# -*- coding: utf-8 -*- """ ================================================================================ 右键拦截白名单数据(共享,客户端/服务端共用)—— 自动派生版 ================================================================================ 【作用】 统一管理"手持物品右键功能方块"时, 需要【提前取消该物品默认行为 (右键吃/放置)】的精确组合。客户端 ClientFeatureDispatcher 用它提前 cancel/ret 消除闪烁; 服务端 FeatureDispatcher 读同一份, 保持一致。 【为什么需要】 不精确拦截会造成两种问题: 1. 宽泛拦截(以前): 手持任意方块右键"任何功能方块"就取消放置 -> 正常放置失效 2. 不拦截: 手持南瓜派右键盘子时, 原版先触发"吃/放"前摇, 由服务端取消就"闪一下" 因此只对"手持的方块物品 与 被点的功能方块 存在右键转换关系"的组合拦截, 其余一律放行 (一一对应)。 【自动派生(核心)】 各功能分类的"右键转换"规则都写在各自的 *Data.py 里 (如 ChaoguoData 的 SWITCH_RULES / ITEM_USE_ON_RULES)。本模块在 import 时【直接读取这些 Data 模块的规则表】, 自动抽出所有 (手持方块物品, 被点功能方块) 的转换对。 —— 这样未来新增/修改任一菜谱, 白名单自动同步, 永不会漏、永不过时。 【集合】 ITEM_USE_ON_CANCEL : set of (手持item, 被点block) 仅这两者匹配才取消 ITEM_USE_ON_CANCEL_BY_ITEM : set of 手持item 只看手持item即可取消 SUSHI_BLOCKS : 寿司方块物品集合(用于交叉取消, 见说明) COATING_ITEMS : 裹粉生食材集合(右键面粉块时取消) ================================================================================ """ # ============================================================================ # 一、导入各功能分类"手持物品右键方块表面"的规则数据符号 # 只扫【ITEM_USE_ON_RULES】(surface 字段) —— 这些才走 ServerItemUseOnEvent # -> handleItemUseOn, 是客户端 ClientItemUseOnEvent 应拦截的组合。 # 注意: 绝对不要扫 SWITCH_RULES / *_SWITCHES 等(本体现在, 走 ServerBlockUseEvent # -> handleBlockUse), 若扫进来客户端拦截会吃掉整个右键, 导致"右键什么都不发生"。 # 注: 本项目无 __init__.py, 用与各 Service 相同的 `from ..XxxData import ...` # 直接导入符号, 而非 import 模块对象。 # ============================================================================ # 每个条目: (规则表内容) —— 规则表 list[dict], 字段含 "item" + "surface"/"source" _ALL_RULE_TABLES = [] def _collect_all(): """遍历 _ALL_RULE_TABLES, 汇总全部 (手持item, 被点surface方块) 组合。 只取 "surface"(手持物品右键方块表面) 与 "source"(盘子转换的被点方块), 不取 "block"(本体现在右键, 由服务端 handleBlockUse 处理)。""" pairs = set() for value in _ALL_RULE_TABLES: for rule in _as_list(value): if not isinstance(rule, dict): continue item = rule.get("item") if not item or not isinstance(item, basestring): continue if item.startswith("*"): continue for blkf in ("surface", "source"): blk = rule.get(blkf) if isinstance(blk, basestring) and blk: pairs.add((item, blk)) return pairs # ---- 面食.甜食: 手持生食/面饼/面粉 右键 烤炉/木碗/蒸笼 (itemUseOn) ---- try: from ..mianshi.MianshiData import ITEM_USE_ON_RULES as MIANSHI_USON _ALL_RULE_TABLES.append(MIANSHI_USON) except Exception: pass # ---- 炒锅: 盖饭双向 + 蛋炒饭 (itemUseOn, surface=米饭/成品菜) ---- try: from ..chaoguo.ChaoguoData import ( ITEM_USE_ON_RULES as CHAOGUO_USON, SWITCH_RULES as CHAOGUO_SWITCH, PLATE as CHAOGUO_PLATE, ) _ALL_RULE_TABLES.append(CHAOGUO_USON) except Exception: CHAOGUO_SWITCH, CHAOGUO_PLATE = None, None # ---- 汤锅: 手持锅态汤右键 熟面条 (itemUseOn) ---- try: from ..tangguo.TangguoData import ( ITEM_USE_ON_RULES as TANGGUO_USON, SWITCH_RULES as TANGGUO_SWITCH, BOWL as TANGGUO_BOWL, PLATE as TANGGUO_PLATE, ) _ALL_RULE_TABLES.append(TANGGUO_USON) except Exception: TANGGUO_SWITCH, TANGGUO_BOWL, TANGGUO_PLATE = None, None, None # ---- 油锅: 手持盘子 出锅 (take_out) ---- try: from ..youguo.YouguoData import ( SWITCH_RULES as YOUGUO_SWITCH, PLATE as YOUGUO_PLATE, ) except Exception: YOUGUO_SWITCH, YOUGUO_PLATE = None, None # ---- 根因B: 各"手持可放置/可投掷物品右键功能方块"走 ServerBlockUseEvent 的转换规则表. # 字段用 source/block + item(块字段统一为 source; 不同服务可能用 source 或 block, 取兼容). ---- _BLOCK_USE_TABLES = [] # 动物养殖(鸡窝放蛋/饲料槽/水槽 等): AnimalData.ANIMAL_SWITCHES try: from ..dongwuyangzhi.AnimalData import ANIMAL_SWITCHES as ANIMAL_RS _BLOCK_USE_TABLES.append(ANIMAL_RS) except Exception: pass # 烧烤(上杆: 支杆+生肉/鱼): BarbecueData.BARBECUE_SWITCHES try: from ..shaokao.BarbecueData import BARBECUE_SWITCHES as BBQ_RS _BLOCK_USE_TABLES.append(BBQ_RS) except Exception: pass # 死亡生物(挂肉钩: 死鱼+钩/尸体挂放): DeadmobData.DEADMOB_SWITCHES try: from ..siwangshengwu.DeadmobData import DEADMOB_SWITCHES as DEADMOB_RS _BLOCK_USE_TABLES.append(DEADMOB_RS) except Exception: pass # 厨具(炉灶/丸子机/石磨: 木条+炉灶 等): ChujuData.STOVE_RULES / MEATBALLMAKER_RULES # / STEAMER_RULES / STONEMILL_BLOCKUSE try: from ..chuju.ChujuData import (STOVE_RULES as CHUJU_STOVE, MEATBALLMAKER_RULES as CHUJU_MEAT, STEAMER_RULES as CHUJU_STEAM, STONEMILL_BLOCKUSE as CHUJU_MILL) _BLOCK_USE_TABLES.extend([CHUJU_STOVE, CHUJU_MEAT, CHUJU_STEAM, CHUJU_MILL]) except Exception: pass # 面食(面粉加水/揉面 等): MianshiData.SWITCH_RULES try: from ..mianshi.MianshiData import SWITCH_RULES as MIANSHI_SWITCH _BLOCK_USE_TABLES.append(MIANSHI_SWITCH) except Exception: pass # 炒锅(放料: 手持食材右键炒锅等): ChaoguoData.SWITCH_RULES # (放料/翻炒走 handleBlockUse; 其中 action==take_out 的"盘子出锅"已由 TAKEOUT_CANCEL # 专用通道处理, 派生时过滤掉, 避免与盛出走 TakeoutRequest 冲突) try: from ..chaoguo.ChaoguoData import SWITCH_RULES as CHAOGUO_BLOCKUSE _BLOCK_USE_TABLES.append(CHAOGUO_BLOCKUSE) except Exception: pass # 汤锅(放料: 手持食材/锅态汤右键汤锅等): TangguoData.SWITCH_RULES # 同样过滤 action==take_out(盛出走 TakeoutRequest) try: from ..tangguo.TangguoData import SWITCH_RULES as TANGGUO_BLOCKUSE _BLOCK_USE_TABLES.append(TANGGUO_BLOCKUSE) except Exception: pass # 油锅(放料: 手持食材右键油锅等): YouguoData.SWITCH_RULES # 同样过滤 action==take_out(出锅走 TakeoutRequest) try: from ..youguo.YouguoData import SWITCH_RULES as YOUGUO_BLOCKUSE _BLOCK_USE_TABLES.append(YOUGUO_BLOCKUSE) except Exception: pass # 饮料·榨汁机(手持 玻璃杯/各水果 右键榨汁机任意状态 放水果/逐级榨汁/取汁): # YinliaoData.JUICER_BLOCKUSE。与汤锅等不同, 榨汁机取汁走 BlockUse(右击方块), # 不标 take_out, 直接进 BlockUseRequest 通道消闪。 