锅(空); 开始熬制(共180秒, 3级,60秒), 等计时结束变熟, 手持木碗出锅"},
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{"block": CARROT_POTATO_SOUP, "item": VEGETABLE, "target": VEGETABLE_SSTEW,
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"consume": 3, "startTimer": VEGETABLE_SSTEW,
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"tip": "§a胡萝卜土豆汤加青菜碎x3, 变成 蔬菜乱炖(生); 开始熬制(共180秒, 3级×60秒), 等计时结束变熟, 手持木碗出锅"},
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"tip": "§a胡萝卜土豆汤加青菜碎x3, 变成 蔬菜乱炖(生); 开始熬制(共180秒, 3级,60秒), 等计时结束变熟, 手持木碗出锅"},
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{"block": CARROT_POTATO_SOUP, "item": COW_RIBS, "target": BEEF_BONE_BROTH,
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"consume": 2, "startTimer": BEEF_BONE_BROTH,
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"tip": "§a胡萝卜土豆汤加牛肋x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 胡萝卜土豆牛骨汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜土豆汤加牛肋x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 胡萝卜土豆牛骨汤(熟), 手持木碗出锅"},
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{"block": CARROT_POTATO_SOUP, "item": MUTTON, "target": LAMB_STEW,
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"consume": 2, "startTimer": LAMB_STEW,
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"tip": "§a胡萝卜土豆汤加羊肉x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 土豆胡萝卜炖羊肉(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜土豆汤加羊肉x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 土豆胡萝卜炖羊肉(熟), 手持木碗出锅"},
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{"block": CARROT_POTATO_SOUP, "item": SHEEP_RACKS, "target": VEGETABLE_POTATOES_LAMBSTEAK,
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"consume": 2, "startTimer": VEGETABLE_POTATOES_LAMBSTEAK,
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"tip": "§a胡萝卜土豆汤加羊小排x2, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 胡萝卜土豆羊排汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜土豆汤加羊小排x2, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 胡萝卜土豆羊排汤(熟), 手持木碗出锅"},
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{"block": CARROT_SOUP, "item": COD, "target": CARROT_COD_SOUP,
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"consume": 1, "startTimer": CARROT_COD_SOUP,
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"tip": "§a胡萝卜汤加鳕鱼, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 胡萝卜鳕鱼汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜汤加鳕鱼, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 胡萝卜鳕鱼汤(熟), 手持木碗出锅"},
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{"block": CARROT_SOUP, "item": SALMON, "target": CARROT_FISH_SOUP,
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"consume": 1, "startTimer": CARROT_FISH_SOUP,
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"tip": "§a胡萝卜汤加鲑鱼, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 胡萝卜鲑鱼汤(熟), 手持木碗出锅"},
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"tip": "§a胡萝卜汤加鲑鱼, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 胡萝卜鲑鱼汤(熟), 手持木碗出锅"},
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{"block": COD_SOUP, "item": EGG, "target": EGG_COD_SOUP,
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"consume": 3, "startTimer": EGG_COD_SOUP,
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"tip": "§a鳕鱼汤加鸡蛋x3, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 蛋花鳕鱼汤(熟), 手持木碗出锅"},
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"tip": "§a鳕鱼汤加鸡蛋x3, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 蛋花鳕鱼汤(熟), 手持木碗出锅"},
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{"block": EGG_SOUP, "item": COD, "target": EGG_COD_SOUP,
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"consume": 1, "startTimer": EGG_COD_SOUP,
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"tip": "§a蛋花汤加鳕鱼, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 蛋花鳕鱼汤(熟), 手持木碗出锅"},
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"tip": "§a蛋花汤加鳕鱼, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 蛋花鳕鱼汤(熟), 手持木碗出锅"},
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{"block": EGG_SOUP, "item": CRUSHED_MEAT, "target": NORI_EGG_SOUP,
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"consume": 5, "startTimer": NORI_EGG_SOUP,
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"tip": "§a蛋花汤加碎肉x5, 开始熬制(共120秒, 4级×30秒); 等计时结束变成 瘦肉蛋花汤(熟), 手持木碗出锅"},
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"tip": "§a蛋花汤加碎肉x5, 开始熬制(共120秒, 4级,30秒); 等计时结束变成 瘦肉蛋花汤(熟), 手持木碗出锅"},
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{"block": VEGETABLE_LEAN_BROTH, "item": EGG, "target": NORI_EGG_SOUP,
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"consume": 3, "startTimer": NORI_EGG_SOUP,
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"tip": "§a蔬菜瘦肉汤加鸡蛋x3, 开始熬制(共120秒, 4级×30秒); 等计时结束变成 瘦肉蛋花汤(熟), 手持木碗出锅"},
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"tip": "§a蔬菜瘦肉汤加鸡蛋x3, 开始熬制(共120秒, 4级,30秒); 等计时结束变成 瘦肉蛋花汤(熟), 手持木碗出锅"},
