菜谱全部导入 水稻tick

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wenhe committed 2026-09-28 13:43:39 +08:00
1 parent b714900001
commit c41a6d3665
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@@ -38,9 +38,9 @@ PLATE = "rtdd:plate_0" # 盘子(厨具)
# 二、锅底/调料中间态
# ============================================================================
CARROT_POT_BASE = "rtdd:carrotpotbase" # 炒锅_15(辣椒锅底)
VEGETABLE_POT_BASE = "rtdd:vegetablespotbase" # 炒锅_94(葱花锅底)
VEGETABLE_POT_BASE = "rtdd:vegetablespotbase" # 炒锅_94(葱花锅底)【已禁用, 不再生成, 改由 cookingscallions 承担葱花锅底】
COOKING_GARLIC = "rtdd:cookinggarlic" # 炒锅_43(加大蒜)
COOKING_SCALLIONS = "rtdd:cookingscallions" # 炒锅_51(加葱)
COOKING_SCALLIONS = "rtdd:cookingscallions" # 炒锅_51(葱花锅底)【新葱花锅底】(原炒锅_51加葱, 已改为葱花锅底)
COOKED_EGG = "rtdd:cookedegg" # 炒锅_17(煎蛋)
# ============================================================================
@@ -247,12 +247,12 @@ SWITCH_RULES = [
"tip": "§a盖上锅盖, 炒锅变(盖锅); 空手右键可再掀开"},
{"block": COVER_THE_PAN, "item": None, "target": WOK,
"tip": "§a掀开锅盖, 炒锅变回(空)"},
# 菜谱1 辣椒锅底 (炒锅(空) + 辣椒x2)
{"block": WOK, "item": PEPPER, "target": CARROT_POT_BASE, "consume": 2,
# 菜谱1 辣椒锅底 (炒锅(添油) + 辣椒x2)
{"block": OIL_PAN, "item": PEPPER, "target": CARROT_POT_BASE, "consume": 2,
"tip": "§a放入辣椒x2, 变成 炒锅_15(辣椒锅底); 可加肉做辣系菜"},
# 菜谱2 葱花锅底 (炒锅(空) + 葱花碎x3)
{"block": WOK, "item": CRUSHED_SCALLIONS, "target": VEGETABLE_POT_BASE, "consume": 3,
"tip": "§a放入葱花碎x3, 变成 炒锅_94(葱花锅底); 可加羊肉/猪肉清炒"},
# 菜谱2 葱花锅底 (炒锅(添油) + 葱花碎x3) -> 炒锅_51
{"block": OIL_PAN, "item": CRUSHED_SCALLIONS, "target": COOKING_SCALLIONS, "consume": 3,
"tip": "§a放入葱花碎x3, 变成 炒锅_51(葱花锅底); 可加羊肉/猪肉清炒"},
# ---------------- 二、放料(炒锅(添油) + 食材 -> 生态) ----------------
# 菜谱3 炒猪肉
@@ -261,9 +261,6 @@ SWITCH_RULES = [
# 菜谱5 炒土豆
{"block": OIL_PAN, "item": POTATO_WEDGES, "target": COOKING_POTATO, "consume": 1,
"tip": "§a放入土豆块, 变成 炒锅_47(炒土豆_生); 拿锅铲翻炒4次"},
# 菜谱6 加葱
{"block": OIL_PAN, "item": CRUSHED_SCALLIONS, "target": COOKING_SCALLIONS, "consume": 3,
"tip": "§a放入葱花碎x3, 变成 炒锅_51(加葱)"},
# 菜谱7 加大蒜
{"block": OIL_PAN, "item": CRUSHED_GARLIC, "target": COOKING_GARLIC, "consume": 3,
"tip": "§a放入蒜末x3, 变成 炒锅_43(加大蒜); 可加螃蟹做炒蟹"},
@@ -317,11 +314,11 @@ SWITCH_RULES = [
# 菜谱17 胡萝卜牛排骨 (炒胡萝卜_熟 + 牛肋x2)
{"block": COOKING_PEPPER, "item": COSTILLAVACAES, "target": CARROT_AND_BEEFRIBS, "consume": 2,
"tip": "§a炒胡萝卜加牛肋x2, 变成 炒锅_3(胡萝卜牛排骨_生); 拿锅铲翻炒4次"},
# 菜谱19 清炒羊肉 (葱花锅底 + 羊肉)
{"block": VEGETABLE_POT_BASE, "item": MUTTON, "target": CARROT_AND_MUTTON, "consume": 1,
# 菜谱19 清炒羊肉 (葱花锅底_51 + 羊肉)
{"block": COOKING_SCALLIONS, "item": MUTTON, "target": CARROT_AND_MUTTON, "consume": 1,
"tip": "§a葱花锅底加羊肉, 变成 炒锅_7(清炒羊肉_生); 拿锅铲翻炒4次"},
# 菜谱20 清炒猪排 (葱花锅底 + 猪肉)
{"block": VEGETABLE_POT_BASE, "item": PORKCHOP, "target": CARROT_AND_PORKCHOP, "consume": 1,
# 菜谱20 清炒猪排 (葱花锅底_51 + 猪肉)
{"block": COOKING_SCALLIONS, "item": PORKCHOP, "target": CARROT_AND_PORKCHOP, "consume": 1,