try: from ..yinliao.YinliaoData import JUICER_BLOCKUSE as JUICER_BLOCKUSE _BLOCK_USE_TABLES.append(JUICER_BLOCKUSE) except Exception: pass # ---- 乡野自然(种葡萄: 手持葡萄右键支杆): NaturalData.GRAPE_PLANT ---- # 葡萄是食物(eat 动画), 右键支杆会被原版当"吃/使用"前摇, 需纳入 BLOCKUse 取消消闪, # 机制与烧烤上杆(cod/salmon 同为食物右键支杆)完全一致。 try: from ..ziran.NaturalData import GRAPE_PLANT as NATURAL_GRAPE_PLANT _BLOCK_USE_TABLES.append(NATURAL_GRAPE_PLANT) except Exception: pass # ---- 原版放置/盘子转换 (itemUseOn, surface=相邻放置 / source=盘子) ---- try: from ..yuanbanfangzhi.YuanbanData import ( ITEM_USE_ON_RULES as YUANBAN_USON, PLATE_RULES, ) _ALL_RULE_TABLES.append(YUANBAN_USON) _ALL_RULE_TABLES.append(PLATE_RULES) except Exception: pass # ============================================================================ # 二、从规则表派生 (手持方块物品, 被点功能方块) 转换对 # ============================================================================ def _as_list(value): """RICE_PLANT 这类是单个 dict, 规则表是 list[dict], 统一转成 list。""" if isinstance(value, list): return value if isinstance(value, dict): return [value] return [] # ============================================================================ # 三、自动派生 + 少量"非规则表内联转换"的手工补充 # ============================================================================ # ---- 由各 Data 规则表自动派生 ---- AUTO_CANCEL = _collect_all() # ============================================================================ # 三之A、"盛出/出锅"专用: 手持容器(木碗/盘子) 右键 成品方块 -> 客户端拦截 # 放置预览(消闪) + 显式通知服务端执行盛出(见 ClientFeatureDispatcher / # FeatureDispatcher TakeoutRequest). 从 汤锅/炒锅/油锅 的 SWITCH_RULES 里 # action=="take_out" 且 item 是容器(木碗/盘子) 的规则自动派生. # 空手(item=None)取饭团/水煮蛋/煎饼、菜刀切豆腐 不在此列, 走旧路径. # ============================================================================ TAKEOUT_CANCEL = set() def _derive_takeout(switch_rules, *container_items): """从一段 SWITCH_RULES 派生 take_out 且 item 是容器的 (item, block) 组合""" if not switch_rules: return set() out = set() for _r in switch_rules: if not isinstance(_r, dict): continue if _r.get("action") != "take_out": continue _it = _r.get("item") _bk = _r.get("block") if _it in container_items and isinstance(_bk, basestring) and _bk: out.add((_it, _bk)) return out # 汤锅: 木碗/盘子 盛出碗装成品 TAKEOUT_CANCEL |= _derive_takeout(TANGGUO_SWITCH, TANGGUO_BOWL, TANGGUO_PLATE) # 炒锅: 手持盘子 出锅盘装成品(空手出锅的煎饼/馍不在此列) TAKEOUT_CANCEL |= _derive_takeout(CHAOGUO_SWITCH, CHAOGUO_PLATE) # 油锅: 手持盘子 出锅炸物 TAKEOUT_CANCEL |= _derive_takeout(YOUGUO_SWITCH, YOUGUO_PLATE) # ============================================================================ # 三之B、"盖饭/蛋炒饭"(itemUseOn) 专用: 手持 成品菜/米饭 右键 米饭/成品菜/炒锅蛋炒饭 # -> 客户端拦截放置预览(消闪) + 显式通知服务端执行转换(同 TakeoutRequest 机制). # 从炒锅 ITEM_USE_ON_RULES(surface 字段) 自动派生: 盖饭双向 + 蛋炒饭. # 若不单独抽出, 这些组合会被 ITEM_USE_ON_CANCEL 以纯 ret=True 吞掉, # 导致服务端 