配方 替换方块ceshi2

This commit is contained in:
wenhe committed 2026-07-21 14:18:26 +08:00
1 parent f79bd3f0e7
commit 2f79f08b97
1 file changed
+47 -79
@@ -24,6 +24,22 @@ comp = serverApi.GetEngineCompFactory()
from ..RecipeData import RECIPES
def _getUserDataField(itemDict, *keys):
"""
读取物品 dict 里的 userData 嵌套字段(纯本地操作,不调API)。
例如 _getUserDataField(itemDict, 'rtdd', 'oil') → 返回 itemDict['userData']['rtdd']['oil']
如果中间任何一层的 key 不存在,自动创建空 dict。
"""
itemDict['userData'] = itemDict.get('userData', {})
if itemDict.get('userData') is None:
itemDict['userData'] = {}
node = itemDict['userData']
for key in keys:
node[key] = node.get(key, {})
node = node[key]
return node
class CookingService(ServerSystem):
"""
通用烹饪引擎
@@ -51,7 +67,6 @@ class CookingService(ServerSystem):
self.UnListenEvent()
def ListenEvent(self):
"""注册事件监听:玩家右键方块、玩家拆方块"""
self.ListenForEvent(serverApi.GetEngineNamespace(),
serverApi.GetEngineSystemName(),
"ServerBlockUseEvent", self, self.OnBlockUse)
@@ -81,34 +96,25 @@ class CookingService(ServerSystem):
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
key = (dim, x, y, z)
# 获取玩家手里拿的物品
itemDict = self._getCarriedItem(playerId)
# 在配方列表里找匹配的配方
recipe = self._findRecipe(blockName, itemDict)
if not recipe:
return
# ===== 处理需要翻炒的配方 =====
if recipe.get("stirCount"):
self._handleStir(key, recipe, playerId, pos, dim, itemDict)
return
# ===== 处理普通配方(直接替换) =====
self._executeRecipe(recipe, playerId, pos, dim, itemDict)
# ==================== 配方匹配 ====================
def _findRecipe(self, blockName, itemDict):
"""
在 RECIPES 列表里找匹配的配方。
匹配条件:source 对上 + item 对上(或 item 为 None)
"""
itemName = itemDict.get("newItemName") if itemDict else None
for recipe in RECIPES:
if recipe["source"] != blockName:
continue
# item 为 None 表示不限制物品类型
if recipe["item"] is not None and recipe["item"] != itemName:
continue
return recipe
@@ -117,14 +123,11 @@ class CookingService(ServerSystem):
# ==================== 配方执行(普通替换) ====================
def _executeRecipe(self, recipe, playerId, pos, dim, itemDict):
"""
执行一条普通配方:检查条件 → 消耗物品 → 替换方块 → 给物品 → 播声音
"""
# 1. 检查附加条件
if not self._checkConditions(recipe, playerId, pos, dim, itemDict):
return
# 2. 消耗物品(扣除数量、去掉油标签)
# 2. 消耗物品
if recipe.get("consume", 1) > 0:
self._consumeItem(playerId, itemDict, recipe.get("consume", 1))
if recipe.get("needOil"):
@@ -138,25 +141,17 @@ class CookingService(ServerSystem):
if recipe.get("giveItem"):
self._giveItem(playerId, recipe["giveItem"])
# 5. 播放声音
if recipe.get("sound"):
self._playSound(playerId, recipe["sound"], recipe.get("soundPitch", 1.0))
# 5. 播放声音(需要配合 BlueFox 框架的客户端 PlaySound 事件,此处暂不实现)
# ==================== 翻炒处理 ====================
def _handleStir(self, key, recipe, playerId, pos, dim, itemDict):
"""
处理需要翻炒的配方。
翻炒逻辑:
1. 检查冷却时间
2. 没到冷却 → 提示"这时候翻动会不好熟的!"