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{"block": TOFU_SOUP, "item": SALMON, "target": TOFU_FISH_SOUP_RAW,
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"consume": 1, "startTimer": TOFU_FISH_SOUP_RAW,
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"tip": "§a豆腐汤加鲑鱼, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 豆腐鲑鱼汤(熟), 手持木碗出锅"},
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"tip": "§a豆腐汤加鲑鱼, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 豆腐鲑鱼汤(熟), 手持木碗出锅"},
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{"block": SALMON_SOUP, "item": BEANCURD, "target": TOFU_FISH_SOUP_RAW,
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"consume": 4, "startTimer": TOFU_FISH_SOUP_RAW,
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"tip": "§a鲑鱼汤加豆腐x4, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 豆腐鲑鱼汤(熟), 手持木碗出锅"},
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"tip": "§a鲑鱼汤加豆腐x4, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 豆腐鲑鱼汤(熟), 手持木碗出锅"},
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{"block": MUSHROOM_SOUP, "item": CHICKEN, "target": CHICKEN_STEW_MUSHROOMS,
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"consume": 1, "startTimer": CHICKEN_STEW_MUSHROOMS,
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"tip": "§a蘑菇汤加生鸡肉, 开始熬制(共270秒, 3级×90秒); 等计时结束变成 蘑菇炖鸡(熟), 手持木碗出锅"},
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"tip": "§a蘑菇汤加生鸡肉, 开始熬制(共270秒, 3级,90秒); 等计时结束变成 蘑菇炖鸡(熟), 手持木碗出锅"},
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{"block": VEGETABLE_SOUP, "item": SASHIMI, "target": VEGETABLE_FISH_SOUP_0,
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"consume": 10, "startTimer": VEGETABLE_FISH_SOUP_0,
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"tip": "§a蔬菜汤加生鱼片x10, 开始熬制(共180秒, 3级×60秒); 等计时结束变成 蔬菜鱼片汤(熟), 手持木碗出锅"},
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"tip": "§a蔬菜汤加生鱼片x10, 开始熬制(共180秒, 3级,60秒); 等计时结束变成 蔬菜鱼片汤(熟), 手持木碗出锅"},
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# ---------------- 五、单独菜谱 ----------------
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# 菜谱29 猪蹄汤
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@@ -345,7 +345,7 @@ SWITCH_RULES = [
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"consume": 2, "tip": "§a放入猪蹄x2, 变成 猪蹄汤(生); 继续拿土豆块x3右键 加土豆"},
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{"block": RAW_PIG_FOOD_SOUP_0, "item": POTATO_WEDGES, "target": RAW_PIG_FOOD_SOUP_2,
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"consume": 3, "startTimer": RAW_PIG_FOOD_SOUP_2,
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"tip": "§a猪蹄汤加土豆块x3, 开始熬制(共90秒, 3级×30秒); 等计时结束变成 猪蹄汤(全熟), 手持木碗出锅"},
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"tip": "§a猪蹄汤加土豆块x3, 开始熬制(共90秒, 3级,30秒); 等计时结束变成 猪蹄汤(全熟), 手持木碗出锅"},
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# 菜谱30 羊肉泡馍汤
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{"block": POT_WATER, "item": MO, "target": ROUJIAMO_SOUP_0,
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"consume": 1, "startTimer": ROUJIAMO_SOUP_0,
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@@ -357,7 +357,7 @@ SWITCH_RULES = [
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# 菜谱32 饺子汤
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{"block": POT_WATER, "item": DUMPLINGS, "target": DUMPLINGS_SOUP_0,
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"consume": 1, "startTimer": DUMPLINGS_SOUP_0,
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"tip": "§a放入生饺子, 开始熬制(共120秒, 2级×60秒); 等计时结束变成 饺子汤(熟), 手持木碗盛出 饺子_碗装"},
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"tip": "§a放入生饺子, 开始熬制(共120秒, 2级,60秒); 等计时结束变成 饺子汤(熟), 手持木碗盛出 饺子_碗装"},
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# 菜谱35 生米锅
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{"block": POT_WATER, "item": BROWN_RICE, "target": RAW_RICE_POT,
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"consume": 64, "startTimer": RAW_RICE_POT,
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+72
-28
@@ -36,7 +36,7 @@ from ....BlueFoxTools.ToolsConfig import LevelId
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blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
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# ---- 只导入汤锅自己的数据库 ----
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from ..TangguoData import SWITCH_RULES, ITEM_USE_ON_RULES, TIMER_RULES
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from ..TangguoData import SWITCH_RULES, ITEM_USE_ON_RULES, TIMER_RULES, BOWL, PLATE
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# ---- 统一分发器 ----
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from ...service.FeatureDispatcher import FeatureDispatcher
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@@ -83,6 +83,32 @@ class TangguoService(BlueFoxServerSystem):
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cur = nxt
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self._timerTotal[src] = (total, stages)
