炒锅功能实现 3
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@@ -24,6 +24,8 @@ from xiangyemod.youguo.service.YouguoService import YouguoService
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from xiangyemod.youguo.service.YouguoTimerService import YouguoTimerService
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from xiangyemod.tangguo.service.TangguoService import TangguoService
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from xiangyemod.tangguo.service.TangguoTimerService import TangguoTimerService
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from xiangyemod.chaoguo.service.ChaoguoService import ChaoguoService
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from xiangyemod.chaoguo.service.ChaoguoTimerService import ChaoguoTimerService
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if not serverApi.IsInServer():
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pass
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@@ -0,0 +1,679 @@
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# -*- coding: utf-8 -*-
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"""
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================================================================================
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炒锅(xy_chaoguo)转化规则数据
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================================================================================
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统一管理"炒锅"分类下的转化规则常量。只被
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ChaoguoService / ChaoguoTimerService 读取, FeatureDispatcher 通过
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方块名路由到对应服务。
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【实现范围(对应 炒锅转化关系.txt)】
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一、炒锅基础 : 炒锅(空)<->(盖锅)、辣椒锅底、葱花锅底
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二、放料 : 炒锅(添油)+食材(右键) -> 各菜生态
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三、翻炒 : 生态 + 锅铲(右键)x3 -> 熟/下一态(需下方点燃炉灶)
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四、计时 : 煎蛋30秒门控 / 煎葱油饼_生60秒 / 煎馍_生60秒 / 煎面饼_生60秒
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五、出锅 : 熟态 + 盘子(右键) -> 掉落盘装成品, 锅变回炒锅(空)
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六、空手出锅 : 煎葱油饼_熟/煎馍_熟/煎面饼_熟/煎酱香饼 空手右键 -> 掉落成品
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七、盖饭 : 手持成品菜 右键 米饭(三形态任一) <-> 反向, 见 ITEM_USE_ON_RULES
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【计时(见 ChaoguoTimerService)】
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所有计时判定【正下方】是 点燃的炉灶(stove_2), 计时数据在方块本身;
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炉灶移走/熄灭则暂停, 回来继续。煎蛋为"门控"计时(方块不变, 标记 rtdd_cg=1)。
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【不实现】: 各盘装成品/盖饭 右键吃 (吃的操作后续由总食用功能实现)
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================================================================================
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"""
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# ============================================================================
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# 一、基础方块/工具
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# ============================================================================
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WOK = "rtdd:wok" # 炒锅(空)
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COVER_THE_PAN = "rtdd:coverthepan" # 炒锅(盖锅)
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OIL_PAN = "rtdd:oilpan" # 炒锅(添油)
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LIT_STOVE = "rtdd:stove_2" # 点燃的炉灶(厨具)
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SPATULA = "rtdd:spatula" # 锅铲(厨具)
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PLATE = "rtdd:plate_0" # 盘子(厨具)
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# ============================================================================
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# 二、锅底/调料中间态
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# ============================================================================
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CARROT_POT_BASE = "rtdd:carrotpotbase" # 炒锅_15(辣椒锅底)
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VEGETABLE_POT_BASE = "rtdd:vegetablespotbase" # 炒锅_94(葱花锅底)
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COOKING_GARLIC = "rtdd:cookinggarlic" # 炒锅_43(加大蒜)
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COOKING_SCALLIONS = "rtdd:cookingscallions" # 炒锅_51(加葱)
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COOKED_EGG = "rtdd:cookedegg" # 炒锅_17(煎蛋)
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# ============================================================================
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# 三、炒胡萝卜三级(基底)
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# ============================================================================
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COOKING_CARROT = "rtdd:cookingcarrot" # 炒锅_25(炒胡萝卜_生)
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WOKCARROT_1 = "rtdd:wokcarrot_1" # 炒锅_95(炒胡萝卜_半熟)
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COOKING_PEPPER = "rtdd:cooking_pepper" # 炒锅_19(炒胡萝卜_熟, 胡萝卜系基底)
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# ============================================================================
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# 四、食材(乡野食材/原版)
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# ============================================================================
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CRUSHED_CARROTS = "rtdd:crushed_carrots" # 胡萝卜碎
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CRUSHED_SCALLIONS = "rtdd:crushed_scallions" # 葱花碎
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CRUSHED_GARLIC = "rtdd:crushedgarlic" # 蒜末
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POTATO_WEDGES = "rtdd:potato_wedges" # 土豆块
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CRUSHED_MEAT = "rtdd:crushedmeat" # 碎肉
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RAW_SQUID_WHISKERS = "rtdd:rawsquidwhiskersr" # 鱿鱼须
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DEAD_SQUID = "rtdd:dead_squid_1" # 死鱿鱼(切掉鱿鱼须)
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CRAB = "rtdd:crab" # 螃蟹
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LEGCOW = "rtdd:legcow" # 牛腿肉
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PORKLOINS = "rtdd:porkloins" # 五花肉
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PORKRIB = "rtdd:porkrib" # 猪肋排
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SHEEPLOINS = "rtdd:sheeploins" # 羊里脊
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SHEEPRACKS = "rtdd:sheepracks" # 羊小排
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BEEF_TENDERLOIN = "rtdd:beef_tenderloin" # 牛里脊
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COSTILLAVACAES = "rtdd:costillavacaes" # 牛肋
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LEGSLEEP = "rtdd:legsleep" # 羊腿
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PEPPER = "rtdd:pepper" # 辣椒
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VEGETABLE = "rtdd:vegetable" # 青菜碎
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NOODLES = "rtdd:noodles" # 生面
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DOUGH_0 = "rtdd:dough_0" # 生面团(发酵后)
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DOUGHT_7 = "rtdd:dought_7" # 生面饼
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BEANCURD = "rtdd:beancurd" # 豆腐
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BROWN_MUSHROOM = "minecraft:brown_mushroom" # 棕蘑菇(原版, 香菇)
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RED_MUSHROOM = "minecraft:red_mushroom" # 红蘑菇(原版)
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PORKCHOP = "minecraft:porkchop" # 生猪肉(原版)
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CHICKEN = "minecraft:chicken" # 生鸡肉(原版)
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BEEF = "minecraft:beef" # 生牛肉(原版)
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MUTTON = "minecraft:mutton" # 生羊肉(原版)
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RABBIT = "minecraft:rabbit" # 兔肉(原版)
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COD = "minecraft:cod" # 鳕鱼(原版)
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SALMON = "minecraft:salmon" # 鲑鱼(原版)
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CARROT = "minecraft:carrot" # 胡萝卜(原版)
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EGG = "minecraft:egg" # 鸡蛋(原版)
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COOKED_BEEF = "minecraft:cooked_beef" # 熟牛肉(原版)
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# ============================================================================
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# 五、菜系方块(生态/中间态/熟态)
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# ============================================================================
