代码初始化
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# coding=utf-8
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from ..ToolsConfig import *
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from BlueFoxSystem import BlueFoxServerSystem
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from ..OtherTools import Mount
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from LocalCoord import FixPosition, OriginCoord, RotCoord, RotAxes, BlockFaceRot
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blockBlocks = {}
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blockEntityDataComp = serverCompFactory.CreateBlockEntityData(LevelId)
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def GetLoadedBlockBlockByPosDim(posDim):
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# type:(Tuple[int,int,int,int]) -> BlockBlock
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"""
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通过维度坐标获取已经加载的方块块
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"""
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return blockBlocks.get(posDim)
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def GetLoadedBlockBlock():
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# type:() -> List[BlockBlock]
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"""
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获取所有已加载的方块块
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"""
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return list(set(blockBlocks.values()))
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@Mount(BlueFoxServerSystem)
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class BlockBlock(object):
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"""
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方块块,用于解决模型体积过大导致的模型消失的问题
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"""
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blueFoxSystem = BlueFoxServerSystem if 0 else None
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blockList = {}
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@classmethod
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def Load(cls, posDim):
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# type:(Tuple[int,int,int,int]) -> None
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"""
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通过维度坐标加载储存的块数据
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"""
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data = blockEntityDataComp.GetBlockEntityData(posDim[3], posDim[:3])
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if data and data['isCenter']:
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posDims = [tuple(_) for _ in data['posDims']]
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return cls(tuple(data['centerPosDim']), data['aux'], posDims)
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def __init__(self, posDim, aux, posDims=None):
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# type:(Tuple[int,int,int,int],int,List[Tuple]) -> None
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self.blockPosDims = posDims # 方块块控制坐标
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self.centerPosDim = posDim # 控制中心
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self.aux = aux
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if self.blockPosDims is None:
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self.blockPosDims = self.CreatePosDims(posDim, aux)
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self.CreateBlocks()
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self.dataComp = blockEntityDataComp.GetBlockEntityData(self.centerPosDim[3], self.centerPosDim[:3])
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self.dataComp['posDims'] = self.blockPosDims
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self.dataComp['aux'] = self.aux
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for posDim in self.blockPosDims:
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blockBlocks[posDim] = self
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def ReplaceBlocks(self, newBlockList, otherData):
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"""
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替换方块,新方块依然具有方块实体的要求
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"""
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oldData = {
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'posDims': self.blockPosDims,
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'aux': self.aux
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}
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oldData.update(otherData)
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self.DestroyBlocks()
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self.CreateBlocks(newBlockList)
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self.ResetBlockData(oldData)
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def ResetBlockData(self, data):
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for K_V in data.items():
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self.dataComp[K_V[0]] = K_V[1]
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def DestroyFunction(self):
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"""
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销毁处理逻辑不清除方块
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"""
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for posDim in self.blockPosDims:
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del blockBlocks[posDim]
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def Destroy(self):
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"""
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销毁方块块
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"""
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self.DestroyFunction()
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self.DestroyBlocks()
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def DestroyBlocks(self):
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"""
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销毁方块块所控制的方块
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"""
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blockComp = serverCompFactory.CreateBlockInfo(LevelId)
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for posDim in self.blockPosDims:
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blockComp.SetBlockNew(posDim[:3], blockDict={'name': 'minecraft:air'}, dimensionId=posDim[3])
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def CreateBlocks(self, blockList=None):
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"""
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放置方块块所控制的方块
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"""
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if blockList is None:
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blockList = self.blockList
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blockComp = serverCompFactory.CreateBlockInfo(LevelId)
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for pos in self.blockList:
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blockInfo = blockList[pos]
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blockInfo['aux'] = self.aux
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posDim = self.CalculatePosDimFromOffset(pos, self.centerPosDim, self.aux)
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blockComp.SetBlockNew(posDim[:3], blockDict=blockInfo, dimensionId=posDim[3])
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dataComp = blockEntityDataComp.GetBlockEntityData(posDim[3], posDim[:3])
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dataComp['isCenter'] = True if not cmp(pos, (0, 0, 0)) else False
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dataComp['centerPosDim'] = self.centerPosDim
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self.dataComp = serverCompFactory.CreateBlockEntityData(LevelId).GetBlockEntityData(
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self.centerPosDim[3], self.centerPosDim[:3]
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)
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def IsSelf(self, posDim):
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"""
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判断一个维度坐标是否为本方块块
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"""
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for posDimSelf in self.blockPosDims:
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if not cmp(posDimSelf, posDim):
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return True
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return False
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@classmethod
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def CreatePosDims(cls, posDim, aux):
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"""
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创建方块块控制坐标
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"""
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return [cls.CalculatePosDimFromOffset(pos, posDim, aux) for pos in cls.blockList]
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@classmethod
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def CalculatePosDimFromOffset(cls, offset, posDim, aux):
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originCoord = OriginCoord(posDim)
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_, __, ___ = FixPosition(originCoord.AbsPos(
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RotCoord(BlockFaceRot[aux], RotAxes.Y).CalculatePos(offset)
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))
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return _, __, ___, posDim[3]
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@classmethod
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def Able(cls, posDim, aux):
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"""
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判断是否可以生成块
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"""
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blockComp = serverCompFactory.CreateBlockInfo(LevelId)
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for posDim in cls.CreatePosDims(posDim, aux):
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block = blockComp.GetBlockNew(posDim[:3], posDim[3])
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if block is None or (block and block['name'] != 'minecraft:air'):
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return False
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return True
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