烧烤 动物养殖 分类 转换功能 计时转换 退出重新判断tick (可用版本)
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@@ -36,6 +36,7 @@
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tip: 转换成功时给玩家的提示(绿色§a开头)
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startTip: 计时型规则启动计时时给玩家的提示(仅玩家主动触发时发)
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doneTip: 计时到点完成时给启动者的提示(如"烤鸡烤熟了!")
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autoStart: 放置时是否自动开始计时,默认True(自动);烧烤烤制设为False=必须右键激活
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================================================================================
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"""
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@@ -88,7 +89,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:beefkebabs_0",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a牛肉串正在翻烤…",
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"giveItem": None,
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@@ -99,7 +100,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:beefkebabs_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e牛肉串烤熟了!",
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"giveItem": None,
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@@ -111,7 +112,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:lambkebabs_0",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a羊肉串正在翻烤…",
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"giveItem": None,
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@@ -122,7 +123,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:lambkebabs_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e羊肉串烤熟了!",
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"giveItem": None,
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@@ -134,7 +135,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:roasted_vegetables_1",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a烤蔬菜串正在翻烤…",
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"giveItem": None,
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@@ -145,7 +146,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:roasted_vegetables_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e烤蔬菜串烤熟了!",
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"giveItem": None,
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@@ -157,7 +158,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:roastedmushrooms_1",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a烤香菇串正在翻烤…",
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"giveItem": None,
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@@ -168,7 +169,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:roastedmushrooms_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.15,
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e烤香菇串烤熟了!",
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"giveItem": None,
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@@ -184,7 +185,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:roastchicken_0",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤鸡已上杆,等待篝火烤制…",
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"tip": "§a烤鸡已上杆,右键开始烤制",
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"giveItem": None,
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},
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# 【上烤乳猪】支杆 + 死猪 → 烤乳猪(生)
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@@ -194,7 +195,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:roastpig_0",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤乳猪已上杆,等待篝火烤制…",
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"tip": "§a烤乳猪已上杆,右键开始烤制",
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"giveItem": None,
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},
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# 【上烤鳕鱼】支杆 + 鳕鱼 → 烤鳕鱼(生)
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@@ -204,7 +205,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:grilledcod_0",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤鳕鱼已上杆,等待篝火烤制…",
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"tip": "§a烤鳕鱼已上杆,右键开始烤制",
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"giveItem": None,
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},
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# 【上烤鲑鱼】支杆 + 鲑鱼 → 烤鲑鱼(生)
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@@ -214,7 +215,7 @@ BARBECUE_SWITCHES = [
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"target": "rtdd:grilled_fish",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤鲑鱼已上杆,等待篝火烤制…",
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"tip": "§a烤鲑鱼已上杆,右键开始烤制",
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"giveItem": None,
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},
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@@ -222,6 +223,7 @@ BARBECUE_SWITCHES = [
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# 四、计时烤制(上杆后,支杆下方篝火,计时自动转换)
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# ============================================================
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# 【烤熟】烤鸡(上烤架_生) → 烤鸡(上烤架_熟),下方需篝火,约60秒
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# autoStart=False:放置/上杆后必须右键一下才开始烤制
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{
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"source": "rtdd:roastchicken_0",
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"item": None,
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@@ -230,6 +232,7 @@ BARBECUE_SWITCHES = [
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": False,
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"startTip": "§e开始烤制烤鸡,约60秒…",
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"doneTip": "§e烤鸡烤熟了!",
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"giveItem": None,
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@@ -243,6 +246,7 @@ BARBECUE_SWITCHES = [
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": False,
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"startTip": "§e开始烤制烤乳猪,约60秒…",
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"doneTip": "§e烤乳猪烤熟了!",
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"giveItem": None,
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@@ -256,6 +260,7 @@ BARBECUE_SWITCHES = [
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": False,
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"startTip": "§e开始烤制烤鳕鱼,约60秒…",
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"doneTip": "§e烤鳕鱼烤熟了!",
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"giveItem": None,
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@@ -269,6 +274,7 @@ BARBECUE_SWITCHES = [
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": False,
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"startTip": "§e开始烤制烤鲑鱼,约60秒…",
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"doneTip": "§e烤鲑鱼烤熟了!",
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"giveItem": None,
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+43
-29
@@ -221,12 +221,8 @@ class BarbecueService(BlueFoxServerSystem):
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if recipe.get("giveItem"):
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self.giveItem(playerId, recipe["giveItem"], recipe.get("giveCount", 1))
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# 上杆后若新方块是计时源 → 尝试启动计时(下方需有篝火)
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if recipe.get("target") in self.barbecueTimers:
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nextTimer = self.barbecueTimers[recipe["target"]]
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if self.checkBelow(nextTimer, dim, pos):
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self.startTimer(key, nextTimer, dim, playerId)
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# 注意:上杆/点火后【不自动启动烤制】。
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# 烤制规则 autoStart=False,必须玩家右键烤制方块才激活计时(见 handleBlockUse)