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FRIED_PORK = "rtdd:fried_pork" # 炒锅_62(炒猪肉_生)
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COOKING_POTATO = "rtdd:cookingpotato" # 炒锅_47(炒土豆_生)
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COOKING_POTATO_1 = "rtdd:cookingpotato_1" # 炒锅_48(炒土豆_熟)
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COOKING_MEAT = "rtdd:cookingmeat" # 炒锅_44(炒碎肉_生)
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COOKING_MEAT_1 = "rtdd:cookingmeat_1" # 炒锅_45(炒碎肉_熟)
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SQUID_WHISKERS_0 = "rtdd:squidwhiskersincooking_0" # 炒锅_92(炒鱿鱼须_生)
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SQUID_WHISKERS_1 = "rtdd:squidwhiskersincooking_1" # 炒锅_93(炒鱿鱼须_熟)
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COOKING_CRAB_1 = "rtdd:cookingcrab_1" # 炒锅_34(炒蟹_生)
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COOKING_CRAB_2 = "rtdd:cookingcrab_2" # 炒锅_35(炒蟹_熟)
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COOKING_FISH = "rtdd:cookingfish" # 炒锅_41(煎鲑鱼_生)
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COOKING_FISH_1 = "rtdd:cookingfish_1" # 炒锅_42(煎鲑鱼_熟)
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COOKING_SQUID = "rtdd:cookingsquid" # 炒锅_56(炒鱿鱼_生)
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COOKING_SQUID_1 = "rtdd:cookingsquid_1" # 炒锅_57(炒鱿鱼_半熟)
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COOKING_SQUID_2 = "rtdd:cookingsquid_2" # 炒锅_58(炒鱿鱼_熟)
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CARROT_AND_BEEF = "rtdd:carrotandbeef" # 炒锅_1(黑椒牛排_生)
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CARROT_AND_BEEF_1 = "rtdd:carrotandbeef_1" # 炒锅_2(黑椒牛排_熟)
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CARROT_AND_BEEFRIBS = "rtdd:carrotandbeefribs" # 炒锅_3(胡萝卜牛排骨_生)
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CARROT_AND_BEEFRIBS_1 = "rtdd:carrotandbeefribs_1" # 炒锅_4(胡萝卜牛排骨_熟)
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CARROT_AND_LEGCOW = "rtdd:carrotandlegcow" # 炒锅_5(黑椒牛腿_生)
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CARROT_AND_LEGCOW_1 = "rtdd:carrotandlegcow_1" # 炒锅_6(黑椒牛腿_熟)
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CARROT_AND_MUTTON = "rtdd:carrotandmutton" # 炒锅_7(清炒羊肉_生)
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CARROT_AND_MUTTON_1 = "rtdd:carrotandmutton_1" # 炒锅_8(清炒羊肉_熟)
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CARROT_AND_PORKCHOP = "rtdd:carrotandporkchop" # 炒锅_9(清炒猪排_生)
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CARROT_AND_PORKCHOP_1 = "rtdd:carrotandporkchop_1" # 炒锅_10(清炒猪排_熟)
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CARROT_AND_SALMON = "rtdd:carrotandsalmon" # 炒锅_11(胡萝卜鲑鱼_生)
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CARROT_AND_SALMON_1 = "rtdd:carrotandsalmon_1" # 炒锅_12(胡萝卜鲑鱼_熟)
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CARROT_LEG_OF_LAMB = "rtdd:carrotlegoflamb" # 炒锅_13(胡萝卜羊腿_生)
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CARROT_LEG_OF_LAMB_1 = "rtdd:carrotlegoflamb_1" # 炒锅_14(胡萝卜羊腿_熟)
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COOKING_COD = "rtdd:cookingcod" # 炒锅_28(胡萝卜炒鳕鱼_生)
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COOKING_COD_1 = "rtdd:cookingcod_1" # 炒锅_29(胡萝卜炒鳕鱼_熟)
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COOKING_BEEF_TENDERLOIN = "rtdd:cookingbeeftenderloin" # 炒锅_23(胡萝卜牛里脊_生)
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COOKING_BEEF_TENDERLOIN_1 = "rtdd:cookingbeeftenderloin1" # 炒锅_24(胡萝卜牛里脊_熟)
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COOKING_COOKED_PORKLOIN = "rtdd:cookingcookedporkloin" # 炒锅_30(小炒五花肉_生)
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COOKING_COOKED_PORKLOIN_1 = "rtdd:cookingcookedporkloin_1" # 炒锅_31(小炒五花肉_熟)
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COOKING_COOKED_PORKRIBS = "rtdd:cookingcookedporkribs" # 炒锅_32(胡萝卜炒猪排骨_生)
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COOKING_COOKED_PORKRIBS_1 = "rtdd:cookingcookedporkribs_1" # 炒锅_33(胡萝卜炒猪排骨_熟)
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COOKING_SHEEPLOIN = "rtdd:cookingsheeploin" # 炒锅_52(胡萝卜炒羊里脊_生)
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COOKING_SHEEPLOIN_1 = "rtdd:cookingsheeploin_1" # 炒锅_53(胡萝卜炒羊里脊_熟)
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COOKING_SHEEPRACK = "rtdd:cookingsheeprack" # 炒锅_54(胡萝卜炒羊排_生)
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COOKING_SHEEPRACK_1 = "rtdd:cookingsheeprack_1" # 炒锅_55(胡萝卜炒羊排_熟)
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COOKING_CHILI_CHICKEN = "rtdd:cookingchilipepperandchicken" # 炒锅_26(辣子鸡丁_生)
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COOKING_CHILI_CHICKEN_2 = "rtdd:cookingchilipepperandchicken_2" # 炒锅_27(辣子鸡丁_熟)
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COOKING_RABBIT = "rtdd:cookingrabbit" # 炒锅_49(辣炒兔肉_生)
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COOKING_RABBIT_1 = "rtdd:cookingrabbit_1" # 炒锅_50(辣炒兔肉_熟)
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SPICY_FISH_0 = "rtdd:spicy_fish_0" # 炒锅_90(辣炒鲑鱼_生)
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SPICY_FISH_1 = "rtdd:spicy_fish_1" # 炒锅_91(辣炒鲑鱼_熟)
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OILPAN_CHILI_BEEF_1 = "rtdd:oilpanchilipepperbeef_1" # 炒锅_71(辣椒炒牛肉_生)
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OILPAN_CHILI_BEEF_2 = "rtdd:oilpanchilipepperbeef_2" # 炒锅_72(辣椒炒牛肉_熟)
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OILPAN_CHILI_BEEF_BEANCURD = "rtdd:oilpanchilipepperbeefbeancurd" # 炒锅_73(麻婆豆腐_生)
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OILPAN_CHILI_BEEF_BEANCURD_2 = "rtdd:oilpanchilipepperbeefbeancurd_2" # 炒锅_74(麻婆豆腐_熟)
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MUSHROOM_FRIED_CHICKEN_1 = "rtdd:mushroom_fried_chicken_1" # 炒锅_68(香菇滑鸡_生)
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MUSHROOM_FRIED_CHICKEN_2 = "rtdd:mushroomfriedchicken_2" # 炒锅_69(香菇滑鸡_熟)
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FRIED_PORK_WITH_POTATOES = "rtdd:fried_porkwith_potatoes" # 炒锅_64(土豆炒猪肉_生)
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FRIED_PORK_WITH_POTATOES_1 = "rtdd:fried_porkwith_potatoes_1" # 炒锅_65(土豆炒猪肉_熟)
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FRIED_PORK_WITH_CARROTS = "rtdd:fried_porkwith_carrots" # 炒锅_63(胡萝卜炒猪肉_生)
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FRIED_PORK_WITH_CARROTS_1 = "rtdd:friedporkwithcarrots_1" # 炒锅_67(胡萝卜炒猪肉_熟)
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COOKING_VEGETABLES = "rtdd:cookingvegetables" # 炒锅_59(炒时蔬_加蔬菜_生)
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COOKING_VEGETABLES_1 = "rtdd:cookingvegetables_1" # 炒锅_60(炒时蔬_加蔬菜_熟)
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SEASONAL_VEGETABLES = "rtdd:seasonalvegetables" # 炒锅_88(炒时蔬_加胡萝卜_生)
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SEASONAL_VEGETABLES_1 = "rtdd:seasonalvegetables_1" # 炒锅_89(炒时蔬_加胡萝卜_熟)
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COOKING_ANY_MEAT = "rtdd:cookinganymeat" # 炒锅_22(小炒鸡肉_生)
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FRIED_CHICKEN = "rtdd:friedchicken" # 炒锅_66(小炒鸡肉_半熟)
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COOKED_ANY_MEAT = "rtdd:cookedanymeat" # 炒锅_16(小炒鸡肉_熟)
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# ---- 面/饼/饭 ----
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PASTA_POT_0 = "rtdd:pastapot_0" # 炒锅_75(意面_生)
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PASTA_POT_1 = "rtdd:pastapot_1" # 炒锅_76(意面_熟, 意面系基底)
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PASTA_POT_2 = "rtdd:pastapot_2" # 炒锅_77(牛肉意面_生)
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PASTA_POT_3 = "rtdd:pastapot_3" # 炒锅_78(牛肉意面_熟)
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PASTA_POT_4 = "rtdd:pastapot_4" # 炒锅_79(香菇意面_生)
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PASTA_POT_5 = "rtdd:pastapot_5" # 炒锅_80(香菇意面_熟)
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PASTA_POT_6 = "rtdd:pastapot_6" # 炒锅_81(胡萝卜意面_生)
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PASTA_POT_7 = "rtdd:pastapot_7" # 炒锅_82(胡萝卜意面_熟)
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PASTA_POT_8 = "rtdd:pastapot_8" # 炒锅_83(鸡肉番茄意面_生)
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PASTA_POT_9 = "rtdd:pastapot_9" # 炒锅_84(鸡肉番茄意面_熟)
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RICE_EGG_1 = "rtdd:riceegg_1" # 炒锅_85(蛋炒饭_加胡萝卜_生)
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RICE_EGG_2 = "rtdd:riceegg_2" # 炒锅_86(蛋炒饭_加胡萝卜_熟)
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RICE_EGG_3 = "rtdd:riceegg_3" # 炒锅_87(蛋炒饭_加米饭_熟)
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COOKING_DOUGHT_0 = "rtdd:cookingdought_0" # 炒锅_39(煎面饼_生)
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COOKING_DOUGHT_1 = "rtdd:cookingdought_1" # 炒锅_40(煎面饼_熟)
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COOKING_SCALLION_PANCAKE_0 = "rtdd:cooking_scallion_pancake_0" # 炒锅_20(煎葱油饼_生)
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COOKING_SCALLION_PANCAKE_1 = "rtdd:cooking_scallion_pancake_1" # 炒锅_21(煎葱油饼_熟)
