代码初始化
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# coding=utf-8
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from ToolsConfig import *
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def InvisiblePlayerModel(playerId):
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"""
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隐藏玩家模型
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"""
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comp = clientCompFactory.CreateActorRender(playerId)
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comp.RemovePlayerRenderController('controller.render.player.first_person')
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comp.RemovePlayerRenderController('controller.render.player.third_person')
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comp.RemovePlayerRenderController('controller.render.player.map')
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comp.RebuildPlayerRender()
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def RestorePlayerModel(playerId):
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"""
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显示玩家模型
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"""
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comp = clientCompFactory.CreateActorRender(playerId)
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comp.AddPlayerRenderController('controller.render.player.first_person', 'variable.is_first_person')
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comp.AddPlayerRenderController(
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'controller.render.player.third_person', '!variable.is_first_person && !variable.map_face_icon'
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)
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comp.AddPlayerRenderController('controller.render.player.map', 'variable.map_face_icon')
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comp.RebuildPlayerRender()
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class PlayerVanillaAnimation(object):
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Attack = 'first_person_attack_controller'
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MoveArms = 'move.arms'
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MoveLegs = 'move.legs'
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Holding = 'holding'
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EmptyHand = 'first_person_empty_hand'
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__d = {
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PlayerVanillaAnimation.Attack: 'controller.animation.player.first_person_attack',
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PlayerVanillaAnimation.MoveArms: 'animation.player.move.arms',
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PlayerVanillaAnimation.MoveLegs: 'animation.player.move.legs',
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PlayerVanillaAnimation.Holding: 'animation.player.holding',
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PlayerVanillaAnimation.EmptyHand: 'animation.player.first_person.empty_hand'
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}
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def InvisibleVanillaAnimation(playerId, *args):
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"""
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屏蔽原版动画
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"""
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comp = clientCompFactory.CreateActorRender(playerId)
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for _ in args:
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comp.AddPlayerAnimation(_, 'animation.unvanilla.all') if __d[_].startswith(
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'animation') else comp.AddPlayerAnimationController(_, 'controller.animation.unvanilla.all')
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return comp
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def RestoreVanillaAnimation(playerId, *args):
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"""
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还原原版动画
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"""
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comp = clientCompFactory.CreateActorRender(playerId)
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for _ in args:
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comp.AddPlayerAnimation(_, __d[_]) if __d[_].startswith(
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'animation') else comp.AddPlayerAnimationController(_, __d[_])
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return comp
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