"tip": "§a葱花锅底加猪肉, 变成 炒锅_9(清炒猪排_生); 拿锅铲翻炒4次"},
# 菜谱21 胡萝卜鲑鱼 (炒胡萝卜_熟 + 鲑鱼)
{"block": COOKING_PEPPER, "item": SALMON, "target": CARROT_AND_SALMON, "consume": 1,
@@ -47,6 +47,9 @@ from ..ChaoguoData import (
# ---- 统一分发器 ----
from ...service.FeatureDispatcher import FeatureDispatcher
# ---- 炒锅翻炒音效(兹拉声 random.fizz) ----
from ....ModUtil.ServerUtil import PlaySoundToAllClient
class ChaoguoService(BlueFoxServerSystem):
"""
@@ -287,6 +290,8 @@ class ChaoguoService(BlueFoxServerSystem):
times = recipe.get("times", 4)
# 每次右键先旋转方块90度(aux+1 四方向, 照石磨 _rotateMill)
self._rotateWok(pos, dim)
# 翻炒时播放"兹拉"声(random.fizz, 速率1.1) —— 只炒锅, 所有炒锅翻炒都响
PlaySoundToAllClient((pos[0], pos[1], pos[2], dim), "random.fizz", 1.1)
cf = self._readFlag(dim, pos, "rtdd_cf") + 1
if cf >= times:
target = recipe.get("target")
@@ -63,6 +63,11 @@ RICE_BLOCKS = [
RICE_SEED_ITEM = "rtdd:rice_seeds" # 破坏掉落稻谷
RICE_CROP_ITEM = "rtdd:brownrice" # 成熟额外掉落大米
# 水稻生长: 改用"原版 tick 概率生长"(每 block tick 一定概率长大一级) + 骨粉右键
# RICE_BLOCKS 顺序即生长阶段: [0]刚种 -> [1]生长中 -> [2]成熟
RICE_GROW_PROB = 0.05 # 每 block tick 生长一级的概率(原版随机式, 可按需调)
BONE_MEAL = "minecraft:bone_meal" # 骨粉(右键概率增加生长)
# 汇总: 乡野自然右键切换规则
NATURAL_SWITCHES = FIREWOOD_RULES + [GRAPE_HARVEST]
@@ -90,11 +95,8 @@ NATURAL_TIMERS = [
# 葡萄藤: 藤_1 -> 藤_2
{"source": "rtdd:grapebushes_1", "target": "rtdd:grapebushes_2",
"time": 180, "autoStart": True, "doneTip": "§e葡萄熟了"},
# 水稻: 刚种下 -> 生长中 -> 成熟
{"source": "rtdd:riceseedlingsb", "target": "rtdd:riceseedlingsc",
"time": 120, "autoStart": True},
{"source": "rtdd:riceseedlingsc", "target": "rtdd:riceseedlingsd",
"time": 120, "autoStart": True, "doneTip": "§e水稻成熟了"},
# 水稻已改用"原版 tick 概率生长(每block tick随机长大一级)+骨粉", 见 NaturalTimerService._riceTickProcess,
# 不再走这里的秒式时长计时, 故从 NATURAL_TIMERS 移除
]
# ============================================================================
@@ -21,6 +21,7 @@
================================================================================
"""
import time
import random
import mod.server.extraServerApi as serverApi
# ---- 网易API基础对象 ----
@@ -32,7 +33,7 @@ from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
from ....BlueFoxTools.ToolsConfig import LevelId
# ---- 只导入乡野自然自己的数据库 ----
from ..NaturalData import NATURAL_SWITCHES, RICE_PLANT, RICE_BLOCKS, RICE_SEED_ITEM, RICE_CROP_ITEM
from ..NaturalData import NATURAL_SWITCHES, RICE_PLANT, RICE_BLOCKS, RICE_SEED_ITEM, RICE_CROP_ITEM, BONE_MEAL
# ---- 统一分发器 ----
from ...service.FeatureDispatcher import FeatureDispatcher
@@ -89,6 +90,11 @@ class NaturalService(BlueFoxServerSystem):
recipe = self.findRecipe(blockName, itemDict)
if not recipe:
# 骨粉右键水稻 -> 概率催熟(还原原版农作物施肥)
if itemName == BONE_MEAL and blockName in RICE_BLOCKS:
if self.checkCooldown(key, 0.3):
self._applyBoneMeal(playerId, pos, dim, blockName, itemDict)