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COOKING_DOUGH_0 = "rtdd:cookingdough_0" # 炒锅_36(煎馍_生)
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COOKING_DOUGH_1 = "rtdd:cookingdough_1" # 炒锅_37(煎馍_熟)
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COOKING_PANCAKE_2 = "rtdd:cookingpancake_2" # 炒锅_46(煎酱香饼)
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# ============================================================================
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# 六、成品(出锅掉落物)
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# ============================================================================
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PLATE_1 = "rtdd:plate_1" # 清炒猪排
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PLATE_2 = "rtdd:plate_2" # 黑椒牛排
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PLATE_3 = "rtdd:plate_3" # 清炒羊肉
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PLATE_5 = "rtdd:plate_5" # 胡萝卜鲑鱼
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PLATE_6 = "rtdd:plate_6" # 胡萝卜牛排骨
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PLATE_7 = "rtdd:plate_7" # 黑椒牛腿
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PLATE_8 = "rtdd:plate_8" # 胡萝卜牛里脊
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PLATE_9 = "rtdd:plate_9" # 胡萝卜羊腿
|
||||
PLATE_10 = "rtdd:plate_10" # 胡萝卜炒羊里脊
|
||||
PLATE_11 = "rtdd:plate_11" # 胡萝卜炒羊排
|
||||
PLATE_12 = "rtdd:plate_12" # 小炒五花肉
|
||||
PLATE_13 = "rtdd:plate_13" # 胡萝卜炒猪排骨
|
||||
PLATE_14 = "rtdd:plate_14" # 炒土豆
|
||||
PLATE_15 = "rtdd:plate_15" # 胡萝卜炒鳕鱼
|
||||
PLATE_19 = "rtdd:plate_19" # 辣炒兔肉
|
||||
PLATE_22 = "rtdd:plate_22" # 元气煎蛋
|
||||
PLATE_23 = "rtdd:plate_23" # 炒时蔬
|
||||
PLATE_24 = "rtdd:plate_24" # 炒碎肉
|
||||
PLATE_25 = "rtdd:plate_25" # 煎鲑鱼
|
||||
PLATE_26 = "rtdd:plate_26" # 炒鱿鱼(全份)
|
||||
PLATE_26D = "rtdd:plate_26d" # 炒鱿鱼须(全份)
|
||||
PLATE_31 = "rtdd:plate_31" # 小炒鸡肉
|
||||
PLATE_32 = "rtdd:plate_32" # 麻婆豆腐(全份)
|
||||
PLATE_33 = "rtdd:plate_33" # 炒蟹
|
||||
PLATE_41 = "rtdd:plate_41" # 辣炒鲑鱼
|
||||
PLATE_43 = "rtdd:plate_43" # 牛肉意面
|
||||
PLATE_44 = "rtdd:plate_44" # 香菇意面
|
||||
PLATE_45 = "rtdd:plate_45" # 胡萝卜意面
|
||||
PLATE_46 = "rtdd:plate_46" # 鸡肉番茄意面
|
||||
PLATE_47 = "rtdd:plate_47" # 辣子鸡丁
|
||||
PLATE_47A = "rtdd:plate_47a" # 辣椒炒牛肉
|
||||
PLATE_52 = "rtdd:plate_52" # 土豆炒猪肉
|
||||
PLATE_53 = "rtdd:plate_53" # 胡萝卜炒猪肉
|
||||
PLATE_54 = "rtdd:plate_54" # 香菇滑鸡
|
||||
BOWL_OF_RICE_EGG = "rtdd:bowlofriceegg" # 蛋炒饭
|
||||
SCALLION_PANCAKE_0 = "rtdd:scallion_pancake_0" # 葱油饼
|
||||
COOKED_PANCAKE = "rtdd:cookedpancake" # 酱香饼
|
||||
ROUJIAMO_0 = "rtdd:roujiamo_0" # 馍
|
||||
COOKED_DOUGHT = "rtdd:cooked_dought" # 煎饼
|
||||
|
||||
# ---- 米饭三形态(均来自 汤锅 大米煮饭木碗盛出) ----
|
||||
BOWL_OF_RICE = "rtdd:bowlofrice" # 米饭_1(熟米饭_形态1)
|
||||
BOWL_OF_RICE_2 = "rtdd:bowlofrice_2" # 米饭_2(形态2)
|
||||
BOWL_OF_RICE_3 = "rtdd:bowlofrice_3" # 米饭_3(形态3)
|
||||
RICE_FORMS = [BOWL_OF_RICE, BOWL_OF_RICE_2, BOWL_OF_RICE_3]
|
||||
|
||||
# ---- 盖饭方块(归 food_11_rice_meal) ----
|
||||
PLATE_48 = "rtdd:plate_48" # 辣子鸡丁盖饭(全份)
|
||||
PLATE_55 = "rtdd:plate_55" # 香菇滑鸡盖饭(全份)
|
||||
PLATE_56 = "rtdd:plate_56" # 麻婆豆腐盖饭
|
||||
PLATE_50 = "rtdd:plate_50" # 鳕鱼盖饭
|
||||
|
||||
# ============================================================================
|
||||
# 七、右键规则 (方块, 手持物品) -> 规则
|
||||
# item=None 表示空手右键
|
||||
# target=替换方块; consume=消耗手持; action=take_out(出锅: 锅变回炒锅(空)+掉落)
|
||||
# action=stir(翻炒: 锅铲右键计数3次, 满3次变 target, 冷却1.5秒)
|
||||
# needBelow=下方须是点燃炉灶(翻炒用); needFlag=(键, 阈值, 提示)(出锅门控)
|
||||
# dropItem=出锅掉落物; startTimer=转换后启动计时(本分类计时由 autoStart 接管)
|
||||
# ============================================================================
|
||||
SWITCH_RULES = [
|
||||
# ---------------- 一、炒锅基础 ----------------
|
||||
# 炒锅(空) <-> 炒锅(盖锅) (双向, 空手)
|
||||
{"block": WOK, "item": None, "target": COVER_THE_PAN,
|
||||
"tip": "§a盖上锅盖, 炒锅变(盖锅); 空手右键可再掀开"},
|
||||
{"block": COVER_THE_PAN, "item": None, "target": WOK,
|
||||
"tip": "§a掀开锅盖, 炒锅变回(空)"},
|
||||
# 菜谱1 辣椒锅底 (炒锅(空) + 辣椒x2)
|
||||
{"block": WOK, "item": PEPPER, "target": CARROT_POT_BASE, "consume": 2,
|
||||
"tip": "§a放入辣椒x2, 变成 炒锅_15(辣椒锅底); 可加肉做辣系菜"},
|
||||
# 菜谱2 葱花锅底 (炒锅(空) + 葱花碎x3)
|
||||
{"block": WOK, "item": CRUSHED_SCALLIONS, "target": VEGETABLE_POT_BASE, "consume": 3,
|
||||
"tip": "§a放入葱花碎x3, 变成 炒锅_94(葱花锅底); 可加羊肉/猪肉清炒"},
|
||||
|
||||
# ---------------- 二、放料(炒锅(添油) + 食材 -> 生态) ----------------
|
||||
# 菜谱3 炒猪肉
|
||||
{"block": OIL_PAN, "item": PORKCHOP, "target": FRIED_PORK, "consume": 1,
|
||||
"tip": "§a放入生猪肉, 变成 炒锅_62(炒猪肉_生); 可加土豆块/胡萝卜碎做炒猪肉"},
|
||||
# 菜谱5 炒土豆
|
||||
{"block": OIL_PAN, "item": POTATO_WEDGES, "target": COOKING_POTATO, "consume": 1,
|
||||
"tip": "§a放入土豆块, 变成 炒锅_47(炒土豆_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱6 加葱
|
||||
{"block": OIL_PAN, "item": CRUSHED_SCALLIONS, "target": COOKING_SCALLIONS, "consume": 3,
|
||||
"tip": "§a放入葱花碎x3, 变成 炒锅_51(加葱)"},
|
||||
# 菜谱7 加大蒜
|
||||
{"block": OIL_PAN, "item": CRUSHED_GARLIC, "target": COOKING_GARLIC, "consume": 3,
|
||||
"tip": "§a放入蒜末x3, 变成 炒锅_43(加大蒜); 可加螃蟹做炒蟹"},
|
||||
# 菜谱8 炒胡萝卜 (基底, 两级翻炒)
|
||||
{"block": OIL_PAN, "item": CARROT, "target": COOKING_CARROT, "consume": 2,
|
||||
"tip": "§a放入胡萝卜x2, 变成 炒锅_25(炒胡萝卜_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱9 意面 (基底)
|
||||
{"block": OIL_PAN, "item": NOODLES, "target": PASTA_POT_0, "consume": 2,
|
||||
"tip": "§a放入生面x2, 变成 炒锅_75(意面_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱10 炒碎肉
|
||||
{"block": OIL_PAN, "item": CRUSHED_MEAT, "target": COOKING_MEAT, "consume": 4,
|
||||
"tip": "§a放入碎肉x4, 变成 炒锅_44(炒碎肉_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱11 炒鱿鱼须
|
||||
{"block": OIL_PAN, "item": RAW_SQUID_WHISKERS, "target": SQUID_WHISKERS_0, "consume": 3,
|
||||
"tip": "§a放入鱿鱼须x3, 变成 炒锅_92(炒鱿鱼须_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱13 煎鲑鱼
|
||||
{"block": OIL_PAN, "item": SALMON, "target": COOKING_FISH, "consume": 1,
|
||||
"tip": "§a放入鲑鱼, 变成 炒锅_41(煎鲑鱼_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱14 炒鱿鱼 (两级翻炒)
|
||||
{"block": OIL_PAN, "item": DEAD_SQUID, "target": COOKING_SQUID, "consume": 1,
|
||||
"tip": "§a放入死鱿鱼(切掉鱿鱼须), 变成 炒锅_56(炒鱿鱼_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱15 煎蛋
|
||||
{"block": OIL_PAN, "item": EGG, "target": COOKED_EGG, "consume": 1,
|
||||
"tip": "§a打入鸡蛋, 变成 炒锅_17(煎蛋); 放在点燃炉灶上30秒煎熟"},
|
||||
# 菜谱16 黑椒牛排
|
||||
{"block": OIL_PAN, "item": BEEF, "target": CARROT_AND_BEEF, "consume": 1,
|
||||
"tip": "§a放入生牛肉, 变成 炒锅_1(黑椒牛排_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱18 黑椒牛腿
|
||||
{"block": OIL_PAN, "item": LEGCOW, "target": CARROT_AND_LEGCOW, "consume": 1,
|
||||
"tip": "§a放入牛腿肉, 变成 炒锅_5(黑椒牛腿_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱25 小炒五花肉
|
||||
{"block": OIL_PAN, "item": PORKLOINS, "target": COOKING_COOKED_PORKLOIN, "consume": 1,
|
||||
"tip": "§a放入五花肉, 变成 炒锅_30(小炒五花肉_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱38 炒时蔬(加蔬菜)
|
||||
{"block": OIL_PAN, "item": VEGETABLE, "target": COOKING_VEGETABLES, "consume": 4,
|
||||
"tip": "§a放入青菜碎x4, 变成 炒锅_59(炒时蔬_加蔬菜_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱41 煎馍
|
||||
{"block": OIL_PAN, "item": DOUGH_0, "target": COOKING_DOUGH_0, "consume": 1,
|
||||
"tip": "§a放入生面团(发酵后), 变成 炒锅_36(煎馍_生); 放在点燃炉灶上计时60秒"},
|
||||
# 菜谱42 煎面饼
|
||||
{"block": OIL_PAN, "item": DOUGHT_7, "target": COOKING_DOUGHT_0, "consume": 1,
|
||||
"tip": "§a放入生面饼, 变成 炒锅_39(煎面饼_生); 放在点燃炉灶上计时60秒"},
|
||||
# 菜谱44 小炒鸡肉
|
||||
{"block": OIL_PAN, "item": CHICKEN, "target": COOKING_ANY_MEAT, "consume": 1,
|
||||
"tip": "§a放入生鸡肉, 变成 炒锅_22(小炒鸡肉_生); 拿锅铲翻炒3次"},
|
||||
|
||||
# ---------------- 三、基底/中间态 + 主料 -> 菜生态 ----------------
|
||||
# 菜谱12 炒蟹 (加大蒜 + 螃蟹)
|
||||
{"block": COOKING_GARLIC, "item": CRAB, "target": COOKING_CRAB_1, "consume": 1,
|
||||
"tip": "§a加大蒜炒螃蟹, 变成 炒锅_34(炒蟹_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱17 胡萝卜牛排骨 (炒胡萝卜_熟 + 牛肋x2)
|
||||
{"block": COOKING_PEPPER, "item": COSTILLAVACAES, "target": CARROT_AND_BEEFRIBS, "consume": 2,
|
||||
"tip": "§a炒胡萝卜加牛肋x2, 变成 炒锅_3(胡萝卜牛排骨_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱19 清炒羊肉 (葱花锅底 + 羊肉)
|
||||
{"block": VEGETABLE_POT_BASE, "item": MUTTON, "target": CARROT_AND_MUTTON, "consume": 1,
|
||||
"tip": "§a葱花锅底加羊肉, 变成 炒锅_7(清炒羊肉_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱20 清炒猪排 (葱花锅底 + 猪肉)
|
||||
{"block": VEGETABLE_POT_BASE, "item": PORKCHOP, "target": CARROT_AND_PORKCHOP, "consume": 1,
|
||||
"tip": "§a葱花锅底加猪肉, 变成 炒锅_9(清炒猪排_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱21 胡萝卜鲑鱼 (炒胡萝卜_熟 + 鲑鱼)
|
||||
{"block": COOKING_PEPPER, "item": SALMON, "target": CARROT_AND_SALMON, "consume": 1,
|
||||
"tip": "§a炒胡萝卜加鲑鱼, 变成 炒锅_11(胡萝卜鲑鱼_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱22 胡萝卜羊腿 (炒胡萝卜_熟 + 羊腿)
|
||||
{"block": COOKING_PEPPER, "item": LEGSLEEP, "target": CARROT_LEG_OF_LAMB, "consume": 1,
|
||||
"tip": "§a炒胡萝卜加羊腿, 变成 炒锅_13(胡萝卜羊腿_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱23 胡萝卜炒鳕鱼 (炒胡萝卜_熟 + 鳕鱼)
|
||||
{"block": COOKING_PEPPER, "item": COD, "target": COOKING_COD, "consume": 1,
|
||||
"tip": "§a炒胡萝卜加鳕鱼, 变成 炒锅_28(胡萝卜炒鳕鱼_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱24 胡萝卜牛里脊 (炒胡萝卜_熟 + 牛里脊)
|
||||
{"block": COOKING_PEPPER, "item": BEEF_TENDERLOIN, "target": COOKING_BEEF_TENDERLOIN, "consume": 1,
