320 lines
12 KiB
Python
320 lines
12 KiB
Python
# -*- coding: utf-8 -*-
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"""
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================================================================================
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烧烤方块转换规则数据
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================================================================================
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所有"烧烤"(xy_barbecue) 分类下"右键方块→消耗物品→替换方块"的转换规则都在这里。
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只被 BarbecueService 读取,FeatureDispatcher 通过方块名集合路由到 BarbecueService,
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不会去查其他功能(动物养殖/做菜/工具切换)的数据库。
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【烤法区分】
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1) 烤串(牛肉串/羊肉串/烤蔬菜串/烤香菇串)
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→ 放在"烧烤架"上烤,右键 2 次转换,不计时
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→ 牛肉串/羊肉串: 生=_1, 半熟=_0, 熟=_3(注意顺序与蔬菜串不同!)
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→ 烤蔬菜串/烤香菇串: 生=_0, 半熟=_1, 熟=_3
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2) 烤鸡/烤乳猪/烤鱼
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→ "上支杆"烤法: 支杆=b_34, 手持生食材右键支杆上杆
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→ 支杆下方放"篝火(原版营火 campfire)", 计时自动转换
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→ 烤熟后空手右键"取下" → 以掉落物形式获得整只成品
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【食用部分说明】
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烤熟成品(整只/整头)的"吃东西逐级分食"转换(如 整只→5/6→…→1/6)
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由后续统一的"总食用功能"实现,本次不实现、不收录。
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字段说明(与 AnimalData 一致):
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source: 被右键的方块ID(必填)
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item: 玩家手里必须拿的物品,None=空手也行
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target: 替换成什么方块,"minecraft:air"=消失
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consume: 消耗物品数量,0=不消耗(默认1)
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giveItem: 额外给玩家什么物品,None=不给
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giveCount: giveItem 的数量,默认1
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dropItem: 转换时以掉落物形式生成的物品列表,优先于 giveItem
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格式: [{"name": "xxx", "count": N}, ...]
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type: "switch"=右键切换, "timer"=计时自动转换
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time: 计时型转换需要多少秒(到时间自动替换方块)
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below: 计时型/烤串转换要求下方方块(如 ["minecraft:campfire"])
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tip: 转换成功时给玩家的提示(绿色§a开头)
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startTip: 计时型规则启动计时时给玩家的提示(仅玩家主动触发时发)
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doneTip: 计时到点完成时给启动者的提示(如"烤鸡烤熟了!")
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autoStart: 放置/上杆后是否自动开始计时,默认True(自动);烧烤设为True=下方
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出现营火即自动开始烤制,无需右键启动
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================================================================================
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"""
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BARBECUE_SWITCHES = [
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# ============================================================
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# 一、烧烤架(点火/灭火)
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# ============================================================
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# 【点火-打火石】烧烤架_1(无火) → 烧烤架_2(点燃),打火石不消耗
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{
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"source": "rtdd:barbecuegrill_0",
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"item": "minecraft:flint_and_steel",
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"target": "rtdd:barbecuegrill_1",
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"consume": 0,
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"type": "switch",
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"tip": "§a烧烤炉已点燃!",
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"giveItem": None,
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},
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# 【点火-烈焰弹】烧烤架_1(无火) → 烧烤架_2(点燃),烈焰弹消耗1个
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{
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"source": "rtdd:barbecuegrill_0",
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"item": "minecraft:fire_charge",
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"target": "rtdd:barbecuegrill_1",
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"consume": 1,
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"type": "switch",
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"tip": "§a烧烤炉已点燃!",
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"giveItem": None,
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},
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# 【灭火】烧烤架_2(点燃) → 烧烤架_1(无火),消耗水桶,获得空桶
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{
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"source": "rtdd:barbecuegrill_1",
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"item": "minecraft:water_bucket",
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"target": "rtdd:barbecuegrill_0",
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"consume": 1,
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"type": "switch",
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"giveItem": "minecraft:bucket",
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"giveCount": 1,
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"tip": "§a已用水扑灭烧烤炉",
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},
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# ============================================================
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# 二、烤串(放烧烤架上,右键 2 次转换,不计时)
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# 【重要】牛肉串/羊肉串的 生=_1 半熟=_0;蔬菜串/香菇串的 生=_0 半熟=_1
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# ============================================================
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# 牛肉串: 生(_1) → 半熟(_0) → 熟(_3)
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# 放在"已点燃的烧烤架"上方才能右键烤制(下方必须是 barbecuegrill_1)
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{
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"source": "rtdd:beefkebabs_1",
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"item": None,
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"target": "rtdd:beefkebabs_0",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a牛肉串正在翻烤…",
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"giveItem": None,
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},
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{
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"source": "rtdd:beefkebabs_0",
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"item": None,
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"target": "rtdd:beefkebabs_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e牛肉串烤熟了!",
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"giveItem": None,
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},
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# 羊肉串: 生(_1) → 半熟(_0) → 熟(_3)
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{
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"source": "rtdd:lambkebabs_1",
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"item": None,
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"target": "rtdd:lambkebabs_0",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a羊肉串正在翻烤…",
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"giveItem": None,
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},
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{
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"source": "rtdd:lambkebabs_0",
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"item": None,
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"target": "rtdd:lambkebabs_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e羊肉串烤熟了!",
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"giveItem": None,
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},
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# 烤蔬菜串: 生(_0) → 半熟(_1) → 熟(_3)
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{
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"source": "rtdd:roasted_vegetables_0",
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"item": None,
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"target": "rtdd:roasted_vegetables_1",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a烤蔬菜串正在翻烤…",
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"giveItem": None,
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},
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{
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"source": "rtdd:roasted_vegetables_1",
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"item": None,
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"target": "rtdd:roasted_vegetables_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e烤蔬菜串烤熟了!",
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"giveItem": None,
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},
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# 烤香菇串: 生(_0) → 半熟(_1) → 熟(_3)
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{
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"source": "rtdd:roastedmushrooms_0",
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"item": None,
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"target": "rtdd:roastedmushrooms_1",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§a烤香菇串正在翻烤…",
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"giveItem": None,
