141 lines
7.7 KiB
Python
141 lines
7.7 KiB
Python
# -*- coding: utf-8 -*-
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"""
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================================================================================
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乡野饮料(xy_drink)转化规则数据
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================================================================================
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所有"乡野饮料"(xy_drink) 分类下的转化规则常量都在这里。
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只被 YinliaoService / YinliaoTimerService 读取,FeatureDispatcher 通过方块名/物品名
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集合路由到对应服务,不会去查其他功能的数据库。
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【三大分组】
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1) 果汁·榨汁饮品(榨汁机系列 juicer / juicer_0~4) —— 全流程右键转换
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果汁由第一步放入的水果决定并【持久化到方块实体数据】, 退出游戏重进后
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榨汁完成仍取回正确果汁(详见 YinliaoService._readFruit / _writeFruit)。
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2) 冰棍(冰棍盒 icelollybox_1/2 + 各水果盒 icelollyboxb~f)
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未定型 → (手持冰块右键启动) 计时30秒 → 定型 → (手持水果x2) → 各水果盒
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→ (空手右键) 取出2根冰棍, 还原未定型。
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冰棍堆 popsiclepile_2/3: 组合式(苹果冰棍+堆 → 堆2, 空手取回 LIFO)。
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3) 冰棍盒·炒冰盒(frytheicebox / frytheicebox_1 + 各水果炒冰盒)
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空 → (手持冰块) 放冰 → (手持水果) 炒冰 → (空手右键) 取出冰沙, 还原空。
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注: 西瓜炒冰盒可做, 但 西瓜冰沙(melonicecreamplace) 是禁用方块, 无取出规则。
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字段说明(与 AnimalData/BarbecueData 一致):
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水果物品名 → (成品方块, 名称) 的映射表, 服务端按需读取。
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================================================================================
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"""
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# ============================================================================
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# 一、冰块(广义的冰): 原版 冰块/冰砖/蓝冰/霜冰
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# 冰棍盒定型、炒冰盒放冰都消耗这几种冰中的任意一种
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# ============================================================================
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ICE_ITEMS = [
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"minecraft:ice",
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"minecraft:packed_ice",
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"minecraft:blue_ice",
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"minecraft:frosted_ice",
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]
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# ============================================================================
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# 二、榨汁机(果汁·榨汁饮品)
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# ============================================================================
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# 水果物品名 → (果汁方块, 果汁名)
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# 西瓜=原版西瓜片 / 橙子=rtdd:orange / 苹果=原版苹果 / 桃子=rtdd:peach /
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# 葡萄=rtdd:grape / 黄豆=rtdd:soybean(豆浆)
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JUICE_FRUITS = {
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"minecraft:melon_slice": ("rtdd:fruitjuice_1", "西瓜汁"),
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"rtdd:orange": ("rtdd:fruitjuice_2", "橙汁"),
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"minecraft:apple": ("rtdd:fruitjuice_3", "苹果汁"),
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"rtdd:peach": ("rtdd:fruitjuice_4", "桃子汁"),
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"rtdd:grape": ("rtdd:fruitjuice_6", "葡萄汁"),
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"rtdd:soybean": ("rtdd:fruitjuice_7", "豆浆"),
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}
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# 榨汁机状态链(空→放入水果→榨汁中1→2→3→完成), 索引按步骤顺序
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JUICER_CHAIN = [
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"rtdd:juicer", # 0 榨汁机(空)
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"rtdd:juicer_0", # 1 榨汁机(放入水果)
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"rtdd:juicer_1", # 2 榨汁机(榨汁中1)
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"rtdd:juicer_2", # 3 榨汁机(榨汁中2)
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"rtdd:juicer_3", # 4 榨汁机(榨汁中3)
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"rtdd:juicer_4", # 5 榨汁机(完成)
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]
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# 榨汁中逐级右键的提示(juicer_0→1→2→3→4 各阶段) —— 仅保留状态键参与推进逻辑, 提示已静默
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JUICER_ADVANCE_TIPS = {
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"rtdd:juicer_0": None,
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"rtdd:juicer_1": None,
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"rtdd:juicer_2": None,
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"rtdd:juicer_3": None,
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}
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# ============================================================================
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# 榨汁机·客户端消闪拦截(BlockUse)
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# 手持 玻璃杯/各水果 右键榨汁机任意状态 时, 客户端需提前取消"放置预览"(避免闪一下),
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# 再显式通知服务端(见 InterceptData.BLOCKUSE_CANCEL / ClientFeatureDispatcher)。
