钓鱼获得龙虾/螃蟹 改小bug(可用版本)

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wenhe committed 2026-09-24 16:01:17 +08:00
1 parent 23598ed3dd
commit a647878ac1
12 files changed
+373 -36

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@@ -547,7 +547,8 @@ class ChujuService(BlueFoxServerSystem):
if prog is None or prog < 0:
return False
mat = self._readMillMat((x, y, z), dim) or "soybean"
ret = FLOUR_ITEM if mat == "wheat" else SOYBEAN_ITEM
# 打碎返还【放入的原料】(不是成品): 小麦返小麦, 黄豆返黄豆
ret = WHEAT_ITEM if mat == "wheat" else SOYBEAN_ITEM
count = WHEAT_COUNT if mat == "wheat" else SOYBEAN_COUNT
# 有材料:额外掉落对应原料(石磨本体由默认破坏掉落)
try:
@@ -559,11 +560,17 @@ class ChujuService(BlueFoxServerSystem):
return False
def _handleStonemill(self, playerId, pos, dim, itemDict, itemName, key):
prog = self._readMill(pos, dim) # None=空, 0~3=研磨中, 4=完成
prog = self._readMill(pos, dim) # None/负=空(未放料, 或已取走成品), 0~3=研磨中, 4=完成
mat = self._readMillMat(pos, dim) or "soybean" # 默认黄豆; 'wheat'=小麦
# 空磨: prog 为 None(从未放料) 或 <0(_clearMill 取走成品后写成 -1)
isEmpty = prog is None or prog < 0
# 研磨已完成: prog 达到 STONEMILL_GRIND_COUNT(4)
isComplete = prog is not None and prog >= STONEMILL_GRIND_COUNT
# ---- 空石磨 + 黄豆(16) 或 小麦(6) -> 加入 ----
if prog is None:
# ---- 加入研磨材料: 仅空磨(从未放料, 或已取走成品后)。 ----
# 完成态(prog=4)必须先取走成品(空手取面粉/玻璃罐取油罐)变回空磨,
# 然后才能手持 黄豆(16)/小麦(6) 重新放入开工。
if isEmpty:
if itemName == WHEAT_ITEM:
if (itemDict.get("count") or 0) < WHEAT_COUNT:
comp.CreateMsg(playerId).NotifyOneMessage(
@@ -590,10 +597,12 @@ class ChujuService(BlueFoxServerSystem):
comp.CreateMsg(playerId).NotifyOneMessage(
playerId, "§a加入黄豆,空手右键研磨")
return True
return False
# 空磨 + 空手: 无操作(交还默认); 完成态 + 手持非材料(玻璃罐/空手取粉) 不在此拦住
if isEmpty and (not itemName or itemName == "minecraft:air"):
return False
# ---- 研磨中: 空手右键旋转一次 ----
if 0 <= prog < STONEMILL_GRIND_COUNT:
if prog is not None and 0 <= prog < STONEMILL_GRIND_COUNT:
if itemName and itemName != "minecraft:air":
return False
if not self.checkCooldown(key, 0.5):
@@ -610,8 +619,8 @@ class ChujuService(BlueFoxServerSystem):
playerId, "§a研磨中,(%d/%d)" % (newProg, STONEMILL_GRIND_COUNT))
return True
# ---- 完成 ----
if prog >= STONEMILL_GRIND_COUNT:
# ---- 完成: 取成品 ----
if isComplete:
if mat == "wheat":
# 小麦已磨成面粉: 空手右键 -> 掉落 1 面粉 + 还原空
if itemName and itemName != "minecraft:air":