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# 级数信息: source -> (当前第几级, 总级数) 用于提示"第X级/共Y级"
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self._timerStages = {}
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nextMap, prevMap = {}, {}
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for r in TIMER_RULES:
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if r.get("target"):
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nextMap[r["source"]] = r["target"]
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prevMap.setdefault(r["target"], r["source"])
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for src in self._timerBySrc:
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if src not in nextMap:
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self._timerStages[src] = (1, 1)
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continue
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head = src
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while head in prevMap and prevMap[head] in self._timerBySrc:
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head = prevMap[head]
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totalLevel, cur, seen = 0, head, set()
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while cur in self._timerBySrc and cur not in seen:
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seen.add(cur)
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totalLevel += 1
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cur = nextMap[cur]
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cur, level, seen2 = head, 1, set()
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while cur != src and cur in nextMap and cur not in seen2:
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seen2.add(cur)
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level += 1
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cur = nextMap[cur]
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self._timerStages[src] = (level, totalLevel)
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# 终点方块 -> 成品名(从 take_out 规则 tip 的"盛出 XX"提取, 用于计时提示)
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self._finalNames = {}
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for r in SWITCH_RULES:
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@@ -93,29 +119,47 @@ class TangguoService(BlueFoxServerSystem):
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if nm:
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self._finalNames[r["block"]] = nm
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# 终点方块 -> 出锅动作(从 take_out 规则的 item 推断: 木碗/盘子/空手)
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self._finalInfo = {}
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for r in SWITCH_RULES:
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if r.get("action") == "take_out":
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it = r.get("item")
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if it == BOWL:
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self._finalInfo[r["block"]] = "手持木碗出锅"
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elif it == PLATE:
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self._finalInfo[r["block"]] = "手持盘子出锅"
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elif it is None:
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self._finalInfo[r["block"]] = "空手取出"
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self.timerSources = set()
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self.startTimerTips = {} # 空手右键启动计时 -> 提示(含总共多少秒)
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self.timingTips = {} # 空手右键"已在计时中" -> 提示(同样含总共多少秒)
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for src, r in self._timerBySrc.items():
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self.timerSources.add(src)
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self.featureBlocks.add(src) # 登记右键路由, 空手右键才分发到这里
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total, stages = self._timerTotal[src]
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total, stages = self._timerTotal[src] # total = 从当前级到终点剩余秒数
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curLv, totLv = self._timerStages.get(src, (1, 1))
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lvTip = "(第%d级/共%d级)" % (curLv, totLv) if totLv > 1 else ""
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if len(stages) == 1:
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stage = ""
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perTip = ""
|
||||
elif len(set(stages)) == 1:
|
||||
stage = "(%d级×%d秒)" % (len(stages), stages[0])
|
||||
perTip = "每级%d秒" % stages[0]
|
||||
else:
|
||||
stage = "(%d级: %s)" % (len(stages), "→".join("%d秒" % s for s in stages))
|
||||
perTip = "先%d秒,再%s" % (stages[0], ",".join("%d秒" % s for s in stages[1:]))
