diff --git a/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/ChujuData.py b/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/ChujuData.py index e3761ee..ba8cb2b 100644 --- a/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/ChujuData.py +++ b/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/ChujuData.py @@ -51,7 +51,8 @@ MEATBALLMAKER_RULES = [ {"source": "rtdd:meatballmaker_1", "item": "rtdd:rawsquidwhiskersr", "target": "rtdd:meatballmaker_2", "consume": 4, "tip": "§a加入鱿鱼须"}, {"source": "rtdd:meatballmaker_2", "item": "*any", - "target": "rtdd:meatballmaker_3", "consume": 1, "tip": "§a加入配料,开始烹制丸子"}, + "target": "rtdd:meatballmaker_3", "consume": 1, + "below": ["rtdd:stove_2"], "tip": "§a加入配料,开始烹制丸子"}, {"source": "rtdd:meatballmaker_5", "item": "rtdd:plate_0", "target": "rtdd:meatballmaker_0", "consume": 1, "dropItem": [{"name": "rtdd:plate_40", "count": 1}], @@ -61,9 +62,9 @@ MEATBALLMAKER_RULES = [ # 丸子机计时: _3(加料完成) -> 30s -> _4(半熟) -> 30s -> _5(熟) MEATBALL_TIMERS = [ {"source": "rtdd:meatballmaker_3", "target": "rtdd:meatballmaker_4", - "time": 30, "autoStart": True, "doneTip": "§e丸子半熟了"}, + "time": 30, "autoStart": True, "below": ["rtdd:stove_2"], "doneTip": "§e丸子半熟了"}, {"source": "rtdd:meatballmaker_4", "target": "rtdd:meatballmaker_5", - "time": 30, "autoStart": True, "doneTip": "§e丸子熟了!"}, + "time": 30, "autoStart": True, "below": ["rtdd:stove_2"], "doneTip": "§e丸子熟了!"}, ] # ============================================================================ diff --git a/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuService.py b/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuService.py index 075bc38..aa34389 100644 --- a/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuService.py +++ b/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuService.py @@ -127,6 +127,11 @@ class ChujuService(BlueFoxServerSystem): return False if not self.checkCooldown(key, 0.5): return True + # 下方方块检查(丸子机开始烹制需下方点燃的炉灶 stove_2) + if not self.checkBelow(recipe, dim, pos): + comp.CreateMsg(playerId).NotifyOneMessage( + playerId, "§c下方需要点燃的炉灶(stove_2)才能烹制!") + return True self.handleSwitch(recipe, playerId, pos, dim, itemDict, key) return True @@ -144,6 +149,19 @@ class ChujuService(BlueFoxServerSystem): return self.switchRecipes.get((blockName, "*any")) return None + def checkBelow(self, recipe, dim, pos): + """检查方块下方是否为 recipe["below"] 指定的方块列表。 + 没写 below 字段 → 视为满足(炉灶/蒸笼等无需下方方块)。""" + below = recipe.get("below") + if not below: + return True + belowPos = (pos[0], pos[1] - 1, pos[2]) + try: + b = comp.CreateBlockInfo(LevelId).GetBlockNew(belowPos, dim) + return b.get("name") in below + except Exception: + return False + # ============================================================================ # 三、通用开关规则执行(炉灶/丸子机/蒸笼) # ============================================================================ @@ -186,13 +204,16 @@ class ChujuService(BlueFoxServerSystem): # ---------- 空搅拌器:放入第一份食材 ---------- if blockName == "rtdd:beater": if itemName in MEAT_ITEMS: + if (itemDict.get("count") or 0) < 2: + comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§c需要2个肉") + return True if not self.checkCooldown(key, 0.5): return True - self.consumeItem(playerId, itemDict, 1) + self.consumeItem(playerId, itemDict, 2) self.replaceBlock(pos, dim, "rtdd:beatermeat_0", playerId) self._writeMeat(dim, pos, itemName) comp.CreateMsg(playerId).NotifyOneMessage( - playerId, "§a放入肉,再放一份搅打") + playerId, "§a放入肉,空手右键搅打") return True if itemName == MILK_ITEM: if not self.checkCooldown(key, 0.5): @@ -203,30 +224,29 @@ class ChujuService(BlueFoxServerSystem): comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a放入牛奶") return True if itemName == EGG_ITEM: + if (itemDict.get("count") or 0) < 3: + comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§c需要3个鸡蛋") + return True if not self.checkCooldown(key, 0.5): return True - self.consumeItem(playerId, itemDict, 1) + self.consumeItem(playerId, itemDict, 3) self.replaceBlock(pos, dim, "rtdd:beater_custard_0", playerId) - comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a放入鸡蛋") + comp.CreateMsg(playerId).NotifyOneMessage( + playerId, "§a放入鸡蛋,空手右键搅打") return True return False - # ---------- 肉态: 再放一份同种肉 -> 搅打完成 ---------- + # ---------- 肉态: 空手右键搅打 -> 肉_2 ---------- if blockName == "rtdd:beatermeat_0": - meat = self._readMeat(pos, dim) - if itemName in MEAT_ITEMS and itemName == meat: + if not itemName or itemName == "minecraft:air": if not self.checkCooldown(key, 0.5): return True - self.consumeItem(playerId, itemDict, 1) + meat = self._readMeat(pos, dim) self.replaceBlock(pos, dim, "rtdd:beatermeat_1", playerId) self._writeMeat(dim, pos, meat) comp.CreateMsg(playerId).NotifyOneMessage( playerId, "§a搅打完成,空手取出肉馅") return True - if itemName in MEAT_ITEMS and itemName != meat: - comp.CreateMsg(playerId).NotifyOneMessage( - playerId, "§c不能混入不同种类的肉") - return True return False if blockName == "rtdd:beatermeat_1": @@ -242,17 +262,19 @@ class ChujuService(BlueFoxServerSystem): return True return False - # ---------- 牛奶态: 继续加牛奶 -> 牛奶_3 ---------- + # ---------- 牛奶态: 空手右键搅打 -> 牛奶_3 ---------- if blockName in ("rtdd:beatermike_0", "rtdd:beatermike_1"): - if itemName == MILK_ITEM: + if not itemName or itemName == "minecraft:air": if not self.checkCooldown(key, 0.5): return True - self.consumeItem(playerId, itemDict, 1) - self.giveItem(playerId, BUCKET_ITEM) target = "rtdd:beatermike_1" if blockName == "rtdd:beatermike_0" \ else "rtdd:beatermike_2" self.replaceBlock(pos, dim, target, playerId) - comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a继续搅打牛奶") + if target == "rtdd:beatermike_2": + comp.CreateMsg(playerId).NotifyOneMessage( + playerId, "§a牛奶搅打完成,加入鸡蛋做鸡蛋牛奶") + else: + comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a继续搅打牛奶") return True return False @@ -268,12 +290,11 @@ class ChujuService(BlueFoxServerSystem): return True return False - # ---------- 蛋态: 继续加蛋 -> 蛋_3 ---------- + # ---------- 蛋态: 空手右键搅打 -> 蛋_3 ---------- if blockName in ("rtdd:beater_custard_0", "rtdd:beater_custard_1"): - if itemName == EGG_ITEM: + if not itemName or itemName == "minecraft:air": if not self.checkCooldown(key, 0.5): return True - self.consumeItem(playerId, itemDict, 1) target = "rtdd:beater_custard_1" if blockName == "rtdd:beater_custard_0" \ else "rtdd:beater_custard_2" self.replaceBlock(pos, dim, target, playerId) diff --git a/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuTimerService.py b/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuTimerService.py index 8910da0..b86365d 100644 --- a/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuTimerService.py +++ b/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/chuju/service/ChujuTimerService.py @@ -116,9 +116,10 @@ class ChujuTimerService(BlueFoxServerSystem): except Exception: tid = "" if tid != blockName: - # 丸子机为 autoStart=True: 计时源方块无计时数据时自动启动 + # 丸子机为 autoStart=True: 计时源方块无计时数据且下方有炉灶时自动启动 if recipe.get("autoStart", True): - self._writeTimerData(dim, pos, recipe, None) + if self.checkBelow(recipe, dim, pos): + self._writeTimerData(dim, pos, recipe, None) return tstart = blockData["rtdd_tstart"] @@ -135,6 +136,9 @@ class ChujuTimerService(BlueFoxServerSystem): if cur and cur.get("name") != recipe["source"]: self._clearTimerData(dim, pos) return + # 下方炉灶被拿走 → 暂停烹制, 等炉灶回来继续 + if not self.checkBelow(recipe, dim, pos): + return self.replaceBlock(pos, dim, recipe["target"], None) self._clearTimerData(dim, pos) if recipe.get("doneTip"): @@ -142,6 +146,18 @@ class ChujuTimerService(BlueFoxServerSystem): except Exception: pass + def checkBelow(self, recipe, dim, pos): + """检查方块下方是否为 recipe["below"] 指定的方块列表(丸子机需 stove_2)。""" + below = recipe.get("below") + if not below: + return True + belowPos = (pos[0], pos[1] - 1, pos[2]) + try: + b = comp.CreateBlockInfo(LevelId).GetBlockNew(belowPos, dim) + return b.get("name") in below + except Exception: + return False + # ============================================================================ # 四、计时数据读写(存在方块实体数据里,重启不丢) # ============================================================================ diff --git a/tuilun/全部功能做了什么.txt b/tuilun/全部功能做了什么.txt index 38d9283..5fdb853 100644 --- a/tuilun/全部功能做了什么.txt +++ b/tuilun/全部功能做了什么.txt @@ -366,16 +366,18 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher) 二、丸子机 (meatballmaker_0~5, 章鱼小丸子) - 放面团: 手持面团(dough_0)右键空丸子机 → 加入面团(meatballmaker_1), 消耗1个 [已实现] - 放鱿鱼须: 手持鱿鱼须(rawsquidwhiskersr)右键 → 加入鱿鱼(meatballmaker_2), 消耗4个 [已实现] -- 放配料: 手持任意物品右键 → 加入配料(meatballmaker_3), 消耗1个 [已实现] +- 放配料: 手持任意物品右键 → 加入配料(meatballmaker_3), 消耗1个; + 需下方是点燃的炉灶(stove_2), 否则提示拒绝 [已实现] - 计时熟化: 加料完成(_3) 计时30秒 → 半熟(_4) 计时30秒 → 熟(_5) - (autoStart 自动启动, 绝对时间戳写方块实体数据, 退出重进继续计时) [已实现] + (autoStart 自动启动, 绝对时间戳写方块实体数据, 退出重进继续计时; + 全程需下方持续存在 stove_2, 中途拿走则暂停, 放回继续) [已实现] - 取成品: 手持盘子(plate_0)右键熟 → 掉落 章鱼小丸子_完整(plate_40) + 还原空 [已实现] 三、搅拌器 (beater 系列) -- 搅肉: 空+肉(生猪排/生牛肉) → 肉_1 → 肉_2(共消耗2个肉); 空手取出 生猪肉馅(rawmeatball_0)/ +- 搅肉: 空+肉(一次性消耗2个) → 肉_1, 空手右键搅打 → 肉_2; 空手取 生猪肉馅(rawmeatball_0)/ 生牛肉馅(rawmeatball_1), 按放入肉的种类决定 [已实现] -- 搅奶: 空+牛奶桶 → 牛奶_1/2/3(每次消耗1牛奶桶, 返还空桶) [已实现] -- 搅蛋: 空+鸡蛋 → 蛋_1/2/3(共消耗3个鸡蛋) [已实现] +- 搅奶: 空+牛奶桶(消耗1个, 返还空桶) → 牛奶_1, 空手右键搅打 → 牛奶_2 → 牛奶_3 [已实现] +- 搅蛋: 空+鸡蛋(一次性消耗3个) → 蛋_1, 空手右键搅打 → 蛋_2 → 蛋_3 [已实现] - 取奶油: 蛋完成态(beater_custard_2) + 木碗(消耗1) → 掉落 奶油(cream_0) + 还原空 [已实现] - 鸡蛋牛奶: 牛奶_3+蛋 或 蛋_3+牛奶桶(返空桶) → 鸡蛋牛奶_1; 空手搅打 → 鸡蛋牛奶_3 [已实现] - 取蛋液: 鸡蛋牛奶_3 + 盘子(消耗1) → 掉落 蛋液半成品(plate_34) + 还原空 [已实现] diff --git a/tuilun/厨具转化关系.txt b/tuilun/厨具转化关系.txt index 91ff706..b6d0a9e 100644 --- a/tuilun/厨具转化关系.txt +++ b/tuilun/厨具转化关系.txt @@ -20,7 +20,7 @@ 2. stove_1(炉灶_加木条) -> stove_2(炉灶_点燃) 转换条件:[手持 打火石/烈焰弹 右键 进行转换] 机制: 手持打火石右键不消耗/烈焰弹右键消耗1个, 点燃 -(炉灶点燃态 = 灶台底座, 炒锅/汤锅烹饪都需架在其上) +(炉灶点燃态 = 灶台底座, 炒锅/汤锅/油锅/丸子机烹饪都需架在其上) ======================================== 二、丸子机 (meatballmaker_0~5, 章鱼小丸子) @@ -51,19 +51,22 @@ 三、搅拌器 (beater, 蛋液/肉馅/牛奶) ======================================== 7. beater(空) + 肉 -> beatermeat_0 -> beatermeat_1 -转换条件:[手持 原版牛/猪肉 右键 依次放入/搅打] -机制: 手持肉类右键, 消耗2个, 逐级搅打 +转换条件:[手持 原版牛/猪肉 右键 放入(一次性消耗2个), 之后空手右键搅打] +机制: 空搅拌器手持肉右键一次性消耗2个 -> 肉_1(beatermeat_0); + 空手右键搅打 -> 肉_2(beatermeat_1) 7a. beatermeat_1 -> 取出 生猪/牛肉馅(rawmeatball, 乡野食材) -转换条件:[右键 进行转换, 取出肉馅] -机制: 最后一步右键, 取出 生猪/牛肉馅(由放入的肉决定) +转换条件:[空手 右键 进行转换, 取出肉馅] +机制: 肉_2 空手右键, 取出 生猪/牛肉馅(由放入的肉决定), 还原空搅拌器 8. beater(空) + 牛奶 -> beatermike_0 -> beatermike_1 -> beatermike_2 -转换条件:[手持 牛奶 右键 依次放入/搅打] -机制: 手持牛奶右键, 消耗1个, 逐级搅打 +转换条件:[手持 牛奶桶 右键 放入(消耗1个, 返还空桶), 之后空手右键搅打] +机制: 空搅拌器手持牛奶桶右键消耗1个 -> 牛奶_1(beatermike_0); + 空手右键搅打 -> 牛奶_2(beatermike_1) -> 牛奶_3(beatermike_2) 9. beater(空) + 蛋 -> 蛋_1 -> 蛋_2 -> 蛋_3(beater_custard_0~2) -转换条件:[手持 鸡蛋 右键 依次放入/搅打] -机制: 手持鸡蛋右键, 消耗3个, 逐级搅打, 蛋_3为蛋完成态 +转换条件:[手持 鸡蛋 右键 放入(一次性消耗3个), 之后空手右键搅打] +机制: 空搅拌器手持鸡蛋右键一次性消耗3个 -> 蛋_1(beater_custard_0); + 空手右键搅打 -> 蛋_2(beater_custard_1) -> 蛋_3(beater_custard_2, 蛋完成态) 9a. 蛋完成态(beater_custard_2) + 木碗 -> 奶油(cream_0) 转换条件:[手持 木碗(bowlasoup) 右键 进行转换, 不加入牛奶] 机制: 蛋完成态不加入牛奶, 手持木碗右键取出, 获得 奶油(cream_0, 乡野食材/调味·佐料)一份