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xczjhk/_sa_hanhua_out/_tmp/consts_render.txt
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2026-10-04 21:07:49 +08:00

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== com.ogaba.sa_combat.client.event.SACombatClientForgeEvents ==
item.durability
[a-z0-9_.-]+:[a-z0-9_./-]+
item.modifiers.mainhand
attack damage
attack speed
attack range
entity reach
attack knockback
dano de ataque
velocidade de ataque
alcance de ataque
repuls
knockback
when in main hand
main hand
m?o principal
mao principal
%.2f
������...
renderSpyglassOverlay
== com.ogaba.sa_combat.client.render.PlayerArmSkinLayer ==
root
base
slim
right_hand_wide
right_hand_slim
left_hand_wide
left_hand_slim
== com.ogaba.sa_combat.client.render.SAWeaponItemRenderer ==
idle_view
camera
right_hand_wide
left_hand_wide
right_hand_slim
left_hand_slim
spyglass
== com.ogaba.sa_combat.client.render.SpecialGrenadeItemRenderer ==
camera
idle_view
held_item
granade
right_hand
left_hand
right_hand_wide
left_hand_wide
right_hand_slim
left_hand_slim
item/pipe_bomb_visual
item/nail_bomb_visual
item/molotov_visual
== com.ogaba.sa_combat.client.render.SpecialGrenadePlayerArmSkinLayer ==
main
right
left
right_hand
left_hand
granade
camera
right_hand_wide
right_hand_slim
left_hand_wide
left_hand_slim
slim
== com.ogaba.sa_combat.client.tooltip.BlueprintClientTooltipComponent ==
tooltip.sa_combat.blueprint.unknown
Unknown Unlock
tooltip.sa_combat.blueprint.check_data
Check blueprint data
tooltip.sa_combat.blueprint.unlock
Unlock
tooltip.sa_combat.blueprint.recipe_unlock
Recipe Unlock
����
tooltip.sa_combat.blueprint.no_abilities
No abilities
tooltip.sa_combat.blueprint.on_hit
On Hit
����
bettercombat
attack_range
����
����
%.1f
== com.ogaba.sa_combat.client.tooltip.WeaponClientTooltipComponent ==
tooltip.sa_combat.modifier_section
tooltip.sa_combat.on_hit
tooltip.sa_combat.empty_socket
== com.ogaba.sa_combat.event.SACombatForgeEvents ==
SA Combat TACZ vest bullet resistance
SA Combat weapon upgrade damage
SA Combat weapon upgrade speed
SA Combat weapon upgrade knockback
SA Combat weapon upgrade reach
SACombatLastShieldThornsTick
SACombatLastShieldThornsTick
spiked
13a24b02-d971-4ee7-879c-1c7068a6bb71
457d3b0c-c7b7-43a4-8395-01f82ec1bdb2
df109f67-5b6d-4de4-9a1b-c75443c0f1b2
9d46b9e9-46cb-4ab3-b2a0-c0e331cce312
11d92754-4e96-4c9e-9b25-d8945bc43b24
tacz
tacz.bullet_resistance
== com.ogaba.sa_survival.client.BackpackGuiKeyHandler ==
key.sa_combat.open_backpack_gui
key.categories.sa_combat
== com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay$SlotVisualState ==
NONE
ACTIVE
LOCKED
EMPTY
== com.ogaba.sa_survival.client.BackpackInventoryPanelOverlay ==
pink
blue
jeans
green
yellow
desert
black
camo
olive
military
tactical
vest
jacket
leather
brown
shirt
f_40220_
f_40221_
[SA Survival] Could not access Slot position fields for modular inventory slots.
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screen.sa_combat.utility_panel.close
screen.sa_combat.utility_panel.open
== com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer$WeaponMountSide ==
RIGHT
LEFT
== com.ogaba.sa_survival.client.renderer.BackpackCurioRenderer ==
SatchelCurioRender
Expected 3 double values
Expected 3 float values
== com.ogaba.sa_survival.client.renderer.FlashlightItemRenderer ==
right_hand_wide
right_hand_slim
left_hand_wide
left_hand_slim
item/flashlight_emissive
== com.ogaba.sa_survival.client.tooltip.ClientBackpackContentsTooltip ==
pink
yellow
desert
blue
jeans
green
camo
black
jacket
vest
== com.ogaba.sa_survival.event.ExternalEquipmentStorageTooltipEvents ==
extra slots
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��סShift��Ԥ������
== com.ogaba.sa_survival.item.tooltip.BackpackContentsTooltip ==
Items
ClothingItems
== com.ogaba.sa_survival.item.tooltip.EffectTooltipUtil ==
tooltip.sa_combat.effects
tooltip.sa_combat.removes_poison
tooltip.sa_combat.removes_bleeding
tooltip.sa_combat.heals_amount
potion.withAmplifier
potion.withDuration