# coding=utf-8 import time from ...BlueFoxTools.ModConfig import MOD_NAME from ...BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxClientSystem from ...BlueFoxTools.SystemTools import SystemTools from ...BlueFoxTools.ToolsConfig import * from ...BlueFoxTools.EventFilter import BlueFoxFilterEnum as ef # ---- 循环火焰音效(任务六) ---- # 点燃的壁炉/炉灶/烧烤架/烤炉 在客户端常驻循环播放 fire.fire: # 开播 -> ModBlockEntityTickClientEvent(方块实体 client_tick) 首次收到该方块时 # 续期 -> 之后每次 tick 刷新时间戳 # 停止 -> 超过 FIRE_TICK_TIMEOUT 秒没收到 tick(方块被破坏/替换/区块卸载)由清理定时器停掉 FIRE_LOOP_BLOCKS = ("rtdd:b_90", "rtdd:stove_2", "rtdd:barbecuegrill_1", "rtdd:oven") FIRE_SOUND_NAME = "fire.fire" FIRE_SOUND_VOLUME = 0.7 # 音量(多火源同时燃时避免太吵) FIRE_TICK_INTERVAL = 0.4 # 同一方块最快每 0.4 秒刷新一次时间戳(避免每 tick 都写数据) FIRE_TICK_TIMEOUT = 1.5 # 超过该秒数未收到 tick 即判定方块已不在 FIRE_SWEEP_INTERVAL = 1.0 # 清理定时器周期(秒) class MainClient(BlueFoxClientSystem): systemTools = SystemTools.GetTools('MainClient') mcListener = systemTools.ListenForEvent() blueFoxListener = systemTools.GetBlueFoxServerListener() mainServer = systemTools.ListenForEvent( namespace=MOD_NAME, systemName='MainServer' ) blockUseListener = systemTools.FilterListener(eventName='ClientItemUseOnEvent') def __init__(self, *args): super(MainClient, self).__init__(*args) self.systemTools.Binding(self) self.usingCd = False # 循环火焰音效记录: {(dim, x, y, z): {"id": musicId, "time": 最近一次tick时间}} self.fireLoops = {} self.fireSweeping = False @blueFoxListener def PlaySound(self, args): posDim = args['posDim'] pitch = args['pitch'] if posDim[3] == clientCompFactory.CreateGame(LevelId).GetCurrentDimension(): clientCompFactory.CreateCustomAudio(LevelId).PlayCustomMusic( args['soundName'], posDim[:3], pitch=pitch ) # ======================================================================== # 循环火焰音效(任务六) # ======================================================================== @mcListener def ModBlockEntityTickClientEvent(self, args): """点燃方块(壁炉/炉灶/烧烤架/烤炉)的方块实体每 tick 触发。 首次收到 -> 在该方块位置开启循环播放 fire.fire 并记下 musicId; 之后每次 tick 刷新时间戳, 由 _sweepFireLoops 把超时(方块被破坏/ 被替换/走远卸载)的音效停掉。 """ if args.get("blockName") not in FIRE_LOOP_BLOCKS: return key = (args.get("dimensionId"), args.get("posX"), args.get("posY"), args.get("posZ")) now = time.time() rec = self.fireLoops.get(key) if rec is None: self._startFireLoop(key, now) elif now - rec["time"] >= FIRE_TICK_INTERVAL: rec["time"] = now def _startFireLoop(self, key, now): """在指定方块位置开启循环火焰音效, 并确保清理定时器已启动""" dim, x, y, z = key musicId = clientCompFactory.CreateCustomAudio(LevelId).PlayCustomMusic( FIRE_SOUND_NAME, (x + 0.5, y + 0.5, z + 0.5), volume=FIRE_SOUND_VOLUME, pitch=1.0, loop=True ) if not musicId: return self.fireLoops[key] = {"id": musicId, "time": now} self._ensureFireSweeper() def _ensureFireSweeper(self): """启动音效清理定时器(首个音效开启时启动, 队列清空后自动停)""" if self.fireSweeping: return self.fireSweeping = True self._addFireSweepTimer() def _addFireSweepTimer(self): """挂一次清理定时器(客户端 AddTimer 递归实现轮询)""" clientCompFactory.CreateGame(LevelId).AddTimer(FIRE_SWEEP_INTERVAL, self._sweepFireLoops) def _sweepFireLoops(self): """清理超时未收到 tick 的音效(方块已破坏/被替换/区块卸载)""" now = time.time() audioComp = clientCompFactory.CreateCustomAudio(LevelId) for key in list(self.fireLoops.keys()): rec = self.fireLoops[key] if now - rec["time"] <= FIRE_TICK_TIMEOUT: continue audioComp.StopCustomMusicById(rec["id"], 0.5) del self.fireLoops[key] if self.fireLoops: self._addFireSweepTimer() else: self.fireSweeping = False @blockUseListener(ef.ClientEvent.NormalEvent.NotInCd('rtdd:ItemUseOnEvent', 0.2)) def ClientItemUseOnEventNotInCd02(self, args): if args['itemName'] == 'rtdd:recipe_book': clientApi.PushScreen(MOD_NAME, 'CookRecipe', {}) @blueFoxListener def PlayAttackAnim(self, args): clientCompFactory.CreatePlayer(LevelId).Swing()