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+33
@@ -108,6 +108,12 @@ class ChaoguoService(BlueFoxServerSystem):
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"""手持物品右键方块表面路由: 盖饭成品菜 + 米饭三形态(盖饭/蛋炒饭)"""
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return {r["item"]: True for r in ITEM_USE_ON_RULES}
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def ownsItemUseOn(self, itemName, clickedName):
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"""声明该(手持物品,被点方块)组合由本服务 itemUseOn 规则处理(盖饭/蛋炒饭)。
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被点方块(米饭/成品菜)虽也被"总食用"登记为右键方块(吃), 但盖饭转换应仍走
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itemUseOn, 故 dispatcher 据此对盖饭组合放行(不因被点方块归属别的服务而跳过)。"""
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return (itemName, clickedName) in self.itemUseOnRecipes
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def handleBlockUse(self, args):
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"""由 FeatureDispatcher 转发的右键方块入口"""
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blockName = args.get("blockName")
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@@ -204,6 +210,33 @@ class ChaoguoService(BlueFoxServerSystem):
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# 二、通用转换执行
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# ============================================================================
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def handleTakeoutRequest(self, playerId, blockName, itemName, dim, pos):
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"""客户端显式触发的出锅请求(消闪方案, 同汤锅).
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客户端已把 (盘子, 炒锅成品) 的放置预览拦掉(见 ClientFeatureDispatcher),
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本方法在服务端补齐出锅逻辑: 校验落点仍是该成品 + 精确定位 take_out 规则
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-> 复用 handleSwitch(含 needBelow/needFlag 门控), 交给它执行出锅"""
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# 守卫1: 防空手
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if not itemName or itemName in ("minecraft:air",):
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return
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try:
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b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
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cur = b.get("name") if b else None
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except Exception:
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cur = None
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# 守卫2: 落点已不是该成品 -> 跳过, 防双份
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if cur != blockName:
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print "[TakeoutRequest-SKIP-ALREADY]", "want:", blockName, "cur:", cur, "pos:", pos
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return
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recipe = self.recipes.get((blockName, itemName))
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if not recipe or recipe.get("action") != "take_out":
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return
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# 守卫3: 冷却, 防连点双发
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if not self.checkCooldown((dim, pos[0], pos[1], pos[2]), 0.4):
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return
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itemDict = self.getCarriedItem(playerId)
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self.handleSwitch(recipe, playerId, pos, dim, itemDict)
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print "[TakeoutRequest-DONE]", "player:", playerId, "item:", itemName, "block:", blockName
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def handleSwitch(self, recipe, playerId, pos, dim, itemDict):
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# 需要下方方块(翻炒: 炒锅下须是点燃的炉灶): 不满足则提示并拦截
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needBelow = recipe.get("needBelow")
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+92
-4
@@ -19,6 +19,7 @@
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共享数据 InterceptData.py (客户端/服务端同一份, 见其注释)
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================================================================================
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"""
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import time
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import mod.client.extraClientApi as clientApi
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ClientSystem = clientApi.GetClientSystemCls()
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@@ -26,7 +27,23 @@ clientComp = clientApi.GetEngineCompFactory()
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from ...BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxClientSystem
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from .InterceptData import (ITEM_USE_ON_CANCEL, ITEM_USE_ON_CANCEL_BY_ITEM,
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SUSHI_BLOCKS, COATING_ITEMS)
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SUSHI_BLOCKS, SUSHI_CANCEL, COATING_ITEMS,
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TAKEOUT_CANCEL, GAI_FAN_CANCEL)
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# 自定义事件: 客户端拦(碗/盘,汤锅/炒锅/油锅成品)放置预览后, 显式通知服务端执行盛出
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# 服务端在 FeatureDispatcher 用同一事件名监听(见 service/FeatureDispatcher.py)
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TAKEOUT_EVENT = "TakeoutRequest"
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# 自定义事件: 客户端拦(成品菜/米饭, 米饭/成品菜/蛋炒饭) 盖饭转换的放置预览后,
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# 显式通知服务端执行盖饭转换(同盛出机制)。若不显式通知, 客户端 ret=True 会吞掉
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# 服务端 ServerItemUseOnEvent, 导致盖饭"点无反应"。
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GAI_FAN_EVENT = "GaifanRequest"
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# 自定义事件: 客户端拦【其余全部 itemUseOn 转换】的放置预览后, 显式通知服务端执行(同盖饭)。
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# 覆盖: 面食(生面饼烙馍/面粉加鸡蛋变面糊/生食蒸笼)、汤锅(锅态汤->汤面)、原版装盘(南瓜派
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# 等->盘中餐)、相邻放置(放死鱼/生鸡块/切菜)、厨具蘸油(锅铲/带油锅铲)、寿司、裹粉、
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# 种水稻. 若不显式通知, 客户端 ret=True 会吞掉 ServerItemUseOnEvent, 这些转换"点无反应"。
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ITEM_USE_ON_REQUEST = "ItemUseOnRequest"
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class ClientFeatureDispatcher(BlueFoxClientSystem):
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@@ -35,6 +52,10 @@ class ClientFeatureDispatcher(BlueFoxClientSystem):
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def __init__(self, namespace, systemName):
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BlueFoxClientSystem.__init__(self, namespace, systemName)
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print "===== ClientFeatureDispatcher init ====="
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# 盛出/盖饭/出锅 后的客户端放置冷却: key=playerId@(x,y,z), value=时间戳.