|
||||
"tip": "§a炒胡萝卜加牛里脊, 变成 炒锅_23(胡萝卜牛里脊_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱26 胡萝卜炒猪排骨 (炒胡萝卜_熟 + 猪肋排x2)
|
||||
{"block": COOKING_PEPPER, "item": PORKRIB, "target": COOKING_COOKED_PORKRIBS, "consume": 2,
|
||||
"tip": "§a炒胡萝卜加猪肋排x2, 变成 炒锅_32(胡萝卜炒猪排骨_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱27 胡萝卜炒羊里脊 (炒胡萝卜_熟 + 羊里脊x2)
|
||||
{"block": COOKING_PEPPER, "item": SHEEPLOINS, "target": COOKING_SHEEPLOIN, "consume": 2,
|
||||
"tip": "§a炒胡萝卜加羊里脊x2, 变成 炒锅_52(胡萝卜炒羊里脊_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱28 胡萝卜炒羊排 (炒胡萝卜_熟 + 羊小排x2)
|
||||
{"block": COOKING_PEPPER, "item": SHEEPRACKS, "target": COOKING_SHEEPRACK, "consume": 2,
|
||||
"tip": "§a炒胡萝卜加羊小排x2, 变成 炒锅_54(胡萝卜炒羊排_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱29 辣子鸡丁 (辣椒锅底 + 鸡肉)
|
||||
{"block": CARROT_POT_BASE, "item": CHICKEN, "target": COOKING_CHILI_CHICKEN, "consume": 1,
|
||||
"tip": "§a辣椒锅底加鸡肉, 变成 炒锅_26(辣子鸡丁_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱30 辣炒兔肉 (辣椒锅底 + 兔肉x2)
|
||||
{"block": CARROT_POT_BASE, "item": RABBIT, "target": COOKING_RABBIT, "consume": 2,
|
||||
"tip": "§a辣椒锅底加兔肉x2, 变成 炒锅_49(辣炒兔肉_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱31 辣炒鲑鱼 (辣椒锅底 + 鲑鱼)
|
||||
{"block": CARROT_POT_BASE, "item": SALMON, "target": SPICY_FISH_0, "consume": 1,
|
||||
"tip": "§a辣椒锅底加鲑鱼, 变成 炒锅_90(辣炒鲑鱼_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱32 辣椒炒牛肉 (辣椒锅底 + 牛肉)
|
||||
{"block": CARROT_POT_BASE, "item": BEEF, "target": OILPAN_CHILI_BEEF_1, "consume": 1,
|
||||
"tip": "§a辣椒锅底加牛肉, 变成 炒锅_71(辣椒炒牛肉_生); 拿锅铲翻炒3次 或 加豆腐做麻婆豆腐"},
|
||||
# 菜谱33 麻婆豆腐 (辣椒炒牛肉_生 + 豆腐)
|
||||
{"block": OILPAN_CHILI_BEEF_1, "item": BEANCURD, "target": OILPAN_CHILI_BEEF_BEANCURD, "consume": 1,
|
||||
"tip": "§a辣椒炒牛肉加豆腐, 变成 炒锅_73(麻婆豆腐_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱34 香菇滑鸡 (小炒鸡肉_半熟 + 香菇x8)
|
||||
{"block": FRIED_CHICKEN, "item": BROWN_MUSHROOM, "target": MUSHROOM_FRIED_CHICKEN_1, "consume": 8,
|
||||
"tip": "§a小炒鸡肉加香菇x8, 变成 炒锅_68(香菇滑鸡_生); 拿锅铲翻炒3次"},
|
||||
{"block": FRIED_CHICKEN, "item": RED_MUSHROOM, "target": MUSHROOM_FRIED_CHICKEN_1, "consume": 8,
|
||||
"tip": "§a小炒鸡肉加香菇x8, 变成 炒锅_68(香菇滑鸡_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱35 土豆炒猪肉 (组合A: 炒猪肉_生 + 土豆块x3; 组合B: 炒土豆_熟 + 猪肉)
|
||||
{"block": FRIED_PORK, "item": POTATO_WEDGES, "target": FRIED_PORK_WITH_POTATOES, "consume": 3,
|
||||
"tip": "§a炒猪肉加土豆块x3, 变成 炒锅_64(土豆炒猪肉_生); 拿锅铲翻炒3次"},
|
||||
{"block": COOKING_POTATO_1, "item": PORKCHOP, "target": FRIED_PORK_WITH_POTATOES, "consume": 1,
|
||||
"tip": "§a炒土豆加生猪肉, 变成 炒锅_64(土豆炒猪肉_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱36 胡萝卜炒猪肉 (组合A: 炒猪肉_生 + 胡萝卜碎x3; 组合B: 炒胡萝卜_熟 + 猪肉)
|
||||
{"block": FRIED_PORK, "item": CRUSHED_CARROTS, "target": FRIED_PORK_WITH_CARROTS, "consume": 3,
|
||||
"tip": "§a炒猪肉加胡萝卜碎x3, 变成 炒锅_63(胡萝卜炒猪肉_生); 拿锅铲翻炒3次"},
|
||||
{"block": COOKING_PEPPER, "item": PORKCHOP, "target": FRIED_PORK_WITH_CARROTS, "consume": 1,
|
||||
"tip": "§a炒胡萝卜加生猪肉, 变成 炒锅_63(胡萝卜炒猪肉_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱38 炒时蔬(加胡萝卜) (炒时蔬_加蔬菜_熟 + 胡萝卜碎)
|
||||
{"block": COOKING_VEGETABLES_1, "item": CRUSHED_CARROTS, "target": SEASONAL_VEGETABLES, "consume": 1,
|
||||
"tip": "§a炒时蔬加胡萝卜碎, 变成 炒锅_88(炒时蔬_加胡萝卜_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱39 煎葱油饼 (煎面饼_生 + 葱花碎x3)
|
||||
{"block": COOKING_DOUGHT_0, "item": CRUSHED_SCALLIONS, "target": COOKING_SCALLION_PANCAKE_0, "consume": 3,
|
||||
"tip": "§a煎面饼加葱花碎x3, 变成 炒锅_20(煎葱油饼_生); 放在点燃炉灶上计时60秒"},
|
||||
# 菜谱40 煎酱香饼 (煎面饼_熟 + 辣椒x3)
|
||||
{"block": COOKING_DOUGHT_1, "item": PEPPER, "target": COOKING_PANCAKE_2, "consume": 3,
|
||||
"tip": "§a煎面饼加辣椒x3, 变成 炒锅_46(煎酱香饼); 拿锅铲翻炒3次"},
|
||||
# 菜谱45~48 意面系 (意面_熟 + 主料)
|
||||
{"block": PASTA_POT_1, "item": COOKED_BEEF, "target": PASTA_POT_2, "consume": 1,
|
||||
"tip": "§a意面加熟牛肉, 变成 炒锅_77(牛肉意面_生); 拿锅铲翻炒3次"},
|
||||
{"block": PASTA_POT_1, "item": BROWN_MUSHROOM, "target": PASTA_POT_4, "consume": 5,
|
||||
"tip": "§a意面加香菇x5, 变成 炒锅_79(香菇意面_生); 拿锅铲翻炒3次"},
|
||||
{"block": PASTA_POT_1, "item": CRUSHED_CARROTS, "target": PASTA_POT_6, "consume": 3,
|
||||
"tip": "§a意面加胡萝卜碎x3, 变成 炒锅_81(胡萝卜意面_生); 拿锅铲翻炒3次"},
|
||||
{"block": PASTA_POT_1, "item": CHICKEN, "target": PASTA_POT_8, "consume": 1,
|
||||
"tip": "§a意面加鸡肉, 变成 炒锅_83(鸡肉番茄意面_生); 拿锅铲翻炒3次"},
|
||||
# 菜谱49 蛋炒饭 (煎蛋 + 胡萝卜碎x3)
|
||||
{"block": COOKED_EGG, "item": CRUSHED_CARROTS, "target": RICE_EGG_1, "consume": 3,
|
||||
"tip": "§a煎蛋加胡萝卜碎x3, 变成 炒锅_85(蛋炒饭_加胡萝卜_生); 拿锅铲翻炒3次"},
|
||||
|
||||
# ---------------- 四、翻炒(锅铲右键3次, 需下方点燃炉灶, 冷却1.5秒) ----------------
|
||||
{"block": COOKING_CARROT, "item": SPATULA, "action": "stir", "target": WOKCARROT_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_95(炒胡萝卜_半熟); 再翻炒3次可熟"},
|
||||
{"block": WOKCARROT_1, "item": SPATULA, "action": "stir", "target": COOKING_PEPPER, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_19(炒胡萝卜_熟); 可作胡萝卜系菜基底"},
|
||||
{"block": PASTA_POT_0, "item": SPATULA, "action": "stir", "target": PASTA_POT_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_76(意面_熟); 可加牛肉/香菇/胡萝卜碎/鸡肉"},
|
||||
{"block": COOKING_POTATO, "item": SPATULA, "action": "stir", "target": COOKING_POTATO_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_48(炒土豆_熟); 可手持盘子出锅 或 加猪肉做土豆炒猪肉"},
|
||||
{"block": COOKING_MEAT, "item": SPATULA, "action": "stir", "target": COOKING_MEAT_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_45(炒碎肉_熟); 可手持盘子出锅"},
|
||||
{"block": SQUID_WHISKERS_0, "item": SPATULA, "action": "stir", "target": SQUID_WHISKERS_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_93(炒鱿鱼须_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_CRAB_1, "item": SPATULA, "action": "stir", "target": COOKING_CRAB_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_35(炒蟹_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_FISH, "item": SPATULA, "action": "stir", "target": COOKING_FISH_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_42(煎鲑鱼_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_SQUID, "item": SPATULA, "action": "stir", "target": COOKING_SQUID_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_57(炒鱿鱼_半熟); 再翻炒3次可熟"},
|
||||
{"block": COOKING_SQUID_1, "item": SPATULA, "action": "stir", "target": COOKING_SQUID_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_58(炒鱿鱼_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_AND_BEEF, "item": SPATULA, "action": "stir", "target": CARROT_AND_BEEF_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_2(黑椒牛排_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_AND_BEEFRIBS, "item": SPATULA, "action": "stir", "target": CARROT_AND_BEEFRIBS_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_4(胡萝卜牛排骨_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_AND_LEGCOW, "item": SPATULA, "action": "stir", "target": CARROT_AND_LEGCOW_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_6(黑椒牛腿_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_AND_MUTTON, "item": SPATULA, "action": "stir", "target": CARROT_AND_MUTTON_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_8(清炒羊肉_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_AND_PORKCHOP, "item": SPATULA, "action": "stir", "target": CARROT_AND_PORKCHOP_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_10(清炒猪排_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_AND_SALMON, "item": SPATULA, "action": "stir", "target": CARROT_AND_SALMON_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_12(胡萝卜鲑鱼_熟); 可手持盘子出锅"},
|
||||
{"block": CARROT_LEG_OF_LAMB, "item": SPATULA, "action": "stir", "target": CARROT_LEG_OF_LAMB_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_14(胡萝卜羊腿_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_COD, "item": SPATULA, "action": "stir", "target": COOKING_COD_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_29(胡萝卜炒鳕鱼_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_BEEF_TENDERLOIN, "item": SPATULA, "action": "stir", "target": COOKING_BEEF_TENDERLOIN_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_24(胡萝卜牛里脊_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_COOKED_PORKLOIN, "item": SPATULA, "action": "stir", "target": COOKING_COOKED_PORKLOIN_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_31(小炒五花肉_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_COOKED_PORKRIBS, "item": SPATULA, "action": "stir", "target": COOKING_COOKED_PORKRIBS_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_33(胡萝卜炒猪排骨_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_SHEEPLOIN, "item": SPATULA, "action": "stir", "target": COOKING_SHEEPLOIN_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_53(胡萝卜炒羊里脊_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_SHEEPRACK, "item": SPATULA, "action": "stir", "target": COOKING_SHEEPRACK_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_55(胡萝卜炒羊排_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_CHILI_CHICKEN, "item": SPATULA, "action": "stir", "target": COOKING_CHILI_CHICKEN_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_27(辣子鸡丁_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_RABBIT, "item": SPATULA, "action": "stir", "target": COOKING_RABBIT_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_50(辣炒兔肉_熟); 可手持盘子出锅"},
|
||||