ServerItemUseOnEvent 不触发 -> 盖饭"点无反应"(服务端 owners 修复无效). # ============================================================================ GAI_FAN_CANCEL = set() if CHAOGUO_USON: for _r in CHAOGUO_USON: if not isinstance(_r, dict): continue _it = _r.get("item") _bk = _r.get("surface") if isinstance(_it, basestring) and _it and isinstance(_bk, basestring) and _bk: GAI_FAN_CANCEL.add((_it, _bk)) # ============================================================================ # 三之C、根因B "手持可放置/可投掷物品右键功能方块" -> BlockUse 显式事件拦截 # 客户端拦(手持物品, 功能方块)的放置/投掷预览后, NotifyToServer(BLOCK_USE_REQUEST), # 服务端 OnBlockUseRequest 按被点方块路由到对应服务的 handleBlockUse。 # 仅取"手持物品非空"(item != None 且非 * 通配) 的转换对 —— 空手右键(item=None) # 不涉及放置预览, 不需要拦截, 仍走正常 ServerBlockUseEvent。 # ============================================================================ BLOCKUSE_CANCEL = set() for _tbl in _BLOCK_USE_TABLES: for _r in _as_list(_tbl): if not isinstance(_r, dict): continue _it = _r.get("item") if not _it or not isinstance(_it, basestring) or _it.startswith("*"): continue # 只看"手持具体物品"的转换; 空手/通配不拦 # 炒锅 SWITCH_RULES 的 action==take_out(盘子出锅) 已由 TAKEOUT_CANCEL 专用通道处理, # 这里跳过, 避免与盛出走 TakeoutRequest 冲突; 其余(放料/翻炒)走 BlockUse。 if _r.get("action") == "take_out": continue # 被点方块: 兼容 source(主流) 与 block(个别) _bk = _r.get("source") or _r.get("block") if isinstance(_bk, basestring) and _bk: BLOCKUSE_CANCEL.add((_it, _bk)) # BlockUse 转换涉及的全部手持物品集合(客户端 OnItemTryUse 也需取消默认"吃/使用/投掷/倒水", # 否则手持 原版生肉/鱼/蛋 或 可食用的 rtdd 食材(brownrice/beancurd/crab/ham/beef_tenderloin # 等) 右键炒锅/汤锅/油锅放料时, 会被原版当"吃"前摇吞掉食材)。 # 不限制前缀: 只要出现在放料/转换组合里都纳入, 取消仅在"放料后 0.2s 窗口"内生效, # 工具类(锅铲/盘子/支杆)不触发 TryUse 吃, 加宽无副作用, 能覆盖全部可食 rtdd 食材。 BLOCKUSE_CANCEL_ITEMS = set( _it for (_it, _bk) in BLOCKUSE_CANCEL ) # ---- Chuju 锅铲/油罐 inline 转换(在 ChujuService.handleItemUseOn 内联, 不在数据表) ---- # 手持 锅铲/带油锅铲 右键 油罐(oilcan)/炒锅(wok) 蘸油/还油/上油 -> 取消默认 CHUJU_INLINE_CANCEL = { ("rtdd:spatula", "rtdd:oilcan"), # 锅铲蘸油罐 ("rtdd:spatula_oil", "rtdd:oilcan"), # 带油锅铲还油罐 ("rtdd:spatula_oil", "rtdd:wok"), # 带油锅铲给炒锅上油 } AUTO_CANCEL |= CHUJU_INLINE_CANCEL # ============================================================================ # 四、寿司: 手持任何寿司方块物品 右键自家寿司方块 取消默认放置 # (寿司的堆叠/取走/转换规则在 ShousiService 内联构建, 不在 Data 表, # 故此处手工列出寿司方块物品集合, 交叉生成 (块, 块) 组合) # ============================================================================ SUSHI_BLOCKS = { "rtdd:sushi_0", "rtdd:sushi_1", "rtdd:codsushi_1", "rtdd:codsushi_2", "rtdd:codsushi_3", "rtdd:codsushi_4", "rtdd:codsushi_5", "rtdd:codsushi_6", "rtdd:salmonsushi_1", "rtdd:salmonsushi_2", "rtdd:salmonsushi_3", "rtdd:salmonsushi_4", "rtdd:salmonsushi_5", "rtdd:salmonsushi_6", "rtdd:fishsushi_1", "rtdd:fishsushi_2", "rtdd:fishsushi_3", "rtdd:fishsushi_4", "rtdd:fishsushi_5", "rtdd:fishmonsushi_6", "rtdd:nigirisushi", "rtdd:sushipile_0", "rtdd:sushipile_1", "rtdd:sushipile_2", "rtdd:sushipile_3", "rtdd:sushipile_4", "rtdd:sushipile_5", "rtdd:nigirisushifishcod", "rtdd:nigirisushicod_2", "rtdd:nigirisushicod_3", "rtdd:nigirisushifishsalmon_1", "rtdd:nigirisushisalnom_2", "rtdd:nigirisushisalnom_3", "rtdd:nigirisushifish_1", "rtdd:nigirisushifish_2", "rtdd:nigirisushifish_3", "rtdd:squid_sushi", "rtdd:squidsushi_2", "rtdd:squidsushi_3", } SUSHI_CANCEL = set( (held, block) for held in SUSHI_BLOCKS for block in SUSHI_BLOCKS ) # ============================================================================ # 五、裹粉(Shicai COATING_RULES 是 item->drop 结构, 无 floor 字段, 需手工指定被点面块) # ============================================================================ COATING_ITEMS = { "rtdd:sashimi", # 生鱼片 "rtdd:lobster", # 龙虾 "minecraft:porkchop", # 生猪肉 "minecraft:chicken", # 生鸡肉 "minecraft:potato", # 生土豆 } COATING_CANCEL = set( (item, "rtdd:farineblock_3") for item in COATING_ITEMS ) # ============================================================================ # 六、汇总: 精确组合 ITEM_USE_ON_CANCEL = 自动派生 ∪ 寿司交叉 ∪ 裹粉 # ============================================================================ ITEM_USE_ON_CANCEL = AUTO_CANCEL | SUSHI_CANCEL | COATING_CANCEL # ============================================================================ # 七、纯手持物品取消: 只看手持item (不做方块匹配) # ============================================================================ # ---- 原版相邻放置(YuanbanService ITEM_USE_ON_RULES) ---- # 手持这些"非方块食品"右键任意方块表面, 都在相邻空位摆放对应切配方块。 # 他们本身不是可放置方块物品(放的是另一块), 但右键时会默认"吃/用", 需取消。 # 注: 稻谷(rtdd:rice_seeds)不在此列 —— 它已改用物品 JSON 的 minecraft:seed 组件 # 由引擎原生种植(plant_at=farmland, crop_result=riceseedlingsb), 客户端不拦截, # 否则会吞掉引擎的原生种植行为。 PLACE_ITEMS = { "minecraft:chicken", "minecraft:salmon", "minecraft:cod", "minecraft:fish", "minecraft:carrot", "minecraft:potato", "rtdd:qingcai", "rtdd:scallions", "minecraft:dried_kelp", # 原版干海带 → 干海带(放置后 sushi_0), 右键屏蔽吃前摇 } # ---- 总食用 手持直接吃 (Shiyongfood TRY_USE_RULES) ---- EAT_ITEMS = { "rtdd:rice_balls", # 饭团 "rtdd:boiled_egg", # 水煮蛋 "rtdd:beancurd", # 豆腐 } ITEM_USE_ON_CANCEL_BY_ITEM = PLACE_ITEMS | EAT_ITEMS # ============================================================================ # 八、自检输出(便于调试/核对派生是否完整) # ============================================================================ if __name__ == "__main__": print "=== 自动派生转换对 数量:", len(AUTO_CANCEL), "===" for _it, _bk in sorted(AUTO_CANCEL): print " ", _it, "->", _bk print "=== 汤锅盛出(TAKEOUT_CANCEL) 数量:", len(TAKEOUT_CANCEL), "===" for _it, _bk in sorted(TAKEOUT_CANCEL): print " ", _it, "->", _bk