稻谷bug修复 提示删除
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@@ -30,7 +30,7 @@ CHOP_CHAINS = [
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"rtdd:cutcarrot_3", "rtdd:cutcarrot_4",
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],
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"drop": {"name": "rtdd:crushed_carrots", "count": 3},
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"tip": "§a切出了胡萝卜碎",
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"tip": None,
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},
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{
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"blocks": [
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@@ -38,7 +38,7 @@ CHOP_CHAINS = [
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"rtdd:cutpotato_3", "rtdd:cutpotato_4",
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],
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"drop": {"name": "rtdd:potato_wedges", "count": 3},
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"tip": "§a切出了土豆块",
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"tip": None,
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},
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{
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"blocks": [
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@@ -46,7 +46,7 @@ CHOP_CHAINS = [
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"rtdd:cutvegetable_2", "rtdd:cutvegetable_3",
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],
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"drop": {"name": "rtdd:vegetable", "count": 3},
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"tip": "§a切出了青菜碎",
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"tip": None,
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},
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{
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"blocks": [
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@@ -54,7 +54,7 @@ CHOP_CHAINS = [
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"rtdd:cutscallions_3", "rtdd:cutscallions_4",
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],
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"drop": {"name": "rtdd:crushed_scallions", "count": 3},
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"tip": "§a切出了葱花碎",
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"tip": None,
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},
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]
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@@ -82,9 +82,9 @@ COATING_RULES = [
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# ---- 肉馅按压: 空手右键 生猪肉馅/生牛肉馅 -> 按压成型 ----
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MEAT_PRESS_RULES = [
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{"source": "rtdd:rawmeatball_0", "target": "rtdd:rawmeatball_2",
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"tip": "§a生猪肉馅按压成型了"},
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"tip": None},
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{"source": "rtdd:rawmeatball_1", "target": "rtdd:rawmeatball_3",
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"tip": "§a生牛肉馅按压成型了"},
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"tip": None},
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]
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# ---- 左键破坏掉落: 摆在地上的切配方块 -> 原版食材(相对"切配态"的原版不切物品) ----
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-5
@@ -226,7 +226,6 @@ class ShicaiService(BlueFoxServerSystem):
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if not self.checkCooldown(key, 0.5):
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return True
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self.replaceBlock(pos, dim, rule["target"], playerId)
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, rule["tip"])
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return True
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# ============================================================================
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@@ -247,8 +246,6 @@ class ShicaiService(BlueFoxServerSystem):
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# 最后一级再切 -> 掉碎 + 变空气
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self.clearBlock(pos, dim)
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self.dropItems(dim, pos, [chain["drop"]])
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comp.CreateMsg(playerId).NotifyOneMessage(
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playerId, chain.get("tip", "§a切好了"))
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return True
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# ============================================================================
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@@ -266,7 +263,6 @@ class ShicaiService(BlueFoxServerSystem):
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self.clearBlock(pos, dim)
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self.dropItems(dim, pos, [GARLIC_DROP])
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self.garlicChop.pop(gkey, None)
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a切好了蒜末")
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else:
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self.garlicChop[gkey] = n
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return True
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@@ -289,7 +285,6 @@ class ShicaiService(BlueFoxServerSystem):
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self.consumeItem(playerId, itemDict, need)
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self.clearBlock(pos, dim)
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self.dropItems(dim, pos, [rule["drop"]])
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a裹粉完成")
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return True
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# ============================================================================
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