钓鱼获得龙虾/螃蟹 改小bug(可用版本)
This commit is contained in:
1 parent
23598ed3dd
commit
a647878ac1
12 files changed
+373
-36
No files matched your search
@@ -117,6 +117,15 @@ OIL_CAN_ITEM = "rtdd:oilcan" # 油罐(石磨产物)
|
||||
# 石磨材料标识(存方块实体 rtdd_stm): 'soybean'=黄豆, 'wheat'=小麦
|
||||
STONEMILL_MATERIAL_KEY = "rtdd_stm"
|
||||
|
||||
# 石磨·客户端消闪拦截(BlockUse): 手持 玻璃罐/黄豆/小麦 右键石磨, 提前取消"放置预览",
|
||||
# 再显式通知服务端(见 InterceptData.BLOCKUSE_CANCEL / ClientFeatureDispatcher)。
|
||||
# 实际行为仍由服务端 handleStonemill 决定(加料研磨 / 玻璃罐取油罐 / 空手取面粉)。
|
||||
STONEMILL_BLOCKUSE = [
|
||||
{"item": GLASS_TANK_ITEM, "block": "rtdd:stonemill"}, # 玻璃罐取油罐
|
||||
{"item": SOYBEAN_ITEM, "block": "rtdd:stonemill"}, # 加黄豆研磨
|
||||
{"item": WHEAT_ITEM, "block": "rtdd:stonemill"}, # 加小麦研磨
|
||||
]
|
||||
|
||||
# ============================================================================
|
||||
# 四B、手持厨具物品(七、手持厨具物品): 锅铲 <-> 带油锅铲, 油罐蘸油/上油炒锅
|
||||
# 19. 锅铲(spatula) 右键油罐(oilcan) -> 带油锅铲(spatula_oil, 附魔光效), 油罐次数-1
|
||||
|
||||
+17
-8
@@ -547,7 +547,8 @@ class ChujuService(BlueFoxServerSystem):
|
||||
if prog is None or prog < 0:
|
||||
return False
|
||||
mat = self._readMillMat((x, y, z), dim) or "soybean"
|
||||
ret = FLOUR_ITEM if mat == "wheat" else SOYBEAN_ITEM
|
||||
# 打碎返还【放入的原料】(不是成品): 小麦返小麦, 黄豆返黄豆
|
||||
ret = WHEAT_ITEM if mat == "wheat" else SOYBEAN_ITEM
|
||||
count = WHEAT_COUNT if mat == "wheat" else SOYBEAN_COUNT
|
||||
# 有材料:额外掉落对应原料(石磨本体由默认破坏掉落)
|
||||
try:
|
||||
@@ -559,11 +560,17 @@ class ChujuService(BlueFoxServerSystem):
|
||||
return False
|
||||
|
||||
def _handleStonemill(self, playerId, pos, dim, itemDict, itemName, key):
|
||||
prog = self._readMill(pos, dim) # None=空, 0~3=研磨中, 4=完成
|
||||
prog = self._readMill(pos, dim) # None/负=空(未放料, 或已取走成品), 0~3=研磨中, 4=完成
|
||||
mat = self._readMillMat(pos, dim) or "soybean" # 默认黄豆; 'wheat'=小麦
|
||||
# 空磨: prog 为 None(从未放料) 或 <0(_clearMill 取走成品后写成 -1)
|
||||
isEmpty = prog is None or prog < 0
|
||||
# 研磨已完成: prog 达到 STONEMILL_GRIND_COUNT(4)
|
||||
isComplete = prog is not None and prog >= STONEMILL_GRIND_COUNT
|
||||
|
||||
# ---- 空石磨 + 黄豆(16) 或 小麦(6) -> 加入 ----
|
||||
if prog is None:
|
||||
# ---- 加入研磨材料: 仅空磨(从未放料, 或已取走成品后)。 ----
|
||||
# 完成态(prog=4)必须先取走成品(空手取面粉/玻璃罐取油罐)变回空磨,
|
||||
# 然后才能手持 黄豆(16)/小麦(6) 重新放入开工。
|
||||
if isEmpty:
|
||||
if itemName == WHEAT_ITEM:
|
||||
if (itemDict.get("count") or 0) < WHEAT_COUNT:
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
@@ -590,10 +597,12 @@ class ChujuService(BlueFoxServerSystem):
|
||||
comp.CreateMsg(playerId).NotifyOneMessage(
|
||||
playerId, "§a加入黄豆,空手右键研磨")
|
||||
return True
|
||||
return False
|
||||
# 空磨 + 空手: 无操作(交还默认); 完成态 + 手持非材料(玻璃罐/空手取粉) 不在此拦住
|
||||
