== com.ogaba.sa_combat.client.event.SACombatClientForgeEvents == item.durability [a-z0-9_.-]+:[a-z0-9_./-]+ item.modifiers.mainhand attack damage attack speed attack range entity reach attack knockback dano de ataque velocidade de ataque alcance de ataque repuls knockback when in main hand main hand m?o principal mao principal %.2f ������... renderSpyglassOverlay == com.ogaba.sa_combat.client.render.PlayerArmSkinLayer == root base slim right_hand_wide right_hand_slim left_hand_wide left_hand_slim == com.ogaba.sa_combat.client.render.SAWeaponItemRenderer == idle_view camera right_hand_wide left_hand_wide right_hand_slim left_hand_slim spyglass == com.ogaba.sa_combat.client.render.SpecialGrenadeItemRenderer == camera idle_view held_item granade right_hand left_hand right_hand_wide left_hand_wide right_hand_slim left_hand_slim item/pipe_bomb_visual item/nail_bomb_visual item/molotov_visual == com.ogaba.sa_combat.client.render.SpecialGrenadePlayerArmSkinLayer == main right left right_hand left_hand granade camera right_hand_wide right_hand_slim left_hand_wide left_hand_slim slim == com.ogaba.sa_combat.client.tooltip.BlueprintClientTooltipComponent == tooltip.sa_combat.blueprint.unknown Unknown Unlock tooltip.sa_combat.blueprint.check_data Check blueprint data tooltip.sa_combat.blueprint.unlock Unlock tooltip.sa_combat.blueprint.recipe_unlock Recipe Unlock ���� tooltip.sa_combat.blueprint.no_abilities No abilities tooltip.sa_combat.blueprint.on_hit On Hit ���� bettercombat attack_range ���� ���� %.1f == com.ogaba.sa_combat.client.tooltip.WeaponClientTooltipComponent == tooltip.sa_combat.modifier_section tooltip.sa_combat.on_hit tooltip.sa_combat.empty_socket == com.ogaba.sa_combat.event.SACombatForgeEvents == SA Combat TACZ vest bullet resistance SA Combat weapon upgrade damage SA Combat weapon upgrade speed SA Combat weapon upgrade knockback SA Combat weapon upgrade reach SACombatLastShieldThornsTick SACombatLastShieldThornsTick spiked 13a24b02-d971-4ee7-879c-1c7068a6bb71 457d3b0c-c7b7-43a4-8395-01f82ec1bdb2 df109f67-5b6d-4de4-9a1b-c75443c0f1b2 9d46b9e9-46cb-4ab3-b2a0-c0e331cce312 11d92754-4e96-4c9e-9b25-d8945bc43b24 tacz tacz.bullet_resistance == com.ogaba.sa_survival.client.BackpackGuiKeyHandler == key.sa_combat.open_backpack_gui key.categories.sa_combat == com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay$SlotVisualState == NONE ACTIVE LOCKED EMPTY == com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay == pink blue jeans green yellow desert black camo olive military tactical vest jacket leather brown shirt f_40220_ f_40221_ [SA Survival] Could not access Slot position fields for modular inventory slots. ���� �������IJ�λ �˱����޷�ʹ�õIJ�λ screen.sa_combat.utility_panel.close screen.sa_combat.utility_panel.open == com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer$WeaponMountSide == RIGHT LEFT == com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer == SatchelCurioRender Expected 3 double values Expected 3 float values == com.ogaba.sa_survival.client.renderer.FlashlightItemRenderer == right_hand_wide right_hand_slim left_hand_wide left_hand_slim item/flashlight_emissive == com.ogaba.sa_survival.client.tooltip.ClientBackpackContentsTooltip == pink yellow desert blue jeans green camo black jacket vest == com.ogaba.sa_survival.event.ExternalEquipmentStorageTooltipEvents == extra slots ��סShift��Ԥ������ ��סShift��Ԥ������ == com.ogaba.sa_survival.item.tooltip.BackpackContentsTooltip == Items ClothingItems == com.ogaba.sa_survival.item.tooltip.EffectTooltipUtil == tooltip.sa_combat.effects tooltip.sa_combat.removes_poison tooltip.sa_combat.removes_bleeding tooltip.sa_combat.heals_amount potion.withAmplifier potion.withDuration