厨具功能 bug 改

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wenhe committed 2026-09-07 15:57:09 +08:00
1 parent 262b91ba08
commit eed273f777
5 files changed
+82 -39

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@@ -51,7 +51,8 @@ MEATBALLMAKER_RULES = [
{"source": "rtdd:meatballmaker_1", "item": "rtdd:rawsquidwhiskersr",
"target": "rtdd:meatballmaker_2", "consume": 4, "tip": "§a加入鱿鱼须"},
{"source": "rtdd:meatballmaker_2", "item": "*any",
"target": "rtdd:meatballmaker_3", "consume": 1, "tip": "§a加入配料,开始烹制丸子"},
"target": "rtdd:meatballmaker_3", "consume": 1,
"below": ["rtdd:stove_2"], "tip": "§a加入配料,开始烹制丸子"},
{"source": "rtdd:meatballmaker_5", "item": "rtdd:plate_0",
"target": "rtdd:meatballmaker_0", "consume": 1,
"dropItem": [{"name": "rtdd:plate_40", "count": 1}],
@@ -61,9 +62,9 @@ MEATBALLMAKER_RULES = [
# 丸子机计时: _3(加料完成) -> 30s -> _4(半熟) -> 30s -> _5(熟)
MEATBALL_TIMERS = [
{"source": "rtdd:meatballmaker_3", "target": "rtdd:meatballmaker_4",
"time": 30, "autoStart": True, "doneTip": "§e丸子半熟了"},
"time": 30, "autoStart": True, "below": ["rtdd:stove_2"], "doneTip": "§e丸子半熟了"},
{"source": "rtdd:meatballmaker_4", "target": "rtdd:meatballmaker_5",
"time": 30, "autoStart": True, "doneTip": "§e丸子熟了!"},
"time": 30, "autoStart": True, "below": ["rtdd:stove_2"], "doneTip": "§e丸子熟了!"},
]
# ============================================================================
@@ -127,6 +127,11 @@ class ChujuService(BlueFoxServerSystem):
return False
if not self.checkCooldown(key, 0.5):
return True
# 下方方块检查(丸子机开始烹制需下方点燃的炉灶 stove_2)
if not self.checkBelow(recipe, dim, pos):
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§c下方需要点燃的炉灶(stove_2)才能烹制!")
return True
self.handleSwitch(recipe, playerId, pos, dim, itemDict, key)
return True
@@ -144,6 +149,19 @@ class ChujuService(BlueFoxServerSystem):
return self.switchRecipes.get((blockName, "*any"))
return None
def checkBelow(self, recipe, dim, pos):
"""检查方块下方是否为 recipe["below"] 指定的方块列表。
没写 below 字段 → 视为满足(炉灶/蒸笼等无需下方方块)。"""
below = recipe.get("below")
if not below:
return True
belowPos = (pos[0], pos[1] - 1, pos[2])
try:
b = comp.CreateBlockInfo(LevelId).GetBlockNew(belowPos, dim)
return b.get("name") in below
except Exception:
return False
# ============================================================================
# 三、通用开关规则执行(炉灶/丸子机/蒸笼)
# ============================================================================
@@ -186,13 +204,16 @@ class ChujuService(BlueFoxServerSystem):
# ---------- 空搅拌器:放入第一份食材 ----------
if blockName == "rtdd:beater":
if itemName in MEAT_ITEMS:
if (itemDict.get("count") or 0) < 2:
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§c需要2个肉")
return True
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, 1)
self.consumeItem(playerId, itemDict, 2)
self.replaceBlock(pos, dim, "rtdd:beatermeat_0", playerId)
self._writeMeat(dim, pos, itemName)
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a放入肉,再放一份搅打")
playerId, "§a放入肉,空手右键搅打")
return True
if itemName == MILK_ITEM:
if not self.checkCooldown(key, 0.5):
@@ -203,30 +224,29 @@ class ChujuService(BlueFoxServerSystem):
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a放入牛奶")
return True
if itemName == EGG_ITEM:
if (itemDict.get("count") or 0) < 3:
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§c需要3个鸡蛋")
return True
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, 1)
self.consumeItem(playerId, itemDict, 3)
self.replaceBlock(pos, dim, "rtdd:beater_custard_0", playerId)
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a放入鸡蛋")
