汤锅功能实现 3 计时 触发修改

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wenhe committed 2026-09-16 10:46:53 +08:00
1 parent 25b023b703
commit df71a62d7c
6 files changed
+174 -5

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@@ -31,8 +31,11 @@ comp = serverApi.GetEngineCompFactory() # 组件工厂
from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
from ....BlueFoxTools.ToolsConfig import LevelId
# ---- 方块实体数据组件(检查是否已在计时中) ----
blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
# ---- 只导入油锅自己的数据库 ----
from ..YouguoData import SWITCH_RULES, OILPOT_1
from ..YouguoData import SWITCH_RULES, OILPOT_1, TIMER_RULES
# ---- 统一分发器 ----
from ...service.FeatureDispatcher import FeatureDispatcher
@@ -54,6 +57,17 @@ class YouguoService(BlueFoxServerSystem):
self.recipes[(r["block"], r.get("item"))] = r
self.featureBlocks.add(r["block"])
# ---- 空手右键"炸物计时源方块"(炸物生/半熟): 放在点燃炉灶上 -> 开始计时 ----
self.timerSources = set()
self.startTimerTips = {}
for r in TIMER_RULES:
src = r["source"]
self.timerSources.add(src)
self.featureBlocks.add(src)
if src not in self.startTimerTips:
sec = r.get("time", 60)
self.startTimerTips[src] = "§a开始炸制…等计时(%d秒)结束变成 下一形态" % sec
# ---- 右键冷却表 ----
self.cooldown = {}
@@ -82,14 +96,40 @@ class YouguoService(BlueFoxServerSystem):
key = (dim, x, y, z)
itemDict = self.getCarriedItem(playerId)
recipe = self.recipes.get((blockName, itemDict.get("newItemName") if itemDict else None))
itemName = itemDict.get("newItemName") if itemDict else None
if itemName == "minecraft:air":
itemName = None
recipe = self.recipes.get((blockName, itemName))
if not recipe:
# 空手右键"炸物计时源方块"(炸物生/半熟): 下方是点燃炉灶 -> 开始计时
if itemName is None and blockName in self.timerSources:
if not self.checkCooldown(key, 0.4):
return True
self._handleStartTimer(blockName, playerId, pos, dim)
return True
return False
if not self.checkCooldown(key, 0.4):
return True
self.handleSwitch(recipe, playerId, pos, dim, itemDict)
return True
def _handleStartTimer(self, blockName, playerId, pos, dim):
"""空手右键炸物生/半熟: 已在计时中 -> 提示; 否则转发计时服务开始(下方需点燃炉灶)"""
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if data and data["rtdd_tid"] == blockName:
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§e已经在计时中")
return
except Exception:
pass
started = FeatureDispatcher.startTimerFor(blockName, dim, pos, playerId)
if started:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, self.startTimerTips.get(blockName, "§a开始计时…"))
else:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§c油锅需要放在点燃的炉灶上才能开始计时")
# ============================================================================
# 二、通用转换执行
# ============================================================================