kill杀死不生成尸体(可用版本)

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wenhe committed 2026-09-24 15:35:27 +08:00
1 parent 11ed9214ce
commit 23598ed3dd
5 files changed
+125 -8

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@@ -108,9 +108,14 @@ BEATER_BLOCKS = [
# ============================================================================
SOYBEAN_ITEM = "rtdd:soybean" # 黄豆
SOYBEAN_COUNT = 16 # 磨一次要16个黄豆
WHEAT_ITEM = "minecraft:wheat" # 小麦(磨面原料)
WHEAT_COUNT = 6 # 磨一次要6个小麦
FLOUR_ITEM = "rtdd:farineblcok" # 面粉(石磨产物, 方块物品)
STONEMILL_GRIND_COUNT = 4 # 右键4次完成研磨
GLASS_TANK_ITEM = "rtdd:medicinetank" # 玻璃罐(取出油罐)
OIL_CAN_ITEM = "rtdd:oilcan" # 油罐(石磨产物)
# 石磨材料标识(存方块实体 rtdd_stm): 'soybean'=黄豆, 'wheat'=小麦
STONEMILL_MATERIAL_KEY = "rtdd_stm"
# ============================================================================
# 四B、手持厨具物品(七、手持厨具物品): 锅铲 <-> 带油锅铲, 油罐蘸油/上油炒锅
@@ -46,7 +46,8 @@ from ..ChujuData import (
STOVE_RULES, MEATBALLMAKER_RULES, MEATBALL_TIMERS,
MEAT_ITEMS, MILK_ITEM, BUCKET_ITEM, EGG_ITEM,
BOWL_ITEM, PLATE_ITEM, CREAM_ITEM, EGG_CUSTARD_ITEM, BEATER_BLOCKS,
SOYBEAN_ITEM, SOYBEAN_COUNT, STONEMILL_GRIND_COUNT,
SOYBEAN_ITEM, SOYBEAN_COUNT, WHEAT_ITEM, WHEAT_COUNT,
FLOUR_ITEM, STONEMILL_GRIND_COUNT, STONEMILL_MATERIAL_KEY,
GLASS_TANK_ITEM, OIL_CAN_ITEM, STEAMER_RULES,
SPATULA, SPATULA_OIL, WOK, OIL_PAN, OIL_CAN_USES,
)
@@ -541,14 +542,17 @@ class ChujuService(BlueFoxServerSystem):
playerId = args.get("playerId")
x, y, z = args.get("x"), args.get("y"), args.get("z")
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
# 读取研磨进度;None 或 <0(已清豆/-1) = 空石磨
# 读取研磨进度与材料;None 或 <0(已清豆/-1) = 空石磨
prog = self._readMill((x, y, z), dim)
if prog is None or prog < 0:
return False
# 有黄豆:额外掉落16个(石磨本体由默认破坏掉落)
mat = self._readMillMat((x, y, z), dim) or "soybean"
ret = FLOUR_ITEM if mat == "wheat" else SOYBEAN_ITEM
count = WHEAT_COUNT if mat == "wheat" else SOYBEAN_COUNT
# 有材料:额外掉落对应原料(石磨本体由默认破坏掉落)
try:
self.CreateEngineItemEntity(
{"itemName": SOYBEAN_ITEM, "count": SOYBEAN_COUNT, "auxValue": 0},
{"itemName": ret, "count": count, "auxValue": 0},
dim, (x, y + 0.5, z))
except Exception:
pass
@@ -556,9 +560,23 @@ class ChujuService(BlueFoxServerSystem):
def _handleStonemill(self, playerId, pos, dim, itemDict, itemName, key):
prog = self._readMill(pos, dim) # None=空, 0~3=研磨中, 4=完成
mat = self._readMillMat(pos, dim) or "soybean" # 默认黄豆; 'wheat'=小麦
# ---- 空石磨 + 黄豆(16) -> 加入黄豆 ----
# ---- 空石磨 + 黄豆(16) 或 小麦(6) -> 加入 ----
if prog is None:
if itemName == WHEAT_ITEM:
if (itemDict.get("count") or 0) < WHEAT_COUNT:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§c需要 %d 个小麦" % WHEAT_COUNT)
return True
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, WHEAT_COUNT)
self._writeMillMat(dim, pos, "wheat")
self._writeMill(dim, pos, 0)
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a加入小麦,空手右键研磨")
return True
if itemName == SOYBEAN_ITEM:
if (itemDict.get("count") or 0) < SOYBEAN_COUNT:
comp.CreateMsg(playerId).NotifyOneMessage(
@@ -567,6 +585,7 @@ class ChujuService(BlueFoxServerSystem):
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, SOYBEAN_COUNT)
self._writeMillMat(dim, pos, "soybean")
self._writeMill(dim, pos, 0)
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a加入黄豆,空手右键研磨")
@@ -583,15 +602,28 @@ class ChujuService(BlueFoxServerSystem):
self._rotateMill(pos, dim)
self._writeMill(dim, pos, newProg)
if newProg >= STONEMILL_GRIND_COUNT:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a研磨完成,可加玻璃罐取油")
tip = "§a研磨完成,可空手取出 面粉" if mat == "wheat" \
else "§a研磨完成,可加玻璃罐取油"
comp.CreateMsg(playerId).NotifyOneMessage(playerId, tip)
else:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a研磨中,(%d/%d)" % (newProg, STONEMILL_GRIND_COUNT))
return True
# ---- 完成: + 玻璃罐 -> 油罐 ----
# ---- 完成 ----
if prog >= STONEMILL_GRIND_COUNT:
if mat == "wheat":
# 小麦已磨成面粉: 空手右键 -> 掉落 1 面粉 + 还原空
if itemName and itemName != "minecraft:air":
return False
if not self.checkCooldown(key, 0.5):
return True
self.dropItems(dim, pos, [{"name": FLOUR_ITEM, "count": 1}])
self._clearMill(dim, pos)
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a取出了面粉")
return True
# 黄豆: + 玻璃罐 -> 油罐
if itemName == GLASS_TANK_ITEM:
if not self.checkCooldown(key, 0.5):
return True
@@ -666,11 +698,40 @@ class ChujuService(BlueFoxServerSystem):
except Exception:
return None
def _writeMillMat(self, dim, pos, mat):
"""写入石磨材料标识('soybean'/'wheat')"""
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if data is None:
gameComp.AddTimer(0.1, self._writeMillMatDelayed, dim, pos, mat)
return
data[STONEMILL_MATERIAL_KEY] = str(mat)
except Exception:
gameComp.AddTimer(0.1, self._writeMillMatDelayed, dim, pos, mat)
def _writeMillMatDelayed(self, dim, pos, mat):
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if data is not None:
data[STONEMILL_MATERIAL_KEY] = str(mat)
except Exception:
pass
def _readMillMat(self, pos, dim):
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if data is None:
return None
return data[STONEMILL_MATERIAL_KEY]
except Exception:
return None
def _clearMill(self, dim, pos):
try:
data = blockEntityDataComp.GetBlockEntityData(dim, pos)
if data is not None:
data["rtdd_mill"] = -1
data[STONEMILL_MATERIAL_KEY] = None
except Exception:
pass
@@ -33,6 +33,7 @@
================================================================================
"""
import time
import random
import mod.server.extraServerApi as serverApi
# ---- 网易API基础对象 ----
@@ -252,6 +253,9 @@ class FeatureDispatcher(BlueFoxServerSystem):
self.ListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"MobDieEvent", self, self.OnEntityDie)
self.ListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"PlayerFishingServerEvent", self, self.OnFishing)
