加入榨汁机 冰棍盒,炒冰盒 厨具架小bug
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@@ -204,7 +204,7 @@ class YinliaoService(BlueFoxServerSystem):
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return False # 无水果记录(创造直接放置的完成态) → 不反应
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juiceBlock, juiceName = juiceInfo
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self.consumeItem(playerId, itemDict, 1) # 消耗玻璃杯(果汁成品自带杯)
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self.dropItems(dim, pos, [{"name": juiceBlock, "count": 1}])
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self.dropItems(dim, pos, [{"name": juiceBlock, "count": 1}], playerId)
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self.replaceBlock(pos, dim, "rtdd:juicer", playerId) # 还原空, 记录随方块清除
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return True
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@@ -254,7 +254,7 @@ class YinliaoService(BlueFoxServerSystem):
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if not self.checkCooldown(key, 0.5):
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return True
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_fruit, popsicle, flavor = info
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self.dropItems(dim, pos, [{"name": popsicle, "count": 2}])
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self.dropItems(dim, pos, [{"name": popsicle, "count": 2}], playerId)
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self.replaceBlock(pos, dim, "rtdd:icelollybox_1", playerId) # 还原未定型
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return True
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@@ -296,7 +296,7 @@ class YinliaoService(BlueFoxServerSystem):
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return False
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if not self.checkCooldown(key, 0.5):
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return True
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self.dropItems(dim, pos, [{"name": icecream, "count": 1}])
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self.dropItems(dim, pos, [{"name": icecream, "count": 1}], playerId)
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self.replaceBlock(pos, dim, "rtdd:frytheicebox", playerId) # 还原空
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return True
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@@ -333,7 +333,7 @@ class YinliaoService(BlueFoxServerSystem):
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if not itemName or itemName == "minecraft:air":
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if not self.checkCooldown(key, 0.5):
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return True
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self.dropItems(dim, pos, [{"name": POPSICLE_SINGLE_MELON, "count": 1}])
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self.dropItems(dim, pos, [{"name": POPSICLE_SINGLE_MELON, "count": 1}], playerId)
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self.replaceBlock(pos, dim, POPSICLE_SINGLE_ORANGE, playerId)
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return True
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return False
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@@ -344,7 +344,7 @@ class YinliaoService(BlueFoxServerSystem):
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if not itemName or itemName == "minecraft:air":
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if not self.checkCooldown(key, 0.5):
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return True
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self.dropItems(dim, pos, [{"name": POPSICLE_PILE_ADD, "count": 1}])
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self.dropItems(dim, pos, [{"name": POPSICLE_PILE_ADD, "count": 1}], playerId)
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self.replaceBlock(pos, dim, POPSICLE_PILE_2, playerId)
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return True
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return False
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@@ -441,10 +441,10 @@ class YinliaoService(BlueFoxServerSystem):
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# 十、工具方法:以掉落物形式生成物品(取果汁/冰棍/冰沙)
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# ============================================================================
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def dropItems(self, dim, pos, dropList):
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def dropItems(self, dim, pos, dropList, playerId=None):
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"""
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dropList 格式:[{"name": "xxx", "count": N}, ...]
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在方块上方生成掉落物实体, 让它自然掉到地上。
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playerId 给出时走统一优先级(任务一: 同类合并->主手->背包->掉落)。
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"""
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for d in dropList:
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itemDict = {
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@@ -452,7 +452,11 @@ class YinliaoService(BlueFoxServerSystem):
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"count": d.get("count", 1),
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"auxValue": d.get("aux", 0),
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}
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self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
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if playerId is not None:
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self.giveItemToPlayer(playerId, d["name"], d.get("count", 1), pos, dim,
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aux=d.get("aux", 0))
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else:
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self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
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# ============================================================================
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# 十一、工具方法:冷却检查
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