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# 转换完成后一段时间内, 该位置再被当作"放置"会直接 ret 吞掉, 消除"转换后
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# 由于引擎重置右键导致多放置一次"的闪一下。时长 1.5 秒(用户要求明显可见)。
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self._afterCd = {}
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self.ListenForEvent(clientApi.GetEngineNamespace(),
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clientApi.GetEngineSystemName(),
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"ClientItemUseOnEvent", self, self.OnItemUseOn)
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@@ -64,9 +85,28 @@ class ClientFeatureDispatcher(BlueFoxClientSystem):
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if not itemName:
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return
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# 纯手持物品取消 (相邻放置/手持吃物品右键表面): 只看 item
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# 转换后冷却: 同一玩家同一坐标, 若刚做过盛出/盖饭/出锅, 短时间内再被引擎
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# 当作"放置" -> 直接吞掉(不触发服务端, 也不渲染放置预览). 消除"转换后
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# 由于引擎重置右键导致的多放置闪烁"。
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pId = args.get("entityId") or args.get("playerId")
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cdKey = "%s@%s_%s_%s" % (pId, args.get("x"), args.get("y"), args.get("z"))
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_t = self._afterCd.get(cdKey)
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if _t is not None and (time.time() - _t) < 1.5:
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args["ret"] = True
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return
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# 纯手持物品取消 (相邻放置/手持吃物品右键表面): 只看 item, 服务端走 handleItemUseOn
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# (Yuanban 相邻放置/装盘、Natural 种水稻、Shiyongfood 直接吃)。这些组合一旦客户端
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# ret=True 会吞掉 ServerItemUseOnEvent, 故必须显式通知服务端补齐(盖饭同款机制)。
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# 【注意】此分支为"相邻格放置/装盘", 被点【表面坐标】不变, 不能设 _afterCd,
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# 否则会误吞同一表面 1.5s 内的连续放置. 去重交给服务端 handleItemUseOn 自带冷却。
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if itemName in ITEM_USE_ON_CANCEL_BY_ITEM:
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args["ret"] = True
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self.NotifyToServer(ITEM_USE_ON_REQUEST, {
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"playerId": pId,
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"x": args.get("x"), "y": args.get("y"), "z": args.get("z"),
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"blockName": blockName, "itemName": itemName,
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})
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return
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if not blockName:
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@@ -74,18 +114,66 @@ class ClientFeatureDispatcher(BlueFoxClientSystem):
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# 精确组合 (手持item, 被点block)
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pair = (itemName, blockName)
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# 盖饭/蛋炒饭(itemUseOn): 必须在此处理(比 ITEM_USE_ON_CANCEL 先), 否则会被
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# ITEM_USE_ON_CANCEL 纯 ret 吞掉 -> 服务端 ServerItemUseOnEvent 不触发 -> 盖饭无反应。
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if pair in GAI_FAN_CANCEL:
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args["ret"] = True
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self._afterCd[cdKey] = time.time()
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self.NotifyToServer(GAI_FAN_EVENT, {
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"playerId": pId,
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"x": args.get("x"), "y": args.get("y"), "z": args.get("z"),
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"blockName": blockName, "itemName": itemName,
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})
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return
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# 其余 itemUseOn 转换(面食/汤锅/装盘/厨具蘸油/寿司/裹粉): 纯 ret 会吞掉服务端
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# ServerItemUseOnEvent -> 服务端 handleItemUseOn 不触发 -> "点无反应"(盖饭同款)。
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# 统一改为 ret + 显式 ItemUseOnRequest, 由服务端按 itemName 路由补齐 handleItemUseOn。
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if pair in ITEM_USE_ON_CANCEL:
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args["ret"] = True
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self._afterCd[cdKey] = time.time()
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self.NotifyToServer(ITEM_USE_ON_REQUEST, {
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"playerId": pId,
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"x": args.get("x"), "y": args.get("y"), "z": args.get("z"),
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"blockName": blockName, "itemName": itemName,
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})
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return
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# 寿司: 手持寿司方块物品 右键 自家寿司方块 -> 取消默认放置
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# 汤锅盛出: 手持 碗/盘 右键 成品汤方块 -> 客户端取消放置预览(消闪),
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# 并显式通知服务端执行盛出(take_out)。此组合客户端拦掉后,
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# 服务端 ServerBlockUseEvent 不再触发, 故必须发 TakeoutRequest 补齐盛出逻辑。
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if pair in TAKEOUT_CANCEL:
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args["ret"] = True
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self._afterCd[cdKey] = time.time()
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self.NotifyToServer(TAKEOUT_EVENT, {
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"playerId": pId,
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"x": args.get("x"), "y": args.get("y"), "z": args.get("z"),
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"blockName": blockName, "itemName": itemName,
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})
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return
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# 寿司: 手持寿司方块物品 右键 自家寿司方块 -> 服务端走 ShousiService.handleItemUseOn
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# (取消默认放置) + handleBlockUse(堆叠). 客户端 ret 吞事件后显式通知补齐。
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if itemName in SUSHI_BLOCKS and blockName in SUSHI_BLOCKS:
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args["ret"] = True
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self._afterCd[cdKey] = time.time()
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self.NotifyToServer(ITEM_USE_ON_REQUEST, {
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"playerId": pId,
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"x": args.get("x"), "y": args.get("y"), "z": args.get("z"),
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"blockName": blockName, "itemName": itemName,
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})
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return
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# 裹粉: 手持生食材 右键 面粉块 -> 取消默认放置
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# 裹粉: 手持生食材 右键 面粉块 -> 服务端走 ShicaiService.handleItemUseOn(裹粉).
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if itemName in COATING_ITEMS and blockName == "rtdd:farineblock_3":
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args["ret"] = True
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self._afterCd[cdKey] = time.time()
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self.NotifyToServer(ITEM_USE_ON_REQUEST, {
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"playerId": pId,
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"x": args.get("x"), "y": args.get("y"), "z": args.get("z"),
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"blockName": blockName, "itemName": itemName,
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})
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# ============================================================================
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# 入口3: 手持直接吃物品(长按/空中使用) -> cancel 默认吃
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+163
-3
@@ -41,6 +41,21 @@ comp = serverApi.GetEngineCompFactory() # 组件工厂
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# ---- 继承 BlueFox 框架的系统基类 ----
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from ...BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
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from ...BlueFoxTools.ToolsConfig import LevelId
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from ...BlueFoxTools.ModConfig import MOD_NAME
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# ---- 汤锅盛出自定义事件名(与客户端 ClientFeatureDispatcher TAKEOUT_EVENT 一致) ----
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TAKEOUT_EVENT = "TakeoutRequest"
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# ---- 盖饭/蛋炒饭 自定义事件名(与客户端 GAI_FAN_EVENT 一致) ----
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GAI_FAN_EVENT = "GaifanRequest"
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# ---- 通用"手持物品右键方块表面"转换请求(与客户端 ITEM_USE_ON_REQUEST 一致).
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# 用于修复"客户端提前 ret=True 吞掉 ServerItemUseOnEvent 导致 itemUseOn 转换
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# 点无反应"的问题(盖饭同款). 客户端对所有走 handleItemUseOn 的白名单组合,
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# ret 掉放置预览后显式 Notify 本事件, 服务端按 itemName 路由到相应服务.
