# coding=utf-8 from ToolsConfig import * def InvisiblePlayerModel(playerId): """ 隐藏玩家模型 """ comp = clientCompFactory.CreateActorRender(playerId) comp.RemovePlayerRenderController('controller.render.player.first_person') comp.RemovePlayerRenderController('controller.render.player.third_person') comp.RemovePlayerRenderController('controller.render.player.map') comp.RebuildPlayerRender() def RestorePlayerModel(playerId): """ 显示玩家模型 """ comp = clientCompFactory.CreateActorRender(playerId) comp.AddPlayerRenderController('controller.render.player.first_person', 'variable.is_first_person') comp.AddPlayerRenderController( 'controller.render.player.third_person', '!variable.is_first_person && !variable.map_face_icon' ) comp.AddPlayerRenderController('controller.render.player.map', 'variable.map_face_icon') comp.RebuildPlayerRender() class PlayerVanillaAnimation(object): Attack = 'first_person_attack_controller' MoveArms = 'move.arms' MoveLegs = 'move.legs' Holding = 'holding' EmptyHand = 'first_person_empty_hand' __d = { PlayerVanillaAnimation.Attack: 'controller.animation.player.first_person_attack', PlayerVanillaAnimation.MoveArms: 'animation.player.move.arms', PlayerVanillaAnimation.MoveLegs: 'animation.player.move.legs', PlayerVanillaAnimation.Holding: 'animation.player.holding', PlayerVanillaAnimation.EmptyHand: 'animation.player.first_person.empty_hand' } def InvisibleVanillaAnimation(playerId, *args): """ 屏蔽原版动画 """ comp = clientCompFactory.CreateActorRender(playerId) for _ in args: comp.AddPlayerAnimation(_, 'animation.unvanilla.all') if __d[_].startswith( 'animation') else comp.AddPlayerAnimationController(_, 'controller.animation.unvanilla.all') return comp def RestoreVanillaAnimation(playerId, *args): """ 还原原版动画 """ comp = clientCompFactory.CreateActorRender(playerId) for _ in args: comp.AddPlayerAnimation(_, __d[_]) if __d[_].startswith( 'animation') else comp.AddPlayerAnimationController(_, __d[_]) return comp