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# 转换成功提示(点火/上杆等)
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if recipe.get("tip"):
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["tip"])
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@@ -277,8 +273,9 @@ class BarbecueService(BlueFoxServerSystem):
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# 去重:已在本规则计时中的方块不重置
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try:
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data = blockEntityDataComp.GetBlockEntityData(dim, pos)
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if data and data.get("rtdd_tid") == recipe["source"]:
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return
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if data:
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if data["rtdd_tid"] == recipe["source"]:
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return
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except Exception:
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pass
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self._writeTimerData(dim, pos, recipe, playerId)
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@@ -288,29 +285,45 @@ class BarbecueService(BlueFoxServerSystem):
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def handleBlockEntityTick(self, args):
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"""FeatureDispatcher 转发:烤制方块每 tick 检查是否到点"""
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posDim = args.get("posDim")
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if not posDim:
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return
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dim = posDim[3]
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pos = (posDim[0], posDim[1], posDim[2])
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self._tickProcess(dim, pos)
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dim = args.get("dimension")
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pos = (args.get("posX"), args.get("posY"), args.get("posZ"))
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blockName = args.get("blockName", "")
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self._tickProcess(dim, pos, blockName)
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def _tickProcess(self, dim, pos):
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"""tick 主逻辑:读计时数据,到点执行转换(重启后照样生效)"""
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def _tickProcess(self, dim, pos, blockName):
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"""
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tick 主逻辑:
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1) 按事件自带的当前方块名判断是否计时源(创造直接放置也会进来)
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2) 是计时源但没有计时数据 → 自动补写计时(放置即开始计时)
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3) 有计时数据 → 到点执行转换(重启后时间戳照常生效)
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方块被拆掉后 tick 停止、数据随方块消失,不会在原位置继续计时转换。
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注意:GetBlockEntityData 返回的对象不支持 .get(),这里统一用 [] 读取。
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"""
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try:
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data = blockEntityDataComp.GetBlockEntityData(dim, pos)
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if not data:
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return
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tid = data.get("rtdd_tid")
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if not tid:
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return
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recipe = self.barbecueTimers.get(tid)
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recipe = self.barbecueTimers.get(blockName)
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if not recipe:
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return # 当前方块不是计时源(tick 只对计时源方块开启)
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blockData = blockEntityDataComp.GetBlockEntityData(dim, pos)
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if blockData is None:
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return
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tstart = data.get("rtdd_tstart", 0)
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tdur = data.get("rtdd_tdur", 0)
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# 读取计时标识;没有或与当前方块不符
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try:
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tid = blockData["rtdd_tid"]
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except Exception:
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tid = ""
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if tid != blockName:
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# 烧烤必须右键激活烤制:autoStart=False 时不自动补写计时
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if recipe.get("autoStart", True):
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self._writeTimerData(dim, pos, recipe, None)
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return
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tstart = blockData["rtdd_tstart"]
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tdur = blockData["rtdd_tdur"]
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if time.time() - tstart >= tdur:
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self._finishTimer(dim, pos, recipe, data)
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self._finishTimer(dim, pos, recipe, blockData)
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except Exception:
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pass
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@@ -330,12 +343,12 @@ class BarbecueService(BlueFoxServerSystem):
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self.replaceBlock(pos, dim, recipe["target"], None)
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nextRecipe = self.barbecueTimers.get(recipe["target"])
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if nextRecipe:
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self._writeTimerData(dim, pos, nextRecipe, data.get("rtdd_tp"))
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self._writeTimerData(dim, pos, nextRecipe, data["rtdd_tp"])
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else:
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self._clearTimerData(dim, pos)
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doneTip = recipe.get("doneTip")
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if doneTip:
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self._notifyIfOnline(data.get("rtdd_tp"), doneTip)
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self._notifyIfOnline(data["rtdd_tp"], doneTip)
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except Exception:
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pass
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@@ -347,8 +360,9 @@ class BarbecueService(BlueFoxServerSystem):
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blockData = blockEntityDataComp.GetBlockEntityData(dim, pos)
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if blockData is None:
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return
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now = time.time()
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blockData["rtdd_tid"] = recipe["source"]
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blockData["rtdd_tstart"] = time.time()
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blockData["rtdd_tstart"] = now
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blockData["rtdd_tdur"] = recipe.get("time", 60)
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blockData["rtdd_tp"] = playerId if playerId else ""
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except Exception:
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