右键 改5

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wenhe committed 2026-09-22 13:52:54 +08:00
1 parent 61f54b581d
commit 0f83720cb8
2 files changed
+27 -102

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@@ -241,9 +241,18 @@ class FeatureDispatcher(BlueFoxServerSystem):
取消"使用物品于方块"的字段是 ret(不是 cancel),官方要求双端设置才能
真正取消默认行为。本分发器已在服务端设 ret=True。
"""
playerId = args.get("playerId") or args.get("entityId")
# 【关键】同一右键动作会同时触发 ServerBlockUseEvent(盛出/转换, 已由 OnBlockUse
# 处理并设置 _cancelItemUse) 和 ServerItemUseOnEvent(手持方块物品的放置前摇)。
# 若前一帧 OnBlockUse 已成功处理(盛出掉落/方块转换), 这里必须消费标记并
# ret=True 取消放置, 否则"盛出了成品"却又"把手持的木碗/盘子放了出来"。
# (与 OnItemTryUse 消费标记取消"吃/喝"是同一模式。)
if self._cancelItemUse.pop(playerId, False):
args['ret'] = True
return
itemName = args.get("itemName")
services = self.itemUseOnAll.get(itemName)
playerId = args.get("playerId") or args.get("entityId")
# 被点方块(用于去重: 该方块归哪些右键服务管辖)
clickedName = None
try:
@@ -30,18 +30,23 @@
"""
# ============================================================================
# 一、导入各功能分类的规则数据符号(纯常量, 无服务端 API 依赖, 客户端可安全 import)
# 逐个 try, 任一失败只跳过该模块, 不影响整体。
# 一、导入各功能分类"手持物品右键方块表面"的规则数据符号
# 只扫【ITEM_USE_ON_RULES】(surface 字段) —— 这些才走 ServerItemUseOnEvent
# -> handleItemUseOn, 是客户端 ClientItemUseOnEvent 应拦截的组合。
# 注意: 绝对不要扫 SWITCH_RULES / *_SWITCHES 等(本体现在, 走 ServerBlockUseEvent
# -> handleBlockUse), 若扫进来客户端拦截会吃掉整个右键, 导致"右键什么都不发生"。
# 注: 本项目无 __init__.py, 用与各 Service 相同的 `from ..XxxData import ...`
# 直接导入符号, 而非 import 模块对象。
# ============================================================================
# 每个条目: (规则表内容) —— 规则表可能是 list[dict] 或单个 dict(RICE_PLANT)
# 每个条目: (规则表内容) —— 规则表 list[dict], 字段含 "item" + "surface"/"source"
_ALL_RULE_TABLES = []
def _collect_all():
"""遍历 _ALL_RULE_TABLES, 汇总全部 (item, block) 转换对。"""
"""遍历 _ALL_RULE_TABLES, 汇总全部 (手持item, 被点surface方块) 组合。
只取 "surface"(手持物品右键方块表面) 与 "source"(盘子转换的被点方块),
不取 "block"(本体现在右键, 由服务端 handleBlockUse 处理)。"""
pairs = set()
for value in _ALL_RULE_TABLES:
for rule in _as_list(value):
@@ -52,73 +57,35 @@ def _collect_all():
continue
if item.startswith("*"):
continue
for blkf in ("block", "source", "surface"):
for blkf in ("surface", "source"):
blk = rule.get(blkf)
if isinstance(blk, basestring) and blk:
pairs.add((item, blk))
return pairs
# ---- 面食.甜食: 和面/饺子/包子/馍/煎饼卷 + 手持生食右键蒸笼/烤炉/木碗 ----
# ---- 面食.甜食: 手持生食/面饼/面粉 右键 烤炉/木碗/蒸笼 (itemUseOn) ----
try:
from ..mianshi.MianshiData import (
SWITCH_RULES as MIANSHI_SWITCH,
ITEM_USE_ON_RULES as MIANSHI_USON,
)
_ALL_RULE_TABLES.append(MIANSHI_SWITCH)
from ..mianshi.MianshiData import ITEM_USE_ON_RULES as MIANSHI_USON
_ALL_RULE_TABLES.append(MIANSHI_USON)
except Exception:
pass
# ---- 炒锅: 盖饭双向 + 蛋炒饭 ----
# ---- 炒锅: 盖饭双向 + 蛋炒饭 (itemUseOn, surface=米饭/成品菜) ----
try:
from ..chaoguo.ChaoguoData import (
SWITCH_RULES as CHAOGUO_SWITCH,
ITEM_USE_ON_RULES as CHAOGUO_USON,
)