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# 与 GaifanRequest 的区别: 本事件覆盖全部 itemUseOn 转换(面食/汤锅/装盘/
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# 相邻放置/厨具蘸油/寿司/裹粉/种水稻), 而非仅盖饭. ----
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ITEM_USE_ON_REQUEST = "ItemUseOnRequest"
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# ---- 方块实体数据组件(计时持久化:记录开始时间戳,重启后继续计时) ----
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blockEntityDataComp = comp.CreateBlockEntityData(LevelId)
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@@ -196,6 +211,20 @@ class FeatureDispatcher(BlueFoxServerSystem):
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self.ListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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"ItemUseOnAfterServerEvent", self, self.OnItemPlaceAfter)
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# 7. TakeoutRequest —— 客户端拦截(碗/盘,汤锅/炒锅/油锅成品)放置预览后, 显式请求服务端盛出。
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# 客户端系统 ClientFeatureDispatcher 用 NotifyToServer(TAKEOUT_EVENT) 发送,
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# 服务端以 MOD_NAME + 客户端系统名 监听该自定义事件。
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self.ListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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TAKEOUT_EVENT, self, self.OnTakeoutRequest)
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# 8. GaifanRequest —— 客户端拦截(成品菜/米饭,米饭/成品菜)盖饭放置预览后, 显式请求转换。
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# 同盛出: 必须显式触发, 否则客户端 ret=True 吞掉 ServerItemUseOnEvent, 盖饭无反应。
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self.ListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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GAI_FAN_EVENT, self, self.OnGaifanRequest)
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# 9. ItemUseOnRequest —— 客户端拦截其余全部 itemUseOn 转换(面食/汤锅/装盘/相邻放置/
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# 厨具蘸油/寿司/裹粉/种水稻)的放置预览后, 显式请求服务端执行对应 handleItemUseOn。
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# (与 GaifanRequest 同机制, 统一覆盖全部 itemUseOn 转换)
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self.ListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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ITEM_USE_ON_REQUEST, self, self.OnItemUseOnRequest)
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def UnListenEvent(self):
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self.UnListenForEvent(serverApi.GetEngineNamespace(),
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@@ -216,6 +245,12 @@ class FeatureDispatcher(BlueFoxServerSystem):
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self.UnListenForEvent(serverApi.GetEngineNamespace(),
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serverApi.GetEngineSystemName(),
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"ItemUseOnAfterServerEvent", self, self.OnItemPlaceAfter)
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self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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TAKEOUT_EVENT, self, self.OnTakeoutRequest)
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self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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GAI_FAN_EVENT, self, self.OnGaifanRequest)
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self.UnListenForEvent(MOD_NAME, "ClientFeatureDispatcher",
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ITEM_USE_ON_REQUEST, self, self.OnItemUseOnRequest)
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# ============================================================================
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# 主入口1:玩家右键方块 → 按 blockOwner 路由到右键服务
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@@ -232,8 +267,15 @@ class FeatureDispatcher(BlueFoxServerSystem):
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服务返回 False = 当前组合无匹配规则 → 交还默认行为
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"""
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blockName = args.get("blockName")
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playerId = args.get("playerId")
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# 手持物品名(用于区分空手/木碗/盘子)
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try:
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_itemDict = self.getCarriedItem(playerId)
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_handItem = _itemDict.get("newItemName") if _itemDict else "NONE"
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except Exception:
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_handItem = "NONE"
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services = self.blockOwnerAll.get(blockName)
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print "[FD-BlockUse]", blockName, "svcs:", ([s.__class__.__name__ for s in services] if services else "NONE")
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print "[FD-BlockUse-ENTER]", "player:", playerId, "hand:", _handItem, "block:", blockName, "svcs:", ([s.__class__.__name__ for s in services] if services else "NONE")
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if not services:
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# 这个方块不属于任何已注册的功能 → 交给原版/其他模组处理
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return
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@@ -242,9 +284,10 @@ class FeatureDispatcher(BlueFoxServerSystem):
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handled = service.handleBlockUse(args)
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if handled:
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args['cancel'] = True
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playerId = args.get("playerId")
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self._cancelItemUse[playerId] = True
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print "[FD-BlockUse-DONE]", "player:", playerId, "hand:", _handItem, "block:", blockName, "svc:", service.__class__.__name__, "-> cancel=True, _cancelItemUse=True"
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return
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print "[FD-BlockUse-NOMATCH]", "player:", playerId, "hand:", _handItem, "block:", blockName, "-> 无匹配规则, 放行"
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# ============================================================================
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# 主入口2:手持物品右键方块表面 → 按 itemUseOnOwner 路由到右键服务
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@@ -269,6 +312,7 @@ class FeatureDispatcher(BlueFoxServerSystem):
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# (与 OnItemTryUse 消费标记取消"吃/喝"是同一模式。)
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if self._cancelItemUse.pop(playerId, False):
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args['ret'] = True
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print "[FD-ItemUseOn-CONSUME-CANCEL]", "player:", playerId, "item:", args.get("itemName"), "block:", args.get("blockName"), "-> ret=True 取消放置"
|
||||
return
|
||||
|
||||
itemName = args.get("itemName")
|
||||
@@ -301,8 +345,18 @@ class FeatureDispatcher(BlueFoxServerSystem):
|
||||
# 例外: 当前服务本身就在被点方块的归属列表里(如 食材裹粉: 面粉块归
|
||||
# ShicaiService+面食服务 管辖, 手持生食材右键它时放行给 handleItemUseOn
|
||||
# 处理) 则继续尝试。
|
||||
# 【额外例外】服务声明了 ownsItemUseOn(itemName, clickedName) 且返回 True,
|
||||
# 说明该(手持物品,被点方块)组合明确由本服务的 itemUseOn 规则处理(如炒锅盖饭:
|
||||
# 成品菜/米饭尽管也被"总食用"登记为右键吃方块, 但盖饭转换应仍走 itemUseOn)。
|
||||
# 此时不因被点方块归属别的服务而跳过, 否则盖饭永不被触发。
|
||||
if clickedName and owners and service not in owners:
|
||||
continue
|
||||
_owns = None
|
||||
try:
|
||||
_owns = service.ownsItemUseOn(itemName, clickedName)
|
||||
except Exception:
|
||||
_owns = None
|
||||
if not _owns:
|
||||
continue
|
||||
|
||||
handled = service.handleItemUseOn(args)
|
||||
if handled:
|
||||
@@ -348,11 +402,117 @@ class FeatureDispatcher(BlueFoxServerSystem):
|
||||
return
|
||||
if not blockName:
|
||||
return
|
||||
print "[FD-Placed-AFTER]", "player:", playerId, "placedBlock:", blockName, "targetPos:", targetPos
|
||||
# 落点是计时源方块 → 带放置者启动(判断营火 + 谁放提示发给谁)
|
||||
service = self.timerOwner.get(blockName)
|
||||
if service and hasattr(service, "startTimer"):
|
||||
service.startTimer(dim, targetPos, blockName, playerId)
|
||||
|
||||
# ============================================================================
|
||||
# 主入口2.6:客户端显式触发的"盛出"请求(汤锅 take_out 专用,消闪方案)
|
||||
# ============================================================================
|
||||
|
||||
def OnTakeoutRequest(self, args):
|
||||
"""
|
||||
客户端 ClientFeatureDispatcher 在拦截(碗/盘, 汤锅成品)放置预览后,
|
||||
显式 NotifyToServer 发来的盛出请求。因为客户端已 ret=True 把该组合的
|
||||
ServerBlockUseEvent 吞掉(消闪), 所以盛出逻辑必须在这里手动补齐。
|
||||
|
||||
与服务器普通右键一致, 需要校验: 别再重复执行, 关键落在 handleTakeoutRequest
|
||||
里"落点仍是成品方块才执行"的守卫上(防客户端事件与服务端事件双份)。
|
||||
"""
|
||||
playerId = args.get("playerId")
|
||||
x, y, z = args.get("x"), args.get("y"), args.get("z")
|
||||
blockName = args.get("blockName")
|
||||
itemName = args.get("itemName")
|
||||
if not (playerId and x is not None and y is not None and z is not None and blockName):
|
||||
return
|
||||
try:
|
||||
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
|
||||
except Exception:
|
||||
return
|
||||
services = self.blockOwnerAll.get(blockName)
|
||||
if not services:
|
||||
return
|
||||
for service in services:
|
||||
if hasattr(service, "handleTakeoutRequest"):
|
||||
# handleTakeoutRequest 内部已校验"落点仍是成品方块" + 冷却, 防双份。
|
||||
# 盛出后引擎"把手持碗/盘放到已变空锅"的多放置闪烁由客户端 CD(1.5秒)
|
||||
# 在客户端吞掉, 服务端不再设 _cancelItemUse(否则标记残留会吞掉玩家
|
||||
# 下一次真实的 ServerItemUseOnEvent, 影响其它操作)。
|
||||
service.handleTakeoutRequest(playerId, blockName, itemName, dim, (x, y, z))
|
||||
return
|
||||
print "[FD-TakeoutRequest-NO-HANDLER]", blockName
|
||||
|
||||
def OnGaifanRequest(self, args):
|
||||
"""
|
||||
客户端 ClientFeatureDispatcher 在拦截(成品菜/米饭,米饭/成品菜)放置预览后,
|
||||
显式 NotifyToServer 发来的盖饭/蛋炒饭转换请求。客户端已 ret=True 把该组合的
|
||||
ServerItemUseOnEvent 吞掉(消闪), 这里必须显式补齐转换逻辑(否则盖饭"点无反应")。
|
||||
构造 itemUseOn 所需的 args, 按 itemName 路由到 itemUseOn 服务(ChaoguoService)。
|
||||
"""
|
||||
playerId = args.get("playerId")
|
||||
x, y, z = args.get("x"), args.get("y"), args.get("z")
|
||||
itemName = args.get("itemName")
|
||||
if not (playerId and x is not None and y is not None and z is not None and itemName):
|
||||
return
|
||||
services = self.itemUseOnAll.get(itemName)
|
||||
if not services:
|
||||
print "[FD-GaifanRequest-NO-SVC]", itemName
|
||||
return
|
||||
# 复用服务端的 itemUseOn 参数结构(handleItemUseOn 读取 itemName/playerId/x/y/z)
|
||||
useOnArgs = {
|
||||
"itemName": itemName,
|
||||
"playerId": playerId,
|
||||
"entityId": playerId,
|
||||
"x": x, "y": y, "z": z,
|
||||
"blockName": args.get("blockName"),
|
||||
}
|
||||
for service in services:
|
||||
if hasattr(service, "handleItemUseOn"):
