乡野自然实现 3
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@@ -15,7 +15,7 @@ NaturalService / NaturalTimerService 读取,FeatureDispatcher 通过方块名/
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5) 柴火分解 (工作台配方): firewood -> 9个木条
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6) 水稻种植 (手持稻谷右键耕地): farmland -> 水稻刚种下
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7) 水稻生长 (计时): riceseedlingsb -> c -> d
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8) 水稻收获 (右键): 成熟水稻 -> 取16大米, 变回刚种下
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8) 水稻收获 (左键破坏掉落): 水稻方块破坏掉稻谷, 成熟额外掉大米
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【不实现(后续实现)】
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- 果树"树苗成长"机制(树叶对应树苗, 像原版一样长成树): 后续实现, 本次跳过。
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@@ -28,14 +28,14 @@ NaturalService / NaturalTimerService 读取,FeatureDispatcher 通过方块名/
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# ============================================================================
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# 一、柴火堆叠/取用(右键)
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# firewood(柴火_1) + 手持柴火 -> firewood_2(柴火_2 堆放)
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# firewood_2 空手右键 -> firewood + 给1个柴火
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# firewood_2(柴火_2) + 手持柴火 -> firewood(柴火_1 堆放)
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# firewood(堆放) 空手右键 -> firewood_2 + 给1个柴火
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# ============================================================================
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FIREWOOD_RULES = [
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{"source": "rtdd:firewood", "item": "rtdd:firewood",
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"target": "rtdd:firewood_2", "consume": 1, "tip": "§a堆放柴火"},
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{"source": "rtdd:firewood_2", "item": None,
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"target": "rtdd:firewood", "giveItem": "rtdd:firewood", "tip": "§a取走柴火"},
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{"source": "rtdd:firewood_2", "item": "rtdd:firewood",
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"target": "rtdd:firewood", "consume": 1, "tip": "§a堆放柴火"},
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{"source": "rtdd:firewood", "item": None,
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"target": "rtdd:firewood_2", "giveItem": "rtdd:firewood", "tip": "§a取走柴火"},
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]
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# ============================================================================
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@@ -50,18 +50,19 @@ GRAPE_HARVEST = {
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}
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# ============================================================================
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# 三、水稻收获(右键)
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# riceseedlingsd(成熟) 空手右键 -> riceseedlingsb + 掉落16个大米
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# 三、水稻收获(左键破坏掉落, 类似原版作物)
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# 水稻方块被左键破坏 -> 掉落稻谷; 成熟(riceseedlingsd)额外掉大米
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# ============================================================================
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RICE_HARVEST = {
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"source": "rtdd:riceseedlingsd", "item": None,
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"target": "rtdd:riceseedlingsb",
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"dropItem": [{"name": "rtdd:brownrice", "count": 16}],
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"tip": "§a收获了16个大米",
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}
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RICE_BLOCKS = [
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"rtdd:riceseedlingsb", # 刚种下
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"rtdd:riceseedlingsc", # 生长中
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"rtdd:riceseedlingsd", # 成熟
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]
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RICE_SEED_ITEM = "rtdd:rice_seeds" # 破坏掉落稻谷
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RICE_CROP_ITEM = "rtdd:brownrice" # 成熟额外掉落大米
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# 汇总: 乡野自然右键切换规则
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NATURAL_SWITCHES = FIREWOOD_RULES + [GRAPE_HARVEST, RICE_HARVEST]
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NATURAL_SWITCHES = FIREWOOD_RULES + [GRAPE_HARVEST]
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# ============================================================================
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# 四、计时转换 (果树结果 / 葡萄藤生长 / 水稻生长, 均 autoStart 自动生长)
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+47
-1
@@ -32,7 +32,7 @@ from ....BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxServerSystem
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from ....BlueFoxTools.ToolsConfig import LevelId
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# ---- 只导入乡野自然自己的数据库 ----
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from ..NaturalData import NATURAL_SWITCHES, RICE_PLANT
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from ..NaturalData import NATURAL_SWITCHES, RICE_PLANT, RICE_BLOCKS, RICE_SEED_ITEM, RICE_CROP_ITEM
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# ---- 统一分发器 ----
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from ...service.FeatureDispatcher import FeatureDispatcher
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@@ -53,6 +53,9 @@ class NaturalService(BlueFoxServerSystem):
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for r in NATURAL_SWITCHES:
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self.switchRecipes[(r["source"], r.get("item"))] = r
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self.featureBlocks.add(r["source"])
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# 水稻方块: 只为接收"左键破坏掉落"事件注册(右键无规则, handleBlockUse 会返回 False)
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for b in RICE_BLOCKS:
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self.featureBlocks.add(b)
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# ---- 右键冷却表 ----
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self.cooldown = {}
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@@ -92,6 +95,49 @@ class NaturalService(BlueFoxServerSystem):
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self.handleSwitch(recipe, playerId, pos, dim, itemDict, key)
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return True
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def handleDestroy(self, args):
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"""由 FeatureDispatcher 转发的"玩家左键破坏方块"入口(水稻收获, 类似原版作物)。
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水稻方块(刚种下/生长中/成熟)被左键破坏 -> 掉落稻谷(1个, 回收种子);
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成熟(riceseedlingsd)额外掉落 16 个大米(brownrice)。
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返回 True=处理了; False=不属本功能管。"""
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blockName = args.get("fullName") or args.get("blockName")
