胡萝卜牛肉汤ceshi2 位置缓存清空 退游戏保存数据

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wenhe committed 2026-07-21 16:42:24 +08:00
1 parent 0c48f7f546
commit 6a35cee4be
2 files changed
+85 -20

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@@ -4,18 +4,18 @@
每加一道新菜,只需要在这里加一条配方,不用写任何Python代码。
配方字段说明:
source: 被右键的方块ID(必填)
item: 玩家手里必须拿的物品,None=空手也行
target: 替换成什么方块,None=不替换
consume: 消耗物品数量,0=不消耗(默认1)
giveItem: 额外给玩家什么物品
stirCount: 需要翻炒几次才变身
stirCd: 翻炒冷却时间(秒)
onDone: "finish"=标记熟了不替换
doneMsg: 完成后的提示消息
failMsg: 冷却中/失败时的提示
dropIfDone: 熟了后拆掉掉落什么
dropIfNot: 没熟拆掉掉落什么
source: 被右键的方块ID(必填)
item: 玩家手里必须拿的物品,None=空手也行
target: 替换成什么方块,None=不替换
consume: 消耗物品数量,0=不消耗(默认1)
giveItem: 额外给玩家什么物品
stirCount: 需要翻炒几次才变身
stirCd: 翻炒冷却时间(秒)
onDone: "finish"=标记熟了不替换
needFinished: True=只熟了才触发,False=熟了就不触发
doneMsg: 完成后的提示消息
dropIfDone: 熟了后拆掉掉落什么
dropIfNot: 没熟拆掉掉落什么
"""
RECIPES = [
@@ -35,7 +35,6 @@ RECIPES = [
"consume": 0,
"stirCount": 5,
"stirCd": 1.2,
"failMsg": "这时候翻动会不好熟的!",
},
# ===== 步骤3:第二阶段 + 木剑翻炒3次 → 标记熟了 =====
@@ -47,9 +46,19 @@ RECIPES = [
"stirCount": 3,
"stirCd": 0.8,
"onDone": "finish",
"doneMsg": "出锅啦!拿盘子盛出来",
"failMsg": "这时候翻动会不好熟的!",
"needFinished": False,
"doneMsg": "出锅啦!空手右键盛出来",
"dropIfDone": ["minecraft:cooked_beef", "rtdd:wok"],
"dropIfNot": ["minecraft:beef", "rtdd:wok"],
},
# ===== 步骤4:熟了之后,空手右键 → 拿熟牛肉,锅变回空锅 =====
{
"source": "rtdd:carrotandbeef_1",
"item": None,
"needFinished": True,
"target": "rtdd:wok",
"giveItem": "minecraft:cooked_beef",
"consume": 0,
},
]
@@ -101,11 +101,23 @@ class CookingService(BlueFoxServerSystem):
if not recipe:
return
# 从内存或方块数据加载翻炒进度
stirInfo = self.stirData.get(key)
if stirInfo is None:
stirInfo = self.loadStirData(playerId, pos, dim, recipe)
if stirInfo:
self.stirData[key] = stirInfo
if recipe.get("needFinished") is True and not stirInfo.get("finished"):
return
if recipe.get("needFinished") is False and stirInfo.get("finished"):
return
if recipe.get("stirCount"):
self.handleStir(key, recipe, playerId, pos, dim, itemDict)
return
self.executeRecipe(recipe, playerId, pos, dim, itemDict)
self.executeRecipe(recipe, playerId, pos, dim, itemDict, key)
# ==================== 配方匹配 ====================
@@ -121,7 +133,7 @@ class CookingService(BlueFoxServerSystem):
# ==================== 配方执行(普通替换) ====================
def executeRecipe(self, recipe, playerId, pos, dim, itemDict):
def executeRecipe(self, recipe, playerId, pos, dim, itemDict, key):
if not self.checkConditions(recipe, playerId, pos, dim, itemDict):
return
@@ -132,6 +144,7 @@ class CookingService(BlueFoxServerSystem):
if recipe.get("target"):
self.replaceBlock(pos, dim, recipe["target"], playerId)
self.clearStirData(key, playerId, pos, dim)
if recipe.get("giveItem"):
self.giveItem(playerId, recipe["giveItem"])
@@ -154,6 +167,7 @@ class CookingService(BlueFoxServerSystem):
data["count"] += 1
data["lastTime"] = now
self.stirData[key] = data
self.saveStirData(playerId, pos, dim, data)
# 提示进度
comp.CreateMsg(playerId).NotifyOneMessage(
@@ -164,11 +178,12 @@ class CookingService(BlueFoxServerSystem):
if recipe.get("onDone") == "finish":
data["finished"] = True
self.stirData[key] = data
self.saveStirData(playerId, pos, dim, data)
if recipe.get("doneMsg"):
comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["doneMsg"])
elif recipe.get("target"):
self.replaceBlock(pos, dim, recipe["target"], playerId)
self.stirData.pop(key, None)
self.clearStirData(key, playerId, pos, dim)
# ==================== 条件检查 ====================
@@ -254,6 +269,44 @@ class CookingService(BlueFoxServerSystem):
except:
pass
# ==================== 翻炒数据持久化 ====================
def loadStirData(self, playerId, pos, dim, recipe):
"""从方块上读取之前保存的翻炒进度"""
try:
blockComp = comp.CreateBlockInfo(playerId)
blockData = blockComp.GetBlockEntityData(pos, dim)
if blockData and "rtdd_sc" in blockData:
return {
"count": blockData.get("rtdd_sc", 0),
"lastTime": blockData.get("rtdd_slt", 0.0),
"finished": blockData.get("rtdd_sf", False),
"dropIfDone": recipe.get("dropIfDone", []),
"dropIfNot": recipe.get("dropIfNot", []),
}
except:
pass
return {}
def saveStirData(self, playerId, pos, dim, data):
"""把翻炒进度保存到方块上,退游戏再进也不会丢"""
try:
comp.CreateBlockInfo(playerId).SetBlockEntityData(pos, dim, {
"rtdd_sc": data["count"],
"rtdd_slt": data["lastTime"],
"rtdd_sf": data["finished"],
})
except:
pass
def clearStirData(self, key, playerId, pos, dim):
"""清除内存和方块上的翻炒数据"""
self.stirData.pop(key, None)
try:
comp.CreateBlockInfo(playerId).SetBlockEntityData(pos, dim, {})
except:
pass
# ==================== 拆方块处理 ====================
def OnDestroy(self, args):
@@ -269,7 +322,10 @@ class CookingService(BlueFoxServerSystem):
data = self.stirData.get(key)
if not data:
return
# 尝试从方块数据加载
data = self.loadStirData(playerId, (x, y, z), dim, {})
if not data:
return
if data.get("finished"):
dropItems = data.get("dropIfDone", [])
@@ -279,4 +335,4 @@ class CookingService(BlueFoxServerSystem):
for itemName in dropItems:
self.giveItem(playerId, itemName)
self.stirData.pop(key, None)
self.clearStirData(key, playerId, (x, y, z), dim)