if isEmpty and (not itemName or itemName == "minecraft:air"):
|
||||
return False
|
||||
|
||||
# ---- 研磨中: 空手右键旋转一次 ----
|
||||
if 0 <= prog < STONEMILL_GRIND_COUNT:
|
||||
if prog is not None and 0 <= prog < STONEMILL_GRIND_COUNT:
|
||||
if itemName and itemName != "minecraft:air":
|
||||
return False
|
||||
if not self.checkCooldown(key, 0.5):
|
||||
@@ -610,8 +619,8 @@ class ChujuService(BlueFoxServerSystem):
|
||||
playerId, "§a研磨中,(%d/%d)" % (newProg, STONEMILL_GRIND_COUNT))
|
||||
return True
|
||||
|
||||
# ---- 完成 ----
|
||||
if prog >= STONEMILL_GRIND_COUNT:
|
||||
# ---- 完成: 取成品 ----
|
||||
if isComplete:
|
||||
if mat == "wheat":
|
||||
# 小麦已磨成面粉: 空手右键 -> 掉落 1 面粉 + 还原空
|
||||
if itemName and itemName != "minecraft:air":
|
||||
|
||||
+8
-17
@@ -49,6 +49,9 @@ from ...BlueFoxTools.ModConfig import MOD_NAME
|
||||
# 它是"普通逻辑类"(自己不监听), 由本分发器实例化并把 ServerEntityDieEvent 转给它。
|
||||
from ..siwangshengwu.service.DeadmobGeneratorService import DeadmobGeneratorService
|
||||
|
||||
# ---- 钓鱼掉落: 螃蟹/龙虾(普通逻辑类, 由本分发器转发 PlayerFishingServerEvent) ----
|
||||
from ..yuanbanfangzhi.service.YuanbanFishing import YuanbanFishingService
|
||||
|
||||
# ---- 汤锅盛出自定义事件名(与客户端 ClientFeatureDispatcher TAKEOUT_EVENT 一致) ----
|
||||
TAKEOUT_EVENT = "TakeoutRequest"
|
||||
|
||||
@@ -206,6 +209,7 @@ class FeatureDispatcher(BlueFoxServerSystem):
|
||||
print "===== FeatureDispatcher init ====="
|
||||
self._cancelItemUse = {} # 将要取消下一次物品使用的玩家ID集合(防止喝药水等)
|
||||
self._deadmobGen = DeadmobGeneratorService() # 死亡生物·生成引擎(杀猪牛羊等->尸体方块)
|
||||
self._fishing = YuanbanFishingService() # 钓鱼掉落(螃蟹/龙虾)
|
||||
self.ListenEvent()
|
||||
|
||||
def Destroy(self):
|
||||
@@ -675,25 +679,12 @@ class FeatureDispatcher(BlueFoxServerSystem):
|
||||
|
||||
def OnFishing(self, args):
|
||||
"""
|
||||
玩家收杆时、钓鱼掉落物生成前触发(PlayerFishingServerEvent)。
|
||||
让 螃蟹(rtdd:crab)/龙虾(rtdd:lobster) 直接作为"钓上来的物品":
|
||||
有几率把本次钓上来的东西【替换】成 螃蟹 或 龙虾 —— 不再像 After 事件那样
|
||||
额外多掉一只, 更贴近原版"钓上来什么就是什么"。
|
||||
args.关键字段: playerId / hookEntity / itemList(本次钓上的物品列表, 生成前可改)。
|
||||
概率(草稿, 可调): 螃蟹 10% / 龙虾 6%。
|
||||
玩家钓鱼收杆时触发(PlayerFishingServerEvent)。
|
||||
转给 原版放置·钓鱼掉落(YuanbanFishingService): 取消默认钓物并在鱼钩位置
|
||||
生成 螃蟹/龙虾。
|
||||
"""
|
||||
try:
|
||||
playerId = args.get("playerId")
|
||||
itemList = args.get("itemList")
|
||||
if not playerId or not isinstance(itemList, list) or not itemList:
|
||||
return
|
||||
# 【测试用】概率 100%: 每次收杆都替换成 螃蟹/龙虾(50/50), 方便验证两者都能钓到。
|
||||
# 测试完请调回(如 螃蟹0.10 / 龙虾0.06)。
|
||||
if random.random() < 0.5:
|
||||
sea = "rtdd:crab"
|
||||
else:
|
||||
sea = "rtdd:lobster"
|
||||
args["itemList"] = [{"itemName": sea, "count": 1, "auxValue": 0}]
|
||||
self._fishing.OnFishing(args)