|
||||
# 盖饭是本方块原位转换成盖饭(消耗手持成品菜/米饭), 不是"放置手持方块",
|
||||
# 因此不设 _cancelItemUse —— 否则标记残留会吞掉玩家下一次真实的 itemUseOn.
|
||||
handled = service.handleItemUseOn(useOnArgs)
|
||||
if handled:
|
||||
return
|
||||
print "[FD-GaifanRequest-NO-HANDLER]", itemName
|
||||
|
||||
def OnItemUseOnRequest(self, args):
|
||||
"""
|
||||
客户端 ClientFeatureDispatcher 在拦截【所有走 handleItemUseOn 的 itemUseOn 转换】
|
||||
(面食/汤锅/装盘/相邻放置/厨具蘸油/寿司/裹粉/种水稻) 放置预览后, 显式 NotifyToServer
|
||||
发来的通用转换请求. 因为客户端已 ret=True 吞掉该组合的 ServerItemUseOnEvent(消闪),
|
||||
服务端原本会被吞掉的 itemUseOn 转换在这里补齐路由(与 OnGaifanRequest 同机制).
|
||||
|
||||
按 itemName 路由到 itemUseOnAll 里的服务(可能有多个, 如 裹粉Shicai + 原版放置Yuanban
|
||||
都处理 土豆/鸡肉/猪肉, 逐个 fallback, 第一个返回 True 的处理成功).
|
||||
注意: 各服务 handleItemUseOn 内部自带 checkCooldown(同坐标/同物品), 即使与真实的
|
||||
ServerItemUseOnEvent 重复触发, 冷却也会拦截第二次, 不会双重消耗/双重转换.
|
||||
"""
|
||||
playerId = args.get("playerId")
|
||||
x, y, z = args.get("x"), args.get("y"), args.get("z")
|
||||
itemName = args.get("itemName")
|
||||
if not (playerId and x is not None and y is not None and z is not None and itemName):
|
||||
return
|
||||
services = self.itemUseOnAll.get(itemName)
|
||||
if not services:
|
||||
print "[FD-ItemUseOnRequest-NO-SVC]", itemName
|
||||
return
|
||||
# 复用服务端的 itemUseOn 参数结构(handleItemUseOn 读取 itemName/playerId/x/y/z)
|
||||
useOnArgs = {
|
||||
"itemName": itemName,
|
||||
"playerId": playerId,
|
||||
"entityId": playerId,
|
||||
"x": x, "y": y, "z": z,
|
||||
"blockName": args.get("blockName"),
|
||||
}
|
||||
for service in services:
|
||||
if hasattr(service, "handleItemUseOn"):
|
||||
handled = service.handleItemUseOn(useOnArgs)
|
||||
if handled:
|
||||
return
|
||||
print "[FD-ItemUseOnRequest-NO-HANDLER]", itemName
|
||||
|
||||
# ============================================================================
|
||||
# 主入口3:拦截物品使用(防止喝药水/吃食物等默认行为)
|
||||
# ============================================================================
|
||||
|
||||
+76
-4
@@ -73,17 +73,35 @@ except Exception:
|
||||
|
||||
# ---- 炒锅: 盖饭双向 + 蛋炒饭 (itemUseOn, surface=米饭/成品菜) ----
|
||||
try:
|
||||
from ..chaoguo.ChaoguoData import ITEM_USE_ON_RULES as CHAOGUO_USON
|
||||
from ..chaoguo.ChaoguoData import (
|
||||
ITEM_USE_ON_RULES as CHAOGUO_USON,
|
||||
SWITCH_RULES as CHAOGUO_SWITCH,
|
||||
PLATE as CHAOGUO_PLATE,
|
||||
)
|
||||
_ALL_RULE_TABLES.append(CHAOGUO_USON)
|
||||
except Exception:
|
||||
pass
|
||||
CHAOGUO_SWITCH, CHAOGUO_PLATE = None, None
|
||||
|
||||
# ---- 汤锅: 手持锅态汤右键 熟面条 (itemUseOn) ----
|
||||
try:
|
||||
from ..tangguo.TangguoData import ITEM_USE_ON_RULES as TANGGUO_USON
|
||||
from ..tangguo.TangguoData import (
|
||||
ITEM_USE_ON_RULES as TANGGUO_USON,
|
||||
SWITCH_RULES as TANGGUO_SWITCH,
|
||||
BOWL as TANGGUO_BOWL,
|
||||
PLATE as TANGGUO_PLATE,
|
||||
)
|
||||
_ALL_RULE_TABLES.append(TANGGUO_USON)
|
||||
except Exception:
|
||||
pass
|
||||
TANGGUO_SWITCH, TANGGUO_BOWL, TANGGUO_PLATE = None, None, None
|
||||
|
||||
# ---- 油锅: 手持盘子 出锅 (take_out) ----
|
||||
try:
|
||||
from ..youguo.YouguoData import (
|
||||
SWITCH_RULES as YOUGUO_SWITCH,
|
||||
PLATE as YOUGUO_PLATE,
|
||||
)
|
||||
except Exception:
|
||||
YOUGUO_SWITCH, YOUGUO_PLATE = None, None
|
||||
|
||||
# ---- 原版放置/盘子转换 (itemUseOn, surface=相邻放置 / source=盘子) ----
|
||||
try:
|
||||
@@ -117,6 +135,57 @@ def _as_list(value):
|
||||
# ---- 由各 Data 规则表自动派生 ----
|
||||
AUTO_CANCEL = _collect_all()
