火焰声音循环
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@@ -8,15 +8,18 @@ from ...BlueFoxTools.EventFilter import BlueFoxFilterEnum as ef
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# ---- 循环火焰音效(任务六) ----
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# 点燃的壁炉/炉灶/烧烤架/烤炉 在客户端常驻循环播放 fire.fire:
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# 开播 -> ModBlockEntityTickClientEvent(方块实体 client_tick) 首次收到该方块时
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# 开播 -> ModBlockEntityTickClientEvent(方块实体 client_tick) 首次收到该方块时;
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# 若引擎返回错误 id(如 -6 距本地玩家>16格跳过)则按 FIRE_TICK_INTERVAL 节流重试
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# 续期 -> 之后每次 tick 刷新时间戳
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# 停止 -> 超过 FIRE_TICK_TIMEOUT 秒没收到 tick(方块被破坏/替换/区块卸载)由清理定时器停掉
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# 停止 -> 超过 FIRE_TICK_TIMEOUT 秒没收到 tick(方块被破坏/替换/区块卸载)由清理逻辑停掉
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# 清理 -> OnScriptTickClient(客户端每帧) 节流驱动, 不用 AddTimer(退出存档会被卸载且无法恢复)
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# 复位 -> OnLocalPlayerStopLoading(进入存档) 清空上一存档残留记录, 保证重进后能重新开播
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FIRE_LOOP_BLOCKS = ("rtdd:b_90", "rtdd:stove_2", "rtdd:barbecuegrill_1", "rtdd:oven")
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FIRE_SOUND_NAME = "fire.fire"
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FIRE_SOUND_VOLUME = 0.7 # 音量(多火源同时燃时避免太吵)
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FIRE_TICK_INTERVAL = 0.4 # 同一方块最快每 0.4 秒刷新一次时间戳(避免每 tick 都写数据)
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FIRE_TICK_TIMEOUT = 1.5 # 超过该秒数未收到 tick 即判定方块已不在
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FIRE_SWEEP_INTERVAL = 1.0 # 清理定时器周期(秒)
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FIRE_SWEEP_INTERVAL = 1.0 # 清理节流周期(秒), 由 OnScriptTickClient 每帧检查
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class MainClient(BlueFoxClientSystem):
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@@ -33,8 +36,10 @@ class MainClient(BlueFoxClientSystem):
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self.systemTools.Binding(self)
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self.usingCd = False
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# 循环火焰音效记录: {(dim, x, y, z): {"id": musicId, "time": 最近一次tick时间}}
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# id 为 None 表示上次开播失败(引擎返回错误 id), 等下一 tick 重试
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self.fireLoops = {}
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self.fireSweeping = False
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# 上次清理时间戳: OnScriptTickClient 每帧触发, 用它把清理节流到 FIRE_SWEEP_INTERVAL 一次
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self.fireLastSweep = 0.0
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@blueFoxListener
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def PlaySound(self, args):
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@@ -53,9 +58,10 @@ class MainClient(BlueFoxClientSystem):
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def ModBlockEntityTickClientEvent(self, args):
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"""点燃方块(壁炉/炉灶/烧烤架/烤炉)的方块实体每 tick 触发。
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首次收到 -> 在该方块位置开启循环播放 fire.fire 并记下 musicId;
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之后每次 tick 刷新时间戳, 由 _sweepFireLoops 把超时(方块被破坏/
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被替换/走远卸载)的音效停掉。
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首次收到该位置 -> 开启循环播放 fire.fire 并记下 musicId;
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若上次开播失败(引擎返回错误 id, 如距本地玩家>16格跳过) -> 按 FIRE_TICK_INTERVAL 节流重试;
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之后每次 tick 刷新时间戳, 由 _sweepFireLoops 把超时(方块被破坏/被替换/
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走远卸载)的音效停掉。
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"""
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if args.get("blockName") not in FIRE_LOOP_BLOCKS:
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return
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@@ -65,45 +71,81 @@ class MainClient(BlueFoxClientSystem):
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if rec is None:
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self._startFireLoop(key, now)
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elif now - rec["time"] >= FIRE_TICK_INTERVAL:
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rec["time"] = now
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if rec["id"] is None:
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# 上次开播失败(如玩家距离>16格被引擎跳过), 这里重试
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self._startFireLoop(key, now)
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else:
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rec["time"] = now
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@mcListener
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def OnScriptTickClient(self, args):
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"""客户端每帧事件(1秒约30次): 节流驱动火焰音效清理。
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不用 AddTimer 递归 —— 退出存档时 AddTimer 会被卸载且无法恢复; 本事件只在
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实际处于存档时触发, 跨存档天然可靠。
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"""
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if not self.fireLoops:
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return
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now = time.time()
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if now - self.fireLastSweep < FIRE_SWEEP_INTERVAL:
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return
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self.fireLastSweep = now
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self._sweepFireLoops(now)
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@mcListener
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def OnLocalPlayerStopLoading(self, args):
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"""玩家进入存档(出生点地形加载完成)时触发: 复位循环火焰音效状态。
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退出存档时音效会被引擎停掉、AddTimer 会被卸载, 但 self.fireLoops 里旧的
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musicId 仍在, 导致重进后 tick 命中旧记录(rec 非空)而永不重播。这里统一停掉
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残留、清空记录并复位清理节流, 让 tick 重新走"首次开播"分支。
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"""
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self._resetFireLoops()
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def _resetFireLoops(self):
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"""停掉并清空上一存档残留的循环火焰音效记录"""
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if not self.fireLoops:
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return
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audioComp = clientCompFactory.CreateCustomAudio(LevelId)
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for rec in self.fireLoops.values():
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if rec["id"] is not None:
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audioComp.StopCustomMusicById(rec["id"], 0)
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self.fireLoops.clear()
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self.fireLastSweep = 0.0
