Files
rtdd/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/xiangyemod/yuanbanfangzhi/YuanbanData.py
T
2026-09-03 14:09:44 +08:00

52 lines
2.1 KiB
Python

# -*- coding: utf-8 -*-
"""
================================================================================
原版放置分类转换规则数据
================================================================================
统一管理"手持原版物品右键方块表面 → 放置对应方块"的规则(ServerItemUseOnEvent)。
从各功能分类中剔除出来单独成目录, 避免散落在各处。
当前规则:
1) 原版生鸡肉(minecraft:chicken) → 生鸡肉(放置后) roastchickenplace_0 [烧烤用]
2) 原版生鲑鱼(minecraft:salmon) → 死鲑鱼 killfish_0 [死亡生物用]
3) 原版生鳕鱼(minecraft:cod) → 死鳕鱼 killcod_0 [死亡生物用]
4) minecraft:fish → 死鳕鱼 killcod_0 (网易端 ItemUseOn 事件对
生鳕鱼报的 itemName 是 minecraft:fish, 与 GetPlayerItem 的 minecraft:cod 不同)
字段说明:
item: 手持的原版物品
target: 放置成的方块
consume: 消耗数量(默认1)
tip: 放置成功提示
================================================================================
"""
ITEM_USE_ON_RULES = [
{
"item": "minecraft:chicken", # 原版生鸡肉
"target": "rtdd:roastchickenplace_0", # 生鸡肉(放置后)
"consume": 1,
"tip": "§a已放置生鸡肉,可右键支杆上杆烤制",
},
{
"item": "minecraft:salmon", # 原版生鲑鱼
"target": "rtdd:killfish_0", # 死鲑鱼
"consume": 1,
"tip": "§a已放置死鲑鱼",
},
{
"item": "minecraft:cod", # 原版生鳕鱼
"target": "rtdd:killcod_0", # 死鳕鱼
"consume": 1,
"tip": "§a已放置死鳕鱼",
},
# 网易端 ServerItemUseOnEvent 对 原版生鳕鱼 报的 itemName 是 minecraft:fish
# (日志: [FD-ItemUseOn] minecraft:fish), 需额外注册一条, 否则生鳕鱼无法放置。
{
"item": "minecraft:fish",
"target": "rtdd:killcod_0", # 死鳕鱼
"consume": 1,
"tip": "§a已放置死鳕鱼",
},
]