return True
return False
if not self.checkCooldown(key, 0.5):
return True
@@ -216,6 +222,26 @@ class NaturalService(BlueFoxServerSystem):
if recipe.get("tip"):
comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["tip"])
def _applyBoneMeal(self, playerId, pos, dim, blockName, itemDict):
"""骨粉催熟水稻: 消耗1个骨粉, 按原版概率一次长多级(无失败时2~3级), 封顶成熟"""
try:
if blockName == RICE_BLOCKS[-1]:
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§c水稻已成熟, 无需施肥")
return
index = RICE_BLOCKS.index(blockName)
# 原版骨粉给作物有失败几率: 20% 无效消耗
if random.random() < 0.2:
self.consumeItem(playerId, itemDict, 1)
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§7施肥没有起效…")
return
add = random.choice([2, 3]) # 生长2级或3级(封顶到成熟)
end = min(index + add, len(RICE_BLOCKS) - 1)
self.consumeItem(playerId, itemDict, 1)
self.replaceBlock(pos, dim, RICE_BLOCKS[end], playerId)
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a水稻长大了!")
except Exception:
pass
# ============================================================================
# 四、工具方法:获取玩家主手物品
# ============================================================================
@@ -23,6 +23,7 @@
================================================================================
"""
import time
import random
import mod.server.extraServerApi as serverApi
# ---- 网易API基础对象 ----
@@ -37,7 +38,7 @@ from ....BlueFoxTools.ToolsConfig import LevelId
blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
# ---- 只导入乡野自然自己的数据库 ----
from ..NaturalData import NATURAL_TIMERS
from ..NaturalData import NATURAL_TIMERS, RICE_BLOCKS, RICE_GROW_PROB
# ---- 统一分发器 ----
from ...service.FeatureDispatcher import FeatureDispatcher
@@ -64,7 +65,9 @@ class NaturalTimerService(BlueFoxServerSystem):
def getTimerBlocks(self):
"""返回本功能的所有"计时源方块"集合(tick 路由用)"""
return set(self.naturalTimers.keys())
blocks = set(self.naturalTimers.keys())
blocks.update(RICE_BLOCKS) # 水稻 tick 概率生长也要路由进来
return blocks
def handleBlockEntityTick(self, args):
"""由 FeatureDispatcher 转发的计时方块 tick 入口"""
@@ -96,6 +99,10 @@ class NaturalTimerService(BlueFoxServerSystem):
def _tickProcess(self, dim, pos, blockName):
try:
# 水稻: 走"原版 tick 概率生长"(不是秒式时长)
if blockName in RICE_BLOCKS:
self._riceTickProcess(dim, pos, blockName)
return
recipe = self.naturalTimers.get(blockName)
if not recipe:
return
@@ -122,6 +129,17 @@ class NaturalTimerService(BlueFoxServerSystem):
except Exception:
pass
def _riceTickProcess(self, dim, pos, blockName):
"""水稻原版式 tick 生长: 每个 block tick 以 RICE_GROW_PROB 概率长大一级(到成熟为止)"""
try:
index = RICE_BLOCKS.index(blockName)
if index >= len(RICE_BLOCKS) - 1:
return # 已成熟
if random.random() < RICE_GROW_PROB:
self.replaceBlock(pos, dim, RICE_BLOCKS[index + 1], None)
except Exception:
pass
def _finishTimer(self, dim, pos, recipe, data):
try:
cur = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)