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@staticmethod
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def _isPlayFailed(musicId):
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"""PlayCustomMusic 失败会返回负数错误 id(-1~-6, 其中 -6=距本地玩家大于16格跳过)。
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这些返回值是真值, 不能当成播放成功, 需单独识别。"""
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if isinstance(musicId, basestring):
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return musicId.startswith('-')
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if isinstance(musicId, int):
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return musicId < 0
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return not musicId
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def _startFireLoop(self, key, now):
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"""在指定方块位置开启循环火焰音效, 并确保清理定时器已启动"""
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"""在指定方块位置开启循环火焰音效; 失败时记 id=None 等下一 tick 重试"""
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dim, x, y, z = key
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musicId = clientCompFactory.CreateCustomAudio(LevelId).PlayCustomMusic(
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FIRE_SOUND_NAME, (x + 0.5, y + 0.5, z + 0.5),
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volume=FIRE_SOUND_VOLUME, pitch=1.0, loop=True
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)
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if not musicId:
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if self._isPlayFailed(musicId):
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# 开播失败(例如玩家距离>16格被引擎跳过): 不当作已播放, 等玩家走近后自动重试
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self.fireLoops[key] = {"id": None, "time": now}
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return
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self.fireLoops[key] = {"id": musicId, "time": now}
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self._ensureFireSweeper()
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def _ensureFireSweeper(self):
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"""启动音效清理定时器(首个音效开启时启动, 队列清空后自动停)"""
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if self.fireSweeping:
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return
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self.fireSweeping = True
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self._addFireSweepTimer()
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def _addFireSweepTimer(self):
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"""挂一次清理定时器(客户端 AddTimer 递归实现轮询)"""
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clientCompFactory.CreateGame(LevelId).AddTimer(FIRE_SWEEP_INTERVAL, self._sweepFireLoops)
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def _sweepFireLoops(self):
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def _sweepFireLoops(self, now):
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"""清理超时未收到 tick 的音效(方块已破坏/被替换/区块卸载)"""
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now = time.time()
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audioComp = clientCompFactory.CreateCustomAudio(LevelId)
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for key in list(self.fireLoops.keys()):
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rec = self.fireLoops[key]
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if now - rec["time"] <= FIRE_TICK_TIMEOUT:
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continue
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audioComp.StopCustomMusicById(rec["id"], 0.5)
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if rec["id"] is not None:
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audioComp.StopCustomMusicById(rec["id"], 0.5)
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del self.fireLoops[key]
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if self.fireLoops:
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self._addFireSweepTimer()
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else:
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self.fireSweeping = False
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@blockUseListener(ef.ClientEvent.NormalEvent.NotInCd('rtdd:ItemUseOnEvent', 0.2))
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def ClientItemUseOnEventNotInCd02(self, args):
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@@ -11,7 +11,7 @@
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"collision": {
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"min": [
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0,
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-0.2,
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-0.25,
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0.1875
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],
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"max": [
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@@ -23,7 +23,7 @@
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"clip": {
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"min": [
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0,
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-0.2,
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-0.25,
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0.1875
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],
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"max": [
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@@ -12,24 +12,24 @@
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"min": [
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0.0,
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0.0,
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-0.375
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0
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],
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"max": [
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1.1243,
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1,
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1.0,
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1.125
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1
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]
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},
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"clip": {
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"min": [
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0.0,
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0.0,
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-0.375
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0
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],
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"max": [
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1.1243,
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1,
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1.0,
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1.125
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1
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]
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}
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},
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