加入榨汁机 冰棍盒,炒冰盒 厨具架小bug
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@@ -340,7 +340,7 @@ class ChujuService(BlueFoxServerSystem):
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# 掉落物
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if recipe.get("dropItem"):
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self.dropItems(dim, pos, recipe["dropItem"])
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self.dropItems(dim, pos, recipe["dropItem"], playerId)
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# 给背包物品
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if recipe.get("giveItem"):
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@@ -399,7 +399,7 @@ class ChujuService(BlueFoxServerSystem):
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meat = self._readMeat(pos, dim)
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meatball = MEAT_ITEMS.get(meat) if meat else None
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if meatball:
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self.dropItems(dim, pos, [{"name": meatball, "count": 1}])
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self.dropItems(dim, pos, [{"name": meatball, "count": 1}], playerId)
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self.replaceBlock(pos, dim, "rtdd:beater", playerId)
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return True
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return False
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@@ -442,7 +442,7 @@ class ChujuService(BlueFoxServerSystem):
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if not self.checkCooldown(key, 0.5):
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return True
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self.consumeItem(playerId, itemDict, 1)
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self.dropItems(dim, pos, [{"name": CREAM_ITEM, "count": 1}])
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self.dropItems(dim, pos, [{"name": CREAM_ITEM, "count": 1}], playerId)
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self.replaceBlock(pos, dim, "rtdd:beater", playerId)
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return True
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if itemName == MILK_ITEM:
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@@ -471,7 +471,7 @@ class ChujuService(BlueFoxServerSystem):
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if not self.checkCooldown(key, 0.5):
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return True
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self.consumeItem(playerId, itemDict, 1)
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self.dropItems(dim, pos, [{"name": EGG_CUSTARD_ITEM, "count": 1}])
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self.dropItems(dim, pos, [{"name": EGG_CUSTARD_ITEM, "count": 1}], playerId)
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self.replaceBlock(pos, dim, "rtdd:beater", playerId)
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return True
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return False
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@@ -569,7 +569,7 @@ class ChujuService(BlueFoxServerSystem):
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return False
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if not self.checkCooldown(key, 0.5):
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return True
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self.dropItems(dim, pos, [{"name": FLOUR_ITEM, "count": 1}])
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self.dropItems(dim, pos, [{"name": FLOUR_ITEM, "count": 1}], playerId)
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self._clearMill(dim, pos)
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return True
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# 黄豆: + 玻璃罐 -> 油罐
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@@ -577,7 +577,7 @@ class ChujuService(BlueFoxServerSystem):
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if not self.checkCooldown(key, 0.5):
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return True
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self.consumeItem(playerId, itemDict, 1)
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self.dropItems(dim, pos, [{"name": OIL_CAN_ITEM, "count": 1}])
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self.dropItems(dim, pos, [{"name": OIL_CAN_ITEM, "count": 1}], playerId)
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self._clearMill(dim, pos)
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return True
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return False
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@@ -708,11 +708,8 @@ class ChujuService(BlueFoxServerSystem):
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# ============================================================================
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def giveItem(self, playerId, itemName, count=1, aux=0):
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try:
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itemDict = {"itemName": itemName, "count": count, "auxValue": aux}
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comp.CreateItem(playerId).SpawnItemToPlayerInv(itemDict, playerId)
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except Exception:
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pass
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""""给玩家物品": 统一走优先级(同类合并->主手->背包->掉落)"""
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self.giveItemToPlayer(playerId, itemName, count)
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# ============================================================================
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# 十、工具方法,消耗物品
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@@ -755,14 +752,19 @@ class ChujuService(BlueFoxServerSystem):
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# 十二、工具方法,以掉落物形式生成物品
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# ============================================================================
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def dropItems(self, dim, pos, dropList):
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def dropItems(self, dim, pos, dropList, playerId=None):
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for d in dropList:
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itemDict = {
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"itemName": d["name"],
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"count": d.get("count", 1),
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"auxValue": d.get("aux", 0),
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}
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self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
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if playerId is not None:
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# 任务一: 玩家主动获得 -> 统一优先级(同类合并->主手->背包->掉落)
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self.giveItemToPlayer(playerId, d["name"], d.get("count", 1), pos, dim,
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aux=d.get("aux", 0))
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else:
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self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
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# ============================================================================
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# 十三、工具方法,冷却检查
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