|
||||
|
||||
# ============================================================================
|
||||
# 三之A、"盛出/出锅"专用: 手持容器(木碗/盘子) 右键 成品方块 -> 客户端拦截
|
||||
# 放置预览(消闪) + 显式通知服务端执行盛出(见 ClientFeatureDispatcher /
|
||||
# FeatureDispatcher TakeoutRequest). 从 汤锅/炒锅/油锅 的 SWITCH_RULES 里
|
||||
# action=="take_out" 且 item 是容器(木碗/盘子) 的规则自动派生.
|
||||
# 空手(item=None)取饭团/水煮蛋/煎饼、菜刀切豆腐 不在此列, 走旧路径.
|
||||
# ============================================================================
|
||||
TAKEOUT_CANCEL = set()
|
||||
|
||||
|
||||
def _derive_takeout(switch_rules, *container_items):
|
||||
"""从一段 SWITCH_RULES 派生 take_out 且 item 是容器的 (item, block) 组合"""
|
||||
if not switch_rules:
|
||||
return set()
|
||||
out = set()
|
||||
for _r in switch_rules:
|
||||
if not isinstance(_r, dict):
|
||||
continue
|
||||
if _r.get("action") != "take_out":
|
||||
continue
|
||||
_it = _r.get("item")
|
||||
_bk = _r.get("block")
|
||||
if _it in container_items and isinstance(_bk, basestring) and _bk:
|
||||
out.add((_it, _bk))
|
||||
return out
|
||||
|
||||
|
||||
# 汤锅: 木碗/盘子 盛出碗装成品
|
||||
TAKEOUT_CANCEL |= _derive_takeout(TANGGUO_SWITCH, TANGGUO_BOWL, TANGGUO_PLATE)
|
||||
# 炒锅: 手持盘子 出锅盘装成品(空手出锅的煎饼/馍不在此列)
|
||||
TAKEOUT_CANCEL |= _derive_takeout(CHAOGUO_SWITCH, CHAOGUO_PLATE)
|
||||
# 油锅: 手持盘子 出锅炸物
|
||||
TAKEOUT_CANCEL |= _derive_takeout(YOUGUO_SWITCH, YOUGUO_PLATE)
|
||||
|
||||
# ============================================================================
|
||||
# 三之B、"盖饭/蛋炒饭"(itemUseOn) 专用: 手持 成品菜/米饭 右键 米饭/成品菜/炒锅蛋炒饭
|
||||
# -> 客户端拦截放置预览(消闪) + 显式通知服务端执行转换(同 TakeoutRequest 机制).
|
||||
# 从炒锅 ITEM_USE_ON_RULES(surface 字段) 自动派生: 盖饭双向 + 蛋炒饭.
|
||||
# 若不单独抽出, 这些组合会被 ITEM_USE_ON_CANCEL 以纯 ret=True 吞掉,
|
||||
# 导致服务端 ServerItemUseOnEvent 不触发 -> 盖饭"点无反应"(服务端 owners 修复无效).
|
||||
# ============================================================================
|
||||
GAI_FAN_CANCEL = set()
|
||||
if CHAOGUO_USON:
|
||||
for _r in CHAOGUO_USON:
|
||||
if not isinstance(_r, dict):
|
||||
continue
|
||||
_it = _r.get("item")
|
||||
_bk = _r.get("surface")
|
||||
if isinstance(_it, basestring) and _it and isinstance(_bk, basestring) and _bk:
|
||||
GAI_FAN_CANCEL.add((_it, _bk))
|
||||
|
||||
# ---- Chuju 锅铲/油罐 inline 转换(在 ChujuService.handleItemUseOn 内联, 不在数据表) ----
|
||||
# 手持 锅铲/带油锅铲 右键 油罐(oilcan)/炒锅(wok) 蘸油/还油/上油 -> 取消默认
|
||||
CHUJU_INLINE_CANCEL = {
|
||||
@@ -206,4 +275,7 @@ ITEM_USE_ON_CANCEL_BY_ITEM = PLACE_ITEMS | EAT_ITEMS
|
||||
if __name__ == "__main__":
|
||||
print "=== 自动派生转换对 数量:", len(AUTO_CANCEL), "==="
|
||||
for _it, _bk in sorted(AUTO_CANCEL):
|
||||
print " ", _it, "->", _bk
|
||||
print "=== 汤锅盛出(TAKEOUT_CANCEL) 数量:", len(TAKEOUT_CANCEL), "==="
|
||||
for _it, _bk in sorted(TAKEOUT_CANCEL):
|
||||
print " ", _it, "->", _bk
|
||||
+77
-3
@@ -377,9 +377,83 @@ SWITCH_RULES = [
|
||||
"tip": "§a倒入豆浆, 开始熬制; 等计时结束变成 煮豆腐(熟), 拿菜刀右键切成 豆腐x16"},
|
||||
|
||||
# ---------------- 六、出锅(熟汤羹+木碗 -> 碗装成品, 锅变回汤锅(空)) ----------------
|
||||
# 【已迁移 2026-09-23】手持 木碗/盘子 右键 熟汤方块 的 take_out 全部搬到了
|
||||
# ITEM_USE_ON_RULES(source=surface), 走 itemUseOn 路径: 转换+取消放置同一事件,
|
||||
# 进客户端白名单提前拦, 消除"盛出闪一下"。此处不再定义(避免 blockUse 先拦截)。
|
||||
{"block": CARROT_BEEF_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_CARROT_BEEF, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜牛肉汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": LAMB_SOUP_WITH_TURNIPS_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_LAMB_TURNIP, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜羊肉汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_RIBS_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_CARROT_RIBS, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜排骨汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": VEGETABLE_BEEF_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_VEGETABLE_BEEF, "consume": 1,
|
||||
"tip": "§a盛出 清汤羊肉, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": VEGETABLE_LAMB_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_VEGETABLE_LAMB, "consume": 1,
|
||||
"tip": "§a盛出 蔬菜牛肉汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": VEGETABLE_LEAN_BROTH_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_VEGETABLE_LEAN, "consume": 1,
|
||||
"tip": "§a盛出 蔬菜瘦肉汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": VEGETABLE_SSTEW_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_VEGETABLE_SSTEW, "consume": 1,
|
||||
"tip": "§a盛出 蔬菜乱炖, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": BEEF_BONE_BROTH_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_BEEF_BONE, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜土豆牛骨汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": LAMB_STEW_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_LAMB_STEW, "consume": 1,
|
||||