|
||||
perStr = (", " + perTip) if perTip else ""
|
||||
if r.get("randomTargets"):
|
||||
tip = "§a开始煮饭…共需计时%d秒%s; 计时结束变成 熟米饭(形态随机)" % (total, stage)
|
||||
t2 = "§e正在煮饭中…共需计时%d秒%s, 计时结束变成 熟米饭(形态随机)" % (total, stage)
|
||||
tip = "§a开始煮饭%s: 还需%d秒%s, 计时结束变成 熟米饭(形态随机)" % (lvTip, total, perStr)
|
||||
t2 = "§e正在煮饭中%s: 还需%d秒%s, 计时结束变成 熟米饭(形态随机)" % (lvTip, total, perStr)
|
||||
else:
|
||||
tip = "§a开始熬制…共需计时%d秒%s" % (total, stage)
|
||||
t2 = "§e正在熬制中…共需计时%d秒%s" % (total, stage)
|
||||
end = self._timerTerminalName(src)
|
||||
if end:
|
||||
tip += "; 计时结束变成 %s" % end
|
||||
t2 += ", 计时结束变成 %s" % end
|
||||
endBlock = self._timerTerminal(src)
|
||||
endName = self._finalNames.get(endBlock, "") if endBlock else ""
|
||||
act = self._finalInfo.get(endBlock) if endBlock else None
|
||||
actStr = (", " + act) if act else ""
|
||||
base = "还需%d秒%s" % (total, perStr)
|
||||
if endName:
|
||||
base += ", 计时结束变成 %s%s" % (endName, actStr)
|
||||
tip = "§a开始熬制%s: %s" % (lvTip, base)
|
||||
t2 = "§e正在熬制中%s: %s" % (lvTip, base)
|
||||
self.startTimerTips[src] = tip
|
||||
self.timingTips[src] = t2
|
||||
|
||||
@@ -170,29 +214,29 @@ class TangguoService(BlueFoxServerSystem):
|
||||
try:
|
||||
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if data and data["rtdd_tid"] == blockName:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, self.timingTips.get(blockName, "§e已经在计时中"))
|
||||
msg = self.timingTips.get(blockName) or "§e正在熬制中"
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(playerId, msg)
|
||||
return
|
||||
except Exception:
|
||||
pass
|
||||
started = FeatureDispatcher.startTimerFor(blockName, dim, pos, playerId)
|
||||
if started:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, self.startTimerTips.get(blockName, "§a开始计时…"))
|
||||
msg = self.startTimerTips.get(blockName) or "§a已启动计时"
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(playerId, msg)
|
||||
else:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, "§c汤锅需要放在点燃的炉灶上才能开始计时")
|
||||
playerId, "§c需要放在点燃的炉灶上")
|
||||
|
||||
def _timerTerminalName(self, src):
|
||||
"""沿计时链走到终点方块, 返回成品名(未取到则返回空串)"""
|
||||
def _timerTerminal(self, src):
|
||||
"""沿计时链走到终点方块(返回方块id); randomTargets 返回 None"""
|
||||
cur, seen = src, set()
|
||||
while cur in self._timerBySrc and cur not in seen:
|
||||
seen.add(cur)
|
||||
r = self._timerBySrc[cur]
|
||||
if r.get("randomTargets"):
|
||||
return ""
|
||||
return None
|
||||
cur = r["target"]
|
||||
return self._finalNames.get(cur, "")
|
||||
return cur
|
||||
|
||||
def handleItemUseOn(self, args):
|
||||
"""由 FeatureDispatcher 转发的"手持物品右键方块表面"入口(锅态汤面)。
|
||||
@@ -266,7 +310,7 @@ class TangguoService(BlueFoxServerSystem):
|
||||
return "rtdd:stewedsoup"
|
||||
|
||||
# ============================================================================
|
||||
# 三、工具方法:获取玩家主手物品
|
||||
# 三、工具方法,获取玩家主手物品
|
||||
# ============================================================================
|
||||
|
||||
def getCarriedItem(self, playerId):
|
||||
@@ -275,7 +319,7 @@ class TangguoService(BlueFoxServerSystem):
|
||||
serverApi.GetMinecraftEnum().ItemPosType.CARRIED, 0, True)
|
||||
|
||||
# ============================================================================
|
||||
# 四、工具方法:给玩家物品
|
||||
# 四、工具方法,给玩家物品
|
||||
# ============================================================================
|
||||
|
||||
def giveItem(self, playerId, itemName, count=1, aux=0):
|
||||
@@ -286,7 +330,7 @@ class TangguoService(BlueFoxServerSystem):
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 五、工具方法:消耗物品
|
||||
# 五、工具方法,消耗物品
|
||||
# ============================================================================
|
||||
|
||||
def consumeItem(self, playerId, itemDict, amount=1):
|
||||
@@ -307,7 +351,7 @@ class TangguoService(BlueFoxServerSystem):
|
||||
"userData": itemDict.get("userData", {})})
|
||||
|
||||
# ============================================================================
|
||||
# 六、工具方法:以掉落物形式生成物品
|
||||
# 六、工具方法,以掉落物形式生成物品
|
||||
# ============================================================================
|
||||
|
||||
def dropItem(self, dim, pos, itemName, count=1, aux=0):
|
||||
@@ -318,7 +362,7 @@ class TangguoService(BlueFoxServerSystem):
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 七、工具方法:替换方块 / 清空方块(清空时 aux 强制 0, 兼容定向变体)
|
||||
# 七、工具方法,替换方块 / 清空方块(清空时 aux 强制 0, 兼容定向变体)
|
||||
# ============================================================================
|
||||
|
||||
def replaceBlock(self, pos, dim, newBlockName, playerId=None):
|
||||
@@ -339,7 +383,7 @@ class TangguoService(BlueFoxServerSystem):
|
||||
oldBlockHandling=0, dimensionId=dim)
|
||||
|
||||
# ============================================================================
|
||||
# 八、工具方法:冷却检查
|
||||
# 八、工具方法,冷却检查
|
||||
# ============================================================================
|
||||
|
||||
def checkCooldown(self, key, cd=0.4):
|
||||
|
||||
Reference in new issue
Block a user