胡萝卜牛肉汤ceshi2 位置缓存清空 退游戏保存数据
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@@ -4,18 +4,18 @@
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每加一道新菜,只需要在这里加一条配方,不用写任何Python代码。
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配方字段说明:
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source: 被右键的方块ID(必填)
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item: 玩家手里必须拿的物品,None=空手也行
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target: 替换成什么方块,None=不替换
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consume: 消耗物品数量,0=不消耗(默认1)
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giveItem: 额外给玩家什么物品
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stirCount: 需要翻炒几次才变身
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stirCd: 翻炒冷却时间(秒)
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onDone: "finish"=标记熟了不替换
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doneMsg: 完成后的提示消息
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failMsg: 冷却中/失败时的提示
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dropIfDone: 熟了后拆掉掉落什么
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dropIfNot: 没熟拆掉掉落什么
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source: 被右键的方块ID(必填)
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item: 玩家手里必须拿的物品,None=空手也行
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target: 替换成什么方块,None=不替换
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consume: 消耗物品数量,0=不消耗(默认1)
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giveItem: 额外给玩家什么物品
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stirCount: 需要翻炒几次才变身
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stirCd: 翻炒冷却时间(秒)
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onDone: "finish"=标记熟了不替换
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needFinished: True=只熟了才触发,False=熟了就不触发
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doneMsg: 完成后的提示消息
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dropIfDone: 熟了后拆掉掉落什么
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dropIfNot: 没熟拆掉掉落什么
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"""
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RECIPES = [
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@@ -35,7 +35,6 @@ RECIPES = [
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"consume": 0,
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"stirCount": 5,
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"stirCd": 1.2,
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"failMsg": "这时候翻动会不好熟的!",
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},
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# ===== 步骤3:第二阶段 + 木剑翻炒3次 → 标记熟了 =====
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@@ -47,9 +46,19 @@ RECIPES = [
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"stirCount": 3,
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"stirCd": 0.8,
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"onDone": "finish",
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"doneMsg": "出锅啦!拿盘子盛出来",
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"failMsg": "这时候翻动会不好熟的!",
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"needFinished": False,
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"doneMsg": "出锅啦!空手右键盛出来",
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"dropIfDone": ["minecraft:cooked_beef", "rtdd:wok"],
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"dropIfNot": ["minecraft:beef", "rtdd:wok"],
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},
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# ===== 步骤4:熟了之后,空手右键 → 拿熟牛肉,锅变回空锅 =====
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{
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"source": "rtdd:carrotandbeef_1",
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"item": None,
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"needFinished": True,
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"target": "rtdd:wok",
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"giveItem": "minecraft:cooked_beef",
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"consume": 0,
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},
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]
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