汤锅功能实现 3 计时 触发修改

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wenhe committed 2026-09-16 10:46:53 +08:00
1 parent 25b023b703
commit df71a62d7c
6 files changed
+174 -5

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@@ -32,8 +32,11 @@ comp = serverApi.GetEngineCompFactory() # 组件工厂
from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
from ....BlueFoxTools.ToolsConfig import LevelId
# ---- 方块实体数据组件(检查是否已在计时中) ----
blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
# ---- 只导入汤锅自己的数据库 ----
from ..TangguoData import SWITCH_RULES, ITEM_USE_ON_RULES
from ..TangguoData import SWITCH_RULES, ITEM_USE_ON_RULES, TIMER_RULES
# ---- 统一分发器 ----
from ...service.FeatureDispatcher import FeatureDispatcher
@@ -60,6 +63,20 @@ class TangguoService(BlueFoxServerSystem):
for r in ITEM_USE_ON_RULES:
self.itemUseOnRecipes[(r["item"], r["surface"])] = r
# ---- 空手右键"计时源方块"(生汤羹/生米锅等): 放在点燃炉灶上 -> 开始计时 ----
self.timerSources = set()
self.startTimerTips = {}
for r in TIMER_RULES:
src = r["source"]
self.timerSources.add(src)
self.featureBlocks.add(src) # 登记右键路由, 空手右键才分发到这里
if src not in self.startTimerTips:
sec = r.get("time", 60)
if r.get("randomTargets"):
self.startTimerTips[src] = "§a开始煮饭…等计时(%d秒)结束变成 熟米饭(形态随机)" % sec
else:
self.startTimerTips[src] = "§a开始熬制…等计时(%d秒)结束变成 下一形态" % sec
# ---- 右键冷却表 ----
self.cooldown = {}
@@ -94,12 +111,35 @@ class TangguoService(BlueFoxServerSystem):
itemName = None
recipe = self.recipes.get((blockName, itemName))
if not recipe:
# 空手右键"计时源方块"(生汤羹/生米锅等): 下方是点燃炉灶 -> 开始计时
if itemName is None and blockName in self.timerSources:
if not self.checkCooldown(key, 0.4):
return True
self._handleStartTimer(blockName, playerId, pos, dim)
return True
return False
if not self.checkCooldown(key, 0.4):
return True
self.handleSwitch(recipe, playerId, pos, dim, itemDict)
return True
def _handleStartTimer(self, blockName, playerId, pos, dim):
"""空手右键生汤羹等: 已在计时中 -> 提示; 否则转发计时服务开始(下方需点燃炉灶)"""
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if data and data["rtdd_tid"] == blockName:
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§e已经在计时中")
return
except Exception:
pass
started = FeatureDispatcher.startTimerFor(blockName, dim, pos, playerId)
if started:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, self.startTimerTips.get(blockName, "§a开始计时…"))
else:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§c汤锅需要放在点燃的炉灶上才能开始计时")
def handleItemUseOn(self, args):
"""由 FeatureDispatcher 转发的"手持物品右键方块表面"入口(锅态汤面)。
手持 蘑菇汤/蔬菜汤/蛋花汤 右键 熟面条表面 -> 汤面, 转换与取消放置同一事件完成"""