加入榨汁机 冰棍盒,炒冰盒 厨具架小bug
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@@ -134,7 +134,7 @@ class ShoubanService(BlueFoxServerSystem):
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# 盒子变为"开过"
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self.replaceBlock(pos, dim, BLIND_BOX_TARGET, playerId)
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# 掉落手办
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self.dropItems(dim, pos, [{"name": fig, "count": 1}])
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self.dropItems(dim, pos, [{"name": fig, "count": 1}], playerId)
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# 提示开出内容
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name = FIGURINE_NAMES.get(fig, "手办")
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@@ -174,10 +174,10 @@ class ShoubanService(BlueFoxServerSystem):
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# 五、工具方法:以掉落物形式生成物品(开出/取下等)
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# ============================================================================
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def dropItems(self, dim, pos, dropList):
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def dropItems(self, dim, pos, dropList, playerId=None):
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"""
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dropList 格式:[{"name": "xxx", "count": N}, ...]
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在方块上方生成掉落物实体, 让它自然掉到地上。
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playerId 给出时走统一优先级(任务一: 同类合并->主手->背包->掉落)。
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"""
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for d in dropList:
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itemDict = {
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@@ -185,7 +185,11 @@ class ShoubanService(BlueFoxServerSystem):
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"count": d.get("count", 1),
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"auxValue": d.get("aux", 0),
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}
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self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
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if playerId is not None:
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self.giveItemToPlayer(playerId, d["name"], d.get("count", 1), pos, dim,
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aux=d.get("aux", 0))
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else:
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self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
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# ============================================================================
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# 六、工具方法:冷却检查
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