"tip": "§a盛出 土豆胡萝卜炖羊肉, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": LAMB_CHOP_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_LAMB_CHOP, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜土豆羊排汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_COD_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_CARROT_COD, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜鳕鱼汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": CARROT_FISH_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_CARROT_FISH, "consume": 1,
|
||||
"tip": "§a盛出 胡萝卜鲑鱼汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": EGG_COD_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_EGG_COD, "consume": 1,
|
||||
"tip": "§a盛出 蛋花鳕鱼汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": NORI_EGG_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_NORI_EGG, "consume": 1,
|
||||
"tip": "§a盛出 瘦肉蛋花汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": TOFU_FISH_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_TOFU_FISH, "consume": 1,
|
||||
"tip": "§a盛出 豆腐鲑鱼汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": CHICKEN_STEW_MUSHROOMS_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_MUSHROOM_CHICKEN, "consume": 1,
|
||||
"tip": "§a盛出 蘑菇炖鸡, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": RAW_PIG_FOOD_SOUP_5, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_PIG_FOOT, "consume": 1,
|
||||
"tip": "§a盛出 猪蹄汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": ROUJIAMO_SOUP_1, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_ROUJIAMO, "consume": 1,
|
||||
"tip": "§a盛出 羊肉泡馍汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": COOKED_NOODLE_SOUP, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_NOODLE, "consume": 1,
|
||||
"tip": "§a盛出 熟面条, 锅变回 汤锅(空); 熟面条可做汤面"},
|
||||
{"block": DUMPLINGS_SOUP_2, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_DUMPLINGS, "consume": 1,
|
||||
"tip": "§a盛出 饺子_碗装, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
# 菜谱32 todo: 饺子汤_熟 + 盘子 -> 美味饺子(全份)盘装
|
||||
{"block": DUMPLINGS_SOUP_2, "item": PLATE, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": PLATE_30A, "consume": 1,
|
||||
"tip": "§a捞出 美味饺子(全份)盘装, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
{"block": VEGETABLE_FISH_SOUP_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_VEGETABLE_FISH, "consume": 1,
|
||||
"tip": "§a盛出 蔬菜鱼片汤, 锅变回 汤锅(空); 成品【吃】右键食用"},
|
||||
# 菜谱38 碗装米饭(木碗盛出)
|
||||
{"block": RICE_POT_1, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_RICE_1, "consume": 1,
|
||||
"tip": "§a盛出 米饭_1(熟米饭_形态1), 锅变回 汤锅(空); 碗装米饭供炒锅蛋炒饭"},
|
||||
{"block": RICE_POT_2, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_RICE_2, "consume": 1,
|
||||
"tip": "§a盛出 米饭_2(熟米饭_形态2), 锅变回 汤锅(空); 碗装米饭供炒锅蛋炒饭"},
|
||||
{"block": RICE_POT_3, "item": BOWL, "action": "take_out",
|
||||
"target": POT_EMPTY, "dropItem": BOWL_RICE_3, "consume": 1,
|
||||
"tip": "§a盛出 米饭_3(熟米饭_形态3), 锅变回 汤锅(空); 碗装米饭供炒锅蛋炒饭"},
|
||||
|
||||
# ---------------- 七、取出(空手/菜刀, 锅变回汤锅(空)) ----------------
|
||||
# 菜谱37 饭团
|
||||
|
||||
+29
@@ -257,6 +257,35 @@ class TangguoService(BlueFoxServerSystem):
|
||||
# 二、通用转换执行
|
||||
# ============================================================================
|
||||
|
||||
def handleTakeoutRequest(self, playerId, blockName, itemName, dim, pos):
|
||||
"""客户端显式触发的盛出请求(消闪方案)。
|
||||
客户端已把 (碗/盘, 成品汤方块) 的放置预览拦掉(见 ClientFeatureDispatcher),
|
||||
本方法在服务端补齐盛出逻辑, 与右键 take_out 等效:
|
||||
- 校验落点仍是该成品方块(防客户端事件与服务端 ServerBlockUseEvent 双份)
|
||||
- 用 (block, item) 精确定位盛出规则并执行 switch
|
||||
"""
|
||||
# 守卫1: 防空手/非碗盘(客户端已过滤, 这里再兜底)
|
||||
if not itemName or itemName in ("minecraft:air",):
|
||||
return
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
|
||||
cur = b.get("name") if b else None
|
||||
except Exception:
|
||||
cur = None
|
||||
# 守卫2: 落点方块已不是该成品(可能已被旧路径/上一次盛出处理掉) -> 跳过, 防重复
|
||||
if cur != blockName:
|
||||
print "[TakeoutRequest-SKIP-ALREADY]", "want:", blockName, "cur:", cur, "pos:", pos
|
||||
return
|
||||
recipe = self.recipes.get((blockName, itemName))
|
||||
if not recipe or recipe.get("action") != "take_out":
|
||||
return
|
||||
# 守卫3: 冷却, 防连点双发
|
||||
if not self.checkCooldown((dim, pos[0], pos[1], pos[2]), 0.4):
|
||||
return
|
||||
itemDict = self.getCarriedItem(playerId)
|
||||
self.handleSwitch(recipe, playerId, pos, dim, itemDict)
|
||||
print "[TakeoutRequest-DONE]", "player:", playerId, "item:", itemName, "block:", blockName
|
||||
|
||||
def handleSwitch(self, recipe, playerId, pos, dim, itemDict):
|
||||
# 消耗物品(数量不足则拦截, 不转换)
|
||||
consume = recipe.get("consume", 0)
|
||||
|
||||
+27
@@ -219,6 +219,33 @@ class YouguoService(BlueFoxServerSystem):
|
||||
# 二、通用转换执行
|
||||
# ============================================================================
|
||||
|
||||
