烧烤 动物养殖 分类 功能实现2

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wenhe committed 2026-09-01 22:47:08 +08:00
1 parent eac9409571
commit 9c99295db6
13 files changed
+201 -42

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@@ -40,6 +40,10 @@ comp = serverApi.GetEngineCompFactory() # 组件工厂
# ---- 继承 BlueFox 框架的系统基类 ----
from ...BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
from ...BlueFoxTools.ToolsConfig import LevelId
# ---- 方块实体数据组件(计时持久化:记录开始时间戳,重启后继续计时) ----
blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
class FeatureDispatcher(BlueFoxServerSystem):
@@ -95,10 +99,11 @@ class FeatureDispatcher(BlueFoxServerSystem):
def ListenEvent(self):
"""
注册三个事件:
1. ServerBlockUseEvent —— 玩家右键方块(所有功能的右键转换入口)
2. ServerItemUseOnEvent —— 手持物品右键方块表面(如放置生鸡肉)
3. ServerItemTryUseEvent —— 玩家尝试使用物品(拦截喝药水/吃食物等默认行为)
注册四个事件:
1. ServerBlockUseEvent —— 玩家右键方块(所有功能的右键转换入口)
2. ServerItemUseOnEvent —— 手持物品右键方块表面(如放置生鸡肉)
3. ServerItemTryUseEvent —— 玩家尝试使用物品(拦截喝药水/吃食物等默认行为)
4. ServerBlockEntityTickEvent —— 计时方块每tick触发(烤制/饲料变空等,持久化计时)
"""
self.ListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
@@ -109,6 +114,9 @@ class FeatureDispatcher(BlueFoxServerSystem):
self.ListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"ServerItemTryUseEvent", self, self.OnItemTryUse)
self.ListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"ServerBlockEntityTickEvent", self, self.OnBlockEntityTick)
def UnListenEvent(self):
self.UnListenForEvent(serverApi.GetEngineNamespace(),
@@ -120,6 +128,9 @@ class FeatureDispatcher(BlueFoxServerSystem):
self.UnListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"ServerItemTryUseEvent", self, self.OnItemTryUse)
self.UnListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"ServerBlockEntityTickEvent", self, self.OnBlockEntityTick)
# ============================================================================
# 主入口1:玩家右键方块
@@ -183,3 +194,35 @@ class FeatureDispatcher(BlueFoxServerSystem):
playerId = args.get("playerId")
if self._cancelItemUse.pop(playerId, False):
args['cancel'] = True
# ============================================================================
# 主入口4:计时方块 tick(持久化计时)
# ============================================================================
def OnBlockEntityTick(self, args):
"""
配置了 tick:true 的方块每帧触发。
用于"烤制/饲料变空"等计时转换的持久化:
- 转换开始时把 开始时间戳+时长 写进方块实体数据
- 服务器重启/玩家重进后,tick 恢复,读回时间戳继续计时,
到点即转换(例如烤鸡烤了40秒退出,回来只剩20秒)
按方块实体数据里的计时标识 rtdd_tid 路由到对应功能服务。
"""
posDim = args.get("posDim")
if not posDim:
return
dim = posDim[3]
pos = (posDim[0], posDim[1], posDim[2])
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if not data:
return
tid = data.get("rtdd_tid") # 计时标识 = 计时源方块名
except Exception:
return
if not tid:
return
service = self.blockOwner.get(tid) # 计时源方块一定注册在路由表里
if not service:
return
service.handleBlockEntityTick(args)