菜谱全部导入 水稻tick
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@@ -63,6 +63,11 @@ RICE_BLOCKS = [
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RICE_SEED_ITEM = "rtdd:rice_seeds" # 破坏掉落稻谷
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RICE_CROP_ITEM = "rtdd:brownrice" # 成熟额外掉落大米
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# 水稻生长: 改用"原版 tick 概率生长"(每 block tick 一定概率长大一级) + 骨粉右键
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# RICE_BLOCKS 顺序即生长阶段: [0]刚种 -> [1]生长中 -> [2]成熟
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RICE_GROW_PROB = 0.05 # 每 block tick 生长一级的概率(原版随机式, 可按需调)
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BONE_MEAL = "minecraft:bone_meal" # 骨粉(右键概率增加生长)
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# 汇总: 乡野自然右键切换规则
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NATURAL_SWITCHES = FIREWOOD_RULES + [GRAPE_HARVEST]
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@@ -90,11 +95,8 @@ NATURAL_TIMERS = [
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# 葡萄藤: 藤_1 -> 藤_2
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{"source": "rtdd:grapebushes_1", "target": "rtdd:grapebushes_2",
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"time": 180, "autoStart": True, "doneTip": "§e葡萄熟了"},
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# 水稻: 刚种下 -> 生长中 -> 成熟
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{"source": "rtdd:riceseedlingsb", "target": "rtdd:riceseedlingsc",
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"time": 120, "autoStart": True},
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{"source": "rtdd:riceseedlingsc", "target": "rtdd:riceseedlingsd",
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"time": 120, "autoStart": True, "doneTip": "§e水稻成熟了"},
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# 水稻已改用"原版 tick 概率生长(每block tick随机长大一级)+骨粉", 见 NaturalTimerService._riceTickProcess,
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# 不再走这里的秒式时长计时, 故从 NATURAL_TIMERS 移除
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]
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# ============================================================================
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+27
-1
@@ -21,6 +21,7 @@
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================================================================================
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"""
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import time
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import random
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import mod.server.extraServerApi as serverApi
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# ---- 网易API基础对象 ----
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@@ -32,7 +33,7 @@ from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
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from ....BlueFoxTools.ToolsConfig import LevelId
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# ---- 只导入乡野自然自己的数据库 ----
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from ..NaturalData import NATURAL_SWITCHES, RICE_PLANT, RICE_BLOCKS, RICE_SEED_ITEM, RICE_CROP_ITEM
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from ..NaturalData import NATURAL_SWITCHES, RICE_PLANT, RICE_BLOCKS, RICE_SEED_ITEM, RICE_CROP_ITEM, BONE_MEAL
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# ---- 统一分发器 ----
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from ...service.FeatureDispatcher import FeatureDispatcher
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@@ -89,6 +90,11 @@ class NaturalService(BlueFoxServerSystem):
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recipe = self.findRecipe(blockName, itemDict)
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if not recipe:
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# 骨粉右键水稻 -> 概率催熟(还原原版农作物施肥)
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if itemName == BONE_MEAL and blockName in RICE_BLOCKS:
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if self.checkCooldown(key, 0.3):
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self._applyBoneMeal(playerId, pos, dim, blockName, itemDict)
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return True
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return False
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if not self.checkCooldown(key, 0.5):
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return True
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@@ -216,6 +222,26 @@ class NaturalService(BlueFoxServerSystem):
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if recipe.get("tip"):
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["tip"])
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def _applyBoneMeal(self, playerId, pos, dim, blockName, itemDict):
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"""骨粉催熟水稻: 消耗1个骨粉, 按原版概率一次长多级(无失败时2~3级), 封顶成熟"""
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try:
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if blockName == RICE_BLOCKS[-1]:
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§c水稻已成熟, 无需施肥")
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return
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index = RICE_BLOCKS.index(blockName)
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# 原版骨粉给作物有失败几率: 20% 无效消耗
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if random.random() < 0.2:
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self.consumeItem(playerId, itemDict, 1)
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§7施肥没有起效…")
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return
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add = random.choice([2, 3]) # 生长2级或3级(封顶到成熟)
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end = min(index + add, len(RICE_BLOCKS) - 1)
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self.consumeItem(playerId, itemDict, 1)
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self.replaceBlock(pos, dim, RICE_BLOCKS[end], playerId)
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a水稻长大了!")
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except Exception:
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pass
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# ============================================================================
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# 四、工具方法:获取玩家主手物品
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# ============================================================================
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+20
-2
@@ -23,6 +23,7 @@
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================================================================================
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"""
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import time
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import random
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import mod.server.extraServerApi as serverApi
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# ---- 网易API基础对象 ----
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@@ -37,7 +38,7 @@ from ....BlueFoxTools.ToolsConfig import LevelId
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blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
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# ---- 只导入乡野自然自己的数据库 ----
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from ..NaturalData import NATURAL_TIMERS
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from ..NaturalData import NATURAL_TIMERS, RICE_BLOCKS, RICE_GROW_PROB
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# ---- 统一分发器 ----
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from ...service.FeatureDispatcher import FeatureDispatcher
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@@ -64,7 +65,9 @@ class NaturalTimerService(BlueFoxServerSystem):
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def getTimerBlocks(self):
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"""返回本功能的所有"计时源方块"集合(tick 路由用)"""
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return set(self.naturalTimers.keys())
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blocks = set(self.naturalTimers.keys())
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blocks.update(RICE_BLOCKS) # 水稻 tick 概率生长也要路由进来
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return blocks
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def handleBlockEntityTick(self, args):
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"""由 FeatureDispatcher 转发的计时方块 tick 入口"""
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@@ -96,6 +99,10 @@ class NaturalTimerService(BlueFoxServerSystem):
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def _tickProcess(self, dim, pos, blockName):
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try:
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# 水稻: 走"原版 tick 概率生长"(不是秒式时长)
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if blockName in RICE_BLOCKS:
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self._riceTickProcess(dim, pos, blockName)
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return
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recipe = self.naturalTimers.get(blockName)
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if not recipe:
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return
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@@ -122,6 +129,17 @@ class NaturalTimerService(BlueFoxServerSystem):
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except Exception:
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pass
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def _riceTickProcess(self, dim, pos, blockName):
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"""水稻原版式 tick 生长: 每个 block tick 以 RICE_GROW_PROB 概率长大一级(到成熟为止)"""
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try:
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index = RICE_BLOCKS.index(blockName)
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if index >= len(RICE_BLOCKS) - 1:
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return # 已成熟
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if random.random() < RICE_GROW_PROB:
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self.replaceBlock(pos, dim, RICE_BLOCKS[index + 1], None)
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except Exception:
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pass
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def _finishTimer(self, dim, pos, recipe, data):
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try:
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cur = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
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