52 lines
2.1 KiB
Python
52 lines
2.1 KiB
Python
# -*- coding: utf-8 -*-
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"""
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================================================================================
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原版放置分类转换规则数据
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================================================================================
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统一管理"手持原版物品右键方块表面 → 放置对应方块"的规则(ServerItemUseOnEvent)。
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从各功能分类中剔除出来单独成目录, 避免散落在各处。
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当前规则:
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1) 原版生鸡肉(minecraft:chicken) → 生鸡肉(放置后) roastchickenplace_0 [烧烤用]
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2) 原版生鲑鱼(minecraft:salmon) → 死鲑鱼 killfish_0 [死亡生物用]
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3) 原版生鳕鱼(minecraft:cod) → 死鳕鱼 killcod_0 [死亡生物用]
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4) minecraft:fish → 死鳕鱼 killcod_0 (网易端 ItemUseOn 事件对
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生鳕鱼报的 itemName 是 minecraft:fish, 与 GetPlayerItem 的 minecraft:cod 不同)
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字段说明:
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item: 手持的原版物品
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target: 放置成的方块
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consume: 消耗数量(默认1)
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tip: 放置成功提示
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================================================================================
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"""
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ITEM_USE_ON_RULES = [
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{
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"item": "minecraft:chicken", # 原版生鸡肉
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"target": "rtdd:roastchickenplace_0", # 生鸡肉(放置后)
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"consume": 1,
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"tip": "§a已放置生鸡肉,可右键支杆上杆烤制",
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},
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{
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"item": "minecraft:salmon", # 原版生鲑鱼
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"target": "rtdd:killfish_0", # 死鲑鱼
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"consume": 1,
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"tip": "§a已放置死鲑鱼",
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},
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{
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"item": "minecraft:cod", # 原版生鳕鱼
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"target": "rtdd:killcod_0", # 死鳕鱼
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"consume": 1,
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"tip": "§a已放置死鳕鱼",
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},
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# 网易端 ServerItemUseOnEvent 对 原版生鳕鱼 报的 itemName 是 minecraft:fish
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# (日志: [FD-ItemUseOn] minecraft:fish), 需额外注册一条, 否则生鳕鱼无法放置。
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{
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"item": "minecraft:fish",
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"target": "rtdd:killcod_0", # 死鳕鱼
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"consume": 1,
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"tip": "§a已放置死鳕鱼",
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},
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]
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