# 7. TakeoutRequest —— 客户端拦截(碗/盘,汤锅/炒锅/油锅成品)放置预览后, 显式请求服务端盛出。
# 客户端系统 ClientFeatureDispatcher 用 NotifyToServer(TAKEOUT_EVENT) 发送,
# 服务端以 MOD_NAME + 客户端系统名 监听该自定义事件。
@@ -293,6 +297,9 @@ class FeatureDispatcher(BlueFoxServerSystem):
self.UnListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"MobDieEvent", self, self.OnEntityDie)
self.UnListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"PlayerFishingServerEvent", self, self.OnFishing)
self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
TAKEOUT_EVENT, self, self.OnTakeoutRequest)
self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
@@ -666,6 +673,30 @@ class FeatureDispatcher(BlueFoxServerSystem):
except Exception as e:
print "[FD-OnEntityDie-ERR]", e
def OnFishing(self, args):
"""
玩家收杆时、钓鱼掉落物生成前触发(PlayerFishingServerEvent)。
让 螃蟹(rtdd:crab)/龙虾(rtdd:lobster) 直接作为"钓上来的物品":
有几率把本次钓上来的东西【替换】成 螃蟹 或 龙虾 —— 不再像 After 事件那样
额外多掉一只, 更贴近原版"钓上来什么就是什么"。
args.关键字段: playerId / hookEntity / itemList(本次钓上的物品列表, 生成前可改)。
概率(草稿, 可调): 螃蟹 10% / 龙虾 6%。
"""
try:
playerId = args.get("playerId")
itemList = args.get("itemList")
if not playerId or not isinstance(itemList, list) or not itemList:
return
# 【测试用】概率 100%: 每次收杆都替换成 螃蟹/龙虾(50/50), 方便验证两者都能钓到。
# 测试完请调回(如 螃蟹0.10 / 龙虾0.06)。
if random.random() < 0.5:
sea = "rtdd:crab"
else:
sea = "rtdd:lobster"
args["itemList"] = [{"itemName": sea, "count": 1, "auxValue": 0}]
except Exception as e:
print "[FD-OnFishing-ERR]", e
def OnDestroy(self, args):
"""
玩家拆方块时触发。
@@ -37,6 +37,10 @@ from ....BlueFoxTools.ToolsConfig import LevelId
# ---- 尸体生成延迟(秒): 死亡 1.5 秒后才生成尸体方块, 不会刚死瞬间就出现 ----
GEN_DELAY = 1.5
# ---- 只有"被玩家攻击"死的才算: 近战=entity_attack, 远程(弓箭等)=projectile。
# 排除 kill/指令(self_destruct) 以及摔/溺/火/爆炸等非玩家攻击的死亡。 ----
ATTACK_CAUSES = {"entity_attack", "projectile"}
class DeadmobGeneratorService(object):
"""
@@ -63,6 +67,10 @@ class DeadmobGeneratorService(object):
attackerId = args.get("attacker") or args.get("attackedByEntId")
if not killedId or not attackerId:
return
# 必须是"玩家攻击"死亡(近战 entity_attack / 远程 projectile)。
# 排除 kill/指令(self_destruct) 及摔/溺/火等一切非玩家攻击的死亡。
if args.get("cause") not in ATTACK_CAUSES:
return
# 解析"由玩家击杀": 近战 attacker 就是玩家; 远程 attacker 是抛射物, 取其发射者
if not self._resolvePlayerAttacker(attackerId):
return
+12
View File
@@ -63,6 +63,11 @@
【空】 【空】 【空】
【空】 【空】 【空】
● 挂肉钩(meathook)【有序】
支撑杆
铁锭
(支杆=rtdd:support_rod)
########################################################################
四、厨具 (xy_kitchenware)
########################################################################
@@ -383,6 +388,13 @@
● 支撑杆(support_rod) x2 配方3【有序】(3 木板条)
木板条 木板条 木板条
########################################################################
二十、面食 (xy_mianshi) —— 新增
########################################################################
● 竹筒(bamboo_0)【有序】
竹子 竹子 竹子
(3 原版竹子 -> 1 竹筒, 供竹筒饭)
========================================================================
附注
========================================================================