|
||||
except Exception as e:
|
||||
print "[FD-OnFishing-ERR]", e
|
||||
|
||||
|
||||
+4
-2
@@ -129,11 +129,13 @@ except Exception:
|
||||
pass
|
||||
|
||||
# 厨具(炉灶/丸子机/石磨: 木条+炉灶 等): ChujuData.STOVE_RULES / MEATBALLMAKER_RULES
|
||||
# / STEAMER_RULES / STONEMILL_BLOCKUSE
|
||||
try:
|
||||
from ..chuju.ChujuData import (STOVE_RULES as CHUJU_STOVE,
|
||||
MEATBALLMAKER_RULES as CHUJU_MEAT,
|
||||
STEAMER_RULES as CHUJU_STEAM)
|
||||
_BLOCK_USE_TABLES.extend([CHUJU_STOVE, CHUJU_MEAT, CHUJU_STEAM])
|
||||
STEAMER_RULES as CHUJU_STEAM,
|
||||
STONEMILL_BLOCKUSE as CHUJU_MILL)
|
||||
_BLOCK_USE_TABLES.extend([CHUJU_STOVE, CHUJU_MEAT, CHUJU_STEAM, CHUJU_MILL])
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
+74
@@ -0,0 +1,74 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""
|
||||
================================================================================
|
||||
原版放置·钓鱼掉落(螃蟹/龙虾)
|
||||
================================================================================
|
||||
给"螃蟹(rtdd:crab)/龙虾(rtdd:lobster)"提供钓鱼获取渠道:
|
||||
玩家收杆时(PlayerFishingServerEvent, 掉落物生成前)触发本类:
|
||||
- 尝试把本次钓鱼的默认掉落取消(cancel=True), 避免原版鱼再出现;
|
||||
- 直接在鱼钩位置生成 1 只 螃蟹/龙虾, 让"钓上来的是什么就是什么"。
|
||||
|
||||
【为什么是普通逻辑类、不监听事件】
|
||||
全模组只有 FeatureDispatcher 监听游戏事件。本类不监听, 由 FeatureDispatcher
|
||||
实例化并在 PlayerFishingServerEvent 时把事件转发给本类 OnFishing。
|
||||
(与 siwangshengwu/DeadmobGeneratorService 同架构。)
|
||||
|
||||
【概率】
|
||||
现为测试用 100%(50/50 螃蟹/龙虾); 测试通过后请改回正式概率。
|
||||
================================================================================
|
||||
"""
|
||||
import random
|
||||
import mod.server.extraServerApi as serverApi
|
||||
|
||||
comp = serverApi.GetEngineCompFactory()
|
||||
|
||||
# ---- 只有方块/游戏相关才用 LevelId(这里 CreateItem 用玩家 id, 不依赖 LevelId) ----
|
||||
from ....BlueFoxTools.ToolsConfig import LevelId
|
||||
|
||||
|
||||
class YuanbanFishingService(object):
|
||||
"""
|
||||
钓鱼掉落·螃蟹/龙虾(逻辑类, 由 FeatureDispatcher 实例化并转发事件)
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
print "===== YuanbanFishingService 钓鱼掉落(螃蟹/龙虾)已挂载 ====="
|
||||
|
||||
def OnFishing(self, args):
|
||||
"""
|
||||
PlayerFishingServerEvent(收杆时、掉落物生成前):
|
||||
取消默认钓物 + 在鱼钩位置生成螃蟹/龙虾。
|
||||
args 关键字段: playerId(玩家) / hookEntity(鱼钩实体id)。
|
||||
"""
|
||||
try:
|
||||
playerId = args.get("playerId")
|
||||
if not playerId:
|
||||
return
|
||||
# 正式概率: 螃蟹 10% / 龙虾 6%
|
||||
roll = random.random()
|
||||
if roll < 0.10:
|
||||
sea = "rtdd:crab"
|
||||
elif roll < 0.16:
|
||||
sea = "rtdd:lobster"
|
||||
else:
|
||||
return # 未命中: 不取消默认, 保持原版钓鱼出原版物品
|
||||
# 命中才取消默认鱼/杂物掉落, 避免"原版鱼+螃蟹"两只
|
||||
args["cancel"] = True
|
||||
pos = self._spawnPos(playerId, args.get("hookEntity"))