{"block": SPICY_FISH_0, "item": SPATULA, "action": "stir", "target": SPICY_FISH_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_91(辣炒鲑鱼_熟); 可手持盘子出锅"},
|
||||
{"block": OILPAN_CHILI_BEEF_1, "item": SPATULA, "action": "stir", "target": OILPAN_CHILI_BEEF_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_72(辣椒炒牛肉_熟); 可手持盘子出锅"},
|
||||
{"block": OILPAN_CHILI_BEEF_BEANCURD, "item": SPATULA, "action": "stir", "target": OILPAN_CHILI_BEEF_BEANCURD_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_74(麻婆豆腐_熟); 可手持盘子出锅"},
|
||||
{"block": MUSHROOM_FRIED_CHICKEN_1, "item": SPATULA, "action": "stir", "target": MUSHROOM_FRIED_CHICKEN_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_69(香菇滑鸡_熟); 可手持盘子出锅"},
|
||||
{"block": FRIED_PORK_WITH_POTATOES, "item": SPATULA, "action": "stir", "target": FRIED_PORK_WITH_POTATOES_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_65(土豆炒猪肉_熟); 可手持盘子出锅"},
|
||||
{"block": FRIED_PORK_WITH_CARROTS, "item": SPATULA, "action": "stir", "target": FRIED_PORK_WITH_CARROTS_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_67(胡萝卜炒猪肉_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_VEGETABLES, "item": SPATULA, "action": "stir", "target": COOKING_VEGETABLES_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_60(炒时蔬_加蔬菜_熟); 可加胡萝卜碎做炒时蔬"},
|
||||
{"block": SEASONAL_VEGETABLES, "item": SPATULA, "action": "stir", "target": SEASONAL_VEGETABLES_1, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_89(炒时蔬_加胡萝卜_熟); 可手持盘子出锅"},
|
||||
{"block": COOKING_ANY_MEAT, "item": SPATULA, "action": "stir", "target": FRIED_CHICKEN, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_66(小炒鸡肉_半熟); 再翻炒3次变熟 或 加香菇x8做香菇滑鸡"},
|
||||
{"block": FRIED_CHICKEN, "item": SPATULA, "action": "stir", "target": COOKED_ANY_MEAT, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_16(小炒鸡肉_熟); 可手持盘子出锅"},
|
||||
{"block": PASTA_POT_2, "item": SPATULA, "action": "stir", "target": PASTA_POT_3, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_78(牛肉意面_熟); 可手持盘子出锅"},
|
||||
{"block": PASTA_POT_4, "item": SPATULA, "action": "stir", "target": PASTA_POT_5, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_80(香菇意面_熟); 可手持盘子出锅"},
|
||||
{"block": PASTA_POT_6, "item": SPATULA, "action": "stir", "target": PASTA_POT_7, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_82(胡萝卜意面_熟); 可手持盘子出锅"},
|
||||
{"block": PASTA_POT_8, "item": SPATULA, "action": "stir", "target": PASTA_POT_9, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_84(鸡肉番茄意面_熟); 可手持盘子出锅"},
|
||||
{"block": RICE_EGG_1, "item": SPATULA, "action": "stir", "target": RICE_EGG_2, "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成, 变成 炒锅_86(蛋炒饭_加胡萝卜_熟); 再加米饭做蛋炒饭"},
|
||||
# 菜谱40 煎酱香饼: 翻炒3次(方块不变, 门控 rtdd_cf=3), 满3次可空手出锅
|
||||
{"block": COOKING_PANCAKE_2, "item": SPATULA, "action": "stir", "times": 3,
|
||||
"needBelow": LIT_STOVE, "belowTip": "§c炒锅需要放在点燃的炉灶上才能翻炒",
|
||||
"tip": "§a翻炒完成(3/3); 空手右键出锅 酱香饼"},
|
||||
|
||||
# ---------------- 五、出锅(熟态 + 盘子 -> 掉落盘装成品, 锅变回炒锅(空)) ----------------
|
||||
{"block": COOKING_POTATO_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_14, "consume": 1, "tip": "§a取出 炒土豆, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_MEAT_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_24, "consume": 1, "tip": "§a取出 炒碎肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": SQUID_WHISKERS_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_26D, "consume": 1, "tip": "§a取出 炒鱿鱼须, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_CRAB_2, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_33, "consume": 1, "tip": "§a取出 炒蟹, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_FISH_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_25, "consume": 1, "tip": "§a取出 煎鲑鱼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_SQUID_2, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_26, "consume": 1, "tip": "§a取出 炒鱿鱼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
# 菜谱15 煎蛋(熟): 需计时门控 rtdd_cg=1
|
||||
{"block": COOKED_EGG, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_22, "consume": 1, "needFlag": ["rtdd_cg", 1, "§e煎蛋还没煎熟, 再等30秒"],
|
||||
"tip": "§a取出 元气煎蛋, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_AND_BEEF_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_2, "consume": 1, "tip": "§a取出 黑椒牛排, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_AND_BEEFRIBS_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_6, "consume": 1, "tip": "§a取出 胡萝卜牛排骨, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_AND_LEGCOW_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_7, "consume": 1, "tip": "§a取出 黑椒牛腿, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_AND_MUTTON_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_3, "consume": 1, "tip": "§a取出 清炒羊肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_AND_PORKCHOP_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_1, "consume": 1, "tip": "§a取出 清炒猪排, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_AND_SALMON_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_5, "consume": 1, "tip": "§a取出 胡萝卜鲑鱼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_LEG_OF_LAMB_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_9, "consume": 1, "tip": "§a取出 胡萝卜羊腿, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_COD_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_15, "consume": 1, "tip": "§a取出 胡萝卜炒鳕鱼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_BEEF_TENDERLOIN_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_8, "consume": 1, "tip": "§a取出 胡萝卜牛里脊, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_COOKED_PORKLOIN_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_12, "consume": 1, "tip": "§a取出 小炒五花肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_COOKED_PORKRIBS_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_13, "consume": 1, "tip": "§a取出 胡萝卜炒猪排骨, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_SHEEPLOIN_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_10, "consume": 1, "tip": "§a取出 胡萝卜炒羊里脊, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_SHEEPRACK_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_11, "consume": 1, "tip": "§a取出 胡萝卜炒羊排, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_CHILI_CHICKEN_2, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_47, "consume": 1, "tip": "§a取出 辣子鸡丁, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKING_RABBIT_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_19, "consume": 1, "tip": "§a取出 辣炒兔肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": SPICY_FISH_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_41, "consume": 1, "tip": "§a取出 辣炒鲑鱼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": OILPAN_CHILI_BEEF_2, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_47A, "consume": 1, "tip": "§a取出 辣椒炒牛肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": OILPAN_CHILI_BEEF_BEANCURD_2, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_32, "consume": 1, "tip": "§a取出 麻婆豆腐, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": MUSHROOM_FRIED_CHICKEN_2, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_54, "consume": 1, "tip": "§a取出 香菇滑鸡, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": FRIED_PORK_WITH_POTATOES_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_52, "consume": 1, "tip": "§a取出 土豆炒猪肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": FRIED_PORK_WITH_CARROTS_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_53, "consume": 1, "tip": "§a取出 胡萝卜炒猪肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": SEASONAL_VEGETABLES_1, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_23, "consume": 1, "tip": "§a取出 炒时蔬, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKED_ANY_MEAT, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_31, "consume": 1, "tip": "§a取出 小炒鸡肉, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": PASTA_POT_3, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_43, "consume": 1, "tip": "§a取出 牛肉意面, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": PASTA_POT_5, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_44, "consume": 1, "tip": "§a取出 香菇意面, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": PASTA_POT_7, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_45, "consume": 1, "tip": "§a取出 胡萝卜意面, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": PASTA_POT_9, "item": PLATE, "action": "take_out",
|
||||
"dropItem": PLATE_46, "consume": 1, "tip": "§a取出 鸡肉番茄意面, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
{"block": RICE_EGG_3, "item": PLATE, "action": "take_out",
|
||||
"dropItem": BOWL_OF_RICE_EGG, "consume": 1, "tip": "§a取出 蛋炒饭, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
|
||||
# ---------------- 六、空手出锅(熟饼/馍/煎饼/酱香饼, 空手右键) ----------------
|
||||
# 菜谱39 煎葱油饼_熟 空手出锅 -> 葱油饼
|
||||
{"block": COOKING_SCALLION_PANCAKE_1, "item": None, "action": "take_out",
|
||||
"dropItem": SCALLION_PANCAKE_0, "tip": "§a取出 葱油饼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
# 菜谱41 煎馍_熟 空手出锅 -> 馍
|
||||
{"block": COOKING_DOUGH_1, "item": None, "action": "take_out",
|
||||
"dropItem": ROUJIAMO_0, "tip": "§a取出 馍, 锅变回 炒锅(空); 馍可做羊肉泡馍汤/肉夹馍"},
|
||||
# 菜谱42 煎面饼_熟 空手出锅 -> 煎饼
|
||||
{"block": COOKING_DOUGHT_1, "item": None, "action": "take_out",
|
||||
"dropItem": COOKED_DOUGHT, "tip": "§a取出 煎饼, 锅变回 炒锅(空); 煎饼可卷菜"},
