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rtdd/behavior_pack_v8jz0zSR/Script_NeteaseModousIY5aSF/System/Client/MainClient.py
T
2026-09-30 15:36:59 +08:00

116 lines
5.0 KiB
Python

# coding=utf-8
import time
from ...BlueFoxTools.ModConfig import MOD_NAME
from ...BlueFoxTools.SpecialFunciton.BlueFoxSystem import BlueFoxClientSystem
from ...BlueFoxTools.SystemTools import SystemTools
from ...BlueFoxTools.ToolsConfig import *
from ...BlueFoxTools.EventFilter import BlueFoxFilterEnum as ef
# ---- 循环火焰音效(任务六) ----
# 点燃的壁炉/炉灶/烧烤架/烤炉 在客户端常驻循环播放 fire.fire:
# 开播 -> ModBlockEntityTickClientEvent(方块实体 client_tick) 首次收到该方块时
# 续期 -> 之后每次 tick 刷新时间戳
# 停止 -> 超过 FIRE_TICK_TIMEOUT 秒没收到 tick(方块被破坏/替换/区块卸载)由清理定时器停掉
FIRE_LOOP_BLOCKS = ("rtdd:b_90", "rtdd:stove_2", "rtdd:barbecuegrill_1", "rtdd:oven")
FIRE_SOUND_NAME = "fire.fire"
FIRE_SOUND_VOLUME = 0.7 # 音量(多火源同时燃时避免太吵)
FIRE_TICK_INTERVAL = 0.4 # 同一方块最快每 0.4 秒刷新一次时间戳(避免每 tick 都写数据)
FIRE_TICK_TIMEOUT = 1.5 # 超过该秒数未收到 tick 即判定方块已不在
FIRE_SWEEP_INTERVAL = 1.0 # 清理定时器周期(秒)
class MainClient(BlueFoxClientSystem):
systemTools = SystemTools.GetTools('MainClient')
mcListener = systemTools.ListenForEvent()
blueFoxListener = systemTools.GetBlueFoxServerListener()
mainServer = systemTools.ListenForEvent(
namespace=MOD_NAME, systemName='MainServer'
)
blockUseListener = systemTools.FilterListener(eventName='ClientItemUseOnEvent')
def __init__(self, *args):
super(MainClient, self).__init__(*args)
self.systemTools.Binding(self)
self.usingCd = False
# 循环火焰音效记录: {(dim, x, y, z): {"id": musicId, "time": 最近一次tick时间}}
self.fireLoops = {}
self.fireSweeping = False
@blueFoxListener
def PlaySound(self, args):
posDim = args['posDim']
pitch = args['pitch']
if posDim[3] == clientCompFactory.CreateGame(LevelId).GetCurrentDimension():
clientCompFactory.CreateCustomAudio(LevelId).PlayCustomMusic(
args['soundName'], posDim[:3], pitch=pitch
)
# ========================================================================
# 循环火焰音效(任务六)
# ========================================================================
@mcListener
def ModBlockEntityTickClientEvent(self, args):
"""点燃方块(壁炉/炉灶/烧烤架/烤炉)的方块实体每 tick 触发。
首次收到 -> 在该方块位置开启循环播放 fire.fire 并记下 musicId;
之后每次 tick 刷新时间戳, 由 _sweepFireLoops 把超时(方块被破坏/
被替换/走远卸载)的音效停掉。
"""
if args.get("blockName") not in FIRE_LOOP_BLOCKS:
return
key = (args.get("dimensionId"), args.get("posX"), args.get("posY"), args.get("posZ"))
now = time.time()
rec = self.fireLoops.get(key)
if rec is None:
self._startFireLoop(key, now)
elif now - rec["time"] >= FIRE_TICK_INTERVAL:
rec["time"] = now
def _startFireLoop(self, key, now):
"""在指定方块位置开启循环火焰音效, 并确保清理定时器已启动"""
dim, x, y, z = key
musicId = clientCompFactory.CreateCustomAudio(LevelId).PlayCustomMusic(
FIRE_SOUND_NAME, (x + 0.5, y + 0.5, z + 0.5),
volume=FIRE_SOUND_VOLUME, pitch=1.0, loop=True
)
if not musicId:
return
self.fireLoops[key] = {"id": musicId, "time": now}
self._ensureFireSweeper()
def _ensureFireSweeper(self):
"""启动音效清理定时器(首个音效开启时启动, 队列清空后自动停)"""
if self.fireSweeping:
return
self.fireSweeping = True
self._addFireSweepTimer()
def _addFireSweepTimer(self):
"""挂一次清理定时器(客户端 AddTimer 递归实现轮询)"""
clientCompFactory.CreateGame(LevelId).AddTimer(FIRE_SWEEP_INTERVAL, self._sweepFireLoops)
def _sweepFireLoops(self):
"""清理超时未收到 tick 的音效(方块已破坏/被替换/区块卸载)"""
now = time.time()
audioComp = clientCompFactory.CreateCustomAudio(LevelId)
for key in list(self.fireLoops.keys()):
rec = self.fireLoops[key]
if now - rec["time"] <= FIRE_TICK_TIMEOUT:
continue
audioComp.StopCustomMusicById(rec["id"], 0.5)
del self.fireLoops[key]
if self.fireLoops:
self._addFireSweepTimer()
else:
self.fireSweeping = False
@blockUseListener(ef.ClientEvent.NormalEvent.NotInCd('rtdd:ItemUseOnEvent', 0.2))
def ClientItemUseOnEventNotInCd02(self, args):
if args['itemName'] == 'rtdd:recipe_book':
clientApi.PushScreen(MOD_NAME, 'CookRecipe', {})
@blueFoxListener
def PlayAttackAnim(self, args):
clientCompFactory.CreatePlayer(LevelId).Swing()