|
||||
dim = comp.CreateDimension(playerId).GetEntityDimensionId()
|
||||
comp.CreateItem(playerId).SpawnItemToLevel(
|
||||
{"itemName": sea, "count": 1, "auxValue": 0}, dim, pos)
|
||||
print "[YBFishing] 钓到 %s at %s" % (sea, pos)
|
||||
except Exception as e:
|
||||
print "[YBFishing-ERR]", e
|
||||
|
||||
def _spawnPos(self, playerId, hookId):
|
||||
"""生成位置: 优先鱼钩位置, 取不到再用玩家脚下"""
|
||||
if hookId:
|
||||
try:
|
||||
p = comp.CreatePos(hookId).GetFootPos()
|
||||
return (p[0], p[1], p[2])
|
||||
except Exception:
|
||||
pass
|
||||
foot = comp.CreatePos(playerId).GetFootPos()
|
||||
return (foot[0], foot[1] + 0.5, foot[2])
|
||||
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"format_version": "1.12",
|
||||
"minecraft:recipe_shaped": {
|
||||
"key": {
|
||||
"0": {
|
||||
"item": "minecraft:bamboo",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
"description": {
|
||||
"identifier": "rtdd:xy_bamboo_0"
|
||||
},
|
||||
"pattern": [
|
||||
"000"
|
||||
],
|
||||
"result": {
|
||||
"data": 0,
|
||||
"item": "rtdd:bamboo_0",
|
||||
"count": 1
|
||||
},
|
||||
"tags": [
|
||||
"crafting_table"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"format_version": "1.12",
|
||||
"minecraft:recipe_shaped": {
|
||||
"key": {
|
||||
"1": {
|
||||
"item": "rtdd:support_rod",
|
||||
"data": 0
|
||||
},
|
||||
"0": {
|
||||
"item": "minecraft:iron_ingot",
|
||||
"data": 0
|
||||
}
|
||||
},
|
||||
"description": {
|
||||
"identifier": "rtdd:xy_meathook"
|
||||
},
|
||||
"pattern": [
|
||||
"1",
|
||||
"0"
|
||||
],
|
||||
"result": {
|
||||
"data": 0,
|
||||
"item": "rtdd:meathook",
|
||||
"count": 1
|
||||
},
|
||||
"tags": [
|
||||
"crafting_table"
|
||||
]
|
||||
}
|
||||
}
|
||||
+4
-4
@@ -3,20 +3,20 @@
|
||||
"minecraft:recipe_shapeless": {
|
||||
"ingredients": [
|
||||
{
|
||||
"item": "rtdd:firewood",
|
||||
"tag": "minecraft:logs",
|
||||
"data": 0
|
||||
}
|
||||
],
|
||||
"description": {
|
||||
"identifier": "rtdd:xy_firewood_plank"
|
||||
"identifier": "rtdd:xy_woodstick_stonecut"
|
||||
},
|
||||
"result": {
|
||||
"data": 0,
|
||||
"item": "rtdd:b_15",
|
||||
"count": 9
|
||||
"count": 2
|
||||
},
|
||||
"tags": [
|
||||
"crafting_table"
|
||||
"stonecutter"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
{
|
||||
"format_version": "1.8.0",
|
||||
"minecraft:client_entity": {
|
||||
"description": {
|
||||
"animation_controllers": [
|
||||
{
|
||||
"general": "controller.animation.villager_v2.general"
|
||||
},
|
||||
{
|
||||
"move": "controller.animation.villager_v2.move"
|
||||
},
|
||||
{
|
||||
"raise_arms": "controller.animation.villager_v2.raise_arms"
|
||||
},
|
||||
{
|
||||
