代码库初始化
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== com.ogaba.sa_combat.client.event.SACombatClientForgeEvents ==
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item.durability
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[a-z0-9_.-]+:[a-z0-9_./-]+
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item.modifiers.mainhand
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attack damage
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attack speed
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attack range
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entity reach
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attack knockback
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dano de ataque
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velocidade de ataque
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alcance de ataque
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repuls
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knockback
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when in main hand
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main hand
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m?o principal
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mao principal
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%.2f
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������...
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renderSpyglassOverlay
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== com.ogaba.sa_combat.client.render.PlayerArmSkinLayer ==
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root
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base
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slim
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right_hand_wide
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right_hand_slim
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left_hand_wide
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left_hand_slim
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== com.ogaba.sa_combat.client.render.SAWeaponItemRenderer ==
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idle_view
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camera
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right_hand_wide
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left_hand_wide
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right_hand_slim
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left_hand_slim
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spyglass
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== com.ogaba.sa_combat.client.render.SpecialGrenadeItemRenderer ==
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camera
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idle_view
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held_item
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granade
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right_hand
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left_hand
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right_hand_wide
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left_hand_wide
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right_hand_slim
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left_hand_slim
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item/pipe_bomb_visual
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item/nail_bomb_visual
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item/molotov_visual
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== com.ogaba.sa_combat.client.render.SpecialGrenadePlayerArmSkinLayer ==
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main
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right
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left
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right_hand
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left_hand
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granade
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camera
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right_hand_wide
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right_hand_slim
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left_hand_wide
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left_hand_slim
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slim
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== com.ogaba.sa_combat.client.tooltip.BlueprintClientTooltipComponent ==
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tooltip.sa_combat.blueprint.unknown
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Unknown Unlock
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tooltip.sa_combat.blueprint.check_data
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Check blueprint data
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tooltip.sa_combat.blueprint.unlock
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Unlock
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tooltip.sa_combat.blueprint.recipe_unlock
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Recipe Unlock
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����
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tooltip.sa_combat.blueprint.no_abilities
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No abilities
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tooltip.sa_combat.blueprint.on_hit
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On Hit
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����
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bettercombat
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attack_range
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����
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����
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%.1f
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== com.ogaba.sa_combat.client.tooltip.WeaponClientTooltipComponent ==
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tooltip.sa_combat.modifier_section
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tooltip.sa_combat.on_hit
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tooltip.sa_combat.empty_socket
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== com.ogaba.sa_combat.event.SACombatForgeEvents ==
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SA Combat TACZ vest bullet resistance
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SA Combat weapon upgrade damage
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SA Combat weapon upgrade speed
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SA Combat weapon upgrade knockback
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SA Combat weapon upgrade reach
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SACombatLastShieldThornsTick
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SACombatLastShieldThornsTick
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spiked
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13a24b02-d971-4ee7-879c-1c7068a6bb71
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457d3b0c-c7b7-43a4-8395-01f82ec1bdb2
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df109f67-5b6d-4de4-9a1b-c75443c0f1b2
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9d46b9e9-46cb-4ab3-b2a0-c0e331cce312
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11d92754-4e96-4c9e-9b25-d8945bc43b24
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tacz
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tacz.bullet_resistance
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== com.ogaba.sa_survival.client.BackpackGuiKeyHandler ==
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key.sa_combat.open_backpack_gui
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key.categories.sa_combat
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== com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay$SlotVisualState ==
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NONE
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ACTIVE
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LOCKED
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EMPTY
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== com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay ==
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pink
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blue
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jeans
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green
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yellow
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desert
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black
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camo
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olive
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military
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tactical
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vest
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jacket
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leather
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brown
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shirt
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f_40220_
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f_40221_
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[SA Survival] Could not access Slot position fields for modular inventory slots.
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����
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�������IJ�λ
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�˱�����ʹ�õIJ�λ
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screen.sa_combat.utility_panel.close
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screen.sa_combat.utility_panel.open
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== com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer$WeaponMountSide ==
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RIGHT
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LEFT
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== com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer ==
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SatchelCurioRender
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Expected 3 double values
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Expected 3 float values
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== com.ogaba.sa_survival.client.renderer.FlashlightItemRenderer ==
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right_hand_wide
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right_hand_slim
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left_hand_wide
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left_hand_slim
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item/flashlight_emissive
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== com.ogaba.sa_survival.client.tooltip.ClientBackpackContentsTooltip ==
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pink
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yellow
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desert
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blue
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jeans
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green
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camo
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black
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jacket
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vest
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== com.ogaba.sa_survival.event.ExternalEquipmentStorageTooltipEvents ==
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extra slots
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��סShift��Ԥ������
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��סShift��Ԥ������
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== com.ogaba.sa_survival.item.tooltip.BackpackContentsTooltip ==
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Items
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ClothingItems
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== com.ogaba.sa_survival.item.tooltip.EffectTooltipUtil ==
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tooltip.sa_combat.effects
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tooltip.sa_combat.removes_poison
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tooltip.sa_combat.removes_bleeding
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tooltip.sa_combat.heals_amount
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potion.withAmplifier
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potion.withDuration
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