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a放入鸡蛋,空手右键搅打")
return True
return False
# ---------- 肉态: 再放一份同种肉 -> 搅打完成 ----------
# ---------- 肉态: 空手右键搅打 -> 肉_2 ----------
if blockName == "rtdd:beatermeat_0":
meat = self._readMeat(pos, dim)
if itemName in MEAT_ITEMS and itemName == meat:
if not itemName or itemName == "minecraft:air":
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, 1)
meat = self._readMeat(pos, dim)
self.replaceBlock(pos, dim, "rtdd:beatermeat_1", playerId)
self._writeMeat(dim, pos, meat)
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a搅打完成,空手取出肉馅")
return True
if itemName in MEAT_ITEMS and itemName != meat:
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§c不能混入不同种类的肉")
return True
return False
if blockName == "rtdd:beatermeat_1":
@@ -242,17 +262,19 @@ class ChujuService(BlueFoxServerSystem):
return True
return False
# ---------- 牛奶态: 继续加牛奶 -> 牛奶_3 ----------
# ---------- 牛奶态: 空手右键搅打 -> 牛奶_3 ----------
if blockName in ("rtdd:beatermike_0", "rtdd:beatermike_1"):
if itemName == MILK_ITEM:
if not itemName or itemName == "minecraft:air":
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, 1)
self.giveItem(playerId, BUCKET_ITEM)
target = "rtdd:beatermike_1" if blockName == "rtdd:beatermike_0" \
else "rtdd:beatermike_2"
self.replaceBlock(pos, dim, target, playerId)
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a继续搅打牛奶")
if target == "rtdd:beatermike_2":
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a牛奶搅打完成,加入鸡蛋做鸡蛋牛奶")
else:
comp.CreateMsg(playerId).NotifyOneMessage(playerId, "§a继续搅打牛奶")
return True
return False
@@ -268,12 +290,11 @@ class ChujuService(BlueFoxServerSystem):
return True
return False
# ---------- 蛋态: 继续加蛋 -> 蛋_3 ----------
# ---------- 蛋态: 空手右键搅打 -> 蛋_3 ----------
if blockName in ("rtdd:beater_custard_0", "rtdd:beater_custard_1"):
if itemName == EGG_ITEM:
if not itemName or itemName == "minecraft:air":
if not self.checkCooldown(key, 0.5):
return True
self.consumeItem(playerId, itemDict, 1)
target = "rtdd:beater_custard_1" if blockName == "rtdd:beater_custard_0" \
else "rtdd:beater_custard_2"
self.replaceBlock(pos, dim, target, playerId)
@@ -116,9 +116,10 @@ class ChujuTimerService(BlueFoxServerSystem):
except Exception:
tid = ""
if tid != blockName:
# 丸子机为 autoStart=True: 计时源方块无计时数据时自动启动
# 丸子机为 autoStart=True: 计时源方块无计时数据且下方有炉灶时自动启动
if recipe.get("autoStart", True):
self._writeTimerData(dim, pos, recipe, None)
if self.checkBelow(recipe, dim, pos):
self._writeTimerData(dim, pos, recipe, None)
return
tstart = blockData["rtdd_tstart"]
@@ -135,6 +136,9 @@ class ChujuTimerService(BlueFoxServerSystem):
if cur and cur.get("name") != recipe["source"]:
self._clearTimerData(dim, pos)
return
# 下方炉灶被拿走 → 暂停烹制, 等炉灶回来继续
if not self.checkBelow(recipe, dim, pos):
return
self.replaceBlock(pos, dim, recipe["target"], None)
self._clearTimerData(dim, pos)
if recipe.get("doneTip"):
@@ -142,6 +146,18 @@ class ChujuTimerService(BlueFoxServerSystem):
except Exception:
pass
def checkBelow(self, recipe, dim, pos):
"""检查方块下方是否为 recipe["below"] 指定的方块列表(丸子机需 stove_2)。"""
below = recipe.get("below")
if not below:
return True
belowPos = (pos[0], pos[1] - 1, pos[2])
try:
b = comp.CreateBlockInfo(LevelId).GetBlockNew(belowPos, dim)
return b.get("name") in below
except Exception:
return False
# ============================================================================
# 四、计时数据读写(存在方块实体数据里,重启不丢)
# ============================================================================