"baby": "controller.animation.villager_v2.baby"
|
||||
}
|
||||
],
|
||||
"animations": {
|
||||
"baby_transform": "animation.villager.baby_transform",
|
||||
"general": "animation.villager.general",
|
||||
"get_in_bed": "animation.villager.get_in_bed",
|
||||
"look_at_target": "animation.common.look_at_target",
|
||||
"move": "animation.villager.move",
|
||||
"raise_arms": "animation.villager.raise_arms"
|
||||
},
|
||||
"geometry": {
|
||||
"default": "geometry.villager_v2"
|
||||
},
|
||||
"identifier": "minecraft:villager_v2",
|
||||
"materials": {
|
||||
"default": "villager_v2",
|
||||
"masked": "villager_v2_masked"
|
||||
},
|
||||
"render_controllers": [
|
||||
"controller.render.villager_v2_base",
|
||||
"controller.render.villager_v2_masked",
|
||||
"controller.render.villager_v2_level"
|
||||
],
|
||||
"scripts": {
|
||||
"pre_animation": [
|
||||
"variable.num_professions = 15;",
|
||||
"variable.num_tiers = 3;",
|
||||
"variable.profession_index = (query.variant < variable.num_professions ? query.variant : 0);",
|
||||
"variable.level_index = query.trade_tier;"
|
||||
],
|
||||
"scale": "0.9375"
|
||||
},
|
||||
"spawn_egg": {
|
||||
"texture": "spawn_egg_villager"
|
||||
},
|
||||
"textures": {
|
||||
"armorer": "textures/entity/villager2/professions/armorer",
|
||||
"base": "textures/entity/villager2/villager",
|
||||
"base2": "textures/entity/villager2/villager",
|
||||
"base3": "textures/entity/villager2/villager",
|
||||
"base4": "textures/entity/villager2/villager",
|
||||
"base5": "textures/entity/villager2/villager",
|
||||
"base6": "textures/entity/villager2/villager",
|
||||
"butcher": "textures/entity/villager2/professions/butcher",
|
||||
"cartographer": "textures/entity/villager2/professions/cartographer",
|
||||
"cleric": "textures/entity/villager2/professions/cleric",
|
||||
"desert": "textures/entity/villager2/biomes/biome_desert",
|
||||
"farmer": "textures/entity/villager2/professions/farmer",
|
||||
"fisherman": "textures/entity/villager2/professions/fisherman",
|
||||
"fletcher": "textures/entity/villager2/professions/fletcher",
|
||||
"jungle": "textures/entity/villager2/biomes/biome_jungle",
|
||||
"leatherworker": "textures/entity/villager2/professions/leatherworker",
|
||||
"level_diamond": "textures/entity/villager2/levels/level_diamond",
|
||||
"level_emerald": "textures/entity/villager2/levels/level_emerald",
|
||||
"level_gold": "textures/entity/villager2/levels/level_gold",
|
||||
"level_iron": "textures/entity/villager2/levels/level_iron",
|
||||
"level_stone": "textures/entity/villager2/levels/level_stone",
|
||||
"librarian": "textures/entity/villager2/professions/librarian",
|
||||