_ALL_RULE_TABLES.append(CHAOGUO_SWITCH)
from ..chaoguo.ChaoguoData import ITEM_USE_ON_RULES as CHAOGUO_USON
_ALL_RULE_TABLES.append(CHAOGUO_USON)
except Exception:
pass
# ---- 汤锅: 放入食材/出锅 + 手持锅态汤右键熟面条 ----
# ---- 汤锅: 手持锅态汤右键 熟面条 (itemUseOn) ----
try:
from ..tangguo.TangguoData import (
SWITCH_RULES as TANGGUO_SWITCH,
ITEM_USE_ON_RULES as TANGGUO_USON,
)
_ALL_RULE_TABLES.append(TANGGUO_SWITCH)
from ..tangguo.TangguoData import ITEM_USE_ON_RULES as TANGGUO_USON
_ALL_RULE_TABLES.append(TANGGUO_USON)
except Exception:
pass
# ---- 油锅: 倒油/放料/出锅 ----
try:
from ..youguo.YouguoData import SWITCH_RULES as YOUGUO_SWITCH
_ALL_RULE_TABLES.append(YOUGUO_SWITCH)
except Exception:
pass
# ---- 厨具: 炉灶加木条/丸子机加料取料/蒸笼 ----
try:
from ..chuju.ChujuData import (
STOVE_RULES, MEATBALLMAKER_RULES, STEAMER_RULES,
)
_ALL_RULE_TABLES.append(STOVE_RULES)
_ALL_RULE_TABLES.append(MEATBALLMAKER_RULES)
_ALL_RULE_TABLES.append(STEAMER_RULES)
except Exception:
pass
# ---- 食材: 裹粉(COATING 无 floor 字段, 手工补) / 肉馅按压 ----
try:
from ..shicai.ShicaiData import COATING_RULES, MEAT_PRESS_RULES
_ALL_RULE_TABLES.append(COATING_RULES)
_ALL_RULE_TABLES.append(MEAT_PRESS_RULES)
except Exception:
pass
# ---- 原版放置/盘子转换 ----
# ---- 原版放置/盘子转换 (itemUseOn, surface=相邻放置 / source=盘子) ----
try:
from ..yuanbanfangzhi.YuanbanData import (
ITEM_USE_ON_RULES as YUANBAN_USON,
@@ -129,57 +96,6 @@ try:
except Exception:
pass
# ---- 乡野自然: 柴火堆叠 + 水稻种植 ----
try:
from ..ziran.NaturalData import FIREWOOD_RULES, NATURAL_SWITCHES, RICE_PLANT
_ALL_RULE_TABLES.append(FIREWOOD_RULES)
_ALL_RULE_TABLES.append(NATURAL_SWITCHES)
_ALL_RULE_TABLES.append(RICE_PLANT)
except Exception:
pass
# ---- 家具家私: 水槽放脏盘/盘子架放盘/碗柜放碗/火炉等 ----
try:
from ..jiaju.FurnitureData import (
ARROWBARREL_RULES, FLUME_RULES, TRAYRACKS_RULES, CUPBOARD_RULES,
BOOKCASE_RULES, POTIONRACK_RULES, RECORDPLAYER_RULES,
TRASHBIN_RULES, FIREPLACE_RULES,
)
for _t in (ARROWBARREL_RULES, FLUME_RULES, TRAYRACKS_RULES,
CUPBOARD_RULES, BOOKCASE_RULES, POTIONRACK_RULES,
RECORDPLAYER_RULES, TRASHBIN_RULES, FIREPLACE_RULES):
_ALL_RULE_TABLES.append(_t)
except Exception:
pass
# ---- 死亡生物: 挂肉钩挂死牛/死猪/死羊 + 菜刀切配 ----
try:
from ..siwangshengwu.DeadmobData import DEADMOB_SWITCHES
_ALL_RULE_TABLES.append(DEADMOB_SWITCHES)
except Exception:
pass
# ---- 烧烤: 支杆上杆(手持生肉/死猪右键支杆) ----
try:
from ..shaokao.BarbecueData import BARBECUE_SWITCHES
_ALL_RULE_TABLES.append(BARBECUE_SWITCHES)
except Exception:
pass
# ---- 市场贸易: 手持果蔬放入售卖箱/鱼桶 ----
try:
from ..shichangmaoyi.MarketData import MARKET_SWITCHES
_ALL_RULE_TABLES.append(MARKET_SWITCHES)
except Exception:
pass
# ---- 动物养殖: 放蛋/喂食(手持原版鸡蛋/种子/胡萝卜等) ----
try:
from ..dongwuyangzhi.AnimalData import ANIMAL_SWITCHES
_ALL_RULE_TABLES.append(ANIMAL_SWITCHES)
except Exception:
pass
# ============================================================================
# 二、从规则表派生 (手持方块物品, 被点功能方块) 转换对