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if blockName not in RICE_BLOCKS:
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return False
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playerId = args.get("playerId")
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x, y, z = args.get("x"), args.get("y"), args.get("z")
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pos = (x, y, z)
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dim = comp.CreateDimension(playerId).GetEntityDimensionId()
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# 取消默认破坏+默认掉落(不让水稻方块本身掉出来)
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args['cancel'] = True
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args['spawnResources'] = False
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# 清空方块为空气
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try:
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comp.CreateBlockInfo(LevelId).SetBlockNew(
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pos, blockDict={"name": "minecraft:air", "aux": 0},
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oldBlockHandling=0, dimensionId=dim)
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except Exception:
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pass
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# 掉落稻谷(种子回收)
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try:
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self.CreateEngineItemEntity(
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{"itemName": RICE_SEED_ITEM, "count": 1, "auxValue": 0},
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dim, (x, y + 0.5, z))
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except Exception:
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pass
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# 成熟水稻额外掉落大米
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if blockName == "rtdd:riceseedlingsd":
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try:
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self.CreateEngineItemEntity(
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{"itemName": RICE_CROP_ITEM, "count": 16, "auxValue": 0},
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dim, (x, y + 0.5, z))
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except Exception:
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pass
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return True
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def handleItemUseOn(self, args):
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"""由 FeatureDispatcher 转发的"手持物品右键方块表面"入口(稻谷种水稻)"""
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itemName = args.get("itemName")
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@@ -10,7 +10,7 @@
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"netease:aabb": {
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"collision": {
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"min": [
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-0.4375,
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0,
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-0.625,
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0.1875
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],
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@@ -22,7 +22,7 @@
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},
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"clip": {
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"min": [
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-0.4375,
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0,
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-0.625,
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0.1875
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],
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@@ -10,7 +10,7 @@
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"netease:aabb": {
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"collision": {
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"min": [
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-0.4375,
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0,
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-0.625,
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-0.125
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],
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@@ -22,7 +22,7 @@
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},
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"clip": {
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"min": [
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-0.4375,
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0,
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-0.625,
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-0.125
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],
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@@ -8,28 +8,16 @@
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},
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"components": {
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"netease:aabb": {
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"collision": {
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"min": [
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0.125,
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0.0,
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0.125
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],
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"max": [
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0.875,
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2.0,
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1.1875
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]
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},
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"clip": {
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"min": [
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0.125,
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0,
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0.0,
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0.125
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0
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],
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"max": [
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0.875,
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2.0,
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1.1875
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1,
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1.0,
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1
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]
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}
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},
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@@ -8,28 +8,16 @@
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},
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"components": {
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"netease:aabb": {
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"collision": {
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"min": [
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0.125,
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0.0,
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0.125