"nitwit": "textures/entity/villager2/professions/nitwit",
|
||||
"plains": "textures/entity/villager2/biomes/biome_plains",
|
||||
"savanna": "textures/entity/villager2/biomes/biome_savanna",
|
||||
"shepherd": "textures/entity/villager2/professions/shepherd",
|
||||
"snow": "textures/entity/villager2/biomes/biome_snow",
|
||||
"stonemason": "textures/entity/villager2/professions/stonemason",
|
||||
"swamp": "textures/entity/villager2/biomes/biome_swamp",
|
||||
"taiga": "textures/entity/villager2/biomes/biome_taiga",
|
||||
"tool_smith": "textures/entity/villager2/professions/toolsmith",
|
||||
"unskilled": "textures/entity/villager2/professions/unskilled",
|
||||
"weapon_smith": "textures/entity/villager2/professions/weaponsmith"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+19
-1
@@ -100,7 +100,7 @@
|
||||
(脏盘子可放水槽清洗, 见 家具家私转化关系.txt 水槽)
|
||||
|
||||
========================================
|
||||
六、石磨 (stonemill, 磨黄豆 -> 玻璃罐装 -> 油罐)
|
||||
六、石磨 (stonemill, 磨黄豆->油罐 或 磨小麦->面粉)
|
||||
========================================
|
||||
15. stonemill(空) + 黄豆 -> 加入黄豆
|
||||
转换条件:[手持 黄豆(rtdd:soybean, 乡野食材) 右键 进行转换]
|
||||
@@ -114,6 +114,24 @@
|
||||
转换条件:[手持 玻璃罐(rtdd:medicinetank) 右键 进行转换]
|
||||
机制: 研磨完成后, 手持玻璃罐右键取出, 消耗1个玻璃罐, 获得 油罐(oilcan), 石磨回空态
|
||||
|
||||
17a. stonemill(空) + 小麦 -> 加入小麦
|
||||
转换条件:[手持 小麦(minecraft:wheat, 原版) 右键 进行转换]
|
||||
机制: 手持小麦右键石磨, 消耗6个, 加入小麦
|
||||
|
||||
17b. 加入小麦 -> 研磨中(旋转) -> 研磨完成
|
||||
转换条件:[右键 进行转换(研磨)]
|
||||
机制: 同黄豆: 右键研磨, 每次转90度, 四次完成
|
||||
|
||||
17c. 研磨完成(小麦) -> 石磨(空) + 面粉
|
||||
转换条件:[空手 右键 进行转换(取出)]
|
||||
机制: 研磨完成后空手右键取出, 获得 1个 面粉(rtdd:farineblcok, 面食小麦·面团组起点),
|
||||
石磨回空态
|
||||
|
||||
17d. 磨小麦/磨黄豆 共用打碎返还
|
||||
转换条件:[左键打碎 石磨 释放转换]
|
||||
机制: 研磨中或已完成未取时, 打碎石磨 返还【放入的原料】: 磨小麦返 6 小麦,
|
||||
磨黄豆返 16 黄豆(石磨本体照常掉落); 空石磨不返还。
|
||||
|
||||
18. oilcan(油罐) 取油耗尽 -> medicinetank(玻璃罐)
|
||||
转换条件:[油罐 取油使用次数扣到0]
|
||||
机制: 油罐的油被取光(被锅铲取油16次)后, 变回 玻璃罐(medicinetank)
|
||||
|
||||
+93
-3
@@ -438,7 +438,7 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
- 稻谷(rice_seeds): 分类 xy_ingredients → xy_natural, 从 乡野食材/谷物·米面(ingr_08_grain)
|
||||
移入 乡野自然/水稻·作物(nat_03_crop) [已调整]
|
||||
- 乡野自然转化关系.txt: 把新加的 todo 全部转正为正式规则并标【待实现】:
|
||||
果树"树苗成长"机制、葡萄藤取葡萄(4a)、柴火分解9木条(5b)、水稻成熟取16大米(7a) [已整理]
|
||||
果树"树苗成长"机制、葡萄藤取葡萄(4a)、柴火分解9木条(5b, 现已改切石机获得木条)、水稻成熟取16大米(7a) [已整理]
|
||||
- 乡野食材转化关系.txt: 移除 稻谷 条目(谷物·米面 只留 大米/生面) [已整理]
|
||||
- 上述待实现功能已记录到 全部功能没做什么.txt 乡野自然 节
|
||||
|
||||
@@ -457,10 +457,10 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
- 生长: grapebushes_1 计时180秒 -> grapebushes_2 [已实现]
|
||||
- 取葡萄: grapebushes_2 空手右键 -> 掉落3个葡萄(grape) + 变回 grapebushes_1 [已实现]
|
||||
|
||||
三、柴火 (堆叠/取用 + 工作台分解)
|
||||