|
||||
# 菜谱40 煎酱香饼(需翻炒3次门控 rtdd_cf=3) 空手出锅 -> 酱香饼
|
||||
{"block": COOKING_PANCAKE_2, "item": None, "action": "take_out",
|
||||
"dropItem": COOKED_PANCAKE, "needFlag": ["rtdd_cf", 3, "§c请先用锅铲翻炒3次"],
|
||||
"tip": "§a取出 酱香饼, 锅变回 炒锅(空); 成品【吃】右键食用"},
|
||||
]
|
||||
|
||||
# ============================================================================
|
||||
# 八、手持物品右键方块表面规则(供 ChaoguoService handleItemUseOn)
|
||||
# 盖饭双向转换 + 蛋炒饭加米饭:
|
||||
# - 正向: 手持 成品菜(plate_47/54/32/15) 右键 米饭(三形态任一) -> 米饭变盖饭
|
||||
# - 反向: 手持 米饭(三形态任一) 右键 成品菜 -> 菜品变盖饭
|
||||
# - 蛋炒饭: 手持 米饭(任一形态) 右键 炒锅_86(蛋炒饭_加胡萝卜_熟) -> 蛋炒饭_加米饭_熟
|
||||
# ============================================================================
|
||||
|
||||
# 盖饭转换清单(正向+反向共用): dish=成品菜, target=盖饭
|
||||
GAI_FAN_ITEMS = [
|
||||
{"dish": PLATE_47, "target": PLATE_48,
|
||||
"name": "辣子鸡丁", "gaiName": "辣子鸡丁盖饭(全份)"},
|
||||
{"dish": PLATE_54, "target": PLATE_55,
|
||||
"name": "香菇滑鸡", "gaiName": "香菇滑鸡盖饭(全份)"},
|
||||
{"dish": PLATE_32, "target": PLATE_56,
|
||||
"name": "麻婆豆腐(全份)", "gaiName": "麻婆豆腐盖饭"},
|
||||
{"dish": PLATE_15, "target": PLATE_50,
|
||||
"name": "胡萝卜炒鳕鱼", "gaiName": "鳕鱼盖饭"},
|
||||
]
|
||||
|
||||
ITEM_USE_ON_RULES = []
|
||||
for _g in GAI_FAN_ITEMS:
|
||||
_dish = _g["dish"]
|
||||
_target = _g["target"]
|
||||
_name = _g["name"]
|
||||
_gai = _g["gaiName"]
|
||||
# 正向: 手持成品菜 右键 米饭(三形态任一) -> 米饭变盖饭
|
||||
for _rice in RICE_FORMS:
|
||||
ITEM_USE_ON_RULES.append({
|
||||
"item": _dish, "surface": _rice, "target": _target, "consume": 1,
|
||||
"tip": "§a%s 盖在米饭上, 变成 %s; 成品【吃】右键食用" % (_name, _gai)})
|
||||
# 反向: 手持 米饭(三形态任一) 右键 成品菜 -> 菜品变盖饭
|
||||
for _rice in RICE_FORMS:
|
||||
ITEM_USE_ON_RULES.append({
|
||||
"item": _rice, "surface": _dish, "target": _target, "consume": 1,
|
||||
"tip": "§a米饭 压进 %s, 变成 %s; 成品【吃】右键食用" % (_name, _gai)})
|
||||
# 蛋炒饭 加米饭(形态1/2/3都行) -> 炒锅_87(蛋炒饭_加米饭_熟)
|
||||
for _rice in RICE_FORMS:
|
||||
ITEM_USE_ON_RULES.append({
|
||||
"item": _rice, "surface": RICE_EGG_2, "target": RICE_EGG_3, "consume": 1,
|
||||
"tip": "§a加入米饭, 变成 炒锅_87(蛋炒饭_加米饭_熟); 可手持盘子出锅 蛋炒饭"})
|
||||
|
||||
# ============================================================================
|
||||
# 九、计时规则(供 ChaoguoTimerService)
|
||||
# below: 方块正下方须是 点燃的炉灶(stove_2) 才计时
|
||||
# mark: 门控计时(煎蛋: 方块不变, 到点标记 rtdd_cg=1)
|
||||
# ============================================================================
|
||||
TIMER_RULES = [
|
||||
# 菜谱15 煎蛋: 30秒煎熟, 方块不变(门控标记 rtdd_cg=1)
|
||||
{"source": COOKED_EGG, "time": 30, "below": [LIT_STOVE],
|
||||
"autoStart": True, "mark": "rtdd_cg",
|
||||
"doneTip": "§e煎蛋煎熟了, 手持盘子右键取出"},
|
||||
# 菜谱39 煎葱油饼_生 -> 60秒 -> 煎葱油饼_熟
|
||||
{"source": COOKING_SCALLION_PANCAKE_0, "target": COOKING_SCALLION_PANCAKE_1,
|
||||
"time": 60, "below": [LIT_STOVE], "autoStart": True,
|
||||
"doneTip": "§e煎葱油饼煎好了, 空手右键取出"},
|
||||
# 菜谱41 煎馍_生 -> 60秒 -> 煎馍_熟
|
||||
{"source": COOKING_DOUGH_0, "target": COOKING_DOUGH_1,
|
||||
"time": 60, "below": [LIT_STOVE], "autoStart": True,
|
||||
"doneTip": "§e煎馍煎好了, 空手右键取出"},
|
||||
# 菜谱42 煎面饼_生 -> 60秒 -> 煎面饼_熟
|
||||
{"source": COOKING_DOUGHT_0, "target": COOKING_DOUGHT_1,
|
||||
"time": 60, "below": [LIT_STOVE], "autoStart": True,
|
||||
"doneTip": "§e煎面饼煎好了, 空手右键取出"},
|
||||
]
|
||||
@@ -0,0 +1 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
+383
@@ -0,0 +1,383 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
================================================================================
|
||||
炒锅·右键转换引擎(服务端)
|
||||
================================================================================
|
||||
处理"炒锅"(xy_chaoguo) 分类下的右键转换:
|
||||
炒锅(空)<->(盖锅)、辣椒锅底、葱花锅底、放料(添油+食材 -> 菜生态)、
|
||||
翻炒(锅铲右键3次, 需下方点燃炉灶)、出锅(熟态+盘子 -> 掉落盘装成品)、
|
||||
空手出锅(煎葱油饼_熟/煎馍_熟/煎面饼_熟/煎酱香饼)、
|
||||
盖饭双向(手持成品菜右键米饭 <-> 手持米饭右键成品菜, itemUseOn)。
|
||||
|
||||
【事件监听在哪?】
|
||||
本类【不】监听任何事件!
|
||||
所有事件由 FeatureDispatcher 统一监听, 按 blockOwner / itemUseOnOwner
|
||||
路由到本类 handleBlockUse / handleItemUseOn。
|
||||
|
||||
【计时在?】
|
||||
煎蛋/煎葱油饼/煎馍/煎面饼 的计时在 ChaoguoTimerService,
|
||||
本类只负责"空手右键计时源方块"转发启动(FeatureDispatcher.startTimerFor)。
|
||||
|
||||
【门控数据(存方块实体)】
|
||||
rtdd_cf: 翻炒计数(满3次后按规则变方块; 煎酱香饼门控=3)
|
||||
rtdd_cg: 煎蛋门控(计时30秒后由计时服务置1, 之后才允许盘子出锅)
|
||||
================================================================================
|
||||
"""
|
||||
import time
|
||||
import mod.server.extraServerApi as serverApi
|
||||
|
||||
# ---- 网易API基础对象 ----
|
||||
ServerSystem = serverApi.GetServerSystemCls() # 服务端系统基类
|
||||
comp = serverApi.GetEngineCompFactory() # 组件工厂
|
||||
|
||||
# ---- 继承 BlueFox 框架的系统基类(提供 CreateEngineItemEntity 等方法) ----
|
||||
from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
|
||||
from ....BlueFoxTools.ToolsConfig import LevelId
|
||||
|
||||
# ---- 方块实体数据组件(翻炒计数/门控持久化) ----
|
||||
blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
|
||||
|
||||
# ---- 只导入炒锅自己的数据库 ----
|
||||
from ..ChaoguoData import (
|
||||
SWITCH_RULES, ITEM_USE_ON_RULES, TIMER_RULES,
|
||||
WOK,
|
||||
COOKED_EGG, COOKING_SCALLION_PANCAKE_0, COOKING_DOUGH_0, COOKING_DOUGHT_0,
|
||||
)
|
||||
|
||||
# ---- 统一分发器 ----
|
||||
from ...service.FeatureDispatcher import FeatureDispatcher
|
||||
|
||||
|
||||
class ChaoguoService(BlueFoxServerSystem):
|
||||
"""
|
||||
炒锅·右键转换引擎
|
||||
"""
|
||||
|
||||
def __init__(self, namespace, systemName):
|
||||
super(ChaoguoService, self).__init__(namespace, systemName)
|
||||
print "===== ChaoguoService init ====="
|
||||
|
||||
# ---- (方块, 手持物品) -> 规则: O(1) 查找 (item=None 表示空手右键) ----
|
||||
self.recipes = {}
|
||||
self.featureBlocks = set()
|
||||
for r in SWITCH_RULES:
|
||||
self.recipes[(r["block"], r.get("item"))] = r
|
||||
self.featureBlocks.add(r["block"])
|
||||
|
||||
# ---- 手持物品右键方块表面 -> 规则: (物品, 表面方块) -> 规则 ----
|
||||
self.itemUseOnRecipes = {}
|
||||
for r in ITEM_USE_ON_RULES:
|
||||
self.itemUseOnRecipes[(r["item"], r["surface"])] = r
|
||||
|
||||
# ---- 空手右键"计时源方块"(煎蛋/煎葱油饼_生/煎馍_生/煎面饼_生): ----
|
||||
# 放在点燃炉灶上 -> 开始计时(提示包含总共多少秒与结果)
|
||||
self.timerSources = set()
|
||||
self.startTimerTips = {} # 空手右键启动计时 -> 提示
|
||||
self.timingTips = {} # 空手右键"已在计时中" -> 提示
|
||||
for src, r in {t["source"]: t for t in TIMER_RULES}.items():
|
||||
self.timerSources.add(src)
|
||||
self.featureBlocks.add(src) # 登记右键路由, 空手右键才分发到这里
|
||||
self.startTimerTips = {
|
||||
COOKED_EGG: "§a开始计时: 还需30秒, 计时结束 煎蛋煎熟, 手持盘子出锅",
|
||||
COOKING_SCALLION_PANCAKE_0: "§a开始计时: 还需60秒, 计时结束变成 煎葱油饼_熟, 空手出锅 葱油饼",
|
||||
COOKING_DOUGH_0: "§a开始计时: 还需60秒, 计时结束变成 煎馍_熟, 空手出锅 馍",
|
||||
COOKING_DOUGHT_0: "§a开始计时: 还需60秒, 计时结束变成 煎面饼_熟, 空手出锅 煎饼",
|
||||
}
|
||||
self.timingTips = {
|
||||
COOKED_EGG: "§e正在计时中: 还需30秒, 计时结束 煎蛋煎熟, 手持盘子出锅",
|
||||
COOKING_SCALLION_PANCAKE_0: "§e正在计时中: 还需60秒, 计时结束变成 煎葱油饼_熟, 空手出锅 葱油饼",
|
||||
COOKING_DOUGH_0: "§e正在计时中: 还需60秒, 计时结束变成 煎馍_熟, 空手出锅 馍",
|
||||
COOKING_DOUGHT_0: "§e正在计时中: 还需60秒, 计时结束变成 煎面饼_熟, 空手出锅 煎饼",
|
||||
}
|
||||
|
||||
# ---- 右键冷却表 ----
|
||||
self.cooldown = {}
|
||||
|
||||
# ---- 注册到统一分发器 ----
|
||||
FeatureDispatcher.register(self)
|
||||
|
||||
# ============================================================================
|
||||
# 一、给 FeatureDispatcher 的接口
|
||||
# ============================================================================
|
||||
|
||||
def getFeatureBlocks(self):
|
||||
"""返回本功能管辖的所有右键方块名集合"""
|
||||
return self.featureBlocks
|
||||
|
||||
def getItemUseOnRules(self):
|
||||
"""手持物品右键方块表面路由: 盖饭成品菜 + 米饭三形态(盖饭/蛋炒饭)"""
|
||||
return {r["item"]: True for r in ITEM_USE_ON_RULES}
|
||||
|
||||
def handleBlockUse(self, args):
|
||||
"""由 FeatureDispatcher 转发的右键方块入口"""
|
||||
blockName = args.get("blockName")
|
||||
playerId = args.get("playerId")
|
||||
x, y, z = args.get("x"), args.get("y"), args.get("z")
|
||||
pos = (x, y, z)
|
||||
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
|
||||
key = (dim, x, y, z)
|
||||
|
||||
itemDict = self.getCarriedItem(playerId)
|
||||
itemName = itemDict.get("newItemName") if itemDict else None
|
||||
if itemName == "minecraft:air":
|
||||
itemName = None
|
||||
recipe = self.recipes.get((blockName, itemName))
|
||||
if not recipe:
|
||||
# 空手右键"计时源方块"(煎蛋/煎葱油饼_生/煎馍_生/煎面饼_生):
|
||||
# 下方是点燃炉灶 -> 开始计时
|
||||
if itemName is None and blockName in self.timerSources:
|
||||
if not self.checkCooldown(key, 0.4):
|
||||
return True
|
||||
self._handleStartTimer(blockName, playerId, pos, dim)
|
||||
return True
|
||||
return False
|
||||
# 翻炒用 1.5 秒冷却(防连点刷计数), 其余 0.4 秒
|
||||
cd = 1.5 if recipe.get("action") == "stir" else 0.4
|
||||
if not self.checkCooldown(key, cd):
|
||||
return True
|
||||
self.handleSwitch(recipe, playerId, pos, dim, itemDict)
|
||||
return True
|
||||
|
||||
def _handleStartTimer(self, blockName, playerId, pos, dim):
|
||||
"""空手右键计时源: 已在计时中 -> 提示总时长; 否则转发计时服务开始(下方需点燃炉灶)"""
|
||||
try:
|
||||
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if data and data["rtdd_tid"] == blockName:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, self.timingTips.get(blockName, "§e已经在计时中"))
|
||||
return
|
||||
except Exception:
|
||||
pass
|
||||
started = FeatureDispatcher.startTimerFor(blockName, dim, pos, playerId)
|
||||
if started:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, self.startTimerTips.get(blockName, "§a已启动计时"))