def handleTakeoutRequest(self, playerId, blockName, itemName, dim, pos):
|
||||
"""客户端显式触发的出锅请求(消闪方案, 同汤锅).
|
||||
客户端已把 (盘子, 熟炸物) 的放置预览拦掉(见 ClientFeatureDispatcher),
|
||||
本方法在服务端补齐出锅逻辑: 校验落点仍是该成品 + 精确定位 take_out 规则
|
||||
-> 复用 handleSwitch(含 needBelow 门控), 交给它执行出锅"""
|
||||
# 守卫1: 防空手
|
||||
if not itemName or itemName in ("minecraft:air",):
|
||||
return
|
||||
try:
|
||||
b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
|
||||
cur = b.get("name") if b else None
|
||||
except Exception:
|
||||
cur = None
|
||||
# 守卫2: 落点已不是该成品 -> 跳过, 防双份
|
||||
if cur != blockName:
|
||||
print "[TakeoutRequest-SKIP-ALREADY]", "want:", blockName, "cur:", cur, "pos:", pos
|
||||
return
|
||||
recipe = self.recipes.get((blockName, itemName))
|
||||
if not recipe or recipe.get("action") != "take_out":
|
||||
return
|
||||
# 守卫3: 冷却, 防连点双发
|
||||
if not self.checkCooldown((dim, pos[0], pos[1], pos[2]), 0.4):
|
||||
return
|
||||
itemDict = self.getCarriedItem(playerId)
|
||||
self.handleSwitch(recipe, playerId, pos, dim, itemDict)
|
||||
print "[TakeoutRequest-DONE]", "player:", playerId, "item:", itemName, "block:", blockName
|
||||
|
||||
def handleSwitch(self, recipe, playerId, pos, dim, itemDict):
|
||||
# 需要下方方块(放料: 油锅下须是点燃的炉灶才计时炸制): 不满足则提示并拦截
|
||||
needBelow = recipe.get("needBelow")
|
||||
|
||||
@@ -705,6 +705,10 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
|
||||
【提示/体验】倒油/取油/放料/出锅均有提示(含消耗数量与计时时长); 数量不足/油锅下无点燃炉灶
|
||||
有提示并拦截; 右键冷却0.4秒; 手持方块物品右键油锅类功能方块取消默认放置(全局) [已实现]
|
||||
【盛出消闪 2026-09-23】手持盘子右键熟炸物(盘子 take_out, 6条), 改走客户端拦截+显式触发
|
||||
(同汤锅): 客户端 ClientItemUseOnEvent ret=True 消闪 + NotifyToServer('TakeoutRequest')
|
||||
-> YouguoService.handleTakeoutRequest(校验落点仍是成品防重复). 由 InterceptData.TAKEOUT_CANCEL
|
||||
自动派生 [已实现]
|
||||
【留后】各盘装成品 右键吃(总食用功能后续实现)、天妇罗炸虾递减吃(整份->半份 plate_49a)、
|
||||
盘子用后变脏
|
||||
|
||||
@@ -787,6 +791,14 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
【提示/体验】所有转换有提示(含消耗数量与下一步指引: "可继续加料 或 等计时结束变成X,
|
||||
手持木碗出锅"); 数量不足/下方无点燃炉灶有提示并拦截; 右键冷却0.4秒; 手持方块物品右键
|
||||
汤锅类功能方块取消默认放置(全局) [已实现]
|
||||
【盛出消闪 2026-09-23】手持木碗/盘子右键成品汤方块(碗/盘 take_out), 改走客户端拦截+
|
||||
显式触发: 客户端 ClientItemUseOnEvent 对该组合 ret=True(取消放置前摇, 消除"闪一下"),
|
||||
再 NotifyToServer('TakeoutRequest') 显式通知服务端执行盛出(FeatureDispatcher.OnTakeoutRequest
|
||||
-> TangguoService.handleTakeoutRequest, 校验落点仍是成品防重复). 空手取出/菜刀切豆腐不走此路,
|
||||
照旧 ServerBlockUseEvent. 由 InterceptData.TAKEOUT_CANCEL 自动派生 [已实现]
|
||||
- 后续修复: 客户端新增 1.5 秒放置冷却(_afterCd): 盛出/出锅后, 同一坐标短时间内再被引擎
|
||||
当作"放置"直接 ret 吞掉, 消除"变锅后多放置一次碗/盘"的闪烁 (2026-09-23 修) [已实现]
|
||||
- 服务端 OnTakeoutRequest 不再设 _cancelItemUse(避免标记残留吞后续 itemUseOn), 由客户端 CD 兜 [已实现]
|
||||
【留后】各碗装成品/汤面 右键吃(总食用功能后续实现)
|
||||
|
||||
|
||||
@@ -881,10 +893,18 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
- 反向: 手持 米饭(形态1/2/3任一) 右键 上述成品菜方块, 消耗1个米饭, 菜品原地变对应盖饭 [已实现]
|
||||
- 蛋炒饭加米饭: 手持米饭(任一形态)右键 炒锅_86(蛋炒饭_加胡萝卜_熟) -> 炒锅_87(蛋炒饭_加米饭_熟) [已实现]
|
||||
- 手持成品菜/米饭 右键 本分类功能方块 无对应转换时直接取消默认放置(不"先放再消失") [已实现]
|
||||
- 修复: 盖饭被客户端白名单吞掉而"点无反应"(成品菜/米饭组合在 ITEM_USE_ON_CANCEL,
|
||||
客户端 ret=True 吞掉服务端 ServerItemUseOnEvent) -> 改走客户端拦放置预览(消闪)
|
||||
+ 显式 NotifyToServer('GaifanRequest') -> FeatureDispatcher.OnGaifanRequest
|
||||
-> ChaoguoService.handleItemUseOn(构造 itemUseOn args), 同盛出机制 (2026-09-23 修) [已实现]
|
||||
|
||||
【提示/体验】所有转换有提示(含消耗数量与下一步指引); 数量不足/翻炒无下方点燃炉灶/
|
||||
出锅门控未达成(煎蛋未熟/酱香饼未翻炒) 有提示并拦截; 翻炒冷却0.3秒, 其余右键冷却0.4秒;
|
||||
手持方块物品右键炒锅类功能方块取消默认放置(全局) [已实现]
|
||||
【盛出消闪 2026-09-23】手持盘子右键炒锅熟成品(盘子 take_out, 38条), 改走客户端拦截+
|
||||
显式触发(同汤锅): 客户端 ClientItemUseOnEvent ret=True 消闪 + NotifyToServer('TakeoutRequest')
|
||||
-> ChaoguoService.handleTakeoutRequest(校验落点仍是成品防重复). 空手出锅(煎饼/馍等 item=None)
|
||||
不走此路, 照旧 ServerBlockUseEvent. 由 InterceptData.TAKEOUT_CANCEL 自动派生 [已实现]
|
||||
【留后】各盘装成品/盖饭 右键吃(总食用功能后续实现)、半份/部分份变体出锅(见 全部功能没做什么.txt)
|
||||
|
||||
|
||||
@@ -982,3 +1002,29 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
成品菜/米饭右键炒锅中间态方块→取消放置"的服务端兜底, 因要使客户端白名单宁少勿多
|
||||
(避免误拦正常放置), 该边缘防误触仍只服务端处理(功能正确, 仅轻微闪烁), 暂不搬客户端 [已复查]
|
||||
|
||||
########################################
|
||||
【统一 itemUseOn 转换 消闪修复】(2026-09-23)
|
||||
########################################
|
||||
背景: [总食用转化关系.txt] 中"盖饭/盛出"等走 handleItemUseOn / handleBlockUse 的转换
|
||||
被客户端纯 ret=True 吞掉服务端 ServerItemUseOnEvent / ServerBlockUseEvent, 导致"点无反应"
|
||||
(盖饭此前已用 GAI_FAN_CANCEL + GaifanRequest 修复)。
|
||||
本轮审计其余所有"走 handleItemUseOn 的 itemUseOn 转换", 发现同款风险, 统一修复:
|
||||
- 覆盖: 原版相邻放置 / 盘子装盘 / 面食手持转换(烤炉/木碗/蒸笼) / 汤锅手持转换(熟面条碗)
|
||||
/ 裹粉(面粉块) / 厨具锅铲蘸油(油罐/炒锅) / 种水稻 / 寿司堆叠 / 手持直接吃(右键表面)
|
||||
- 方案:
|
||||
①新增 FeatureDispatcher.OnItemUseOnRequest(服务端), 按 itemName 路由 itemUseOnAll
|
||||
各服务 handleItemUseOn(与 OnGaifanRequest 同机制, 逐个 fallback)
|
||||
②客户端 ClientFeatureDispatcher.OnItemUseOn 将这些纯 ret 分支统一改为
|
||||
ret=True(消闪) + NotifyToServer('ItemUseOnRequest') 显式触发
|
||||