三、柴火 (堆叠/取用)
|
||||
- 堆叠: firewood_2(柴火_2) + 手持柴火右键 -> firewood(柴火_1 堆放, 消耗1) [已实现]
|
||||
- 取用: firewood(堆放) 空手右键 -> firewood_2 + 返还1柴火 [已实现]
|
||||
- 分解: firewood 工作台 -> 9个木条(b_15) (配方 xy_firewood_plank) [已实现]
|
||||
- 木条(b_15) 改为 切石机获得: 任意原木(minecraft:logs) x1 -> 木条 x2 (配方 xy_woodstick_stonecut) [已调整]
|
||||
|
||||
四、水稻 (种植 + 生长 + 收获)
|
||||
- 种植: 手持稻谷(rice_seeds) 右键原版耕地(farmland) -> 耕地上方放置 水稻刚种下(riceseedlingsb) [已实现]
|
||||
@@ -1097,3 +1097,93 @@ FurnitureData+FurnitureService 实现, 注册到 FeatureDispatcher)
|
||||
【待验证】网易事件参数名(entityId/attackedByEntId)、实体类型枚举名在不同版本可能不同,
|
||||
需进游戏验证; 若类型判定不准, 改用实体类型字符串接口再调。
|
||||
|
||||
|
||||
########################################
|
||||
【生存模式获取渠道补齐】2026-09-24
|
||||
########################################
|
||||
目的: 给"无任何获取渠道"的食材/工具补来源。此前盘点过 4 分类无渠道物品:
|
||||
食材(青菜/葱/大蒜/辣椒/螃蟹/龙虾/桃子/橙子)、面食(面粉/竹筒)、寿司(干海带)、
|
||||
死亡生物(挂肉钩)。本轮完成: 村民交易/石磨磨面/竹筒·挂肉钩配方/钓鱼掉落。
|
||||
|
||||
一、村民交易(傻子职业卖乡野食材) —— 解决 青菜/葱/大蒜/辣椒/桃子/橙子/干海带
|
||||
- 新建 交易表 trading/xiangye_farmer_trades.json(网易自定义交易表正确目录为 trading/,
|
||||
非 trading/economy_trades/):
|
||||
7 笔交易, 单一品质全解锁, 玩家花 绿宝石 买, 价格: 干海带2 / 青菜1(量3) /
|
||||
葱1(量3) / 大蒜2(量2) / 辣椒2(量2) / 桃子2 / 橙子2 (max_uses 64)。
|
||||
- 在 entities/minecraft_villager_v2.json 的 傻子(nitwit) 职业组件组(约1510行) 加
|
||||
minecraft:economy_trade_table, table 指向 trading/xiangye_farmer_trades.json。
|
||||
当初的坑: 交易表误放 trading/economy_trades/ 导致编辑器交易列表空 → 改回 trading/ 后正常。
|
||||
- 覆盖傻子职业因原版傻子本无交易(开不了交易界面), 故不挤掉任何原版有用交易。
|
||||
|
||||
二、石磨磨小麦→面粉 —— 解决 面粉(整棵面食树根源)
|
||||
- 在厨具包内(未新建包): ChujuData.py 加 WHEAT_ITEM/小麦/面粉常量,
|
||||
ChujuService.py 石磨(_handleStonemill)分材料处理:
|
||||
黄豆(16) → 研磨4次 → 玻璃罐取油罐(原逻辑不变)
|
||||
小麦(6) → 研磨4次 → 空手取出 1 面粉(rtdd:farineblcok)
|
||||
打碎按材料返还(返面粉原料=小麦6; 返黄豆16); 材料标识存方块实体 rtdd_stm。
|
||||
|
||||
三、竹筒 配方 —— 解决 竹筒(竹筒饭原料)
|
||||
- 新增 netease_recipes/xy_bamboo_0.json: 3 原版竹子 → 1 竹筒(rtdd:bamboo_0)。
|
||||
|
||||
四、挂肉钩 配方 —— 解决 挂肉钩(切肉/挂鱼核心)
|
||||
- 新增 netease_recipes/xy_meathook.json: 支撑杆(support_rod) + 铁锭 → 1 挂肉钩。
|
||||
|
||||
五、螃蟹/龙虾 钓鱼掉落 —— 解决 螃蟹/龙虾
|
||||
- 新建 yuanbanfangzhi/service/YuanbanFishing.py(普通逻辑类 YuanbanFishingService,
|
||||
照 deadmobGen 架构, 逻辑不在分发器内联)。
|
||||
- FeatureDispatcher 导入并实例化 self._fishing, 监听 PlayerFishingServerEvent(收杆、
|
||||
掉落物生成前) 转发到 _fishing.OnFishing:
|
||||
先 args["cancel"]=True 取消默认钓物(避免原版鱼再出现),
|
||||
再在鱼钩位置 SpawnItemToLevel 生成 1 只 螃蟹/龙虾(测试用100%,50/50)。
|
||||
- 【待验证】PlayerFishingServerEvent 的 cancel 是否生效需进游戏实测;
|
||||
若 cancel 不生效(仍出原版鱼), 需改用"覆盖钓鱼掉落表 loot_tables/gameplay/fishing/"
|
||||
方案。正式概率待定(草稿: 螃蟹10% / 龙虾6%), 测试完调回。
|
||||
|
||||
########################################
|
||||
【死亡生物尸体生成修复 + 黄豆打草移位 + 榨汁机/石磨消闪 + 石磨复用】2026-09-24
|
||||
