== com.ogaba.sa_combat.client.event.SACombatClientForgeEvents ==
    item.durability
    [a-z0-9_.-]+:[a-z0-9_./-]+
    item.modifiers.mainhand
    attack damage
    attack speed
    attack range
    entity reach
    attack knockback
    dano de ataque
    velocidade de ataque
    alcance de ataque
    repuls
    knockback
    when in main hand
    main hand
    m?o principal
    mao principal
    %.2f
    ������...
    renderSpyglassOverlay
== com.ogaba.sa_combat.client.render.PlayerArmSkinLayer ==
    root
    base
    slim
    right_hand_wide
    right_hand_slim
    left_hand_wide
    left_hand_slim
== com.ogaba.sa_combat.client.render.SAWeaponItemRenderer ==
    idle_view
    camera
    right_hand_wide
    left_hand_wide
    right_hand_slim
    left_hand_slim
    spyglass
== com.ogaba.sa_combat.client.render.SpecialGrenadeItemRenderer ==
    camera
    idle_view
    held_item
    granade
    right_hand
    left_hand
    right_hand_wide
    left_hand_wide
    right_hand_slim
    left_hand_slim
    item/pipe_bomb_visual
    item/nail_bomb_visual
    item/molotov_visual
== com.ogaba.sa_combat.client.render.SpecialGrenadePlayerArmSkinLayer ==
    main
    right
    left
    right_hand
    left_hand
    granade
    camera
    right_hand_wide
    right_hand_slim
    left_hand_wide
    left_hand_slim
    slim
== com.ogaba.sa_combat.client.tooltip.BlueprintClientTooltipComponent ==
    tooltip.sa_combat.blueprint.unknown
    Unknown Unlock
    tooltip.sa_combat.blueprint.check_data
    Check blueprint data
    tooltip.sa_combat.blueprint.unlock
    Unlock
    tooltip.sa_combat.blueprint.recipe_unlock
    Recipe Unlock
    ����
    tooltip.sa_combat.blueprint.no_abilities
    No abilities
    tooltip.sa_combat.blueprint.on_hit
    On Hit
    ����
    bettercombat
    attack_range
    ����
    ����
    %.1f
== com.ogaba.sa_combat.client.tooltip.WeaponClientTooltipComponent ==
    tooltip.sa_combat.modifier_section
    tooltip.sa_combat.on_hit
    tooltip.sa_combat.empty_socket
== com.ogaba.sa_combat.event.SACombatForgeEvents ==
    SA Combat TACZ vest bullet resistance
    SA Combat weapon upgrade damage
    SA Combat weapon upgrade speed
    SA Combat weapon upgrade knockback
    SA Combat weapon upgrade reach
    SACombatLastShieldThornsTick
    SACombatLastShieldThornsTick
    spiked
    13a24b02-d971-4ee7-879c-1c7068a6bb71
    457d3b0c-c7b7-43a4-8395-01f82ec1bdb2
    df109f67-5b6d-4de4-9a1b-c75443c0f1b2
    9d46b9e9-46cb-4ab3-b2a0-c0e331cce312
    11d92754-4e96-4c9e-9b25-d8945bc43b24
    tacz
    tacz.bullet_resistance
== com.ogaba.sa_survival.client.BackpackGuiKeyHandler ==
    key.sa_combat.open_backpack_gui
    key.categories.sa_combat
== com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay$SlotVisualState ==
    NONE
    ACTIVE
    LOCKED
    EMPTY
== com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay ==
    pink
    blue
    jeans
    green
    yellow
    desert
    black
    camo
    olive
    military
    tactical
    vest
    jacket
    leather
    brown
    shirt
    f_40220_
    f_40221_
    [SA Survival] Could not access Slot position fields for modular inventory slots.
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    �������Ĳ�λ
    �˱����޷�ʹ�õĲ�λ
    screen.sa_combat.utility_panel.close
    screen.sa_combat.utility_panel.open
== com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer$WeaponMountSide ==
    RIGHT
    LEFT
== com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer ==
    SatchelCurioRender
    Expected 3 double values
    Expected 3 float values
== com.ogaba.sa_survival.client.renderer.FlashlightItemRenderer ==
    right_hand_wide
    right_hand_slim
    left_hand_wide
    left_hand_slim
    item/flashlight_emissive
== com.ogaba.sa_survival.client.tooltip.ClientBackpackContentsTooltip ==
    pink
    yellow
    desert
    blue
    jeans
    green
    camo
    black
    jacket
    vest
== com.ogaba.sa_survival.event.ExternalEquipmentStorageTooltipEvents ==
    extra slots
    ��סShift��Ԥ������
    ��סShift��Ԥ������
== com.ogaba.sa_survival.item.tooltip.BackpackContentsTooltip ==
    Items
    ClothingItems
== com.ogaba.sa_survival.item.tooltip.EffectTooltipUtil ==
    tooltip.sa_combat.effects
    tooltip.sa_combat.removes_poison
    tooltip.sa_combat.removes_bleeding
    tooltip.sa_combat.heals_amount
    potion.withAmplifier
    potion.withDuration