|
||||
else:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, "§c炒锅需要放在点燃的炉灶上才能开始计时")
|
||||
|
||||
def handleItemUseOn(self, args):
|
||||
"""由 FeatureDispatcher 转发的"手持物品右键方块表面"入口(盖饭/蛋炒饭)。
|
||||
正向: 手持成品菜 右键 米饭 -> 米饭变盖饭; 反向: 手持米饭 右键 成品菜 -> 菜品变盖饭;
|
||||
蛋炒饭: 手持米饭 右键 炒锅_86 -> 炒锅_87。转换与取消放置同一事件完成"""
|
||||
itemName = args.get("itemName")
|
||||
playerId = args.get("playerId") or args.get("entityId")
|
||||
x, y, z = args.get("x"), args.get("y"), args.get("z")
|
||||
pos = (x, y, z)
|
||||
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
|
||||
key = (dim, x, y, z)
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
|
||||
clickedName = b.get("name") if b else None
|
||||
except Exception:
|
||||
clickedName = None
|
||||
recipe = self.itemUseOnRecipes.get((itemName, clickedName))
|
||||
if not recipe:
|
||||
# 手持 成品菜/米饭 右键 本分类功能方块(炒锅态等) 无对应转换 ->
|
||||
# 直接取消默认放置, 避免"先放置方块再消失"的视觉问题
|
||||
# (米饭/成品菜右键非功能方块仍可正常放置/堆叠)
|
||||
if clickedName and clickedName in self.featureBlocks:
|
||||
return True
|
||||
return False
|
||||
if not self.checkCooldown(key, 0.4):
|
||||
return True
|
||||
itemDict = self.getCarriedItem(playerId)
|
||||
|
||||
# 消耗物品(数量不足则拦截, 不转换)
|
||||
consume = recipe.get("consume", 1)
|
||||
if consume > 1 and itemDict is not None and (itemDict.get("count") or 0) < consume:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, "§c数量不足, 需要 %d 个" % consume)
|
||||
return True
|
||||
if consume > 0:
|
||||
self.consumeItem(playerId, itemDict, consume)
|
||||
|
||||
# 替换被右键的表面方块(米饭变盖饭 / 菜品变盖饭 / 蛋炒饭变熟)
|
||||
self.replaceBlock(pos, dim, recipe["target"], playerId)
|
||||
self._clearWokData(dim, pos)
|
||||
|
||||
if recipe.get("tip"):
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["tip"])
|
||||
return True
|
||||
|
||||
# ============================================================================
|
||||
# 二、通用转换执行
|
||||
# ============================================================================
|
||||
|
||||
def handleSwitch(self, recipe, playerId, pos, dim, itemDict):
|
||||
# 需要下方方块(翻炒: 炒锅下须是点燃的炉灶): 不满足则提示并拦截
|
||||
needBelow = recipe.get("needBelow")
|
||||
if needBelow and not self._belowIs(dim, pos, needBelow):
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, recipe.get("belowTip", "§c下方方块不符合"))
|
||||
return
|
||||
|
||||
# 出锅门控(煎蛋需煎熟 rtdd_cg=1; 煎酱香饼需翻炒3次 rtdd_cf=3)
|
||||
needFlag = recipe.get("needFlag")
|
||||
if needFlag:
|
||||
flagKey, flagVal, flagTip = needFlag[0], needFlag[1], needFlag[2]
|
||||
if self._readFlag(dim, pos, flagKey) < flagVal:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(playerId, flagTip)
|
||||
return
|
||||
|
||||
# 消耗物品(数量不足则拦截, 不转换)
|
||||
consume = recipe.get("consume", 0)
|
||||
if consume > 1 and itemDict is not None and (itemDict.get("count") or 0) < consume:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, "§c数量不足, 需要 %d 个" % consume)
|
||||
return
|
||||
if consume > 0:
|
||||
self.consumeItem(playerId, itemDict, consume)
|
||||
|
||||
action = recipe.get("action")
|
||||
if action == "stir":
|
||||
self._handleStir(recipe, playerId, pos, dim)
|
||||
elif action == "take_out":
|
||||
# 出锅: 锅变回 炒锅(空) + 掉落盘装成品(掉落物形式)
|
||||
self.replaceBlock(pos, dim, WOK, playerId)
|
||||
self.dropItem(dim, pos, recipe["dropItem"])
|
||||
self._clearWokData(dim, pos)
|
||||
# 普通替换方块(盖锅/锅底/放料/加料)
|
||||
if recipe.get("target") and action != "take_out":
|
||||
self.replaceBlock(pos, dim, recipe["target"], playerId)
|
||||
self._clearWokData(dim, pos)
|
||||
|
||||
# 提示
|
||||
if recipe.get("tip"):
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["tip"])
|
||||
|
||||
def _handleStir(self, recipe, playerId, pos, dim):
|
||||
"""翻炒: 锅铲右键计1次(rtdd_cf), 满 times 次后变 target;
|
||||
煎酱香饼无 target, 满3次后门控(空手出锅用)"""
|
||||
times = recipe.get("times", 3)
|
||||
cf = self._readFlag(dim, pos, "rtdd_cf") + 1
|
||||
if cf >= times:
|
||||
target = recipe.get("target")
|
||||
if target:
|
||||
self.replaceBlock(pos, dim, target, playerId)
|
||||
self._clearWokData(dim, pos) # 新方块重置翻炒计数
|
||||
else:
|
||||
self._writeFlag(dim, pos, "rtdd_cf", times) # 门控: 保持3
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, recipe.get("tip", "§a翻炒完成"))
|
||||
else:
|
||||
self._writeFlag(dim, pos, "rtdd_cf", cf)
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, "§a翻炒中 (%d/%d)" % (cf, times))
|
||||
|
||||
# ============================================================================
|
||||
# 三、方块实体门控数据 读/写(rtdd_cf 翻炒计数 / rtdd_cg 煎蛋门控)
|
||||
# ============================================================================
|
||||
|
||||
def _readFlag(self, dim, pos, key):
|
||||
try:
|
||||
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if data is None:
|
||||
return 0
|
||||
v = data[key]
|
||||
return int(v) if v else 0
|
||||
except Exception:
|
||||
return 0
|
||||
|
||||
def _writeFlag(self, dim, pos, key, val):
|
||||
try:
|
||||
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if data is not None:
|
||||
data[key] = int(val)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def _clearWokData(self, dim, pos):
|
||||
"""替换方块后清掉上一态的计时/门控数据(新方块从0开始)"""
|
||||
try:
|
||||
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if data is None:
|
||||
return
|
||||
data["rtdd_tid"] = ""
|
||||
data["rtdd_tstart"] = 0
|
||||
data["rtdd_tdur"] = 0
|
||||
data["rtdd_tp"] = ""
|
||||
data["rtdd_cf"] = 0
|
||||
data["rtdd_cg"] = 0
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 四、工具方法,判断正下方是否指定方块(点燃炉灶)
|
||||
# ============================================================================
|
||||
|
||||
def _belowIs(self, dim, pos, blockName):
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew((pos[0], pos[1] - 1, pos[2]), dim)
|
||||
return bool(b) and b.get("name") == blockName
|
||||
except Exception:
|
||||
return False
|
||||
|
||||
# ============================================================================
|
||||
# 五、工具方法,获取玩家主手物品
|
||||
# ============================================================================
|
||||
|
||||
def getCarriedItem(self, playerId):
|
||||
itemComp = comp.CreateItem(playerId)
|
||||
return itemComp.GetPlayerItem(
|
||||
serverApi.GetMinecraftEnum().ItemPosType.CARRIED, 0, True)
|
||||
|
||||
# ============================================================================
|
||||
# 六、工具方法,消耗物品
|
||||
# ============================================================================
|
||||
|
||||
def consumeItem(self, playerId, itemDict, amount=1):
|
||||
if itemDict is None:
|
||||
return
|
||||
count = itemDict.get("count", 0)
|
||||
if count <= amount:
|
||||
comp.CreateItem(playerId).SetEntityItem(
|
||||
serverApi.GetMinecraftEnum().ItemPosType.CARRIED,
|
||||
{"itemName": "minecraft:air", "count": 0, "auxValue": 0})
|
||||
else:
|
||||
itemDict["count"] = count - amount
|
||||
comp.CreateItem(playerId).SetEntityItem(
|
||||
serverApi.GetMinecraftEnum().ItemPosType.CARRIED,
|
||||
{"itemName": itemDict["newItemName"],
|
||||
"count": itemDict["count"],
|
||||
"auxValue": itemDict.get("newAuxValue", 0),
|
||||
"userData": itemDict.get("userData", {})})
|
||||
|
||||
# ============================================================================
|
||||
# 七、工具方法,以掉落物形式生成物品
|
||||
# ============================================================================
|
||||
|
||||
def dropItem(self, dim, pos, itemName, count=1, aux=0):
|
||||
try:
|
||||
itemDict = {"itemName": itemName, "count": count, "auxValue": aux}
|
||||
self.CreateEngineItemEntity(itemDict, dim, (pos[0], pos[1] + 0.5, pos[2]))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 八、工具方法,替换方块
|
||||
# ============================================================================
|
||||
|
||||
def replaceBlock(self, pos, dim, newBlockName, playerId=None):
|
||||
creator = playerId if playerId is not None else LevelId
|
||||
aux = 0
|
||||
try:
|
||||
oldBlock = comp.CreateBlockInfo(creator).GetBlockNew(pos, dim)
|
||||
aux = oldBlock.get("aux", 0)
|
||||
except Exception:
|
||||
aux = 0
|
||||
comp.CreateBlockInfo(creator).SetBlockNew(
|
||||
pos, blockDict={"name": newBlockName, "aux": aux},
|
||||
oldBlockHandling=0, dimensionId=dim)
|
||||
|
||||
# ============================================================================
|
||||
# 九、工具方法,冷却检查
|
||||
# ============================================================================
|
||||
|
||||
def checkCooldown(self, key, cd=0.4):
|
||||
now = time.time()
|
||||
last = self.cooldown.get(key, 0)
|
||||
if now - last < cd:
|
||||
return False
|
||||
self.cooldown[key] = now
|
||||
return True
|
||||
+237
@@ -0,0 +1,237 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
================================================================================
|
||||
炒锅·计时引擎(服务端)
|
||||
================================================================================
|
||||
只处理"炒锅"(xy_chaoguo) 分类下的【计时自动转换】:
|
||||
煎蛋 : 30秒煎熟(方块不变, 门控标记 rtdd_cg=1, 之后才可盘子出锅)
|
||||
煎葱油饼_生 : 60秒 -> 煎葱油饼_熟
|
||||
煎馍_生 : 60秒 -> 煎馍_熟
|
||||
煎面饼_生 : 60秒 -> 煎面饼_熟
|
||||
|
||||
【计时判定(用户指定, 与油锅/汤锅一致)】
|
||||
- 计时方块【正下方】必须是 点燃的炉灶(stove_2) 才开始计时
|
||||
- 计时数据在【方块本身】上(方块 tick 时判定下方炉灶)
|
||||
- 炉灶被移走/熄灭 -> 暂停计时(数据保留, 炉灶回来继续) + 提示发起玩家
|
||||
|
||||
【事件监听在哪?】
|
||||
本类【不】监听任何事件!