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# 这里只罗列组合, 实际行为仍由服务端 YinliaoService.handleBlockUse 决定
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# (放水果/逐级榨汁/玻璃杯取汁)。
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# 注意: 不能标 action=="take_out" —— 那会被 BLOCKUSE_CANCEL 派生过滤掉;
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# 榨汁机取汁走 BlockUse(右击方块)通道, 与汤锅/炒锅/油锅的盛出(ItemUseOn)不同。
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# ============================================================================
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GLASS_CUP = "rtdd:fruitjuice_0" # 玻璃杯(果汁成品自带杯)
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JUICER_BLOCKUSE = []
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for _it in [GLASS_CUP] + list(JUICE_FRUITS.keys()):
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for _bk in JUICER_CHAIN:
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JUICER_BLOCKUSE.append({"item": _it, "block": _bk})
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# ============================================================================
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# 三、冰棍盒(冰棍)
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# ============================================================================
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# 冰棍盒(未定型) icelollybox_1 → 冰棍盒(定型) icelollybox_2 的计时规则:
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# 手持冰块右键启动(消耗1个冰块), 约30秒定型; autoStart=False 不自动开始
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ICE_LOLLY_TIMER = {
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"source": "rtdd:icelollybox_1",
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"target": "rtdd:icelollybox_2",
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"time": 30,
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"autoStart": False,
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}
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# 水果物品名 → (各水果冰棍盒, 冰棍方块, 口味名)
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# 苹果→icelollyboxc / 桃子→icelollyboxd / 橙子→icelollyboxb /
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# 葡萄→icelollyboxe / 西瓜→icelollyboxf
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POPSICLE_FRUITS = {
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"minecraft:apple": ("rtdd:icelollyboxc", "rtdd:apple_popsicleplace", "苹果"),
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"rtdd:peach": ("rtdd:icelollyboxd", "rtdd:peach_popsicleplace", "桃子"),
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"rtdd:orange": ("rtdd:icelollyboxb", "rtdd:orange_popsicle_place", "橙子"),
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"rtdd:grape": ("rtdd:icelollyboxe", "rtdd:grape_popsicleplace", "葡萄"),
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"minecraft:melon_slice": ("rtdd:icelollyboxf", "rtdd:melon_popsicleplace", "西瓜"),
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}
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# 冰棍盒方块 → (水果物品名, 冰棍方块, 口味名) 反向表(取冰棍用)
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POPSICLE_BOX_INFO = {v[0]: (k, v[1], v[2]) for k, v in POPSICLE_FRUITS.items()}
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# 冰棍堆组合(顺序无关, 空手取回按方块状态固定, 不存数据):
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# 单根 橙子冰棍/西瓜冰棍 放在地上, 手持另一根右键 → 冰棍堆(橙子+西瓜 popsiclepile_2)
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# (先放橙子再放西瓜 == 先放西瓜再放橙子, 都会变成 冰棍堆(橙子+西瓜))
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# 冰棍堆 + 苹果冰棍 → 冰棍堆2(橙子+西瓜+苹果 popsiclepile_3)
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# 空手右键(按方块状态固定, 无需记录):
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# - 冰棍堆2 取出 苹果冰棍 → 退回 冰棍堆
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# - 冰棍堆 取出 西瓜冰棍 → 变回 单根橙子冰棍
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# (其他口味组合暂无对应堆方块, 不支持堆叠)
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POPSICLE_SINGLE_ORANGE = "rtdd:orange_popsicle_place" # 单根橙子冰棍(放地上)
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POPSICLE_SINGLE_MELON = "rtdd:melon_popsicleplace" # 单根西瓜冰棍(放地上)
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POPSICLE_PILE_2 = "rtdd:popsiclepile_2" # 冰棍堆(橙子+西瓜)
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POPSICLE_PILE_3 = "rtdd:popsiclepile_3" # 冰棍堆2(橙子+西瓜+苹果)
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POPSICLE_PILE_ADD = "rtdd:apple_popsicleplace" # 第三根(苹果冰棍)
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# ============================================================================
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# 四、炒冰盒(冰棍盒·炒冰盒 分组)
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# ============================================================================
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# 水果物品名 → (各水果炒冰盒, 冰沙方块, 口味名)
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# 五种口味齐全: 西瓜冰沙(melonicecreamplace) 已从禁用移回乡野饮料, 可正常取出
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FRYICE_FRUITS = {
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"minecraft:apple": ("rtdd:appleicebox", "rtdd:appleicecreamplace", "苹果"),
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"rtdd:grape": ("rtdd:grapeicebox", "rtdd:grapeicecreamplace", "葡萄"),
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"minecraft:melon_slice": ("rtdd:melonicebox", "rtdd:melonicecreamplace", "西瓜"),
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"rtdd:orange": ("rtdd:orangeicebox", "rtdd:orangeicecreamplace", "橘子"),
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"rtdd:peach": ("rtdd:peachicebox", "rtdd:peachicecreamplace", "桃子"),
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}
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# 炒冰盒方块 → (水果物品名, 冰沙方块, 口味名) 反向表(取冰沙用)
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FRYICE_BOX_INFO = {v[0]: (k, v[1], v[2]) for k, v in FRYICE_FRUITS.items()}
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