3. 到了冷却 → 翻炒次数+1 → 播声音+挥剑动画
4. 翻够次数 → 执行替换或标记熟了
"""
now = time.time()
data = self.stirData.get(key, {"count": 0, "lastTime": 0, "finished": False,
"dropIfDone": recipe.get("dropIfDone", []),
"dropIfNot": recipe.get("dropIfNot", [])})
data = self.stirData.get(key) or {
"count": 0, "lastTime": 0.0, "finished": False,
"dropIfDone": recipe.get("dropIfDone", []),
"dropIfNot": recipe.get("dropIfNot", [])
}
# 冷却检查
if now - data["lastTime"] < recipe.get("stirCd", 1.0):
@@ -169,33 +164,21 @@ class CookingService(ServerSystem):
data["lastTime"] = now
self.stirData[key] = data
# 播放声音和挥剑动画
if recipe.get("sound"):
self._playSound(playerId, recipe["sound"], recipe.get("soundPitch", 1.0))
self._playAttack(playerId)
# 判断是否翻够了
if data["count"] >= recipe["stirCount"]:
if recipe.get("onDone") == "finish":
# 标记熟了,不替换方块
data["finished"] = True
self.stirData[key] = data
if recipe.get("doneMsg"):
comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["doneMsg"])
elif recipe.get("target"):
# 替换方块
self._replaceBlock(pos, dim, recipe["target"], playerId)
# 清理翻炒数据
self.stirData.pop(key, None)
# ==================== 条件检查 ====================
def _checkConditions(self, recipe, playerId, pos, dim, itemDict):
"""
检查配方的附加条件。
返回 True = 通过,False = 不通过。
"""
# 检查下面是否有指定方块(如营火)
# 检查下面是否有指定方块
if recipe.get("below"):
belowPos = (pos[0], pos[1] - 1, pos[2])
blockComp = comp.CreateBlockInfo(playerId)
@@ -218,10 +201,15 @@ class CookingService(ServerSystem):
def _getCarriedItem(self, playerId):
"""获取玩家主手拿的物品"""
itemComp = comp.CreateItem(playerId)
return itemComp.GetPlayerItem(serverApi.GetMinecraftEnum().ItemPosType.CARRIED, 0)
return itemComp.GetPlayerItem(
serverApi.GetMinecraftEnum().ItemPosType.CARRIED, 0)
def _consumeItem(self, playerId, itemDict, amount=1):
"""消耗玩家手里的物品(减少数量)"""
"""
消耗玩家手里的物品(减少数量)。
注意:SetEntityItem 接收的 key 是 itemName/auxValue/count,
而 GetPlayerItem 返回的 key 是 newItemName/newAuxValue/count。
"""
count = itemDict.get("count", 0)
if count <= amount:
comp.CreateItem(playerId).SetInvItemNum(
@@ -230,11 +218,12 @@ class CookingService(ServerSystem):
itemDict["count"] = count - amount
comp.CreateItem(playerId).SetEntityItem(
serverApi.GetMinecraftEnum().ItemPosType.CARRIED,
{"itemName": itemDict["newItemName"], "count": itemDict["count"],
"auxValue": itemDict.get("auxValue", 0)})
{"itemName": itemDict["newItemName"],
"count": itemDict["count"],
"auxValue": itemDict.get("newAuxValue", 0)})
def _replaceBlock(self, pos, dim, newBlockName, playerId):
"""替换方块(一行搞定!)"""
"""替换方块"""
comp.CreateBlockInfo(playerId).SetBlockNew(
pos, {"name": newBlockName}, 0, dim)
@@ -243,45 +232,27 @@ class CookingService(ServerSystem):
comp.CreateItem(playerId).SpawnItemToPlayerInv(
{"itemName": itemName, "count": count, "auxValue": 0}, playerId)
def _playSound(self, playerId, soundName, pitch=1.0):
"""在玩家位置播放声音"""
pos = comp.CreatePlayer(playerId).GetPos()
comp.CreateGame(playerId).PlaySound(
soundName, pos, pitch, 1.0, False)
def _playAttack(self, playerId):
"""让玩家播放攻击动画(挥剑)"""
# 通过引擎的 Attack 组件触发动画
try:
comp.CreatePlayer(playerId).Attack()
except:
pass
# ==================== 油标签操作 ====================
# ==================== 油标签操作(纯本地 dict 操作,不调 API) ====================
def _getItemOil(self, itemDict):
"""读取物品上的油标签"""
try:
itemComp = comp.CreateItem(serverApi.GetLevelId())
userData = itemComp.GetItemUserData(itemDict, "rtdd")
return userData.get("oil", False) if userData else False
return _getUserDataField(itemDict, 'rtdd').get('oil', False)
except:
return False
def _removeOil(self, itemDict, playerId):
"""去掉物品上的油标签"""
"""去掉物品上的油标签,并同步到玩家手里"""
try:
itemComp = comp.CreateItem(serverApi.GetLevelId())
userData = itemComp.GetItemUserData(itemDict, "rtdd")
if userData:
userData["oil"] = False
itemComp.SetItemUserData(itemDict, "rtdd", userData)
# 更新玩家手里的物品
comp.CreateItem(playerId).SetEntityItem(
serverApi.GetMinecraftEnum().ItemPosType.CARRIED,
{"itemName": itemDict["newItemName"], "count": itemDict.get("count", 1),
"auxValue": itemDict.get("auxValue", 0),
"userData": {"rtdd": userData}})
_getUserDataField(itemDict, 'rtdd')['oil'] = False
# 更新玩家手里的物品(userData 跟着 itemDict 一起写回去)
itemComp = comp.CreateItem(playerId)
itemComp.SetEntityItem(
serverApi.GetMinecraftEnum().ItemPosType.CARRIED,
{"itemName": itemDict["newItemName"],
"count": itemDict.get("count", 1),
"auxValue": itemDict.get("newAuxValue", 0),
"userData": itemDict.get("userData", {})})
except:
pass
@@ -293,7 +264,6 @@ class CookingService(ServerSystem):
如果有翻炒数据且标记了熟了 → 掉落熟的东西
如果没熟 → 掉落生的东西
"""
blockName = args.get("blockName")
playerId = args.get("playerId")
x, y, z = args.get("x"), args.get("y"), args.get("z")
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
@@ -303,7 +273,6 @@ class CookingService(ServerSystem):
if not data:
return
# 根据是否熟了决定掉落什么
if data.get("finished"):
dropItems = data.get("dropIfDone", [])
else:
@@ -312,5 +281,4 @@ class CookingService(ServerSystem):
for itemName in dropItems:
self._giveItem(playerId, itemName)
# 清理翻炒数据
self.stirData.pop(key, None)