########################################
|
||||
|
||||
一、死亡生物·尸体方块生成(玩家杀 猪/牛/羊/鱿鱼/村民 → 死亡位置生成尸体方块)
|
||||
- DeadmobGeneratorService.py 改为【普通逻辑类】(不再继承 BlueFoxServerSystem 自监听),
|
||||
由 FeatureDispatcher 在自身 __init__ 实例化 self._deadmobGen 并监听死亡事件转发。
|
||||
起因: 新类按原架构(继承 BlueFoxServerSystem)无法被框架 GetLastSubclass 注册实例化,
|
||||
日志里连 init 都没有。
|
||||
- 死亡事件用 MobDieEvent(官方文档: 参数 id=死亡实体, attacker=击杀者, cause=伤害来源),
|
||||
不是 ServerEntityDieEvent(该 SDK 里不存在)。
|
||||
- 类型判断改 GetEngineTypeStr() 精确匹配:
|
||||
minecraft:pig→dead_pig / cow→dead_cow / sheep→dead_sheep / squid→deadsquida /
|
||||
villager(+villager_v2)→dead_villager。
|
||||
- 远程击杀: attacker 若是抛射物(箭等), 用 CreateBulletAttributes(attacker).GetSourceEntityId()
|
||||
取发射者, 发射者是玩家才计为玩家击杀。
|
||||
- 生成延迟: 死亡后 1.5 秒才放尸体方块(comp.CreateGame(LevelId).AddTimer), 不刚死瞬间出现。
|
||||
- 死亡 cause 过滤: 只有 cause∈{entity_attack(近战), projectile(远程)} 才生成;
|
||||
排除 /kill/指令(self_destruct) 及摔/溺/火等一切非玩家攻击的死亡。
|
||||
|
||||
二、黄豆打草掉黄豆 移回 乡野食材(Shicai)
|
||||
- 从死亡生物包移走(职责不应在死亡生物):
|
||||
常量 SOYBEAN_ITEM / GRASS_DROP_CHANCE=0.15 / GRASS_BLOCKS → ShicaiData.py
|
||||
掉落方法 handleGrassDrop → ShicaiService.py, __init__ 里 FeatureDispatcher.registerGrassDrop(self)
|
||||
- FeatureDispatcher.OnDestroy 顶部先试 grassDropOwners 的路由: 草/杂草 概率掉黄豆,
|
||||
不取消破坏本身(与打草掉小麦种子一致)。
|
||||
|
||||
三、榨汁机 玻璃杯/水果 右键 消闪
|
||||
- YinliaoData.py 新增 GLASS_CUP(=rtdd:fruitjuice_0 玻璃杯) + JUICER_BLOCKUSE
|
||||
(玻璃杯 + 6 水果 × 榨汁机 6 状态 全组合)。
|
||||
- InterceptData.py 把 JUICER_BLOCKUSE 并入 _BLOCK_USE_TABLES → 自动派生进 BLOCKUSE_CANCEL,
|
||||
客户端提前 ret 放置预览 + Notify BlockUseRequest, 消闪。
|
||||
- 注意: 榨汁机取汁走 BlockUse(右击方块)通道, 不能标 action==take_out
|
||||
(否则会被 BLOCKUSE_CANCEL 派生过滤掉; 且与汤锅/炒锅/油锅的盛出 ItemUseOn 通道不同)。
|
||||
|
||||
四、石磨(厨具) 两处修复
|
||||
- 玻璃罐/黄豆/小麦 右键石磨 消闪:
|
||||
ChujuData.py 新增 STONEMILL_BLOCKUSE = [(玻璃罐 rtdd:medicinetank, 石磨),
|
||||
(黄豆 rtdd:soybean, 石磨), (小麦 minecraft:wheat, 石磨)];
|
||||
InterceptData.py 把 STONEMILL_BLOCKUSE 并入厨具 _BLOCK_USE_TABLES → BLOCKUSE_CANCEL 消闪。
|
||||
- 研磨完成后可再次放料(先取成品再放): ChujuService._handleStonemill 空磨判定
|
||||
由 prog is None 扩为 prog is None 或 prog<0 —— 取走成品后 _clearMill 把进度写成
|
||||
-1(非 None), 否则取完仍进不了"可加入材料"分支(已修)。
|
||||
修正: 只有"空磨"(从未放料 或 已取走成品) 才能放料开工;
|
||||
完成态(prog=4)必须先取走成品(小麦空手取面粉 / 黄豆玻璃罐取油罐)变回空磨,
|
||||
之后才能手持 黄豆(16)/小麦(6) 重新放入再开一轮研磨。
|
||||
- 待实测: /kill 后 cause 是否为 self_destruct、村民实际类型串是否为 villager_v2。
|
||||
|
||||
+1
-1
@@ -185,7 +185,7 @@
|
||||
● 箭桶(arrowbarrel_0)【有序 · 单格】
|
||||
云杉活板门 【空】 【空】
|
||||
|
||||
● 木条(b_15) x9【无序】:柴火堆_1 x1 -> 木条 x9
|
||||
● 木条(b_15) x2【切石机·无序】:任意原木(logs) x1 -> 木条 x2
|
||||
● 竹栏(bamboomeshfence)【有序】
|
||||
竹子 竹子 竹子
|
||||
竹子 竹子 竹子
|
||||
|
||||
Reference in new issue
Block a user