代码初始化
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# coding=utf-8
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import mod.server.extraServerApi as serverApi
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import mod.client.extraClientApi as clientApi
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from mod.common.mod import Mod
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from ModConfig import *
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import logging
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if False:
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from typing import *
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from mod.client.ui.controls.baseUIControl import *
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IsDebug = 1
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def modDebug(msg):
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"""输出debug信息"""
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if IsDebug: logging.debug('[DN-MJ] {}'.format(msg))
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def modInfo(msg):
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"""输出信息Log"""
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logging.info('[DN-MJ] {}'.format(msg))
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def modWarning(msg):
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"""输出警告Log"""
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logging.warning('[DN-MJ] {}'.format(msg))
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class ButtonTouchTypeEnum(object):
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TouchDown = 0
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TouchUp = 1
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TouchCancel = 2
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MoveOut = 3
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class ItemOperate(object):
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"""服务端操作用数据集"""
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EXCHANGE_FLYING = 0
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EXCHANGE = 1
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MERGE = 2
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DROP = 3
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DROP_FLYING = 4
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@staticmethod
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def DropFlying():
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"""
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丢弃飞行物品
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:return:
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"""
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return {'type': ItemOperate.DROP_FLYING}
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@staticmethod
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def ExchangeFlying(slot, slotName):
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"""
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和飞行物交换物品
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:param slot: 槽位索引
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:param slotName: 槽位名称
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:return:
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"""
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return {
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'slot': slot, 'slotName': slotName, 'type': ItemOperate.EXCHANGE_FLYING
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}
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@staticmethod
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def Exchange(fromSlot, fromSlotName, toSlot, toSlotName):
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"""
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交换槽位物品
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:param fromSlot: 交换起点槽位相对索引
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:param fromSlotName: 交换起点槽位名称
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:param toSlot:交换重点槽位相对索引
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:param toSlotName:交换终点槽位名称
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:return:
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"""
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return {
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'fromSlot': fromSlot, 'fromSlotName': fromSlotName, 'toSlot': toSlot, 'toSlotName': toSlotName,
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'type': ItemOperate.EXCHANGE
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}
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@staticmethod
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def Drop(slot, slotName):
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"""
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丢弃槽位物品
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:param slot:槽位相对索引
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:param slotName:槽位名称
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:return:
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"""
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return {
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'slot': slot, 'slotName': slotName, 'type': ItemOperate.DROP
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}
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@staticmethod
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def Merge(fromSlot, fromSlotName, toSlot, toSlotName):
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"""
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合并槽位物品
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:param fromSlot: 合并起点槽位相对索引
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:param fromSlotName: 合并起点槽位名称
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:param toSlot:合并重点槽位相对索引
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:param toSlotName:合并终点槽位名称
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:return:
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"""
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return {
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'fromSlot': fromSlot, 'fromSlotName': fromSlotName, 'toSlot': toSlot, 'toSlotName': toSlotName,
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'type': ItemOperate.MERGE
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}
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class PlayerBehaviorTree(object):
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Sleep = 0b00000001
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Sprinting = 0b00000010
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Sneaking = 0b00000100
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Gliding = 0b00001000
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Swimming = 0b00010000
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Crawling = 0b00100000
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Flying = 0b01000000
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SpinAttack = 0b10000000
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__pat = clientApi.GetMinecraftEnum().PlayerActionType
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PlayerBehaviors = {
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__pat.StartSleeping: (Sleep, True),
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__pat.StopSleeping: (Sleep, False),
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__pat.StartSprinting: (Sprinting, True),
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__pat.StopSprinting: (Sprinting, False),
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__pat.StartSneaking: (Sneaking, True),
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__pat.StopSneaking: (Sneaking, False),
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__pat.StartGliding: (Gliding, True),
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__pat.StopGliding: (Gliding, False),
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__pat.StartSwimming: (Swimming, True),
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__pat.StopSwimming: (Swimming, False),
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__pat.StartCrawling: (Crawling, True),
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__pat.StopCrawling: (Crawling, False),
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__pat.StartFlying: (Flying, True),
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__pat.StopFlying: (Flying, False),
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__pat.StartSpinAttack: (SpinAttack, True),
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__pat.StopSpinAttack: (SpinAttack, False)
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}
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LevelId = serverApi.GetLevelId() or clientApi.GetLevelId()
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Platform = serverApi.GetPlatform() or clientApi.GetPlatform()
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# Platform = 1 # 测试用
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MC_SYSTEM_NAME = serverApi.GetEngineSystemName()
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MC_SYSTEM_NAMESPACE = serverApi.GetEngineNamespace()
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# ToolsConfig
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CREATED_TOOLS = {}
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CREATED_SCREEN_TOOLS = {}
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# CompFactory
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clientCompFactory = clientApi.GetEngineCompFactory()
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serverCompFactory = serverApi.GetEngineCompFactory()
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# System
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serverBaseSystem = serverApi.GetServerSystemCls()
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clientBaseSystem = clientApi.GetClientSystemCls()
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# UI
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if not serverApi.IsInServer():
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bookManager = clientApi.GetBookManager()
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nativeScreenManager = clientApi.GetNativeScreenManagerCls().instance() # type:clientApi.GetNativeScreenManagerCls()
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viewBinder = clientApi.GetViewBinderCls()
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baseScreen = clientApi.GetScreenNodeCls()
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customUIScreenProxy = clientApi.GetUIScreenProxyCls()
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