胡萝卜牛肉汤ceshi2 位置缓存清空 退游戏保存数据
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@@ -101,11 +101,23 @@ class CookingService(BlueFoxServerSystem):
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if not recipe:
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return
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# 从内存或方块数据加载翻炒进度
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stirInfo = self.stirData.get(key)
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if stirInfo is None:
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stirInfo = self.loadStirData(playerId, pos, dim, recipe)
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if stirInfo:
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self.stirData[key] = stirInfo
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if recipe.get("needFinished") is True and not stirInfo.get("finished"):
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return
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if recipe.get("needFinished") is False and stirInfo.get("finished"):
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return
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if recipe.get("stirCount"):
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self.handleStir(key, recipe, playerId, pos, dim, itemDict)
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return
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self.executeRecipe(recipe, playerId, pos, dim, itemDict)
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self.executeRecipe(recipe, playerId, pos, dim, itemDict, key)
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# ==================== 配方匹配 ====================
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@@ -121,7 +133,7 @@ class CookingService(BlueFoxServerSystem):
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# ==================== 配方执行(普通替换) ====================
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def executeRecipe(self, recipe, playerId, pos, dim, itemDict):
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def executeRecipe(self, recipe, playerId, pos, dim, itemDict, key):
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if not self.checkConditions(recipe, playerId, pos, dim, itemDict):
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return
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@@ -132,6 +144,7 @@ class CookingService(BlueFoxServerSystem):
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if recipe.get("target"):
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self.replaceBlock(pos, dim, recipe["target"], playerId)
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self.clearStirData(key, playerId, pos, dim)
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if recipe.get("giveItem"):
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self.giveItem(playerId, recipe["giveItem"])
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@@ -154,6 +167,7 @@ class CookingService(BlueFoxServerSystem):
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data["count"] += 1
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data["lastTime"] = now
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self.stirData[key] = data
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self.saveStirData(playerId, pos, dim, data)
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# 提示进度
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comp.CreateMsg(playerId).NotifyOneMessage(
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@@ -164,11 +178,12 @@ class CookingService(BlueFoxServerSystem):
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if recipe.get("onDone") == "finish":
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data["finished"] = True
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self.stirData[key] = data
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self.saveStirData(playerId, pos, dim, data)
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if recipe.get("doneMsg"):
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comp.CreateMsg(playerId).NotifyOneMessage(playerId, recipe["doneMsg"])
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elif recipe.get("target"):
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self.replaceBlock(pos, dim, recipe["target"], playerId)
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self.stirData.pop(key, None)
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self.clearStirData(key, playerId, pos, dim)
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# ==================== 条件检查 ====================
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@@ -254,6 +269,44 @@ class CookingService(BlueFoxServerSystem):
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except:
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pass
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# ==================== 翻炒数据持久化 ====================
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def loadStirData(self, playerId, pos, dim, recipe):
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"""从方块上读取之前保存的翻炒进度"""
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try:
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blockComp = comp.CreateBlockInfo(playerId)
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blockData = blockComp.GetBlockEntityData(pos, dim)
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if blockData and "rtdd_sc" in blockData:
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return {
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"count": blockData.get("rtdd_sc", 0),
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"lastTime": blockData.get("rtdd_slt", 0.0),
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"finished": blockData.get("rtdd_sf", False),
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"dropIfDone": recipe.get("dropIfDone", []),
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"dropIfNot": recipe.get("dropIfNot", []),
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}
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except:
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pass
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return {}
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def saveStirData(self, playerId, pos, dim, data):
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"""把翻炒进度保存到方块上,退游戏再进也不会丢"""
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try:
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comp.CreateBlockInfo(playerId).SetBlockEntityData(pos, dim, {
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"rtdd_sc": data["count"],
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"rtdd_slt": data["lastTime"],
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"rtdd_sf": data["finished"],
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})
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except:
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pass
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def clearStirData(self, key, playerId, pos, dim):
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"""清除内存和方块上的翻炒数据"""
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self.stirData.pop(key, None)
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try:
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comp.CreateBlockInfo(playerId).SetBlockEntityData(pos, dim, {})
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except:
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pass
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# ==================== 拆方块处理 ====================
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def OnDestroy(self, args):
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@@ -269,7 +322,10 @@ class CookingService(BlueFoxServerSystem):
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data = self.stirData.get(key)
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if not data:
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return
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# 尝试从方块数据加载
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data = self.loadStirData(playerId, (x, y, z), dim, {})
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if not data:
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return
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if data.get("finished"):
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dropItems = data.get("dropIfDone", [])
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@@ -279,4 +335,4 @@ class CookingService(BlueFoxServerSystem):
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for itemName in dropItems:
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self.giveItem(playerId, itemName)
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self.stirData.pop(key, None)
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self.clearStirData(key, playerId, (x, y, z), dim)
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