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@@ -257,6 +257,35 @@ class TangguoService(BlueFoxServerSystem):
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# 二、通用转换执行
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# ============================================================================
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def handleTakeoutRequest(self, playerId, blockName, itemName, dim, pos):
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"""客户端显式触发的盛出请求(消闪方案)。
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客户端已把 (碗/盘, 成品汤方块) 的放置预览拦掉(见 ClientFeatureDispatcher),
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本方法在服务端补齐盛出逻辑, 与右键 take_out 等效:
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- 校验落点仍是该成品方块(防客户端事件与服务端 ServerBlockUseEvent 双份)
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- 用 (block, item) 精确定位盛出规则并执行 switch
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"""
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# 守卫1: 防空手/非碗盘(客户端已过滤, 这里再兜底)
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if not itemName or itemName in ("minecraft:air",):
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return
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try:
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b = comp.CreateBlockInfo(LevelId).GetBlockNew(pos, dim)
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cur = b.get("name") if b else None
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except Exception:
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cur = None
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# 守卫2: 落点方块已不是该成品(可能已被旧路径/上一次盛出处理掉) -> 跳过, 防重复
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if cur != blockName:
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print "[TakeoutRequest-SKIP-ALREADY]", "want:", blockName, "cur:", cur, "pos:", pos
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return
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recipe = self.recipes.get((blockName, itemName))
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if not recipe or recipe.get("action") != "take_out":
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return
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# 守卫3: 冷却, 防连点双发
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if not self.checkCooldown((dim, pos[0], pos[1], pos[2]), 0.4):
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return
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itemDict = self.getCarriedItem(playerId)
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self.handleSwitch(recipe, playerId, pos, dim, itemDict)
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print "[TakeoutRequest-DONE]", "player:", playerId, "item:", itemName, "block:", blockName
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def handleSwitch(self, recipe, playerId, pos, dim, itemDict):
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# 消耗物品(数量不足则拦截, 不转换)
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consume = recipe.get("consume", 0)
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