|
||||
ServerBlockEntityTickEvent 由 FeatureDispatcher 统一监听, 再按 timerOwner
|
||||
路由到本类的 handleBlockEntityTick。计时用绝对时间戳写方块实体数据,
|
||||
退出重进继续计时。
|
||||
================================================================================
|
||||
"""
|
||||
import time
|
||||
import mod.server.extraServerApi as serverApi
|
||||
|
||||
# ---- 网易API基础对象 ----
|
||||
ServerSystem = serverApi.GetServerSystemCls() # 服务端系统基类
|
||||
comp = serverApi.GetEngineCompFactory() # 组件工厂
|
||||
|
||||
# ---- 继承 BlueFox 框架的系统基类 ----
|
||||
from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
|
||||
from ....BlueFoxTools.ToolsConfig import LevelId
|
||||
|
||||
# ---- 方块实体数据组件(计时持久化: 开始时间戳+时长写进方块) ----
|
||||
blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
|
||||
|
||||
# ---- 只导入炒锅自己的数据库 ----
|
||||
from ..ChaoguoData import TIMER_RULES
|
||||
|
||||
# ---- 统一分发器 ----
|
||||
from ...service.FeatureDispatcher import FeatureDispatcher
|
||||
|
||||
|
||||
class ChaoguoTimerService(BlueFoxServerSystem):
|
||||
"""
|
||||
炒锅·计时引擎
|
||||
"""
|
||||
|
||||
def __init__(self, namespace, systemName):
|
||||
super(ChaoguoTimerService, self).__init__(namespace, systemName)
|
||||
print "===== ChaoguoTimerService init ====="
|
||||
|
||||
# ---- 计时规则: source -> [规则...] ----
|
||||
self.timerMap = {}
|
||||
for t in TIMER_RULES:
|
||||
self.timerMap.setdefault(t["source"], []).append(t)
|
||||
|
||||
# ---- 注册到分发器的计时路由表 ----
|
||||
FeatureDispatcher.registerTimer(self)
|
||||
|
||||
# ============================================================================
|
||||
# 一、给 FeatureDispatcher 的接口
|
||||
# ============================================================================
|
||||
|
||||
def getTimerBlocks(self):
|
||||
"""返回本功能的所有"计时源方块"集合(tick 路由用)"""
|
||||
return set(self.timerMap.keys())
|
||||
|
||||
def handleBlockEntityTick(self, args):
|
||||
"""由 FeatureDispatcher 转发的计时方块 tick 入口"""
|
||||
dim = args.get("dimension")
|
||||
pos = (args.get("posX"), args.get("posY"), args.get("posZ"))
|
||||
blockName = args.get("blockName", "")
|
||||
self._tickProcess(dim, pos, blockName)
|
||||
|
||||
# ============================================================================
|
||||
# 二、启动计时(空手右键计时源方块后由 ChaoguoService 通过 startTimerFor 转发)
|
||||
# ============================================================================
|
||||
|
||||
def startTimer(self, dim, pos, blockName, playerId=None):
|
||||
rules = self.timerMap.get(blockName)
|
||||
if not rules:
|
||||
return False
|
||||
rule = self._pickRule(rules, dim, pos)
|
||||
if not rule:
|
||||
return False
|
||||
try:
|
||||
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if data and data["rtdd_tid"] == blockName:
|
||||
return False
|
||||
except Exception:
|
||||
pass
|
||||
self._writeTimerData(dim, pos, rule, playerId)
|
||||
return True
|
||||
|
||||
# ============================================================================
|
||||
# 三、tick 检查与到点转换
|
||||
# ============================================================================
|
||||
|
||||
def _pickRule(self, rules, dim, pos):
|
||||
"""按"下方方块"匹配规则(点燃炉灶), 返回命中的规则; 无命中返回 None"""
|
||||
belowPos = (pos[0], pos[1] - 1, pos[2])
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew(belowPos, dim)
|
||||
belowName = b.get("name") if b else ""
|
||||
except Exception:
|
||||
belowName = ""
|
||||
for rule in rules:
|
||||
if belowName in rule.get("below", [belowName]):
|
||||
return rule
|
||||
return None
|
||||
|
||||
def _tickProcess(self, dim, pos, blockName):
|
||||
try:
|
||||
rules = self.timerMap.get(blockName)
|
||||
if not rules:
|
||||
return
|
||||
|
||||
blockData = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if blockData is None:
|
||||
return
|
||||
|
||||
try:
|
||||
tid = blockData["rtdd_tid"]
|
||||
except Exception:
|
||||
tid = ""
|
||||
if tid != blockName:
|
||||
# autoStart: 计时源方块无计时数据且下方点燃炉灶时自动启动
|
||||
if any(r.get("autoStart", True) for r in rules):
|
||||
rule = self._pickRule(rules, dim, pos)
|
||||
if rule:
|
||||
self._writeTimerData(dim, pos, rule, None)
|
||||
return
|
||||
|
||||
# 计时中: 下方点燃炉灶被移走/熄灭 -> 暂停 + 提示
|
||||
rule = self._pickRule(rules, dim, pos)
|
||||
if rule is None:
|
||||
self._handleBelowBroken(dim, pos, blockName, blockData, rules)
|
||||
return
|
||||
|
||||
tstart = blockData["rtdd_tstart"]
|
||||
tdur = blockData["rtdd_tdur"]
|
||||
|
||||
if time.time() - tstart >= tdur:
|
||||
self._finishTimer(dim, pos, rule)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def _handleBelowBroken(self, dim, pos, blockName, data, rules):
|
||||
"""下方点燃炉灶被移走/熄灭: 暂停计时(数据保留, 炉灶回来继续) + 提示发起玩家"""
|
||||
tp = ""
|
||||
try:
|
||||
tp = data["rtdd_tp"] or ""
|
||||
except Exception:
|
||||
tp = ""
|
||||
self._notifyIfOnline(tp, "§c炒锅下的炉灶移走了, 暂停计时")
|
||||
|
||||
def _finishTimer(self, dim, pos, rule):
|
||||
"""到点转换; 煎蛋为门控(mark): 方块不变, 标记 rtdd_cg=1"""
|
||||
try:
|
||||
cur = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
|
||||
if cur and cur.get("name") != rule["source"]:
|
||||
self._clearTimerData(dim, pos)
|
||||
return
|
||||
mark = rule.get("mark")
|
||||
if mark:
|
||||
# 门控计时: 方块不变, 标记煎熟(rtdd_cg=1)
|
||||
blockData = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if blockData is not None:
|
||||
blockData[mark] = 1
|
||||
self._clearTimerData(dim, pos)
|
||||
return
|
||||
# 到点转换
|
||||
self.replaceBlock(pos, dim, rule["target"], None)
|
||||
self._clearTimerData(dim, pos)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 四、计时数据读写(存在方块实体数据里,重启不丢)
|
||||
# ============================================================================
|
||||
|
||||
def _writeTimerData(self, dim, pos, recipe, playerId=None):
|
||||
try:
|
||||
blockData = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if blockData is None:
|
||||
return
|
||||
now = time.time()
|
||||
blockData["rtdd_tid"] = recipe["source"]
|
||||
blockData["rtdd_tstart"] = now
|
||||
blockData["rtdd_tdur"] = recipe.get("time", 60)
|
||||
blockData["rtdd_tp"] = playerId if playerId else ""
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
def _clearTimerData(self, dim, pos):
|
||||
try:
|
||||
blockData = blockEntityDataComp.GetBlockEntityData(dim, pos)
|
||||
if blockData is None:
|
||||
return
|
||||
blockData["rtdd_tid"] = ""
|
||||
blockData["rtdd_tstart"] = 0
|
||||
blockData["rtdd_tdur"] = 0
|
||||
blockData["rtdd_tp"] = ""
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 五、提示工具
|
||||
# ============================================================================
|
||||
|
||||
def _notifyIfOnline(self, playerId, tip):
|
||||
if not tip or not playerId:
|
||||
return
|
||||
try:
|
||||
ids = comp.CreateGame(LevelId).GetAllPlayerIds()
|
||||
if playerId in ids:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(playerId, tip)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# ============================================================================
|
||||
# 六、工具方法:替换方块
|
||||
# ============================================================================
|
||||
|
||||
def replaceBlock(self, pos, dim, newBlockName, playerId=None):
|
||||
creator = playerId if playerId is not None else LevelId
|
||||
aux = 0
|
||||
try:
|
||||
oldBlock = comp.CreateBlockInfo(creator).GetBlockNew(pos, dim)
|
||||
aux = oldBlock.get("aux", 0)
|
||||
except Exception:
|
||||
aux = 0
|
||||
comp.CreateBlockInfo(creator).SetBlockNew(
|
||||
pos, blockDict={"name": newBlockName, "aux": aux},
|
||||
oldBlockHandling=0, dimensionId=dim)
|
||||
+1
@@ -0,0 +1 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
+5
@@ -76,6 +76,11 @@ class ChujuService(BlueFoxServerSystem):
|
||||
for b in BEATER_BLOCKS:
|
||||
self.featureBlocks.add(b)
|
||||
self.featureBlocks.add("rtdd:stonemill")
|
||||
# 炒锅(wok) 必须登记为本功能管辖方块: 带油锅铲右键炒锅上油走 handleItemUseOn,
|
||||
# 分发器要求"被点方块的右键归属里含本服务"才会调用本服务的 handleItemUseOn;
|
||||
# 炒锅分类(ChaoguoService) 也登记了 wok, 若本服务不登记则上油会被跳过失效。
|
||||
# (wok 的空手盖锅/锅底/放料右键由 ChaoguoService.handleBlockUse 处理)
|
||||
self.featureBlocks.add(WOK)
|
||||
|
||||
# ---- 搅拌器方块集合(专用 handler) ----
|
||||
self.beaterBlockSet = set(BEATER_BLOCKS)
|
||||
|
||||
Reference in new issue
Block a user