③去重: 各服务 handleItemUseOn 自带 checkCooldown(同坐标/同物品), 重复触发被冷却拦截
|
||||
- 细节:
|
||||
①"相邻放置/装盘"(ITEM_USE_ON_CANCEL_BY_ITEM) 分支【不设 _afterCd】, 因被点表面坐标
|
||||
不变, 设了会误吞同一表面 1.5s 内连续放置(如连摆多个切配块); 去重靠服务端冷却
|
||||
②"盖饭/蛋炒饭"(GAI_FAN_CANCEL)、"盛出/出锅"(TAKEOUT_CANCEL) 仍用各自专用事件, 不变
|
||||
- 文件:
|
||||
①FeatureDispatcher.py: 新增 ITEM_USE_ON_REQUEST 常量 / ListenEvent / UnListenEvent /
|
||||
OnItemUseOnRequest
|
||||
②ClientFeatureDispatcher.py: 导入 SUSHI_CANCEL, 新增 ITEM_USE_ON_REQUEST 常量,
|
||||
OnItemUseOn 的 BY_ITEM / ITEM_USE_ON_CANCEL / SUSHI / COATING 分支全部改为 ret+显式事件
|
||||
③白名单清单: 新增"十三、其余 itemUseOn 转换 统一显式事件修复" [已实现]
|
||||
|
||||
@@ -295,3 +295,17 @@ todo 需要 对油罐 进行一个 打碎 后 在右键依然是多少的使用
|
||||
- 烤鸡/烤乳猪"生命提升 10点"按 生命提升III(30秒) 实现(10点≈2.5级取III, 每级+4点血)
|
||||
- 原版食物成品盘(plate_16/17/18/20/21/4)按 txt 无增益效果
|
||||
- 饭团/水煮蛋 已补 use_animation:eat+food 组件(长按右键可触发食用事件)
|
||||
|
||||
|
||||
########################################
|
||||
【统一 itemUseOn 转换】(2026-09-23)
|
||||
########################################
|
||||
四、其余 itemUseOn 转换的"点无反应"根治
|
||||
- 与其他 itemUseOn 转换(面食/汤锅/装盘/相邻放置/厨具蘸油/寿司/裹粉/种水稻/手持吃)
|
||||
经审计确认与盖饭同款风险(客户端纯 ret 吞 ServerItemUseOnEvent), 已统一用
|
||||
OnItemUseOnRequest 显式事件修复(见做了什么.txt)。本次为完整修复, 无遗留。
|
||||
- 暂未单测验证每一项的实际效果(用户需逐个进游戏验证): 因网易双端事件吞食行为
|
||||
对"原版非方块物品 vs 方块物品"可能有差异, 若某项仍点无反应, 说明该组合的吞食
|
||||
路径不同, 需再单独排查(不按此统一方案重复改)。
|
||||
五、盖饭/盛出/出锅 专用事件(GAI_FAN_CANCEL / TAKEOUT_CANCEL) 维持专用, 不再并入统一事件
|
||||
- 原因: 已跑通, 保持不回退; 统一事件只覆盖其余 itemUseOn 组合 [2026-09-23]
|
||||
+61
-1
@@ -137,4 +137,64 @@
|
||||
取消key: 手持item (ClientItemTryUseEvent cancel)
|
||||
- rtdd:rice_balls(饭团) -> 直接吃
|
||||
- rtdd:boiled_egg(水煮蛋) -> 直接吃
|
||||
- rtdd:beancurd(豆腐) -> 直接吃
|
||||
- rtdd:beancurd(豆腐) -> 直接吃
|
||||
|
||||
|
||||
========================================
|
||||
十一、盛出/出锅消闪 (InterceptData.TAKEOUT_CANCEL, 2026-09-23)
|
||||
========================================
|
||||
右键场景: 手持 木碗/盘子 右键 成品方块(汤锅成品/炒锅熟盘装/油锅熟炸物) -> 盛出/出锅。
|
||||
问题: 手持可放置方块物品右键, 客户端先渲染一帧"放置前摇/幽灵方块",
|
||||
服务端取消指令往返后才撤掉 -> "闪一下"(服务端顺序正确, 碗/盘从未真落, 见日志 FD-Placed-AFTER=air)。
|
||||
方案: 客户端对该组合 ClientItemUseOnEvent ret=True(取消放置预览, 消闪)
|
||||
+ NotifyToServer('TakeoutRequest') 显式通知服务端执行盛出(纠正"客户端拦截吞服务端盛出")。
|
||||
取消key: (手持item, 被点block), 由 汤锅/炒锅/油锅 SWITCH_RULES 里 action=="take_out"
|
||||
且 item 是容器(木碗bowlasoup / 盘子plate_0) 的规则自动派生。
|
||||
- 汤锅: 木碗(bowlasoup)/盘子(plate_0) + 各成品汤方块(30条, 含 美味饺子全份盘装plate_30a)
|
||||
- 炒锅: 盘子(plate_0) + 各炒锅熟成品(38条, 含蛋炒饭 riceegg_3)
|
||||
- 油锅: 盘子(plate_0) + 6条熟炸物方块
|
||||
特殊:
|
||||
- 空手取出(item=None, 捏饭团/取水煮蛋/煎饼/馍出锅)、菜刀(item=CLEAVER)不走此路, 照旧 ServerBlockUseEvent。
|
||||
- 服务端在 FeatureDispatcher.OnTakeoutRequest -> 各 Service.handleTakeoutRequest,
|
||||
校验落点仍是成品方块才执行(防客户端事件与服务端事件双份)。
|
||||
|
||||
|
||||
========================================
|
||||
十二、盖饭/蛋炒饭 消闪 (InterceptData.GAI_FAN_CANCEL, 2026-09-23)
|
||||
========================================
|
||||
右键场景: 手持 成品菜 右键 米饭(盖饭正向) / 手持 米饭 右键 成品菜(盖饭反向) /
|
||||
手持 米饭 右键 炒锅蛋炒饭(蛋炒饭改造)。
|
||||
问题: 这些组合走 ServerItemUseOnEvent, 但也被 ITEM_USE_ON_CANCEL 纯 ret=True 吞掉,
|
||||
导致服务端 ServerItemUseOnEvent 不触发 -> 盖饭"点无反应"(与盛出被吞同机制)。
|
||||
方案: 客户端对该组合 ret=True(消闪) + NotifyToServer('GaifanRequest') 显式触发
|
||||
-> FeatureDispatcher.OnGaifanRequest -> ChaoguoService.handleItemUseOn。
|
||||
取消key: (手持item, 被点block), 由 ChaoguoData.ITEM_USE_ON_RULES 的 surface 字段自动派生
|
||||
(盖饭正向/反向 + 蛋炒饭改造, 共若干组)。
|
||||
|
||||
【通用】客户端 1.5 秒放置冷却(_afterCd): 盛出/盖饭/出锅后, 同一坐标短时间内引擎
|
||||
再触发的"放置"直接 ret 吞掉, 消除"转换后多放置一次"的闪烁 (2026-09-23)。
|
||||
|
||||
|
||||
========================================
|
||||
十三、其余 itemUseOn 转换 统一显式事件修复 (InterceptData / FeatureDispatcher, 2026-09-23)
|
||||
========================================
|
||||
问题: 与盖饭同款 —— 客户端对"走 handleItemUseOn 的 itemUseOn 转换"纯 ret=True 时,
|
||||
会吞掉服务端 ServerItemUseOnEvent, 导致一端(面食/汤锅/装盘/相邻放置/厨具蘸油/寿司/
|
||||
裹粉/种水稻)转换"点无反应"。
|
||||
方案: 客户端对所有这些组合改为 ret=True(消闪) + NotifyToServer('ItemUseOnRequest')
|
||||
显式触发; 服务端新增 FeatureDispatcher.OnItemUseOnRequest, 复用按 itemName 路由到
|
||||
itemUseOnAll 各服务 handleItemUseOn(与 OnGaifanRequest 同机制), 逐个 fallback。
|
||||
去重: 各服务 handleItemUseOn 自带 checkCooldown(同坐标/同物品), 即使与真实
|
||||
ServerItemUseOnEvent 重复触发也会被冷却拦截, 不双重消耗。
|
||||
- 一、原版相邻放置(手持原版生食右键任意表面 -> 相邻格放切配块/生肉) [已统一]
|
||||
- 二、盘子装盘(手持原版食物右键 plate_0 -> 盘子变换) [已统一]
|
||||
- 三、面食.甜食 手持转换(右键 烤炉/木碗/蒸笼) [已统一]
|
||||
- 四、汤锅 手持转换(右键 熟面条碗 -> 汤面) [已统一]
|
||||
- 六、乡野食材 裹粉(手持生食材右键 面粉块) [已统一]
|
||||
- 七、厨具 锅铲/带油锅铲(右键 油罐/炒锅) [已统一]
|
||||
- 八、乡野自然 水稻种植(手持稻谷右键地面) [已统一]
|
||||
- 九、寿司 手持方块物品右键自家寿司方块(取消默认放置) [已统一]
|
||||
- 十、总食用 手持直接吃(饭团/水煮蛋/豆腐, 右键表面吃) [已统一]
|
||||
【注意】"相邻放置/装盘"分支(ITEM_USE_ON_CANCEL_BY_ITEM)因被点【表面坐标】不变,
|
||||
不设 _afterCd(避免误吞同一表面 1.5s 内连续放置), 去重交给服务端 handleItemUseOn 冷却。
|
||||
"盖饭/蛋炒饭"(GAI_FAN_CANCEL)、"盛出/出锅"(TAKEOUT_CANCEL) 仍用各自专用事件, 不变。
|
||||
Reference in new issue
Block a user