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},
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{
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"source": "rtdd:roastedmushrooms_1",
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"item": None,
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"target": "rtdd:roastedmushrooms_3",
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"consume": 0,
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"type": "switch",
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"switchCd": 0.5,
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"below": ["rtdd:barbecuegrill_1"],
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"tip": "§e烤香菇串烤熟了!",
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"giveItem": None,
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},
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# ============================================================
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# 三、上杆(手持生食材右键 支杆b_34)
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# ============================================================
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# 【上烤鸡】支杆 + 生鸡肉(放置后方块物品) → 烤鸡(上烤架_生)
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# 提示不说"开始烤制"——下方是不是营火由运行时判断(aotoStartRoast)。
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{
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"source": "rtdd:b_34",
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"item": "rtdd:roastchickenplace_0",
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"target": "rtdd:roastchicken_0",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤鸡已上杆",
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"giveItem": None,
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},
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# 【上烤乳猪】支杆 + 死猪 → 烤乳猪(生)
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{
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"source": "rtdd:b_34",
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"item": "rtdd:dead_pig",
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"target": "rtdd:roastpig_0",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤乳猪已上杆",
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"giveItem": None,
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},
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# 【上烤鳕鱼】支杆 + 鳕鱼 → 烤鳕鱼(生)
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{
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"source": "rtdd:b_34",
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"item": "minecraft:cod",
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"target": "rtdd:grilledcod_0",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤鳕鱼已上杆",
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"giveItem": None,
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},
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# 【上烤鲑鱼】支杆 + 鲑鱼 → 烤鲑鱼(生)
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{
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"source": "rtdd:b_34",
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"item": "minecraft:salmon",
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"target": "rtdd:grilled_fish",
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"consume": 1,
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"type": "switch",
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"tip": "§a烤鲑鱼已上杆",
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"giveItem": None,
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},
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# ============================================================
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# 四、计时烤制(上杆后,支杆下方篝火,计时自动转换)
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# ============================================================
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# 【烤熟】烤鸡(上烤架_生) → 烤鸡(上烤架_熟),下方需篝火
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# autoStart=True:下方出现营火即自动开始烤制,无需右键
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# startTip=下方已是营火时的提示(aotoStartRoast 动态判断下发)
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{
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"source": "rtdd:roastchicken_0",
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"item": None,
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"target": "rtdd:roastchicken_1",
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"consume": 0,
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": True,
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"startTip": "§a下方是营火,烤鸡开始烤制",
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"doneTip": "§e烤鸡烤熟了!",
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"giveItem": None,
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},
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# 【烤熟】烤乳猪(生) → 烤乳猪(熟),下方需篝火
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{
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"source": "rtdd:roastpig_0",
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"item": None,
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"target": "rtdd:roastpig_1",
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"consume": 0,
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": True,
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"startTip": "§a下方是营火,烤乳猪开始烤制",
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"doneTip": "§e烤乳猪烤熟了!",
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"giveItem": None,
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},
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# 【烤熟】烤鳕鱼(生) → 烤鳕鱼(熟),下方需篝火
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{
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"source": "rtdd:grilledcod_0",
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"item": None,
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"target": "rtdd:grilledcod_1",
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"consume": 0,
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": True,
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"startTip": "§a下方是营火,烤鳕鱼开始烤制",
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"doneTip": "§e烤鳕鱼烤熟了!",
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"giveItem": None,
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},
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# 【烤熟】烤鲑鱼(生) → 烤鲑鱼(熟),下方需篝火
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{
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"source": "rtdd:grilled_fish",
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"item": None,
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"target": "rtdd:grilled_salmon",
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"consume": 0,
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"type": "timer",
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"time": 60,
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"below": ["minecraft:campfire"],
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"autoStart": True,
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"startTip": "§a下方是营火,烤鲑鱼开始烤制",
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"doneTip": "§e烤鲑鱼烤熟了!",
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"giveItem": None,
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},
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# ============================================================
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# 五、取下(空手右键烤熟方块,支杆恢复,成品以掉落物获得)
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# ============================================================
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# 【取下烤鸡】烤鸡(上烤架_熟) → 支杆 + 掉落 烤鸡(整只)
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{
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"source": "rtdd:roastchicken_1",
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"item": None,
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"target": "rtdd:b_34",
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"consume": 0,
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"type": "switch",
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"dropItem": [{"name": "rtdd:roast_chickenplace_1", "count": 1}],
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"tip": "§a取下了烤鸡(整只)",
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"giveItem": None,
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},
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# 【取下烤乳猪】烤乳猪(熟) → 支杆 + 掉落 烤乳猪(整只)
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{
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"source": "rtdd:roastpig_1",
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"item": None,
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"target": "rtdd:b_34",
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"consume": 0,
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"type": "switch",
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"dropItem": [{"name": "rtdd:roastpignew_1", "count": 1}],
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"tip": "§a取下了烤乳猪(整只)",
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"giveItem": None,
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},
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]
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# ============================================================
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# 六、手持物品右键"方块表面"生成规则(ServerItemUseOnEvent)
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# ============================================================
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# 原版生鸡肉右键放置"生鸡肉(放置后)"的规则已拆到
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# xiangyemod/yuanbanfangzhi/YuanbanData.py(原版放置统一管理)。
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# 本分类不再定义 ItemUseOn 规则。
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