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],
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"max": [
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0.875,
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2.0,
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1.1875
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]
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},
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"clip": {
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"min": [
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0.125,
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0,
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0.0,
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0.125
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0
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],
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"max": [
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0.875,
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1,
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2.0,
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1.1875
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1
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]
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}
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},
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@@ -8,28 +8,16 @@
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},
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"components": {
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"netease:aabb": {
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"collision": {
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"min": [
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0.125,
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0.0,
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0.125
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],
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"max": [
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0.875,
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2.0,
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1.1875
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]
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},
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"clip": {
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"min": [
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0.125,
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0,
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0.0,
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0.125
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0
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],
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"max": [
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0.875,
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1,
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2.0,
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1.1875
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1
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]
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}
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},
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@@ -42,13 +42,13 @@ todo 后续实现
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转换条件:[空手 右键 取出]
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机制: 成熟葡萄藤右键取出 3 个葡萄(grape), 变回葡萄藤_1
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5. 柴火_1(柴火) -> 柴火_2
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转换条件:[手持 柴火 右键 进行堆叠]
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机制: 手持柴火右键,消耗1个,堆叠成柴火_2(堆放)
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5. 柴火_2 -> 柴火_1(堆放)
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转换条件:[手持 柴火(rtdd:firewood) 右键 进行堆叠]
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机制: 手持柴火右键柴火_2,消耗1个,堆叠成柴火_1(堆放)
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5a. 柴火_2 -> 柴火_1(柴火)
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转换条件:[右键 进行转换,取走柴火]
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机制: 空手右键,取走1个柴火,退回柴火_1(取用)
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5a. 柴火_1(堆放) -> 柴火_2
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转换条件:[空手 右键 进行转换,取走柴火]
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机制: 空手右键柴火_1,取走1个柴火,退回柴火_2(取用)
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(柴火用于燃料; 注意: 壁炉加柴用的是 木条(rtdd:b_15), 不是柴火方块, 见 家具家私转化关系.txt 七b)
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5b. 柴火_1 -> 9个木条
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@@ -66,11 +66,11 @@ todo 后续实现
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转换条件:[水稻生长计时,逐级变化]
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机制: 计时生长,约120秒升一级,共两级成熟
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7a. 水稻(成熟) -> 水稻(刚种下) + 16个大米
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转换条件:[空手 右键 收获]
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机制: 成熟水稻右键获得 16 个大米(brownrice), 变回刚种下继续生长
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7a. 水稻(各状态) 左键破坏 -> 掉落稻谷; 成熟额外掉大米
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转换条件:[左键 破坏方块]
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机制: 破坏 刚种下/生长中 掉 1个稻谷(rice_seeds);
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破坏 成熟(riceseedlingsd) 掉 1个稻谷(rice_seeds) + 16个大米(brownrice)
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(大米进入 乡野食材/谷物·米面, 经 汤锅 煮饭盛出后供 寿司(含饭团 rice_balls)/蛋炒饭, 生米供 竹筒饭 等)
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========================================
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四、方块清单
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========================================
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+3
-3
@@ -419,14 +419,14 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
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- 取葡萄: grapebushes_2 空手右键 -> 掉落3个葡萄(grape) + 变回 grapebushes_1 [已实现]
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三、柴火 (堆叠/取用 + 工作台分解)
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- 堆叠: firewood + 手持柴火右键 -> firewood_2(消耗1) [已实现]
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- 取用: firewood_2 空手右键 -> firewood + 返还1柴火 [已实现]
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- 堆叠: firewood_2(柴火_2) + 手持柴火右键 -> firewood(柴火_1 堆放, 消耗1) [已实现]
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- 取用: firewood(堆放) 空手右键 -> firewood_2 + 返还1柴火 [已实现]
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- 分解: firewood 工作台 -> 9个木条(b_15) (配方 xy_firewood_plank) [已实现]
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四、水稻 (种植 + 生长 + 收获)
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- 种植: 手持稻谷(rice_seeds) 右键原版耕地(farmland) -> 耕地上方放置 水稻刚种下(riceseedlingsb) [已实现]
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- 生长: riceseedlingsb 计时120秒 -> riceseedlingsc 计时120秒 -> riceseedlingsd [已实现]
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- 收获: riceseedlingsd 空手右键 -> 掉落16个大米(brownrice) + 变回 riceseedlingsb [已实现]
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- 收获(左键破坏): 破坏 刚种下/生长中 -> 掉1稻谷(rice_seeds); 破坏成熟(riceseedlingsd) -> 掉1稻谷 + 16大米(brownrice) [已实现]
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【留后】果树"树苗成长"机制 见 全部功能没做什么.txt 乡野自然节
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